Lyonsden Blog

Category - Gaming

Mono Review


Mono is a brand new PAL game for the Commodore 64 created by a couple of guys in Switzerland, Clay Spoerri and Raphael Graf. It’s only available in cartridge format and costs €35 plus postage from their website. I bought this pretty much blind a few months ago as there was little information about it online. Sadly my first copy was faulty so had to be replaced (thanks Raphael) but the new one works perfectly so I thought I’d write a little review in case anyone else is interested in the game.




For your money you get a nicely designed plastic case with a cool manga inspired front cover featuring the pilot of your ship with some game screenshots and ship artwork on the back.



Mono Back Cover


Inside the case you will find a sleek black cartridge with the title of the game etched onto it. The cartridge fits into the C64’s expansion port easily, unlike some other recent cartridges that required shoehorning in! You also get an instruction sheet, mono pin badge, a sticker, postcard and a beer mat/coaster. It should be noted that the latter three items all relate to other games, only the pin badge relates to mono. It’s only a minor complaint but I would have loved to see a sticker in the box of the girl or your ship instead. Also the cartridge is loose inside the case – a foam insert would have stopped it sliding around inside.



Mono Game Contents




Mono is a vertically scrolling shoot ’em up that features a couple of fairly unique and pretty important gameplay elements that set it apart from similar games. Firstly your ship wraps around the edges of the screen. Move off the left side of the screen and you’ll reappear over on the right. Move off the top or bottom of the screen and you’ll reappear at the opposite end. Once you get used to this it’s actually a great gameplay enhancement and one that becomes essential with some of the bosses you’ll encounter later in the game. However it does take a few minutes to get used to and led to me dying on my first play-though. I kept accidentally moving off the bottom of the screen straight into the aliens spawning at the top!

The second unique feature is that your score and your ships life are one and the same. As you play you’ll notice a series of positive and negative numbers scrolling down the side of the screen. Kill an alien and a positive number will appear. Take a hit and a negative will appear instead. So long as you do more killing than getting hit you’ll be fine. However take too many hits and your score dwindles to zero leading to a ‘game over’.

Like many shoot ’em ups there are weapon power-ups to be had, but again these are linked to your score. Score well and power-ups will appear on screen for you to collect. However take some hits and you will lose your last power-up until you are back down to your standard issue guns. As soon as you start building that score back up the power-ups will start flowing again.



Title Screen


Level Design


There are six levels in the game, each one themed differently with it’s own colour scheme, music, background, enemies and boss. The backdrops scroll down the screen smoothly but are pretty simply affairs, based around various shapes or patterns – bubbles, lines, pyramids, blocks and even a circuit board (populated by 6510 chips!).

The alien designs are also pretty simple but they’re nice and clear and each feature unique move and firing patterns. Some of the bullets fired home in on your position too which makes for some tricky situations if you don’t take the enemies out quickly enough. There is some overlap of enemy use from one level to the next but the game adds new enemies to each new level to mix things up.

Every level culminates in a boss fight where a group of bullet sponge enemies appear for you to take down before you can progress onto the next level. I found it was during these segments of the game that the screen wrapping feature came into its own, allowing you to stay literally one step ahead of the enemy, out of their line of fire, whilst chipping away at their health.

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Game Length and Difficulty


You can play Mono using either the keyboard or a standard joystick which is the option I chose to go with. My thumb also appreciated the fact that your ship auto-fires. No need get cramp stabbing away at that fire button like a madman!

One thing that I have to mention here relates to the game difficulty and length. Those 6 levels are quite short, taking maybe 2-3 minutes to complete each. They’re also pretty easy to get through too as the score-life mechanic is very forgiving. To put this into perspective I was able to beat the game on my second play-though in around 15 minutes and that includes brief interludes where I was taking photos for this review!

I’m guessing that is a feature rather than an issue though. For me it seems the game is built around replaying it and trying to improve on that high score as you learn the move sets of the enemies and best ways to take them out without getting hit.



Mono has some great music playing throughout the game and it changes slightly for each new level. There are no sound effects at all in the game because all the SID’s voices are being utilised to produce the soundtrack. However this is no bad thing, at least to my ears as I really enjoyed the music.



My High Score: 181




I realise that for some, €35 for a game that can be bested in 15 minutes may not be perceived as value for money. If so you’ll need to way up the pros and cons I’ve mentioned already in order to decide if this game is for you. Sadly there is no digital purchase available so it’s the Cartridge version or nothing I’m afraid.

Speaking for myself I’ve really enjoyed my time playing Mono, although the graphics are a little simplistic the gameplay is tight and rewarding and the music is terrific. The physical packaging is fantastic and looks great on my shelf. I’ll definitely be replaying it often to improve my score and it’s the perfect game to play if you’re limited on time… you know from the outset that a game will never last more than 15 minutes!

I think the price is quite fair too and on a par with the majority of other cartridge releases so all things considered it gets a recommended from me. 🙂

Six Classic VIC20 Games Added & Remembered

I received a nice package in the post this week containing half a dozen classic games for the VIC20. Four of these are actually re-acquisitions after I foolishly sold them. In my defence, at the time I believed I no longer still had my VIC20 so had little use for them. The other two (Skyhawk & Myriad) I only ever had copies copies of. I wanted to have the original games in my collection.

The Six Game Packages



All but one of the games loaded fine, though a couple needed a second try, either from the flip side of the tape or in the case of Skyhawk, the correct side of the tape! Sadly Tank Commander just didn’t load at all, it never even registered a ‘found’ on either side of the cassette so that one goes back on my shopping list…


They’re all in great condition and complete with their little instruction booklets. I have to admit I’ve never really been a big fan of these early plastic clam-shell cases. They often tended to have ill fitting inlays that stuck out of the top or bottom of the case leading to them becoming dog-eared or worse. Thankfully these cases have fared pretty well considering their age and still look really smart.


A brief look at each game together with a screenshot


I thought I’d honour the occasion with a screenshot of each game taken after I got them to load (or not). Maybe it will jog a few happy memories for you too. I know I had completely forgotten what a few of these looked like until loading them up. Crucially I’d forgotten what they sounded like! The woosh and thrum of my harrier jump jet loading fuel and getting ready to fly in Skyhawk instantly whisked me back to my childhood for example.


Classic VIC20 Games

Skyhawk by Quicksilva – needs either a 3K or 8K RAM expansion. Make sure to load the correct side or you’ll get an ‘out of memory’ error! I used to love this game, even preferring it to Falcon Patrol on the C64. It just just seemed to play and sound better to me, offering a faster paced game that was just more fun to play. Even the bright chunky graphics had a charm of their own that FP couldn’t match.


Classic VIC20 Games

Myriad by Rabbit Software – needs 8K RAM expansion. A brilliant little vertical shoot ’em up with colourful graphics and great sound effects. I found this pretty addictive as a child taking turns playing against my school friend to try and get the highest score. This was one of the games I copied, probably off that same friend I was playing against. I’m glad I finally own the game now.


Classic VIC20 Games

Submarine Commander by Creative Sparks – needs 16K RAM expansion. Not quite on a par with Silent Service on the C64 but still an engrossing sub sim on the VIC that convinced childhood me that I was the Captain of a submarine!


Classic VIC20 Games

Chariot Race by Micro Antics – the only game here that runs on an unexpanded machine. Amazingly this was one of the few VIC games that had a 2 player option. There was no joystick option though, you both had to use the keyboard to control your chariot. With my much larger adult hands this is probably a bit restrictive now but as a child playing against my sister (and beating her all the time) it was never a problem!


Classic VIC20 Games

Computer War by Creative Sparks – needs 8K RAM expansion. This was basically a game based on the movie War Games. I suppose you could describe it as a variety of mini games where you had to crack codes and shoot down missiles in order to avoid WW3! This was another game that used to keep me entertained for long periods of time!


Classic VIC20 Games

Tank Commander by Creative Sparks – needs 8K RAM expansion. Sadly this is as far as it got when attempting to load it 🙁 It was a great game though, you had to control your little tank within a large scrolling map, taking out enemy tanks and destroying their bases whilst hiding behind cover avoiding their attacks. Think top-down World of Tanks using just 14 kilobytes of memory! 🙂


All of these games were played heavily as a child, particularly those that required more RAM. The extra memory afforded improved effects and more interesting, in-depth games.  I remember being especially fond of Skyhawk, Myriad and Tank commander back in the day. This makes the fact that Tank Commander wouldn’t load all the more disappointing. However I can’t help but be amazed that the other five games still loaded perfectly, nearly 40 years after they were made on a format that was never expected to last this long.


Classic VIC20 Games

Looks like there’s still a couple of original games I still need to track down before I can retire this tape! Incidentally the cassette inlay was designed and printed on the VIC20 by me using the Commodore 1520 Printer Plotter and BASIC.

CD32 Scene Issue 2 – Out now!

CD32 Scene Issue 2

Nearly six months after its debut, CD32 Scene Issue 2 is finally out. It’s lost the coverdisk, it’s a little thinner but it’s also cheaper too. Best of all I’m happy to report that the quality of the writing has vastly improved. It’s not perfect and there are a few printing errors near the front but it no longer spoils the content of the magazine.


CD32 Scene Issue 2



Speaking of content… Review wise we’ve got Zerosphere, Heroes of Gorluth, Tiger Claw and Power Glove. There’s a look at some of the recent PD releases and the next part of the A-Z of CD32 games.


CD32 Scene Issue 2

A look at recent PD releases


There’s also an interesting overview of expansion cards available for the CD32 (both old and new), news, an interview with Richard Löwenstein and some game previews.


CD32 Scene Issue 2

Expanding the CD32


As the author is quick to acknowledge, the CD32 scene is quite small at the moment and there isn’t a massive amount of new content that can be covered. However I enjoyed everything CD32 Scene Issue 2 had to offer and think it was well worth the £3.99 asking price. I feel it’s worth pointing out that most of the games featured work on regular Amigas too, so even if you don’t yet own a CD32, the content is still mostly relevant.


If you’d like to get hold of your own copy then take a look here.

Stop that Amiga drive clicking noise!

stop Amiga drive clicking noise

Ah, the Amiga’s Drive clicking noise… For some this is the Amiga’s heartbeat, for others like me, it’s a source of increasing irritation the longer I have to listen to it. The same was true back in the 80’s and it’s still true now, especially as I have 4 drives that all click in unison! It only occurs when the drives are empty so you could stick a disk in each one to shut them up, but I’ve never been fond of that solution.

Originally back in the 80’s I installed a ‘Noclick’ program off a magazine coverdisk that silenced my drive. Sadly I no longer have either so I had to find something else. The good news is that there are quite a few on Aminet (yes Aminet is still alive and kicking!). I tried several before finding one that would reliably silence all my drives. By the way, as a rule of thumb – if any ‘noclick’ program doesn’t silence your drive after about 10-20 seconds after running it then don’t use it – it’s incompatible with your drive type and could possibly damage it over time.


stop Amiga drive clicking noise

There are quite a few ‘noclick’ programs to choose from but not all worked for me…


The one that worked for me is:

noclick20_usr.lha –

For the record I have four drives (1x internal Chinon drive, 2x external Roctec drives and 1x Gotek with sound mod) and it silenced all of them.


Amiga drive clicking noise

Here’s the contents of the noclick20_usr.lha archive decompressed to my Ram Disk.


Like most things on Aminet it is compressed using LHA so use something like Directory Opus to unpack it to your RAM Disk. Once there you can copy it to a location of your choice to run as and when you need it. If you want it to run all the time then copy it to your WBStartup directory which will cause it to run automatically every time your boot your Amiga up.


stop Amiga drive clicking noise

Copy NoClick to your WBStartup directory to have it run each time you boot up your Amiga.

Myst 25th Anniversary Collection Review

Myst 25th Anniversary Collection

It’s finally here, about 8 months after backing this on Kickstarter – the awesome Myst 25th Anniversary Collection animated linking book! I received the digital GOG versions of the remastered games quite some time ago and the physical DVD’s just a few weeks ago. However the linking book is what I’ve really been waiting for and it finally arrived in the post today!


Myst 25th Anniversary Collection



It’s turned out to be a lovely collectors item, just liked I’d hoped for. It really does look like a well worn antique book with the way they’ve finished it with faux cracks and worn out fabric and gilding. The linking part is something that only a video can do justice to though so here it is!



When you open it you get a fantastic fly-past of the game world along with the theme music. The image is crisp, sharp and vivid and the screen beautifully hidden behind the page. This video plays automatically so presumably there is a hidden magnetic switch somewhere that is triggered when you lift the cover.

Along the bottom and side there are magnetic flaps that open up to reveal three hidden drawers. There’s a long shallow draw that runs the full length of the spine which I assume could be used to store the pen if you purchased it (I didn’t). There are also two big drawers which open out on the right. The upper one houses the seven game DVD’s and the other is empty on mine but would probably have stored the inkwell had I been able to afford to add that to my pledge.


Myst 25th Anniversary Collection

Linking Book Hidden Drawers


Cleverly hidden away from plain sight under the little ‘stains’ and ‘marks’ on the linking screen page are a number of control buttons. These let you control the volume and allow you to switch to another video from a different game should you wish to. There’s also a button that will pause playback.


Myst 25th Anniversary Collection

Spot the buttons!


A tiny micro USB port hidden under the large flap can be used to charge up the battery for the LCD screen that’s hidden inside. Plug it into a PC and you’ll discover that the book actually has around 500MB of storage on board, most of which is used. There’s 4 folders on the device. One is used to store the actual video that plays when you open the book. The second is full of videos from the various games for you to swap in and out of the ‘play’ folder. A third folder contains a number of game screenshots and box art while the fourth is basically empty besides a readme that suggests you can store your own files in it. There’s also a handy link to re-download the video files should you ever need to.



Anyway I’m delighted with the finished product and will proudly display this on my gaming shelves for years to come.  I am a little disappointed that I couldn’t get the inkwell but it was around £80 extra and I had to draw a line somewhere!

Here’s a selection of photos from various angles showing the book and screen in more detail.



How to Format an SD Card for Amiga to PC File Transfer

SD Card Amiga PC Transfer


The whole benefit, to me at least, of having an SD card reader on my Amiga 500 is to allow me to transfer files to and from a PC. In order to do this the SD card needs to be formatted in such a way as to be readable by both systems. Turns out it’s not too hard to do. This post will show you exactly how to achieve this and also serve as a reminder for myself in the future when I inevitably forget what I did!


Stuff You’ll Need

I used a MicroSD card for this task but the process would be the same for a regular full-size SD card too. I have personally got this working with a 32GB card and more recently with a 200GB MicroSD card! Please note that I have a Vampire Card in my Amiga (which has a MicroSD card slot) and use Apollo OS (Coffin R34 – Amiga OS 3.9). This solution is based on that scenario. If you want to find out more about my Vampire upgrade please read about it here and adding an SD card reader here.


By the way, this should work with most SD cards you may have lying around. However if you don’t have one or would like to know one which definitely works then here’s the exact 32GB MicroSD card I bought on Amazon.


Formatting the card on a PC

First things first – the card MUST be formatted on the PC, not the Amiga. The format we need to use is FAT32 as this is easily readable on the Amiga whilst still being compatible with the PC. The main disadvantage with FAT32 is it has a 4GB file size limit but this should never really be an issue with the Amiga as most of the files we will be dealing with are only a few MB in size.

I’m using Windows 10 which annoyingly doesn’t have a native FAT32 format option (only NTFS or exFAT). After searching around I settled on this free 3rd party FAT32Format app to get the job done. If you already have some FAT32 formatting software then by all means go ahead and use that. If not then this one is free and very simple to use, you don’t even need to install it, just run the executable.

  • Run the .exe file you just downloaded and make absolutely sure that the drive letter under ‘Drive’ matches that of your SD card.
  • Leave the ‘Allocation unit size’ at the default setting.
  • Give your card a name under the ‘Volume label’ heading but keep it short. No more than 11 characters and avoid using any symbols. In the example below I called mine ‘AMIGA SD’.
  • Ensure ‘Quick format’ is ticked (otherwise it’ll take forever) and then click ‘start’.
  • When the format warning box pops up click on ‘OK’.


SD Card Amiga PC Transfer

View after the card has been formatted


A few moments later you should have a nicely formatted FAT32 SD card! As you can see from the image below it has been correctly formatted as FAT32 and shows approx 29GB of free space. It’s perfectly normal to lose some space when formatting disks so don’t worry that it doesn’t exactly match the capacity of your card.


SD Card Amiga PC Transfer

SD card properties viewed in Windows after formatting.

Configuring the Amiga side of things

Now it’s time to take the SD card over to your Amiga for the next stage of the process. This is going to involve editing a DOSDriver on the Amiga with the parameters needed to successfully read and write to your SD card. Unless you’ve been messing around with SD Cards already there won’t be an SD0 device in your Amiga’s SYSTEM:DEVS/DOSDrivers directory. Fear not though because you can finding it lurking in the STORAGE directory (SYSTEM:Storage/DOSDrivers) waiting to be put to good use. Find the SD0 file and open it in your editor of choice, for me that’s the one built into Directory Opus. Edit the file so that the contents look exactly like the one in the image below:


SD Card Amiga PC Transfer

SD0 DOSDriver File contents (shown in Directory Opus Editor)


SD Card Amiga PC Transfer

Slightly clearer copy of the config (pasted into Wordworth to make it clearer to read)


Save your changes to SD0 and close the editor. This next part is particularly crucial otherwise, despite all your efforts thus far, the card will still be unreadable. You need to move the file OUT of SYSTEM:Storage/DOSDrivers and place it INTO the actual SYSTEM:DEVS/DOSDrivers directory. Doing this will force the Amiga to read the config on boot and enable it to recognise an SD card when present. You can do this in a number of different ways but again my preferred method is Directory Opus.


SD0 DOSDriver File Content

Edited SD0 correctly placed in DOSDrivers Directory


Once you’ve done this, assuming the card is already inserted, reboot your Amiga (CTRL-A-A) and when Workbench has loaded back up you should see a lovely SD card icon on the screen similar to the one below.


SD Card Amiga PC Transfer

SD0 Icon on Workbench


The next image shows a 200GB MicroSD card working and you can see the Amiga recognising the card capacity as 183.3G.


SD Card Amiga PC Transfer

200GB MicroSD card working on the Amiga. 183.3GB of space 🙂


Here’s a regular 32GB card working recognised as being 29.1GB capacity. If you remember from earlier on that reported size is pretty much the same as how Windows saw it.


SD Card Amiga PC Transfer

32GB MicroSD card working on the Amiga. 29.1GB of space.




I find my Amiga/PC formatted SD card incredibly useful, not only for transferring files between systems but also for storing CD’s on. I don’t have a CD drive on my Amiga but I do on my PC. Any Amiga CD’s I get, such as the Amiga Future Coverdisks, I simply copy into a folder on the card and they’re instantly available on the Amiga. The 200GB card is particularly useful for this purpose as it can potentially hold nearly 300 CD’s plus all my other stuff.


I have noticed that SD cards work a little differently on the Amiga. You can’t just insert one and expect it to appear in Workbench. The card needs to be present in the card slot before you boot your Amiga up. Likewise, if you remove it, it will still show the icon on your Workbench. For these reasons I’d recommend always inserting the card whilst your Amiga is off and not removing the card until you’ve shut down your Amiga just to be safe. If I ever find a way around this I’ll update this post.


Anyway, I hope this post proves useful for a few people, I know it took me quite a lot of stumbling around before I brought all the parts of the puzzle together!


Solo Flight – Classic C64 Purchase

Solo Flight

Although I already own Microprose Solo Flight on cassette tape, I’ve been keeping my eye out for a decent copy of the disk version for quite some time now. Happily I recently came across a fine specimen, so here it is! The wallet case and insert are in pretty much mint condition, as is the instruction booklet. The three maps of the locations you can fly around in the game (Colorado, Washington and Kansas) also look brand new. Clearly this has either been very well looked after or not seen much use. The disk label is on wonky but it will have been like that from new, that’s just how they came sometimes unfortunately. I was delighted that the disk loaded up no problem first time around, but I’ll still make a backup copy just to be safe.

I used to play Solo Flight for hours on end back in the 80’s. The graphics are pretty basic and it probably runs at around 2 FPS but none of that mattered. It felt like you were really flying a light aircraft. I used to love doing the mail delivery missions too – provided a real sense of purpose to it all.

Here’s a few photos of the game…

Vic-20 Attic Find – Reacquainting myself with an old friend


Whilst rummaging around in the attic looking for a box of lights during the Christmas 2018 period I stumbled upon something amazing. It looked innocuous enough, a really dusty brown box tucked away under the eaves.  A box that I’d completely forgotten about. A box that hadn’t seen the light of day since I moved into our house 24 years ago. The contents had probably in that box for years before that too. What am I rambling on about? Only my Commodore VIC-20 that’s what. The very first computer I ever owned or indeed used! Not an eBay re-acquisition but the actual machine that my parents bought me for Christmas when I was 12 years old!



Peering inside the box my VIC-20, C2N, Zipstick and PSU were all visible


The box was chock full of goodies, some in better condition than others. My VIC-20 had held up quite well albeit slightly yellowed. Unfortunately the sockets on the underside of some of the keys had become brittle and broken apart. When I removed the faux leather cover several simply fell away. The space bar had come off too but fortunately that just clipped straight back on.



VIC-20 Keyboard looking a little worse for wear.


Besides the VIC, a lot of my old software was in the box too including all my old cartridge games. There was also a vintage cassette case containing most of my old tape games too. I used to have a load ‘school playground’ acquisitions as well but they where nowhere to be found sadly.



A whole bunch of cartridge games…



My VIC-20 cassette games


Thankfully all of my more esoteric accessories were present and correct. My Adman Speech synthesizer, Vixen switchable 16K RAM pack and my Stack 4 slot cartridge expander



RAM pack, cartridge port expander on top of a stack of cartridge games 🙂



A better look at all the cartridges and accessories


Once I’d made sure that pretty much everything I remembered from my childhood was present and correct I naturally wanted to see if it still worked! To be safe I decided to open up the case and check that nothing had fell inside that might cause a short circuit. I also checked that none of the capacitors had degraded or leaked onto the motherboard. Happily, besides looking a little dusty the old girl looked to be in good condition!



A look at the VIC-20’s motherboard.


The original PSU still worked but as they can be notoriously bad for your Commodore’s health if they fail I didn’t want to take any chances. To protect my VIC-20 I used my SAV64 between the VIC-20 and PSU which would prevent any errant voltages reaching the motherboard.  Suitably protected I plugged everything in and turned on the power. I have to admit I was fearing the worst so I was relieved when I was greeted by a lovely glowing red LED! A very good start.



She’s alive!


Next I needed to hook it up to my TV. Although the modulator was in the box there was no way I was going to try and use that, the picture quality would have been appalling. I grabbed my C64 video cable to see if it would fit but unfortunately it didn’t. The VIC-20 uses a 5 pin DIN socket whereas my C64 uses an 8 pin one (for the extra chroma & luma info presumably).



The 5 pin video DIN port


Not to be deterred I rummaged through my boxes of old cables. Eventually I found a suitable composite cable that I used to use for my C64 before upgrading. I plugged it in, switched everything on and with some trepidation, switched the TV over to its’ AV input channel. I couldn’t have been happier when I was greeted with that familiar white and cyan screen. That message saying ‘**** CBM BASIC V2 **** 3583 BYTES FREE almost brought a tear to my eye.



A dear old friend says ‘hello’


Buoyed by this success I quickly dug out one of my favourite old game cartridges, Omega Race. Everything worked perfectly, the joystick, the sound, just as it had done the last time I played it about 30 years ago. Incredible!



Omega Race


In the coming months I will be trying to restore it to it’s former glory, cleaning up the insides, adding heat sinks to some of the chips to prolong their life and possibly retrobriting the case. I will also be looking into the current VIC-20 scene and expanding my game collection, trying to get hold of games that I previously only owned copies of. Not only that but I will be scanning my whole VIC-20 game collection and putting them on this site as 3D models for everyone to enjoy.

Shadow Switcher Review

Shadow Switcher

This little game arrived a few days ago in the post all the way from Germany. It’s a new indie game for the C64 called Shadow Switcher from a company called Dr. Wuro Industries. Rather than simply taking a few photos and saying what’s in the package like I usually do I thought I’d try something a little different this time. So here’s a little review of the game in case anyone else is interested in it.




The packaging is quite basic, but well presented and produced. There’s an attractive double-sided printed A5 instruction card which also serves as the front cover. The game comes on a 5.25″ floppy disk along with a postcard, some stickers and a nice little coaster/beer mat featuring the game artwork. It’s all housed in a transparent plastic wallet with a resealable flap.


Shadow Switcher

Shadow Switcher Contents




The idea of the game is simple – collect all the rings on each level to open an exit that will lead to the next level. However things are never quite that simple. In Shadow Switcher there are zombie robots homing in on your position all the time so you can’t afford to stay in any one place for long. If a robot manages to touch you then it’s instant death and you lose one of your three lives. There are also hazards and obstacles within the design of the levels themselves. For example, some rings are behind iron gates which require you to find a key elsewhere on the level to unlock them. Pulsating electric force fields will kill you if you don’t time your passage through them correctly. There are also crumbling platform segments and rings that at first glance might appear inaccessible. You character cannot jump but he doesn’t take fall damage and has some limited momentum that can allow you to reach inaccessible lower platforms if you run off the end of a higher one.


Shadow Switcher

Shadow Switcher Title Screen


The thing that really makes this game though, and where it gets the ‘Shadow Switcher’ name from, is your shadow and the ‘switching’ mechanic. When you begin a level your shadow is fixed to your starting position. During play, imminent death can be avoided by a quick press of the fire button which will send you straight back to your shadows original position. The robots are always homing in on your current location so most of the time your shadow’s position should be relatively safe. However after switching, your shadow will move to where you were when you pressed fire. It will keep moving like this every time you use the switch mechanic. It’s a great idea and really makes for some absorbing gameplay as you can use it not only to escape danger but to lure the zombie robots away from an area you need to reach.


Shadow Switcher

Shadow Switcher Level


Additional Features


There are 40 varied levels to switch your way through and if you manage to complete all of those there is also a level editor to create your own! Another feature I really appreciated is the persistent high score table. Once you obtain a score high enough to get on the ‘Hall of Fame’ you are prompted to save it to disk. Sadly you cannot save your level progression so you have to start from level one on each play through. I would have liked an option to start from the highest level I’d reached (starting with a zero score of course) so I have a fighting chance of seeing all 40 levels.


Shadow Switcher

Shadow Switcher High Score Save Screen


Graphics & Sound


The graphics are quite simple but they suit the game perfectly and have a charm of their own. Everything is clear and well defined. Colours are well chosen creating vibrant looking levels without any ‘fuzzy’ looking areas which can be a problem with some colour combinations on the C64. There’s no sound effects at all but there is some quite catchy music that plays throughout and it suits the game well. It certainly never annoyed me and it actually stuck in my head long after I’d finished playing.


Shadow Switcher

Shadow Switcher Level




I have to say after spending some time playing Shadow Switcher I’m quite smitten with it and would highly recommend it to anyone that enjoys action/puzzle platform games. The difficulty seems to be pitched just right too and I never felt frustrated or cheated whilst playing. If you fancy giving it a go you don’t even need to purchase the physical game either, there’s a free download of it here.

Mercenary Escape from Targ – Classic C64 Purchase

Mercenary Escape from Targ

It’s been a while since I added a classic C64 game to my collection. Mercenary Escape from Targ takes the honours for being the first in 2019.

It’s in terrific condition, has no tears in the plastic wallet case and the cover insert hasn’t faded at all. It’s also complete with the instruction booklet and registration card and it booted up off the 5.25″ floppy disk first time!


Tales of Gorluth (New Amiga Purchase)

Tales of Gorluth

Couple of new game purchases arrived for my Amiga today. Tales of Gorluth and Heroes of Gorluth. These are both brand new games that I freely admit I’d never heard of until stumbling onto them a few weeks ago.

These are traditional 16-bit RPG style games with a mix of top-down and platform play, a bit like the early Zelda games. Although the games are on CD, you don’t actually need a CD drive on your Amiga to play them thankfully (you can copy the files onto a memory card). Looking forward to giving these a go soon!  I got them from here.

Freeze 64 Issue 24

Freeze 64 Issue 24

After a tiring day at work it’s always great to come home to a nice surprise in the post. When I saw that familiar A5 envelope on the worktop as I hung up my coat I knew exactly what would be inside – Freeze 64 Issue 24!

There’s a picture of the magazine above along with a few of the games that feature in “The Talkies” article and cheat card #21. Really looking forward to settling down and reading through it all later this evening.

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