Lyonsden Blog

Tag - Video Game

Mono Review

Mono

Mono is a brand new PAL game for the Commodore 64 created by a couple of guys in Switzerland, Clay Spoerri and Raphael Graf. It’s only available in cartridge format and costs €35 plus postage from their website. I bought this pretty much blind a few months ago as there was little information about it online. Sadly my first copy was faulty so had to be replaced (thanks Raphael) but the new one works perfectly so I thought I’d write a little review in case anyone else is interested in the game.

 

Contents

 

For your money you get a nicely designed plastic case with a cool manga inspired front cover featuring the pilot of your ship with some game screenshots and ship artwork on the back.

 

Mono

Mono Back Cover

 

Inside the case you will find a sleek black cartridge with the title of the game etched onto it. The cartridge fits into the C64’s expansion port easily, unlike some other recent cartridges that required shoehorning in! You also get an instruction sheet, mono pin badge, a sticker, postcard and a beer mat/coaster. It should be noted that the latter three items all relate to other games, only the pin badge relates to mono. It’s only a minor complaint but I would have loved to see a sticker in the box of the girl or your ship instead. Also the cartridge is loose inside the case – a foam insert would have stopped it sliding around inside.

 

Mono

Mono Game Contents

 

Gameplay

 

Mono is a vertically scrolling shoot ’em up that features a couple of fairly unique and pretty important gameplay elements that set it apart from similar games. Firstly your ship wraps around the edges of the screen. Move off the left side of the screen and you’ll reappear over on the right. Move off the top or bottom of the screen and you’ll reappear at the opposite end. Once you get used to this it’s actually a great gameplay enhancement and one that becomes essential with some of the bosses you’ll encounter later in the game. However it does take a few minutes to get used to and led to me dying on my first play-though. I kept accidentally moving off the bottom of the screen straight into the aliens spawning at the top!

The second unique feature is that your score and your ships life are one and the same. As you play you’ll notice a series of positive and negative numbers scrolling down the side of the screen. Kill an alien and a positive number will appear. Take a hit and a negative will appear instead. So long as you do more killing than getting hit you’ll be fine. However take too many hits and your score dwindles to zero leading to a ‘game over’.

Like many shoot ’em ups there are weapon power-ups to be had, but again these are linked to your score. Score well and power-ups will appear on screen for you to collect. However take some hits and you will lose your last power-up until you are back down to your standard issue guns. As soon as you start building that score back up the power-ups will start flowing again.

 

Mono

Title Screen

 

Level Design

 

There are six levels in the game, each one themed differently with it’s own colour scheme, music, background, enemies and boss. The backdrops scroll down the screen smoothly but are pretty simply affairs, based around various shapes or patterns – bubbles, lines, pyramids, blocks and even a circuit board (populated by 6510 chips!).

The alien designs are also pretty simple but they’re nice and clear and each feature unique move and firing patterns. Some of the bullets fired home in on your position too which makes for some tricky situations if you don’t take the enemies out quickly enough. There is some overlap of enemy use from one level to the next but the game adds new enemies to each new level to mix things up.

Every level culminates in a boss fight where a group of bullet sponge enemies appear for you to take down before you can progress onto the next level. I found it was during these segments of the game that the screen wrapping feature came into its own, allowing you to stay literally one step ahead of the enemy, out of their line of fire, whilst chipping away at their health.

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Game Length and Difficulty

 

You can play Mono using either the keyboard or a standard joystick which is the option I chose to go with. My thumb also appreciated the fact that your ship auto-fires. No need get cramp stabbing away at that fire button like a madman!

One thing that I have to mention here relates to the game difficulty and length. Those 6 levels are quite short, taking maybe 2-3 minutes to complete each. They’re also pretty easy to get through too as the score-life mechanic is very forgiving. To put this into perspective I was able to beat the game on my second play-though in around 15 minutes and that includes brief interludes where I was taking photos for this review!

I’m guessing that is a feature rather than an issue though. For me it seems the game is built around replaying it and trying to improve on that high score as you learn the move sets of the enemies and best ways to take them out without getting hit.

Sound

 

Mono has some great music playing throughout the game and it changes slightly for each new level. There are no sound effects at all in the game because all the SID’s voices are being utilised to produce the soundtrack. However this is no bad thing, at least to my ears as I really enjoyed the music.

 

Mono

My High Score: 181

 

Verdict

 

I realise that for some, €35 for a game that can be bested in 15 minutes may not be perceived as value for money. If so you’ll need to way up the pros and cons I’ve mentioned already in order to decide if this game is for you. Sadly there is no digital purchase available so it’s the Cartridge version or nothing I’m afraid.

Speaking for myself I’ve really enjoyed my time playing Mono, although the graphics are a little simplistic the gameplay is tight and rewarding and the music is terrific. The physical packaging is fantastic and looks great on my shelf. I’ll definitely be replaying it often to improve my score and it’s the perfect game to play if you’re limited on time… you know from the outset that a game will never last more than 15 minutes!

I think the price is quite fair too and on a par with the majority of other cartridge releases so all things considered it gets a recommended from me. 🙂

Tales of Gorluth (New Amiga Purchase)

Tales of Gorluth

Couple of new game purchases arrived for my Amiga today. Tales of Gorluth and Heroes of Gorluth. These are both brand new games that I freely admit I’d never heard of until stumbling onto them a few weeks ago.

These are traditional 16-bit RPG style games with a mix of top-down and platform play, a bit like the early Zelda games. Although the games are on CD, you don’t actually need a CD drive on your Amiga to play them thankfully (you can copy the files onto a memory card). Looking forward to giving these a go soon!  I got them from here.

Powerglove Reloaded and Tiger Claw

Powerglove Reloaded and Tiger Claw

Just received Powerglove Reloaded and Tiger Claw in the post from RGCD and they both look absolutely awesome. The new style of packaging makes them look really premium and they’re going to look amazing displayed on my shelves.

 

Powerglove Reloaded and Tiger Claw

Comparison with standard DVD case

 

As you can see from the photo above, the boxes are much wider and ever-so-slightly taller than a standard DVD case. This allows more space for cool artwork on the spine and of course extra room for goodies inside!

 

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Both boxes were crammed with extras including: the game on 3.5″ floppy disk, the game on CD (with jewel case and inserts), instruction manual, postcards, stickers, pin badges and a very useful spare 3.5″ disk label to put on your own backup copy of the game! Both games also came with glorious A3 colour posters featuring the game artwork on one side and maps of the games on the other. Tiger Claw also came with a really cool rubber shuriken. Even though it’s made of rubber it’s still pretty pointy though!

 

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I already own Powerglove Reloaded and Tiger Claw on the Commodore 64 (digitally) but these Amiga releases just looked too good for me to pass up.  At £16 (or just £15 without the floppy disk) I think they’re an absolute bargain too and I could not be happier with my purchase.

 

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I was also relieved to find that both games loaded and played flawlessly off their respective floppy disks on my heavily modified Amiga 500 computer. Happy days!

Fire Breath, Little Knight Arthur & Valkyrie Trilogy – Mini Reviews

Fire Breath, Little Knight Arthur & Valkyrie Trilogy

This is a quick look at Fire Breath, Little Knight Arthur & Valkyrie Trilogy published by K&A+ Magazine for the Commodore 64. These are basically volumes #2 and #3 of a series. Volume #1 was ‘Single Button Games‘. All the games feature attractive loading screens and great music to entertain you whilst they (turbo)load.

 

Fire Breath

 

Fire Breath, Little Knight Arthur & Valkyrie Trilogy

Fire Breath

 

This is a charming little flip-screen platforming game where you control a fire breathing slug, making your way out of an underground warren of tunnels. You must avoid contact with any of the critters you meet along the way, preferably roasting them with your fiery breath and collecting points for doing so. There are power-ups to collect and rooms full of bonus items to discover. Kill all of the critters in each location to move onto the next. I found this to be a very relaxing and enjoyable little game.

 

Fire Breath, Little Knight Arthur & Valkyrie Trilogy

Fire Breath

 

Update: Since writing this I discovered the author’s website, ctrl-alt.dev.nl which provides a good history of how Fire Breath came into existence. Well worth a read.

Little Knight Arthur

 

Fire Breath, Little Knight Arthur & Valkyrie Trilogy

Little Knight Arthur

 

Little Knight Arthur appears to be a Monty Mole / Jet Set Willy style of platform game where you avoid monsters on your way to the exit. I say “appears” because I haven’t managed to get beyond the first screen yet. Either I really suck at this game or it is just brutally difficult. Or maybe both? Your character is quite a chunky little guy and there is virtually no room for error when trying to get past the monsters on the screen – their movement patterns seem to be random too so it’s really difficult to pick the correct moment to jump. The art style is great, very reminiscent of similar games from the period and the music playing throughout is pleasant enough but I just found the game frustratingly hard and gave up after a dozen or so attempts. When I’m feeling like a challenge I will definitely go back to this and try to reach the second screen!!!

 

Fire Breath, Little Knight Arthur & Valkyrie Trilogy

Little Knight Arthur

 

Valkyrie Trilogy

 

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There are 3 games included here. Side A contains ‘Night of the Valkyrie’ and ‘Valkyrie 3 – The Night Witch’. Night of the Valkyrie is a vertically scrolling WWII game where your Valkyrie character has to kill waves of Nazis as you progress up each level before facing off against a boss at the end. Your character can move and shoot in all directions and thus play feels very similar to Commando – definitely a compliment!

 

Valkyrie 3 is again a vertically scrolling shooter but this time instead of playing the Valkyrie character on foot you are in a WWII biplane flying over the landscape similar to 1942. This was a refreshing change after the other two games following a similar style and I really enjoyed playing it.

 

Side B contains ‘Valkyrie 2 – The Templar’. I was quite pleasantly surprised to discover that this game actually features an intro sequence that loads as a separate entity before the main game. It features music, some really great character graphics and explains the plot of the game. Once this is over the main game loads. I liked the fact that this game offered me the choice to play with either music, sound FX or silence on the title screen. This is another vertically scrolling ‘kill all Nazi’s’ affair where you play the Valkyrie character on foot. This time however, you start out unarmed and must quickly find a weapon in order to progress.

 

 

"Fire

Password Protected End Sequence

 

When you complete each section of the trilogy you get a password and then an ending sequence will load off the tape. I have to confess this confused me initially as I was expecting the next program on side A to be Valkyrie 3. When the password prompt appeared I just assumed the game itself was password protected. So, if you want to skip ahead to Valkyrie 3 you will need to load the end sequence for Night of the Valkyrie and then reset your C64 and continue the loading process. Thanks to Lukasz for clearing that bit of confusion up for me!

 

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Inside the inlay cover there is space provided for you to note tape counter numbers down for each game. This is actually pretty essential for this title. Here are the counter numbers I recorded on my system. Not sure if they’ll be the same for you (I use a Binatone Data Recorder).

Side A
Night of the Valkyrie
Game: 000
End: 055

Valkyrie 3: The Night Witch
Game: 097
End: 143

Side B
Valkyrie 2: The Templar
Intro: 000
Game: 049
End: 097

 

Worth a buy?

 

I’d definitely recommend Valkyrie Trilogy if you’re a fan of vertical shooters such as Commando – I’ve certainly had a lot of fun with it. Likewise Fire Breath was also very enjoyable but Little Knight Arthur just frustrated me due to it’s high difficulty. (I should point out that I’m not very patient these days!). Had these two not been bundled together I would recommend avoiding the latter but the inclusion of Fire Breath makes it a worthy purchase.

If you would like to find out more or get your own copies of the games then head on over to the K&A+ website. At the time of writing they don’t seem to be advertising them but I’m sure they’ll be added to the website soon enough.

Mayhem in Monsterland 25th Anniversary Collector’s Edition

Mayhem in Monsterland 25th Anniversary Collector's Edition

Here’s a quick look at what came in my Mayhem in Monsterland 25th Anniversary Collector’s Edition game I received yesterday. I have to say I was super impressed with the design and finish of the box, it looks and feels amazing. It’s clear that an awful lot of love and attention has been lavished on this release…

 

 

The Generation Game…

Inside the box things got even better, it was literally crammed full of goodies. Box contents included the game on a 5.25″ floppy disk, a soundtrack CD, glossy full colour user manual, art postcard, key ring, loads of stickers, 2 pin badges, an A3 glossy art poster and a double sided A3 map of all the levels! There was also an unexpected, but much appreciated packet of Milky Way Magic Stars in there too. Needless to say it didn’t last long!

 

 

I’ve bought my fair share of special edition games over the years but for the money, Mayhem in Monsterland 25th Anniversary Collector’s Edition is definitely one of the finest in my collection. You can find out more about this release over at the Binary Zone Interactive Store.

 

 

 

 

C64 LCD Cassette Slideshow

C64 LCD Cassette Slideshow

I saw this “C64 LCD Cassette Slideshow” whilst browsing through my twitter feed one night a few weeks ago. The moment it caught my eye I knew I had to have one for my man cave. Today it finally arrived and I’m over the moon with it so thought I’d share some photos and info about it.

 

C64 LCD Cassette Slideshow

Slideshow in action – note the timings are greatly sped up in this GIF.

 

It’s made from a real cassette tape box and has a 4″ LCD panel mounted inside, framed by a Commodore styled inlay. I’m not entirely sure what is driving the screen (and I’m not going to risk breaking it by opening it up) but I suspect it’s probably a Raspberry Pi. The slideshow comes ready to go with ‘over 2500 images of nostalgic games’ according to its’ creator. Each image is on display for around 5 seconds before moving onto the next automatically (my animated GIF has sped up the timings greatly).

 

C64 LCD Cassette Slideshow

Side view

 

It’s mounted on a stylish Commodore themed perspex base that features the iconic Commodore blue and white stripes and the words ‘Commodore 64 1982-1994’. Around the back there is a decent length USB cable which provides power for the device. The cable is permanently attached and incorporates an inline power switch so it can be turned on and off without unplugging the cable which is a useful feature.

 

C64 LCD Cassette Slideshow

Rear view – note the inline power switch on the USB cable

 

The C64 LCD Cassette Slideshow is completely hand crafted to order but has been completed to a high standard. It would have been nice to have access to some sort of timer facility to have it automatically turn on and off at preset times but that probably would have added to the complexity and cost. At £80 for the 4″ version including postage it’s not a cheap item but I think it’s a very fair price for what I received. There is a 3.5″ version that is £5 cheaper but don’t know why anyone would choose that over the larger screen for the sake of saving a measly £5.

 

C64 LCD Cassette Slideshow

A closer look at the back of the device

 

The seller makes these for other systems too, not just the Commodore 64. If you are curious and would like to know where to get hold of your own slideshow then you can visit the PlayRetroDesigns Etsy shop here.

 

Finally here’s a few more photos of some cassette covers…

 

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Network your Commodore 64

I’ve had my 1541 Ultimate II+ cart for around a year now. It’s a fantastic modern addition to my Commodore 64 and one that I certainly wouldn’t ever want to be without. However in all that time I’ve never bothered to explore using its built-in Ethernet port. Well the other day I finally got around to setting it up and am really glad I did too. I thought I’d share my experience in case it can help someone else get more out of their device. Basically this post will explain how to network your Commodore 64   (with a 1541 Ultimate II) to copy your games, music, demos, documents or anything else straight to your 1541 Ultimate II without ever needing to swap USB drives around.

 

Connecting to your network

You may have noticed the red ‘Link Down’ status that appears on screen when you press the menu button on your Ultimate cart. The is basically the built-in network card of the device telling you that it’s not connected to anything. The ‘MAC’ with the 12 Hexadecimal codes along side is the ‘MAC Address’ of your cart in case you need to find it on your network router.

 

Network your Commodore 64

‘Link Down’ Status shown in red

 

All you need to do to network your Commodore 64 is connect it to your router with an Ethernet cable. Providing your router is configured to use DHCP (and by default, pretty much all of them are) your cart should pick up an IP address on your network straight away.

 

Network your Commodore 64

Ethernet cable plugged in. Note the Green link/activity light. This should blink on and off.

 

After you have plugged the cable in you should see a green activity light appear on the device itself. You should also see an IP address appear on the menu screen and the red ‘Link Down’ status should change to a green ‘Link Up’.

 

Network your Commodore 64

‘Link Up’ Confirmation Status and IP address shown

 

FTP Software

So far so good, but it’s still not much use at the moment. To be useful you’re going to need some FTP software on your PC. I’ll use Filezilla as an example as it’s free and easy to use. The principal will be the same regardless of what software you choose to use. (As a side note I normally use Directory Opus which is still going strong – only just for PC’s these days rather than the Amiga). Note, if you are going to download and install Filezilla it’s just the client you want, not the server version. Also make sure you un-tick any boxes during the install to avoid any unwanted ‘bundled extras’ being installed (one of my pet peeves these days). The FTP software is going to allow you to connect to the USB storage device that is plugged in to the 1541 Ultimate II and transfer files across.

 

Network your Commodore 64

Configuring the FTP software to connect to your C64

 

Adding your C64 as a ‘site’

Once you’ve got your FTP software up and running you need to add a new ‘site’ to it (basically your 1541 Ultimate II). Simply got to the ‘File’ menu and select ‘Site Manager’ and then click on ‘New Site’. Give the site a suitable name so you’ll be able to recognise it easily in future. I simply called mine ‘C64’. Now make sure all the various settings below are entered. These have already been entered in the screenshot above.

 

  • Protocol: FTP
  • Host: (this will be the IP address displayed on YOUR C64 screen)
  • Port: (you can leave this blank)
  • Encryption: Only use plain FTP (insecure). (You are only transferring stuff within your own home network so this is not an issue)
  • Logon Type: Anonymous

 

Once you’ve checked that all the above settings are correct, click on ‘connect’. The new site you’ve just created will be saved and it should connect to your Ultimate cart and display something similar to the screenshot below.

 

Network your Commodore 64

FTP software – PC on the left, C64 on the right

 

The top window is basically a scrolling log of the actions performed by the FTP software and is just for info purposes. The two areas highlighted in blue and red above are where you can get stuff done. The left hand side is your PC and the right hand side your C64, or rather the USB drive plugged into your 1541 Ultimate II. The upper window on each side is where you can browse through the directories / folders whilst the lower section shows you the contents of them.

 

How to actually transfer games onto your C64!

To transfer games across to your C64 all you need to do is click through to where they are stored on your PC in the left window, where you want them to go in the right window, and then simply drag and drop them over, it’s that simple.

 

Network your Commodore 64

Files being transfer over FTP

 

In the above screenshot I’ve dragged a bunch of Rob Hubbard SID tunes across from my PC to my 1541 Ultimate II’s USB drive. You can see a log of what is happening in the top window and view the individual files’ transfer progress in the bottom window.

 

Network your Commodore 64

The files on my C64 after being transferred across

 

The file transfers are really fast, taking just a few seconds so I find this a really quick and convenient way of getting new software onto my C64 without constantly faffing about with a flash drive. I definitely won’t be unplugging that USB drive from my 1541 Ultimate anytime soon now!

 

Reservations

One other thing you should probably do is to ‘reserve’ your C64’s IP address on your router. Most routers offer the facility to do this. This will ensure that every time you turn your C64 on it will pick up the same IP. If you don’t, it will likely get a different one each time and you will need to change the connection info in the FTP software.

 

Apparently you can also connect to the 1541 Ultimate using Telnet and use it for stuff life swapping disk images on the fly for multi-disk games. I might explore this in the future but I doubt it would be something I’d use much, unlike transferring files across which I do on a regular basis. Anyway I hope this has helped you to network your Commodore 64. If you have any questions or comments please do get in touch.

Fusion Issue 3

Fusion Issue 3

The latest issue of the relatively new retro/modern gaming mag, Fusion Issue 3 arrived this morning. Had a quick flick through and there’s lots of suitably ‘christmassy’ themed stuff in it to enjoy. The ‘Guide to gifts of Christmas past ‘ looked especially interesting. A great trip down memory lane for any kid that grew up during the 70’s and 80’s. Plenty of other stuff too including a review of the new NeoGeo Mini, a look at some of the best games you can get for the PS Vita and loads more. Definitely looking forward to reading it over the weekend in front of the fire!

 

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Farming Simulator C64 Edition

Farming Simulator C64 Edition

So here’s my look at Farming Simulator C64 Edition and the various options available if you want to get hold of a copy. Apparently this started life as an April fools joke but took on a life of its’ own as one of the programmers had friends active in the C64 scene.

 

Farming Simulator C64 Edition

Title Screen (on a 1084S monitor)

 

Digital Version

At the moment there are only two ways to get hold of the game in the here and now. The cheapest and by far the quickest is to head on over to the Farming Simulator website and pick up a digital copy of the game for €4.99. Although it states ‘PC Version’ you will actually get C64 software cartridge/disk images that you can run on the included emulator, C64 Mini or on a real C64 via an SD2IEC type device.

 

Farming Simulator C64 Edition

Gameplay screen (1084S monitor)

 

Collector’s Edition

The next method, which will bag you a physical copy of the game, is to purchase the physical ‘Collector’s Edition’ (available now) which includes the C64 Edition on a CD, housed in a 5.25″ Floppy Disk ‘look-alike’ wallet. You can pick this up from Amazon for £39.99.

Inside you will find the C64 version of the game as shown below

 

Farming Simulator C64 Edition

The 5.25″ Floppy Styled Cardboard CD Wallet

 

At first glance it appears to be a 5.25″ Floppy Disk, but in reality it’s actually a carefully designed cardboard CD wallet. Inside you will get a nicely designed ‘C64 Edition’ CD with a digital version of the game on it along with the necessary emulators to run it on a PC should you wish to do so. There is also a copy of the manual in PDF format, presented in multiple languages.

 

Farming Simulator C64 Edition

Rear of the CD wallet

 

Farming Simulator C64 Edition

The CD sliding out of the “Floppy Disc” wallet

 

Now this might seem like an expensive way to get hold of ‘Farming Simulator C64 Edition’ but you do get a really nice big collectors edition box, 10 stickers, a beanie hat, a DVD containing a ton of tutorial videos, 5 concept art cards, exclusive DLC content, a miniature John Deere tractor, 2 A2 posters and of course the full PC game on DVD for the PC.

 

Farming Simulator C64 Edition

Farming Simulator 19 Collectors Edition Box

 

Farming Simulator C64 Edition

Contents of the Farming Simulator 19 Collectors Edition (Official Image)

 

If you are only interested in the C64 version this might not be the choice for you. However if you’ve got even a passing interest in playing the PC version then this option begins to make a lot of sense.

 

Farming Simulator C64 Edition

Here’s the control setup for the C64 version of the game

 

The C64 Cartridge Version

Finally, if you want Farming Simulator C64 Edition in a physical C64 themed box complete with the game on a proper C64 Cartridge then you can place a pre-order for the game from Protovision. This will also ship with an instruction book and the aforementioned CD version of the game for use with emulators or the C64 Mini.  The cost for this version is €50 plus postage. Granted it’s a lot more and you don’t get the PC version but for collectors this will be a tempting choice. At the time of writing this post they currently have no stock available.

*UPDATE 1 – 9th December – As of this morning they have 12 copies of the game left in stock!

*UPDATE 2 – 18th December – After snagging one of those 12 copies it has now arrived safely so here’s a few pictures of what you get inside. Unlike the PC Collectors Edition this one has been made especially for the C64 and in very limited quantities it would seem!

Inside the box is the same copy of the game on CD as found in the PC collectors edition. There is also a nice little instruction booklet and of course the main event… a proper physical cartridge containing the Farming Simulator C64 Edition game itself.  Needless to say I’m really happy I managed to get my hands on a copy of this!

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*UPDATE 3 – 21st December – Looks like the cartridge version is no longer available to purchase. The listing for it on Protovision’s website has vanished. Not sure exactly when it disappeared.

Happy farming, whichever version you go for!

 

 

 

Eight Bit Magazine

Eight Bit Magazine

In this post I’m taking a look at Eight Bit magazine, another new (to me at least) retro computer magazine. I actually ordered these 6 issues 4 months ago as part of a Kickstarter campaign but they took a fair bit longer to arrive than expected. I’ve only had time to read through the first issue so far but things are looking promising. The magazines are well written and interesting to read and feature multiple contributors rather than being written by just one person.

 

Eight Bit Magazine

Genesis article

 

Issue one weighs in at almost 70 pages so there’s plenty to keep you occupied. As the title suggests, the content is spread across all 8-Bit formats. There’s a very interesting and in-depth look at the ‘Genesis’ of gaming. Here they delve into the history of the first arcade machines and home consoles that appeared in the 1970’s and early 80’s. This is a very long (14 pages) and text heavy article, but thankfully the font and colours used in the printing make it easy to read. Having lived through the entire period the article covers I found it to be a great trip down memory lane. I particularly enjoyed reading about long forgotten software companies such as Imagine (which was based in my home city) – as a child I used to dream of getting a job with them and razzing around in a flash car!

 

Eight Bit Magazine

Commodore 64 Collectors Guide

 

Elsewhere in the magazine the article ‘Collectors Guide: The Commodore 64’ caught my eye. This is a brief introduction to the machine, what it can do and some of the most popular peripherals available for it. I hope to see more in depth articles about the 64 in future issues as this one didn’t really tell me anything new. However I think the point of these features is to give non-owners of such systems an idea of what the machine is capable of and what is available for it. The article did hint that they would be looking at GEOS in a future issue so I’m really looking forward to that!

 

Eight Bit Magazine

Commodore 64 Collectors Guide

 

Also in issue one there is a brief (and I do mean brief) look at BASIC programming and machine code. I really hope they expand on this in future issues as I’ve got a strong hankering to get back into programming on the C64 and would love to see some proper tutorials. There’s also an extensive look at the early Apple 8-Bit computers, a quirky computer from Yugoslavia and even a couple of short game reviews. All in all I’m very pleased with this magazine and look forward to getting stuck into the other five issues. I’ll definitely be subscribing to future issues too.

If you would like to find out more information about the magazines or order your own copies then you can visit their webpage here: Eight Bit Magazine.

Freeze 64 Issue 23

Freeze64 Issue 23

The latest Freeze64 Issue 23 dropped through my letterbox yesterday. This one features a photo of the late Ben Daglish on the cover rather than the pixel game art that I’ve become so accustomed to. In case you are not aware he was a legend in the C64 music scene and composed some amazing music for many great games including The Last Ninja.

 

As always there’s plenty to read inside including my personal favourite, a ‘Talkies’ article looking at games that featured speech. I always used to love games with speech – it was just so cool to hear your 64 talk, no matter how scratchy or poor quality it may have been. The fact that they were able to do this with just a few kilobytes of memory still amazes me to this day!

 

Freeze64 Issue 23

The Talkies article – games that featured speech

 

Most of the regular features make a welcome return including Zzapback and a look at new and upcoming games in the Commodore 64 scene.

 

Freeze64 Issue 23

A look at some new and upcoming 64 games.

 

This fanzine/magazine continues to go from strength to strength and really deserves your support. If you would like to get hold of your very own copy of Freeze64 Issue 23 then take a look here.

 

Amiga Future Issue 135

Amiga Future 135

Plenty of reading material this week as in addition to K&A Plus 11, Amiga Future 135 is also out now. This edition is packed with all the latest news from the entire Amiga scene…

 

Amiga Future 135

Amiga Future 135 News pages

 

…including an in depth look at Gamescom 2018 that took place in Cologne back in August this year.

 

Amiga Future 135

Gamescom 2018 Feature

 

There are also plenty of reviews of both old and new Amiga games including the newly released ‘Extended Collector’s Edition’ of Rocket Ranger.

 

Amiga Future 135

Rocket Ranger Extended Collector’s Edition Review

 

A little late for me personally (having installed this about 6 months ago) but still of great interest, is a detailed review of MorphOS 3.11, the latest iteration of the long running replacement Amiga OS.

 

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MorphOS 3.11 Review

 

There’s plenty more to read about besides the few things I’ve highlighted already so if you are interested in finding out more about this long running Amiga magazine take a look here.