Lyonsden Blog

Tag - Amiga

Welcoming an Amiga A1200 into the fold.

Today the Lyonsden computer collection just got a little bit bigger with the arrival of a Commodore Amiga A1200 computer! 🥰 This is actually something I’ve been hankering after for a long time now. I’ve missed being able to play those old AGA games and also wanted to get back to using an ‘original’ machine. Not only that but the A1200 is just a more capable and expandable machine. It has an internal IDE interface as standard and a PCMCIA slot that can be used for a multitude of things. Wi-Fi and ethernet network cards, card readers, SCSI interfaces and so on. That AGA chipset is not just for games either, it provides a range of improved workbench screen modes that support up to 256 colours too!

Amiga A1200

View from the left.

The A1200 has been recapped already so hopefully it will provide many more years of faithful service now. It’s a really nice example and hasn’t been modified in any way which is how I intend to keep it. I’ve already heavily modified my A500 so hopefully I’ve scratched that particular itch well enough already!

Amiga A1200

View from the right. Original floppy disk drive fully intact.

The plan is to operate the Amiga A1200 just like I would have done 25+ years ago. That’s not to say I’ll be keeping it stock… oh no. But it does mean I won’t be fitting a modern FPGA accelerator into it for example. Whether I can operate it without a Gotek remains to be seen but I’m certainly going to try!

Amiga A1200

View from above.

Upgrades on the way…

I’ve already got a Blizzard MkIV 68030 accelerator on the way for it and a SCSI CDROM drive is sat on the desk ready to be hooked up too. These are both accessories that I had back in the 90’s and so meet my criteria for keeping things original. I also plan to fit a hard drive (well CF card) and install the very latest AmigaOS 3.1.4 on it too. Basically lots of new projects to look forward to!

Amiga A1200

View showing the serial number and silver Commodore label.

Amiga Future #145 – July/August edition out now.

Amiga Future #145

The latest issue of Amiga Future (Amiga Future #145) for subscribers has arrived. It features artwork from the game Fred’s Journey on the front cover.

 

Amiga Future #145

Amiga Future #145 Front Cover.

 

What’s in this issue?

There’s a good mix of stuff in this issue as always with plenty of reviews to get stuck into. I’m a big fan of adventure games so was delighted to see a review of ‘The Queen’s Footsteps’. This is a brand new text adventure for the Amiga that had completely slipped under my radar. There’s also a complete guide to speed-running your way through Monkey Island 2 but that seems like sacrilege to me!

 

Amiga Future #145

Issue #145’s cover CD.

 

There’s plenty of brand new game reviews in this issue. Fred’s Journey, Little Princess 1 & 2, Chips and Eye are all critiqued. Software wise there’s a review of Distant Suns 5 (which is included on the CD), Hollywood Designer 5 and RNOxfer, a new FTP client.

For the hobbyist there’s the regular AmigaOS 3.1.4 tips section, latest uploads to Aminet plus the latest Amiga news across 68K, OS4 and MorphOS systems.

 

Amiga Future #145

Contents of Issue #145

 

The Cover CD

The main event for this issue’s cover CD is a full version of Distant Suns 5. This is a Desktop Planetarium and whilst I do having a passing interest in space, this software is on a whole other level entirely. Budding Patrick Moore’s may well get a lot of mileage out of it but sadly for me it was of no interest.

 

This is a preview of what you can expect to find in the latest edition of the long running Amiga Future magazine, Amiga Future #145.

Full version of Distant Suns on this issue’s Cover CD.

 

Below is a little peek at some of the stuff inside Amiga Future #145. If you’d like to purchase a copy then do please take a look here and support what is now the last remaining commercially printed Amiga magazine!

 

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Never come across Amiga Future magazine before? Perhaps you’d care to take a look at some of my other Amiga Future magazine previews here.

Latest Retrokomp Issue 2 is now out

Retrokomp Issue 2

Just received my copy of Retrokomp Issue 2, the multi-format retro magazine.

 

Retrokomp Issue 2

Retrokomp Issue 2 Cover

 

Once again there is plenty of content with a hefty count of 72 thick glossy pages and over a third of them devoted to Commodore machines. If you are interested in other machines besides Commodore then there’s even more on offer with the like of ZX Spectrum, Atari, Amstrad, Apple 2 and even old IBM PC’s covered.

 

Retrokomp Issue 2

Contents of this issue

 

Here’s a few highlights of this issues contents.

 

C64 Restoration project.

 

Retrokomp Issue 2

A look at Simon’s BASIC on the C64.

 

How to clear the Hi-Res screen on a C64.

 

A look at the Pi1541 disk drive emulator.

 

Retrokomp Issue 2

Part two of the Project Stealth Fighter article.

 

Comparison between Atari and CBM BASIC.

 

A look at file backup on the Amiga.

 

24-bit datatypes on the Amiga.

 

A look at archiving software for PowerPC equipped Amiga’s.

 

Card readers on the Amiga.

 

Amiga Modula-2 Programming.

 

A quick run-down of the Commodore-centric articles in Retrokomp Issue 2:

  • Sysres
  • Commodore 1541 Drive – Typical Problems
  • Simon’s BASIC – Sprites mean strange objects on the screen
  • Raspberry Pi 1541
  • Commodore PET vs Atari BASIC
  • Using the USR statement
  • Clearing the high resolution screen
  • Commodore 64 Restoration
  • Modula-2 Programming
  • 24-Bit datatypes for Workbench
  • Simple file backup
  • Memory card readers

If you’ve never come across Retrokomp magazine before you might like to read through my preview of the first issue here and the second, here.

Alternatively if you’d like to purchase a copy of Retrokomp Issue 2 for yourself then visit the publishers website here and show your support.

K&A Plus #15 Magazine has arrived!

K&A Plus #15

Received my copy of K&A Plus #15 today. This was another magazine heavily impacted by the current Coronavirus situation but it was definitely worth the wait. As with the previous issue I paid an extra €5 for the cover disk. This issue came with a second compilation of 11 super C64 games; ‘Good Old 8-Bit Games #2’.

 

K&A Plus #15 Front Cover

K&A Plus #15 Front Cover.

 

I have to say I really love the fantasy artwork on cover of this issue. The  illustrated colour disk jacket is pretty awesome too, a really nice touch.

 

The CoverDisk

 

Good Old 8-Bit Games #2

Good Old 8-Bit Games #2.

Even better, an extra matching jacket was included for the previous ‘Good Old 8-Bit Games #1’ disk!

 

Good Old 8-Bit Games #1

Good Old 8-Bit Games #1 wearing it’s snazzy new jacket!

 

There’s some superb games on the cover disk. Highlights for me are PowerGlove, Bruce Lee – Return of Fury and PO Snake. Amazing value for money for just €5!

Here’s a full rundown of what’s included…

 

K&A Plus #15 disk contents.

Good Old 8-Bit Games #2 – Disk Contents.

 

Magazine Preview

 

There’s a big emphasis on gaming in this issue with game reviews galore. There’s reviews for every major Commodore system from the VIC 20, the C64 through to the Amiga and CD32. The reviews cover a mixture of old and modern games.

Of course there’s some other non-gaming stuff featured too. There’s a look at how to get a C64 emulator running on the Nintendo Wii, RayCasting on the VIC20 complete with (partial) program listings, news and lots more.

Here’s a quick look at the contents page of K&A Plus #15.

 

K&A Plus #15 Contents.

K&A Plus #15 Contents.

And here’s a little preview of some of the stuff in this issue:

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If you’ve never come across this magazine before you might want to take a look at some of my previews of previous issues here.

If you want to find out more about K&A Plus #15 or order yourself a copy, head on over to the Komoda & Amiga Plus website. The magazine is produced in Poland but they produce an English language version too. Shipping to the UK (before COVID-19 at least) only takes a few days.

 

Amiga User 9 (Print Edition) has arrived!

Amiga User 9

This issue of Amiga User 9 has been a long time coming. Unfortunately due to the inescapable Coronavirus the physical shipment of the magazine from Poland was severely delayed. Anyway I’m glad it has finally arrived as there’s plenty to get stuck into during lockdown.

 

Amiga User 9

Amiga User 9 Front Cover

 

In this issue there’s a big focus on the various FPGA systems and their strengths and weaknesses as modern Amiga systems. Maintaining that theme there’s an interesting article that delves into setting up emulation on a Raspberry Pi device too. Rounding off the Amiga emulation topic there’s also an informative little review of the AmiKit Crystal USB kit. As a long time user of AmiKit I’ve often wondered what I was missing from this kit and now I no longer have to.

Elsewhere there’s a very intriguing article about fitting a CD-ROM drive inside an A1200 case. One day soon I hope to add an A1200 to my collection and this is one mod that I would love to try. There’s also some good guides to creating Zip archives, using TrueType fonts and creating DMS/ADF disk images on the Amiga.

 

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Here’s a peek at the contents page so you can see what else is covered in this issue as there’s a lot more than I’ve mentioned.

 

Amiga User 9 Contents

Amiga User 9 Contents

 

If you fancy getting hold of your own copy take a look at the Bitronic.pl website. Amiga User is produced in Poland but the English is jolly good. Delivery to the UK (normally!) only takes a week or so. If you’d rather get a digital version they offer that option too.

If you’d like to take a look at some of my previous previews of the magazine then please click here.

Amiga Future #144 – May/June edition out now.

Amiga Future #144

The latest issue of Amiga Future (Amiga Future #144) for subscribers has arrived. It features artwork from the game Tiny Little Slug on the front cover.

 

Amiga Future #144

Amiga Future #144 Front Cover.

 

What’s in this issue?

There’s a good mix of stuff in this issue with plenty of reviews to get stuck into. I’m a big fan of adventure games so the three page article looking into ScummVM 2.1.1 on MorphOS instantly caught my eye. There’s also a look at the new text adventure; The Curse of Rabenstein which I quickly decided would be my next port of call.

 

Amiga Future #144 CD

Issue #144’s cover CD.

 

There’s a healthy dose of new game reviews in this issue and some retro ones too. Titles such as Rotator, Tiny Little Slug and Atomic Bomberman are all critiqued. Software wise there’s a review of AmiCygnix v1.5 and Font Tester v1.05.

For the hobbyist there’s another helping of AmigaOS 3.1.4 tips and the latest uploads to Aminet plus the latest Amiga news across 68K, OS4 and MorphOS.

 

Amiga Future #144 Index

Index of what’s in Issue #144

 

The Cover CD

Sadly the cover CD is a bit of a wash-out for me this issue. The main event is a couple of games; Cyber Force and Dan Wilder. I must admit they looked pretty promising and I was looking forward to playing them. However when I loaded them up I discovered that they are both Polish games and all the text/menus are in Polish too. I didn’t have a clue what was going on so quickly quit out of both of them which is a shame. Still, I’m sure there will be plenty of readers in Poland who will have plenty of fun with them.

 

Amiga Future #144

Full versions of Cyber Force and Dan Wilder on this issues CD.

 

Below is a little peek at some of the stuff inside Amiga Future #144. If you’d like to purchase a copy then do please take a look here and support what is now the last remaining commercially printed Amiga magazine!

 

Never come across Amiga Future magazine before? Perhaps you’d care to take a look at some of my other Amiga Future magazine previews here.

Amiga Future #143 – March/April edition out now.

The latest issue of Amiga Future (Amiga Future #143) for subscribers has arrived. It features a fantastic looking cover incorporating artwork from the awesome new Black Dawn Rebirth game.

 

Amiga Future #143

Amiga Future #143 Front Cover

 

What’s in this issue?

There’s a big emphasis on gaming in this issue along with coverage of several Amiga shows and gatherings. As always there’s plenty of news, letters and interviews too along with a healthy dose of adverts tempting you to reach into your wallet!

 

Amiga Future #143

Issue #143’s cover CD.

 

There’s stacks of game reviews in this issue, both classic and new. Games such as Black Strawberry Cake, Black Dawn Rebirth, Steel Empire, Civilization and more are examined. Software wise there’s a review of AFA-Viewer V1.2. This is a unique program that allows you to sift through the Amiga Future archive DVD to pull up reviews and articles.

 

Amiga Future #143

Index of what’s in Issue #143

 

The Cover CD is an absolute belter this time around. There’s full versions of Lure of the Temptress and Insanity Fight + Construction Set on there. Insanity Fight is also reviewed inside the magazine.

 

Amiga Future #143

The full version of Lure of the Temptress is on this issues CD!

 

Below is a little peek at some of the stuff inside Amiga Future #143. If you’d like to purchase a copy then do please take a look here and support what is now the last remaining commercially printed Amiga magazine!

 

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Never come across Amiga Future magazine before? Perhaps you’d care to take a look at some of my other Amiga Future magazine previews here.

VS-7000 Joystick Review

VS-7000 Joystick

I recently picked up a super little arcade joystick off eBay for my Commodore machines. It’s brand new and made by this seller on eBay. He’s calling it the ‘VS-7000’. I’m really impressed with it so thought I’d share my thoughts.

 

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VS-7000 Joystick Construction

As standard it comes with a plain black plastic base with four sucker feet. However there’s a couple of retro styled vinyl VS-7000 stickers supplied in the box. These can be attached to the sides of the base if you want to jazz it up a little more. Additionally, if suckers aren’t your thing then they can be replaced by the included set of 4 rubber feet.

The seller also offers the same joystick in a couple of other colours. There’s one with a white base and another black one but with wood effect panels, presumably for people that want to use it with Atari systems. Sadly at the time of writing this he’s got no stock left of any variant but hopefully he’ll make some more soon.

 

VS-7000 Stickers and Rubber feet

The supplied stickers to go on either side of the base and a set of 4 rubber feet.

 

Both the buttons and stick are micro-switched and this makes for a really satisfying ‘click’ when pressed. In use I was never unsure whether a button had been pressed that’s for sure. The joystick unit itself is based on the Sanwa mechanism which is designed for arcade game cabinets. The shaft is made of metal with a nice chrome finish and it all feels reassuringly sturdy in use.

The joystick is available with either two ‘A’ buttons or an ‘A’ and ‘B’ button configuration (on request). It is straightforward enough to change from ‘AA’ to ‘AB’ yourself too. Unfortunately the A & B configuration of this stick is NOT compatible with 2 button capable C64 games like Super Mario Bros and Chase HQ 2. The C64 just doesn’t see the extra button at all.

 

VS-7000 Joystick

Here’s what the inside of the joystick looks like

 

Verdict

I have to say that this little joystick has really exceeded my expectations. It requires very little lateral force to move the stick around so it makes extended play sessions much more comfortable. I also found it enabled me to move around games more accurately or pull off those different moves in IK+ more easily. Puzzle games such as Vegetables Deluxe and Milly & Mollie suddenly became far more relaxing to play too.

I can’t overstate how much I love the stick movement on this thing. Selecting a direction only requires a gentle nudge which is immediately rewarded with a satisfying click. I can guide it in the direction I want using just my forefinger and thumb instead of needing to clamp my whole hand around it. Consequently, playing for hours no longer results in getting cramp in my right hand like I do with the other sticks (especially the Suncom). I should point out that this may well be an age related preference. I loved the ZipStick when I was a kid but fifty year old me? Not so much.

The VS-7000 joystick does have one shortcoming though… the base is quite bulky and angular so is not the most comfortable thing to hold for extended periods of time. However I suppose that’s to be expected from a homebrew project like this. The joysticks of yesteryear were manufactured in large numbers and had custom, injection moulded bases, not something you can easily replicate on a small scale. Having said that this didn’t prove to be much of an issue for me as I use it mostly either resting on my knee or affixed to my desk with the suckers.

 

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New CD32 Games… and some Disc Rot :(

Recently managed to pick up four new games to bolster my Amiga CD32 collection. The packaging is in excellent condition and each game is complete with its instruction booklet. Sadly one of the discs has succumbed to disc rot but I’ll get to that shortly.

Happily all four games load up and run perfectly, even with my TerribleFire 330 installed. (I’ve added these titles to my TerribleFire 330 Game Compatibility list).

Screenshots

Here’s a screen shot of each game in action, seen running on my Philips CM8833-MkII CRT monitor.

 

CD32 Game Screenshot

Lamborghini American Challenge

 

CD32 Game Screenshot

Bubba n Stix

 

CD32 Game Screenshot

Top Gear 2

 

CD32 Game Screenshot

Disposable Hero

 

Disc Rot!

So the games all look great and loaded up fine which was fantastic. Unfortunately when I flipped over the Disposable Hero CD I noticed something I’ve never seen on any of my discs before. There were these strange brown marks, almost like oil stains around the circumference of the disc. There was also some strange marks around the centre of the disc. All these marks were beneath the surface and wouldn’t wipe off.

 

CD32 Disc Rot

Here you can see the disc rot creeping in from the edge

 

After a bit of internet searching I discovered that this a phenomenon known as ‘Disc Rot‘. Now I was already acutely aware that magnetic media deteriorates over time, especially 3.5″ Amiga floppies. However I’d always thought optical disks would last a lifetime if treated carefully. Apparently that’s not the case though as many people are now finding out. Over time the layers that make up a CD can become ‘de-bonded’ or the reflective foil where the data is stored can oxidise. In fact there’s a whole host of things that can go wrong with old CD’s and these CD32 discs are 30 years old now.

 

CD32 Disc Rot

Disc rot around the centre hub.

 

In the photo above you can clearly see how the reflective layer has turned a milky colour and in some places has disappeared altogether. If it ever reaches the area where the data is stored the CD will become useless.

At it’s worst the rot extends 4mm inwards from the outer edge of the CD32 disc. Thankfully it looks like the game ‘recording’ starts 8mm in from the edge so has not (yet) been affected.

 

CD32 Disc Rot

In this photo you can see that the rot hasn’t yet reach the area where the data has been written to the disc

 

Way Forward?

 

Luckily the disc still plays fine so the damage mustn’t have reached the important parts of the CD yet. I’m unsure if the rot was caused or exacerbated by how it was stored by the previous owner(s). As a result I don’t know if the rot will continue to worsen or if it will stop now the CD is being kept in a nice dry room?

So what am I going to do about it? Well this experience has been a bit of a wake up call for me. As I said earlier I was under the impression CD’s were pretty indestructible. Luckily now I know better.

I still have time to check and make copies of my precious CD32 games discs. As far as I’m aware CD32 discs weren’t copy protected so it should be easy enough to make copies. Luckily I have a nice stockpile of LightScribe discs too (remember those?) so I can make some half-decent looking backup copies… starting with Disposable Hero.

Vegetables Deluxe Review

Vegetables Deluxe

Vegetables Deluxe is a sequel of sorts to the Vegetables game that was released on itch.io early last year by Mike Richmond. It’s a ‘match 3’ type of game similar to Bejewelled or Candy Crush, a genre I don’t think even existed back in the 80’s. Thanks to this game that’s no longer the case and you can now enjoy this genre on both a C64 and Amiga (see end of post).

 

Physical Presentation

The game is presented in a vibrantly coloured glossy green box with some great artwork on the front. The back of the box includes some nice clear screenshots of the game in action along with a description of what it’s all about.

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Opening up the box reveals an instruction manual and the game on a 5.25″ floppy disk with a snazzy matching label.

 

Vegetables Deluxe

Vegetables Deluxe manual and Game on a 5,25″ disk

 

The instruction manual is nicely illustrated and in full colour throughout. It clearly explains how to play the game and describes the four different game modes on offer.

 

Vegetables Deluxe manual

Vegetables Deluxe manual

 

Loading up the Game

 

Upon loading the game  you are presented with a lovely title screen complete with music.  Pressing the fire button on your joystick starts a game straight away. I did find this a little odd as you’d normally expect to choose the game mode first.

 

Vegetables Deluxe title screen

Vegetables Deluxe title screen

 

To actually get to the menu screen you need to pause the game by pressing ‘P’ on the keyboard and then press ‘Q’.

 

menu screen

Vegetables Deluxe menu screen

 

From the menu screen you can choose whether to have music or just sound effects whilst playing. You can also select from one of four different gameplay modes (more about these later).

 

The Game

I’m sure most people are aware of what a ‘match 3’ game is but just in case… Basically you have a grid full of randomly coloured objects, or in this case vegetables. You must match 3 or more of the same coloured vegetables either vertically or horizontally to remove them from the screen and earn points. You do this by moving the little selection box around with a joystick, holding the fire button and then moving the stick in a direction. When a group of vegetables disappear, the ones above fall down and new ones randomly appear from the top to take their place. If you run out of matches the game will use one of your available ‘shuffles’ to randomly rearrange the vegetables on the screen so you can carry on. However, if you no longer have any shuffles remaining then the game will end.

 

Vegetables Deluxe ‘Classic’ mode

 

To mix things up occasionally an immovable block will appear that impedes your progress. You can also match more than three vegetables for extra bonuses. Matching 4 in a row will cause an entire row to be removed and this is a great way to clear those immovable blocks. Matching 5 in a row will cause every matching vegetable on the screen to removed and will earn you an extra shuffle.

 

Vegetable Delxue

Watch out for the grey immovable blocks, let too many accumulate and you’ll run out of moves!

 

The screen is broken up into 3 main sections. On the left there is a kind of shopping list which either tells you how many of each vegetable you need to collect, or how many you have collected so far. (More on this later). The centre of the screen is where all the action takes place whilst on the right is where the timer, score and number of shuffles are located.

 

Vegetables Deluxe

Game Over! (This was my ‘shopping’ High Score)

 

Game Modes

 

There are 4 different modes, each catering towards a different play style.

Casual is for those that want a relaxing experience that keeps the ‘unmovable blocks’ to a minimum. The instructions reckon it’s still possible to reach a game over state in this mode. However during my time playing the game I found this to be more like an endless mode as I kept racking up extra shuffles.

Classic is the default play mode and has you battling to reach a high score whilst dealing with plenty of immovable blocks.

Shopping has you collecting the vegetables shown on the shopping list. If you manage to collect them all then you complete that level and move onto the next with a bigger shopping list.

 

Vegetables Deluxe

Shopping mode has you collecting items off the list on the left

 

Countdown is the hardest mode and has a sliding countdown timer (the coloured bar on the right). This gives you just a few seconds to make a match or you lose a shuffle.

During play if you are struggling to find a match the game will briefly highlight a potential (though not necessarily the best) move you can make. This is a great feature and is one commonly found on modern variants of the game. It’s no use in Countdown mode though, for that you really need to be on the ball!

When you are not playing in shopping mode, the list on the left works the other way round. It actually keeps a tally of what you’ve collected, up to a point anyway. You see the counters only go up to 99 and then reset back to 0. It’s not a big deal and in Casual mode where you could potentially be collecting a mountain of vegetables, entirely understandable.

 

My thoughts on the game

I tried all the game modes but found the ‘shopping’ mode the most fun. It gives you something extra to work on besides just matching vegetables. I didn’t really enjoy ‘countdown’ mode as the timer destroyed the relaxation side of things. Games started in casual mode simply lasted too long. Without a save option I was never able to actually finish one. I guess people playing it on an emulator or C64 Mini would have the option of using save states but that doesn’t fly on the real thing. Leaving my ageing C64 on until I can come back to finish a game certainly isn’t an option either!

For a game that is all about reaching and beating a high score I was disappointed that there was no way to save a high score to disk. Many C64 games offer this facility now and it’s a shame that Vegetables Deluxe hasn’t followed suit. Of course it’s not the end of the world by any means. You can write your score down (proper old-school style) or snap a pic of the screen with a smartphone. Hopefully one day this feature might be included in an updated version of the game.

The game looks terrific though and all the better for utilising high resolution mode. The vegetables are clearly defined and very colourful and the overall aesthetic is very pleasing to the eye. If you choose to play with sound effects then you won’t hear much at all, just the odd ‘plink’ when you make a match. The music however is brilliant and if you enjoy SID tunes then this is definitely the way to play. I’ve played this game for hours and never  tired of listening to the soundtrack so top marks for that.

This is a terrific little puzzle game for the Commodore 64. It looks great, sounds fantastic and is a lot of fun to play. I have no reservations at all in recommending it to anyone looking for a casual gaming experience. It’s published by Double-Sided Games in Canada on cartridge, floppy disk or digital download. There is now also a cassette tape version available from Psytronik in the UK.

 

Standard vs Deluxe Comparison

I mentioned at the start that this is an updated version of the game. Below you can see a few comparison pics between this and the earlier version. There’s a number of marked improvements over the original game. These include the addition of in-game music and three extra gameplay modes. The Deluxe version also takes advantage of the Commodore 64’s high-res capability to deliver much crisper graphics than you get with the chunkier colour mode used in the original. It actually reminds me a little of a Spectrum game in terms of presentation, especially the font used.

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Amiga Version

Included as a bonus at no extra charge is a complete Amiga port of the game as well! This takes the form of a digital ADF disk image that you can either use in an emulator or on a real Amiga via a GOTEK drive. (I think this bonus is exclusive to the Double-Sided Games release).

 

Amiga Vegetables Deluxe

Amiga Title Screen

 

It’s the exact same game with the same choice of game modes, optional music and so on. The music is terrific but I personally prefer the C64 tune. The title screen is also infinitely better on the C64 version with the Amiga’s being text only.

Amiga Vegetables Deluxe

Amiga Vegetables Deluxe game screen

A big benefit of the Amiga version is mouse support which feels like the natural way to play a game like this. It also benefits from the higher resolution and larger colour palette to create a more striking display. Both games are brilliant but I think the C64 version is better in the music department whilst the mouse support gives the Amiga version the edge in gameplay. If the C64 version supported the NEOS or 1351 mouse then that would make it a clear winner for me!

Even though the Amiga version is classed as a bonus addition to the C64 game I would still recommend this to Amiga only gamers as it’s a great game on either system.

Amiga Future #142 – January/February edition out now.

Amiga Future #142

The latest issue of Amiga Future (Amiga Future #142) arrived through the post a couple of days ago. Another great issue crammed with interesting Amiga stuff from cover to cover.

 

Amiga Future #142 Front Cover

Amiga Future #142 Front Cover

 

What’s in this issue?

If you’ve ever considered getting a modern ‘clone’ Amiga then you’re in luck. In this issue there’s a particularly useful 5-page article looking into the various FPGA Amiga clones on the market.

There’s plenty of reviews to read through too. Games such as Insanity Fight, Blastaway and Goldrush plus programs including IBrowse 2.5, DiskPrint and AddressMaster are all covered. There’s plenty of news, letters and interviews too. There’s also a healthy showing of adverts which is certainly encouraging with regards to reflecting the current state of the Amiga scene.

If you pay attention a new game for the Commodore VIC20 even gets a small write-up and a screenshot too!

 

Amiga Future #142 Index

Index of what’s in Issue #142

 

I’m happy to report a return to form for the Cover CD this time around. There’s full versions of both AddressMaster and DiskPrint on the CD, both of which used to be sold commercially for €10+ each.  These packages are reviewed in the magazine as well.

Below is a little peek at some of the stuff inside Amiga Future #142. If you’d like to purchase a copy then do please take a look here and support what is now the last remaining commercially printed Amiga magazine!

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Never come across Amiga Future magazine before? Perhaps you’d care to take a look at some of my other Amiga Future magazine previews here.

 

 

A look at K&A Plus #14 Magazine

K&A Plus #14

Received my copy of K&A Plus #14 today. As is normal with these things I was pretty excited to see what articles it contained. My excitement level was further increased because this issue came with a cover mounted floppy disk. The disk was an optional extra €5 but I felt it was well worth it.

 

K&A Plus #14

K&A Plus #14 Front Cover

 

Here’s a look at the magazine cover and that snazzy cover disk in more detail.

 

K&A Plus #14

K&A Plus #14

 

The Cover Disk

The last issue (#13) had a cover mounted CD containing Amiga goodies. This time around there’s a 5.25″ floppy disk packed with programs for the good old Commodore 64.

It comes housed in a regular paper sleeve with a nice colour label emblazoned with ‘Good Old 8-Bit Games #1’. This suggests it may be the first of a series of disks… I certainly hope so! The disk is double sided and features 12 games spread across those two sides.

K&A Plus #14 Floppy Disk

There’s plenty to read through in this issue but here’s a few of my highlights. First off there was an interesting article looking at Desert Strike, one of my favourite Amiga games, and just how much it may have been based on real events. I also really enjoyed the article looking at Iron Lord, a mighty fine looking adventure game which released on both the C64 and Amiga.

K&A Plus #14

A BASIC program listing… in 2019!

Possibly the most memorable section though was the ‘BASIC 10 Liner Contest’. This was a competition held to find out who could write the best game using just 10 lines of BASIC code. The standout part of this article was the inclusion of some of the programs as ‘listings’ that you can type in! Now that really takes me back to the 80’s when I would spend hours typing in programs from Your Computer magazine, Commodore Horizons and several others. Good times indeed.

Magazine Preview

 

Here’s a quick look at the contents page of the magazine.

 

K&A Plus #14

K&A Plus #14 Contents

And here’s a little preview of some of the stuff in this issue:

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If you’ve never come across this magazine before you might want to take a look at some of my previews of previous issues here.

If you want to find out more about K&A Plus #14 or order yourself a copy, head on over to the Komoda & Amiga Plus website. The magazine is produced in Poland but they produce an English language version too. Shipping to the UK only takes a few days.