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Tag - Kickstarter

Cosmic Force Review

This was a game I backed on Kickstarter back in March 2019 and a couple of weeks ago it finally arrived through my letterbox.

 

Cosmic Force Review

Cosmic Force Box Cover.

 

The front box artwork is nicely done featuring your spaceship surrounded by blueprints of what are presumably enemy spacecraft. The back of the box shows a few screenshots of the game along with a description of the gameplay elements you will encounter.

 

Cosmic Force Review

Back of the Cosmic Force box.

 

Opening up the box reveals a number of physical goodies that enhance ownership of the game, harking back to a time when this sort of thing was commonplace.

 

Cosmic Force Box Contents

Cosmic Force Box Contents

 

Included inside is a Blu-ray ‘making of’ documentary, a Cosmic Force sticker plus the game on a 5.25″ floppy disk along with a paper jacket to store the disc in.

 

Cosmic Force Box Contents

Goodies laid out.

 

Completing the physical box contents is a full colour instruction manual with a cover that duplicates the artwork found on the box.

 

Cosmic Force Instruction Manual.

 

The instruction manual is terrific and includes a little bit of history behind the games creation along with some technical insights into how it was programmed. Littered throughout are many colour screenshots of the game to accompany the instructions and gameplay hints provided.

 

Cosmic Force Review

A look inside the instruction manual.

 

Rounding off the manual is a list of all the Kickstarter backers who enabled the game to be created. I really liked this feature and it gave me a warm fuzzy feeling inside seeing my name listed amongst them.

 

Cosmic Force Review

My name in the Kickstarter backer list.

 

The Game

Upon first loading the game you are presented with a menu screen of sorts allowing you choose between starting the game, loading the pixel art title screen and resetting the high score. This game stores your high score on the disk which is a terrific feature that I wish a lot more games offered.

 

This is the first screen you are presented with after loading the game.

 

The vibrant pixel art title screen is well worth a load at least once. The fact that it is accompanied by a funky piece of Rob Hubbard/Jason Page music certainly doesn’t hurt it either!

 

The ‘Pixel Art’ title screen.

 

Once you’ve had enough of the title screen and music you can press fire and the game will load. You get a brief overview of the games plot and also a view of the current high score. This is a pretty spartan screen compared to the title screen which is a bit of a shame. The use of a custom font here at the very least would have elevated its appearance greatly.

 

Cosmic Force Review

This is the main title screen of the game proper.

 

Phase 1

Pressing fire starts the game proper. The first section is, as the game event admits in the manual, just like Galaxians. Waves of enemies will make their way down the screen in various formations whilst shooting at you. When destroyed some of the enemies will drop a range of power ups for you to pick up. These include a twin shot, a protective force field, a bomb which will destroy everything on screen, extra lives and an EMP that that freezes enemies in place allowing you to pick them off with ease.

If you die you will lose your current power-up. In fact even if you don’t you will lose it as soon as you enter the next level. Fortunately they are not in short supply. Extra lives in particular are thrown at you regularly and you will need them all if you are to stand a chance of reaching level 108.

 

Cosmic Force Review

The ‘Galaxians’ Phase.

 

Your ship is able to move both vertically and horizontally as you would expect and firing speed is only limited by how fast you can mash the fire button. A simplified version of the music continues to play during the game using one less channel leaving room for the sound effects of your laser fire and enemy explosions.

 

Phase 2

After a few waves of Galaxians you move onto the next series of levels – the ‘Star Wars’ phase. This is easily the weakest part of the game for me. Waves of enemy drones follow an elliptical path ‘into’ the screen. To give a 3D effect, blocky sprites are reduced in size to make them appear to fly away into the distance which in itself is an acceptable effect. However they do not fire back at you!! You can sit there doing nothing and the drones will just appear in front of you and fly away into the distance only to reappear in front of you and do the same again and again until you shoot them down. At the very least there should have been a timer or something to add some level of tension here but really the enemies should have been firing back at you.

 

Cosmic Force Review

The ‘Star Wars’ Phase.

 

Another niggle I have with this section is the lack of a firing animation. When you press fire the crosshairs will briefly flash and you hear a beep… and that’s it. If an enemy is under the crosshairs at the time it will be destroyed. Some sort of laser beam effect would have been nice here… even if it was just a couple of flashing lines like you got in Elite so you know your weapon is actually firing.

 

Phase 3

When you complete the star wars bit (and lets face it, it’s impossible to fail) it’s on to the final Defender phase. Here you fly your ship horizontally left and right across a scrolling vector landscape shooting down enemies and trying to prevent them from building bases on the planet surface.

 

Cosmic Force Review

The ‘Defender’ Phase.

 

The enemies are by and large the same as the ones you faced in the first stage of the game. They share similar attack patterns even though the screen is now scrolling horizontally. The new mechanic here is preventing the aliens from landing and building bases on the surface. Sadly there is no radar included for this section of the game which is an odd omission for a defender clone. It doesn’t ruin the gameplay completely but it does make accidental mid-air collisions with enemies more frequent than I would have liked.

Interspersed between the three phases are the occasional challenge levels. These are a variation of the Galaxians phase but enemies drop lots of pick-ups giving you a chance to stock up on extra lives and bonus score. After phase three you go back to phase one with slightly more enemies to deal with.

Verdict

The presentation of the game is a little disappointing I feel. The game makes a great first impression with a high quality box, physical goodies and that impressive pixel art screen. However things take a turn for the lacklustre once the main game loads with a screen full of text using the C64’s standard font. The enemy sprites are also very dull with poor use of colour making the game look very drab and uninteresting.

After the three phases the levels just loop around with maybe a few extra enemies so you are basically playing the same levels over and over with little to set them apart. There’s the occasional challenge level thrown in that offers extra lives and score bonuses but these don’t look much different from the standard levels.  There are 108 levels in total and so far I’ve reached level 40. Other than encountering an asteroid field once there hasn’t been anything radically different from the first few levels of play.

 

Cosmic Force High Score Screen.

The ‘Game Over’ / High Score Screen.

 

Despite appearances though it’s actually a fun little shooter once you get into it. I highly recommend using a gamepad rather than a joystick as you really need that extra responsiveness you get with a D-pad. The inclusion of a permanent high score is a big positive too as you are always striving to beat it. Sadly it is literally just a high score that is saved though. No names or initials are stored so if your wife beats your score there’s no way to save that fact for posterity.

So is it worth the £35 I pledged on Kickstarter? Sadly I don’t think so, no. It would definitely make a great budget game, maybe on Itch.io for a few pounds. However I feel it just doesn’t have the polish or variety I expect for a game at this price level.

Fusion 2020 Annual Review

Fusion 2020 Annual

I’ve been buying Fusion magazine since its inception over a year ago. It’s a great little magazine that covers everything from retro gaming and culture to modern day classics. A couple of months ago they launched a ‘Fusion 2020 Annual’ Kickstarter campaign which I backed without hesitation. The annual arrived fresh off the printing press a couple of days ago so here’s a quick look at what’s inside.

 

Fusion 2020 Annual

Fusion 2020 Annual Back Cover

 

The Extras

The first thing you will notice is that the annual is A5 in size rather than the more common A4 format. This is in keeping with the magazine itself which is published in this format. There were a whole bunch of stretch goals added towards the end of the campaign which means that it came packaged with a host extra goodies.

 

Fusion 2020 Annual

Fusion 2020 Annual & Extras

 

Included is an A5 calendar that unfolds to A4 and features some fantastic artwork from the magazine. There’s also a special ZX Spectrum themed edition of Fusion magazine that runs to 50 pages covering everything ‘speccy’. Finally there’s a couple of collectable art cards and two badges featuring artwork from previous magazine covers.

 

Fusion 2020 Calendar

The Fusion 2020 Calendar featuring some fantastic artwork

 

Below is a little peek at the contents pages so you can get an idea of exactly what you will find inside the annual. As you can see there’s a broad range of topics and time periods covered.

 

Fusion 2020 Annual

Fusion 2020 Annual Contents Pages

 

Taking a peek inside

 

As a huge Amiga fan I thought this interview with RJ Mical was especially interesting to read.

 

Fusion 2020 Annual

An interview with RJ Mical who was part of the team that created the Amiga 1000

 

There’s plenty of nostalgic trips down memory lane to be found in the annual. Here’s one that struck a chord with me, I’ve still got this up in the attic somewhere!

 

Fusion 2020 Annual

Frustration!

 

Another nostalgia hit, this time looking back at a particularly memorable Zzap!64 magazine cover.

 

Fusion 2020 Annual

Zzap!64 Feature

 

There’s also a feature I found particularly interesting as a retro game collector – ‘Cheaper in Japan’. This looks into sourcing games from the far east and demonstrates how much cheaper they can be than their western counterparts. Sadly this won’t help with the escalating prices of Commodore gear but something to bear in mind for Sega, Nintendo and PlayStation classics.

 

Fusion 2020 Calendar

Buying retro games cheaper from Japan

 

There’s some great modern day features too such as this look at the fantastic Logitech G920 wheel and pedal set. (I’m a big racing simulation fan when I’m not playing retro games and this is the wheel I use).

 

Fusion 2020 Annual

Logitech G920 Wheel review

 

Verdict

All in all this is a cracking addition to anyone’s book collection and I have no qualms about recommending it to people who are passionate about gaming. There’s literally something for everyone in here, especially if they’re interested in older games and systems.

If you’d like to get hold of your own copy you can buy the annual directly from the Fusion Retro Books website for the bargain price of £9.99. Please bear in mind that you won’t get all the extras described above as these were only for those who backed the Kickstarter campaign.

Xeno Crisis Review

Xeno Crisis Game

Xeno Crisis, a brand new Sega Mega Drive game – on a cart no less – is finally here! It’s been almost exactly two years since I originally backed it and a year beyond it’s originally projected completion time. In fact this had long been the second oldest unfulfilled pledge on my Kickstarter account. (The oldest being Xydonia which I backed way back in 2016, now two years behind schedule). But now it’s here in the flesh all that waiting has finally paid off.

Just like with Tanglewood, the moment I saw the Xeno Crisis project on Kickstarter I backed it instantly. I have a huge soft spot for the Mega Drive even if it was a direct competitor to the Amiga.

The game arrived yesterday in a pretty nondescript cardboard box. As soon as I saw the name ‘Bitmap Bureau’ on the address label I was pretty sure what would be inside and I was not disappointed.

 

Physical Presentation

Just like Tanglewood, Bitmap Bureau has taken the safe option of not slapping a Sega Mega Drive logo on the cover. However what they have done instead is create an almost identical logo with their own name in it. Basically the box looks exactly how you would expect any self respecting 90’s Mega Drive game to appear, even down to the retail hanger on the top.

 

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Opening the case up reveals the cartridge in all its glory along with a beautifully made full colour instruction manual.

 

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Instruction Manual

The 20 page booklet starts out by setting the scene and then shows the two control schemes on offer for 3 and 6-button controllers. It then goes on to portray some of the enemies you will encounter along with weapons, equipment and pick-ups you will come across. Finally it describes the different areas you will explore, the hostages you need to set free and some advanced playing tips. Pretty essential reading really and it’s packed with colourful in-game images that makes it a pleasure to read. If only all games still came with manuals like this!

 

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Compatibility

Although I own an original Sega Mega Drive and Mega Drive II console, the console I actually use most of the time is an AtGames Flashback HD. I know these AtGames clones get a lot of stick online but personally I think it’s a great piece of kit for the money, especially for a casual owner like myself. It has super crisp HDMI out, wireless pads, a proper cartridge slot and it also allows game save states which are a godsend these days. I do occasionally experience the odd minor sound glitch or stutter in some games but never anything that spoils my enjoyment.

 

Xeno Crisis

Xeno Crisis installed on my AT Games Mega Drive Clone (sorry about the reflections)

 

I remember reading a blog post about how they extensively tested Xeno Crisis on this system and many other clones. I’m happy to report that it has performed flawlessly so far. I’m actually thinking about buying an Analogue Mega Sg in the not too distant future so it’s good to know the game has been tested on a wide variety of both old and new hardware.

 

Getting Started

On first starting the game you’re presented with a cool little intro that features a number of static images with some text that rolls in along the bottom helping to set the scene. The story, in a nutshell, is that you’ve received a distress call from a research facility on Io after an alien attack. It’s your job to rescue survivors and deal with the alien threat.

 

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After the intro you reach the title screen from where you can select a 1 or 2 player game, access the options and select your character. The game defaults to ‘Hard’ difficulty but I found this to be too punishing and quickly swallowed my pride and stuck it on ‘Easy’. You can easily tell what difficulty is selected as the entire title screen changes colour. Red for Hard and Green for Easy – a nice touch.

 

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Once you’ve made your selections it’s on to the game proper. It starts very dramatically with your dropship briefly touching down in front of the airlock before leaving you all alone to carry out your mission. This is all slickly animated in a style that you only get on a 16-bit machine. It’s very well done and really gets you pumped for the mission ahead.

 

Xeno Crisis Dropship

The Dropship landing on Io

 

This game is basically a proper old-school arena shoot em up. Each room or arena is randomly selected so each play through will be slightly different. Once you enter the first room there will be a number of enemies to despatch before an exit will appear and you can move onto the next. Occasionally more than one exit will appear giving you a choice of where to go.

 

 

The Controls

The controls do take a little bit of getting used to. It’s what we would now call a ‘twin stick shooter’ with one stick controlling movement and another controlling the direction in which you shoot. However the Sega controllers only have one D-pad so a compromise has to be made. Basically the D-pad moves your character around while the ABXY buttons control your 8-way firing direction. Additionally you can also use C to do an evasive roll and Z to chuck a grenade. Finally you can use the mode button to discard your current weapon pick-up in case it’s not suited for the job in hand. This returns you to your default assault rifle.

I found the 8-way firing using the ABXY buttons took a lot of getting used to. This lead to a lot of unnecessary deaths whilst I was fumbling to press the correct directional button. You can play the game on a 3 button controller too but I don’t own one so have been unable to test how it plays with this type of pad.

 

 

Gameplay

There’s a wide variety of enemies to tackle with some shuffling around slowly while others home in on your position. Some remain stationary and will either act as a gun turret or explode if you get too close. Others will just burst through the floor unexpectedly and try to shoot you. You simply can’t afford to stay still at all and need to constantly be on the lookout for new enemies appearing from all sides of the screen.

Your standard assault rifle has a very limited ammo supply so if you constantly spray bullets everywhere you will quickly run out. You also have a very limited supply of grenades that you can use to get out of a tight spot. Thankfully ammo crates appear at random locations on the screen and you need to ensure you get to them as soon as possible. Occasionally a new weapon will appear and if you manage to pick it up it will give you increased fire-power and unlimited ammo for around 20 seconds. There are 10 different weapons in the game including lasers, shotguns, flame-throwers and even a BFG.

Sometimes you will encounter a room with hostages in – you free them by walking up to them and bag yourself a bonus for doing so. There are also a variety of pick-ups that can improve your chances of survival. These range from things like med-kits and ammo to security cards to open doors and dog-tags. Dog-tags are a form of currency which you can spend at the end of each stage to upgrade your gear. Upgrades include health boosts, weapon power-up’s, increased ammo capacity, speed-ups (to run faster and roll further), a gas mask and finally an Elixir which is basically an extra ‘continue’.

 

The first boss fight

 

There are 7 different areas in the game including ‘The Perimeter’ where you start plus a forest and lab area and several more. Each area has a distinct graphical style and enemy type so it’s always exciting to see what the next area has in store for you.

An area consists of several interconnecting rooms. Once you’ve cleared enough rooms you will face a boss fight. These are suitability epic battles with impressive full-screen animated monsters that need blasting to smithereens. There will usually be waves of additional smaller enemies to deal with as well so expect to die frequently until you’ve worked out the best strategy to deal with them.

 

Continue Game

Continues use up your Elixir’s

 

When you die you get the option to continue from where you left off by using one of the 3 elixirs you started out with. You can buy additional elixirs after clearing a stage by spending dog-tags though they are quite pricey. Alternatively you can spend the tags on better weapons and more health making death less likely in the first place. Decisions, decisions.

 

Xeno Crisis Game Over Screen

Sooner or later you’ll end up on this “Game Over” screen

 

Verdict

I’ve not had the game long enough to finish it yet but everything I’ve witnessed so far during my play-throughs has been terrific. The graphics are superb and easily rank amongst the best I’ve seen on the Mega Drive. The main character is very detailed and has plenty of animations bringing them to life. Likewise there is a diverse range of enemy types and they are all superbly realised in-game. The variety of guns is equally impressive and they have suitably meaty sound effects to accompany them.

The thumping soundtrack is also exceptionally good and again is amongst the best on the system and suits the game perfectly. I received the digital soundtrack with the game and it’s well worth a play, especially if you like Chip/Synthwave music.

It’s not an easy game, even when played in ‘easy’ mode, there’s so much going on and so many buttons to use that it can often feel a little overwhelming at first. However once you’ve put some time in you can feel yourself improving and you get a little further on each play through. Basically you need to ‘git gud’ as they say these days.

The overall presentation in general is of an extremely high quality indeed and it’s abundantly clear that this has been a labour of love from start to finish. Xeno Crisis is a superb game and I have no hesitation in recommending this to any retro gaming enthusiast and I would consider this an essential purchase if you’re a Mega Drive fan.

Hopefully the success of both Xeno Crisis and Tanglewood will be enough to spur other developers on to create more new physical cartridge releases for the Mega Drive. I certainly hope so anyway and look forward to what the future may bring.

A look at the new Zzap! 64 2020 Annual

Zzap! 64 2020 Annual

Who’d have thought back in the 80’s that in the far off future of 2020 we’d be getting a new Zzap! 64 annual for Christmas? But that’s exactly what’s happening here as I’ve just received my brand new Zzap 64 2020 Annual through the post following another successful Kickstarter campaign.

 

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This time around (they released a Zzap! 64 annual last year too) there were plenty of stretch goals that has resulted in a lot of extra goodies to enjoy besides just the annual.

 

Zzap 64 2020 Annual

Zzap 64 2020 Annual Goodies

 

Along with the Annual, for £22 I also received an A3 Tir Na Nog map/poster, an A5 50 page Fusion 64 magazine & collectors card, a Zzap! 64 keyring plus a Zzap! 64 2020 calendar. Didn’t he do well as Bruce Forsyth would have said.

 

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Below is a little peek at the contents page so you can get an idea of exactly what’s inside the annual this year.

 

Zzap! 64 2020 Annual

Zzap! 64 2020 Annual Contents Page

 

As you can see it covers a broad range of C64 topics from past to present including Perifractics ‘Brixty-Four’ off his youtube channel and none other than Vinny Mainolfi creator of the extremely awesome Freeze 64 magazine.

 

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If you’d like to get hold of your own copy (and if you like the C64 then you really should) you can buy the annual directly from the Fusion Retro Books website for £15. Please bear in mind that you won’t get all the extras described above as these were only for those who backed the Kickstarter campaign.

Tanglewood: A New Sega Mega Drive Release

Tanglewood Mega Drive

In addition to my affection for Commodore’s range of computers I also have quite a soft spot for the Sega Mega Drive. I was really excited when I discovered that ‘Big Evil Corp‘ had developed a brand new game called Tanglewood and were planning to do a proper physical release. I pre-ordered it on the spot. That was 8 months ago now though so I’d almost forgotten all about it. Almost.

On Saturday morning I received a sturdy looking cardboard box in the post with the ‘Big Evil Corp’ logo on it. I instantly knew what it was and my excitement level peaked again as I hastily ripped the packaging open to reveal the contents inside. I was not disappointed!

 

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Although I backed Xeno Crisis on Kickstarter over a year ago, that has still not materialised so this is the first brand new Mega Drive game I’ve clapped eyes on in well over 20 years. Although lacking the Sega Mega Drive logo on the cover (for legal reasons) they have otherwise captured the essence of what a Mega Drive game box should look like perfectly. Opening the case up reveals a beautifully made full colour instruction booklet (remember them?) and the cartridge in all its glory. The box even has that annoying retail hanger on the top for the ultimate in authenticity!

 

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Although I own an original Sega Mega Drive and Mega Drive II console, the console I actually use 99% of the time is an AtGames Flashback HD. I know these AtGames clones get a lot of stick online but personally I think it’s a great piece of kit for the money, especially for a casual owner like myself. It has super crisp HDMI out, wireless pads, a proper cartridge slot and it also allows game save states which are a godsend these days. I do occasionally experience the odd minor sound glitch or stutter in some games but never anything that spoils my enjoyment.

 

Tanglewood Mega Drive

Tanglewood Cartridge loaded on AtGames Flashback Console

 

Why am I mentioning this? Well I must admit I was a little nervous when I inserted the cart and switched my console on. With it being a brand new cart I was worried they might have done things a little differently causing the game to ‘break’ on my console. Would they even know about the Flashback HD and would they have tested their game with such a clone?

Happily all my concerns were completely unfounded and the cart was recognised straight away. I sank a good few hours into the game and experienced no issues with it what-so-ever. I’m enjoying the game immensely too, it looks beautiful, has some great sound effects and music and the main character is endearing and beautifully animated. It’s just an all round charming and fun game to play. I’m sure it would have featured high in the charts had it been released during the Mega Drive’s heyday.

 

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Myst 25th Anniversary Collection Review

Myst 25th Anniversary Collection

It’s finally here, about 8 months after backing this on Kickstarter – the awesome Myst 25th Anniversary Collection animated linking book! I received the digital GOG versions of the remastered games quite some time ago and the physical DVD’s just a few weeks ago. However the linking book is what I’ve really been waiting for and it finally arrived in the post today!

 

Myst 25th Anniversary Collection

Contents

 

It’s turned out to be a lovely collectors item, just liked I’d hoped for. It really does look like a well worn antique book with the way they’ve finished it with faux cracks and worn out fabric and gilding. The linking part is something that only a video can do justice to though so here it is!

 

 

When you open it you get a fantastic fly-past of the game world along with the theme music. The image is crisp, sharp and vivid and the screen beautifully hidden behind the page. This video plays automatically so presumably there is a hidden magnetic switch somewhere that is triggered when you lift the cover.

Along the bottom and side there are magnetic flaps that open up to reveal three hidden drawers. There’s a long shallow draw that runs the full length of the spine which I assume could be used to store the pen if you purchased it (I didn’t). There are also two big drawers which open out on the right. The upper one houses the seven game DVD’s and the other is empty on mine but would probably have stored the inkwell had I been able to afford to add that to my pledge.

 

Myst 25th Anniversary Collection

Linking Book Hidden Drawers

 

Cleverly hidden away from plain sight under the little ‘stains’ and ‘marks’ on the linking screen page are a number of control buttons. These let you control the volume and allow you to switch to another video from a different game should you wish to. There’s also a button that will pause playback.

 

Myst 25th Anniversary Collection

Spot the buttons!

 

A tiny micro USB port hidden under the large flap can be used to charge up the battery for the LCD screen that’s hidden inside. Plug it into a PC and you’ll discover that the book actually has around 500MB of storage on board, most of which is used. There’s 4 folders on the device. One is used to store the actual video that plays when you open the book. The second is full of videos from the various games for you to swap in and out of the ‘play’ folder. A third folder contains a number of game screenshots and box art while the fourth is basically empty besides a readme that suggests you can store your own files in it. There’s also a handy link to re-download the video files should you ever need to.

 

 

Anyway I’m delighted with the finished product and will proudly display this on my gaming shelves for years to come.  I am a little disappointed that I couldn’t get the inkwell but it was around £80 extra and I had to draw a line somewhere!

Here’s a selection of photos from various angles showing the book and screen in more detail.

 

 

Zzap 64 Annual 2019

Zzap! 64 Annual 2019

How cool is this, just received the brand new Zzap! 64 Annual 2019 through the post! This really takes me back to my childhood when every Christmas I would get at least one annual in my stocking. I used to love receiving these as they were always crammed with content that I could while away the hours reading in my bedroom. This is no exception, in fact it may be the most jam-packed annual I’ve ever had with nearly 130 pages bursting at the seams with fascinating 64 related articles, reviews and information.

 

Zzap! 64 Annual 2019

Oliver Frey artwork on the cover

 

I backed this project on Kickstarter earlier this year and am so very glad I did. It’s probably one of the quickest (to finish) campaigns I’ve ever backed with the whole thing taking around 6 months from backing to receiving the goods. The cover had been kept under wraps so that it would be a surprise and features original artwork by Oliver Frey. Oliver’s work seems to be popping up all over the 64 scene of late, but needless to say it’s another quality illustration. There’s also a 2019 calendar included that’s packed with more of Oliver’s handywork and I can’t wait to display that on my wall come January.

 

Zzap! 64 Annual 2019

Contents page looks like it’s been lifted straight from an 1980’s copy of Zzap! 64

 

The art style and layout is instantly familiar. I’m delighted to see they’ve revived the little caricatures of the reviewers although they have ‘aged’ them to reflect the fact that these guys are now some 30 odd years older! But then aren’t we all…?

 

Zzap! 64 Annual 2019

Example of some the content

 

It doesn’t just cover stuff from the past though. There are plenty of articles and reviews about the current the Commodore 64 scene including an in depth look at The C64 Mini that released earlier this year. All in all it’s a fantastic read and one of the best projects I’ve backed on Kickstarter so far. If they decide to make another annual next year (which they are already talking about) then I’m all in.

 

Zzap! 64 Annual 2019

The C64 Mini gets an in-depth looking at!

 

Now that the  Kickstarter is over it looks like you can buy the annual directly from the Fusion Retro Books website for £15 although how many extra copies they made over and above the Kickstarter ones I don’t know.