Lyonsden Blog

Tag - Commodore

WiC64 Review

WIC64

The WiC64 might possibly be one of the most interesting devices for the Commodore 64 I’ve seen in years. It’s not just the hardware (which is great) as there have been a few Wi-Fi interfaces released already for the C64 over the years, but more how the software that’s been created for it leverages the new hardware to achieve something truly special. I don’t think it’s an exaggeration to say that this could be the future for modern day 64 enthusiasts – I’ll explain why during the rest of this post.

 

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This glorious gizmo was sent to me by Tim Harris over at Shareware Plus. Inside the rather unassuming box there’s the main host board, an ESP32 module, a teeny tiny OLED display and a card with a link to a website to go to for more info.

 

WiC64

Contents of the WiC64 package.

 

So, what is it and what does it do?

Basically the WiC64 is a plug-in Wi-FI accessory that connects to the user-port of the Commodore 64 providing internet access. (It also works with the SX64, C128 and VIC20 computers though I’ve not tested it with these). However unlike existing Wi-Fi adapters that utilise serial mode data transfers and are thus restricted to stuff like accessing BBS due to their slow communication speeds, this bad boy operates in parallel mode, utilising 8 data lines, 2 handshake lines and one control line. This is all handled by the ESP32 module.

Basically it’s super fast and capable of loading a typical C64 program in the blink of an eye across the Internet. Yep you read that right, with this device you will be able to download (and upload) programs and files directly over the Internet on your C64!

 

Putting it together

No manual is provided but then again it is 2024 so having online documentation is to be expected. Following the link on the product card takes you to the WiC64.net website where you can download assembly instructions, a launcher program in PRG format and some STL’s to print a nice case for it.

 

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Assembly was an absolute doddle and just requires you to fit the ESP32 module and screen to the host board. They both simply push into the sockets provided – all you need to be careful with is the orientation of the ESP32 module but there’s photos in the PDF manual showing which way around it needs to go.

 

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After putting the WiC64 together I decided to 3D print the case for it so loaded the STL’s into my slicer software to prepare them for printing. The model has been well designed so no support material is needed when you place each part flat on its largest side.

 

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Just over an hour later (I have a Bambu Labs P1S printer so it’s fast) the print was complete and looked fantastic.

 

Freshly printed case halves

 

The two buttons on the host board pop through matching holes on the side of the case whilst there are a couple of little push buttons incorporated into the top of the case so you can still depress the ones on the EPS32 module.

 

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Oops

Unfortunately I ran into my first problem here when I tried to plug the newly encased WiC64 into the user port of my C64C – it simply wouldn’t fit! This was through no fault in the design of the board or even the case but just bad luck on my part because of where I had chosen to locate the switches for my SIDFX install.

 

Houston, we have a problem!

 

The case was clearly never going to fit so I had to abandon that idea and go naked. Even without the case it was an incredibly close fit with just a couple of millimetres clearance between the board and the switches. To be honest though, apart from the obvious lack of protection, I think I prefer it without the case as it does look incredibly cool with all the LED’s glowing and the little OLED screen displaying messages and such. I’ll just need to be careful to never drop a paperclip down the back of my C64!

 

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Teething Problems

With the WiC64 now plugged in it was time to test it out! I downloaded the Launcher from the WiC64.net site (currently at version 2.5) and copied it over to my 1541 Ultimate II+ cart (via ethernet)  so that I could run it.

 

Ground control to Major Tom…

 

It popped up a message saying it was searching for Wi-Fi and a few of the lights started to flicker on the board…

 

Lights are on but nobody’s home…

 

However it never got any further than this. After about a minute of trying the launcher would simply crash leaving me with a blank screen.

 

This doesn’t look good!

 

Needless to say I tried this a few times but got the same result each time. I even tried activating the hotspot on my iPhone (with maximised compatibility) in case it didn’t like my Wi-Fi 6 router but it still failed.

 

Updating the Firmware

With nothing seeming to work I decided to have a go at updating the firmware as I remember seeing this mentioned on the card. The whole process is web based and conducted within the browser itself. I had to unplug the WiC64 board from my C64 and then hook it up to my Windows 11 PC using a MicroUSB cable.

 

WiC64 Flashing

WiC64 ready to be flashed

 

Needless to say I had to install a driver for it first as the UART device was showing as unrecognised in Device Manager…

 

How it appears in device manager

 

There’s step by step instructions on the ‘Online Flasher’ page and it directs you to a Silicon Labs website to download the drivers. I have Windows 11 so chose the CP210x Universal Windows Driver which worked out well. Installing the driver was just a matter of right-clicking the device and selecting ‘update driver’ and then pointing it to the folder where I’d extracted the driver previously.

Driver successfully installed

 

Flashing the device is actually done within the browser but it must be Chrome, Edge or Opera. I use Brave but thought I’d still be OK because it’s Chromium based but the Connect button never appeared for me until I changed over to Edge. Then I was able to select ‘CP2102 USB to UART Bridge Controller (COM7)’ as the serial port to begin the process. Sadly within a few seconds of starting the update it failed with an error. Although I never did find out what caused the error the solution was to hold down the ‘BOOT’ button on the ESP32 module whilst performing the update and it then worked without a hitch.

With the firmware now updated it was time to put it back in my C64 and see if I could get it to connect to my Wi-Fi.

I hooked it back up to my user-port, turned on my 64 and loaded up version 2.5 of the launcher once more.

 

Now we’re getting somewhere!

 

Much to my delight this time around it displayed (just) my 2.4Ghz SSID (I have a Tri-band router) and I was able to enter the password to connect to it just like you would expect to do with any modern day device.

 

WiC64

BOOM! We’re in business!

 

After a few moments it connected and my C64’s IP address was displayed on the OLED screen, along with the SSID, signal strength and current firmware version.

 

WiC64 Welcome Screen

WiC64 Welcome Screen

 

The launcher menu screen also loaded up with new options to Login and Register. I didn’t have an account so I selected Register to create one which only took a few moments and then I was finally into the system proper.

 

WiC64 Menu Screen

WiC64 Menu Screen

 

Let the Games Begin!

There’s a lot of sub menus and interesting things tucked away into the WiC64 Launcher menus but I’m just going to pick out some of the things I found interesting – in no particular order!

 

Offline Games List

 

I’ll start with the games as there’s quite a lot of them. They’re split between Offline games (found in the File Area>Games section) Online games and online multiplayer games. The mind blowing thing about these games is that they load onto your C64 over the internet, but not only that they load in just a matter of seconds. I decided to give Shadow Switcher a quick blast as it’s a game I know and love. I selected it from the menu and BAM, a second later it had loaded and I was able to play it. Absolutely incredible.

 

Shadow Switcher

 

The Online and Multiplayer games have their own section which splits off into another 4 sections containing approximately 20 games. The ‘Online’ games are existing games that have been modified to incorporate persistent High Score tables where you can compete for bragging rights against other WiC64 players. There’s a global ‘all time greatest’ score table and also a ‘Todays Greatest’ which is a cool feature that gives everyone a shot at fame no matter their skill level as it gets wiped every 24 hours.

 

All-Time Greatest and Todays Greatest High Scores

 

I decided to have a blast at Great Giana Sisters next, which being a bigger game, took a bit longer to load, coming in at a whisker over 20 seconds.  Still mightily impressive and if you don’t own or have a copy of the game to hand the sheer convenience of this system is game-changing. Imagine having an entire catalogue of hundreds of games and being able to tap into them whenever you want and play them on your real C64 with persistent high scores stored in the cloud adding a new competitive edge to the gameplay.

 

Great Giana Sisters – WiC64 High Score Edition

 

There’s currently only 2 multiplayer games; Artillery Duel Deluxe and Multorio. Multorio appears to require the username of the person you want to play against upfront before it will do anything so as I don’t know anyone else using it I’ve not been able to try this.

 

Artillery Duel Deluxe

 

However Artillery Duel Deluxe is a lot more user friendly and will let you play against random people online, play local multiplayer or even just play solo. It even has a spectator mode called ‘Onlooker mode’ where you can watch other players duke it out! I’m not sure if this is live or more of a replay of past battles but it’s still entertaining!

 

Artillery Duel Deluxe

 

Obviously this isn’t Steam or Xbox Live so finding other users online can be tricky which is why the solo mode is much appreciated. I assume this is probably why the developers seem to be focusing on asynchronous gameplay, affording everyone the opportunity to compete against others, any time they want.

 

Internet Radio

WiC64 Radio is another program I found myself coming back to time and time again. It’s tucked away in the ‘Apps’ section of the ‘File Area’. Personally I would have thought the Internet section was more appropriate but it didn’t take long for me to remember where it was located.

 

WiC64 Radio

WiC64 Radio

 

I absolutely adore SID chip music and this program supplies a never-ending stream of it over the internet directly into your SID chip. The program will just keep playing an endless stream of fantastic SID tracks until you close it. If you come across one you’re not so keen on you can just tap space to skip it and move onto another,

 

WiC64 Radio

 

Not only that but you can create a custom playlist of your favourite tracks too. The screen displays lots of info about the track currently playing including the author, title, it’s release date and run time. I tend to load this up and just leave it running in the background – you can’t beat some classic SID tunes being played through real hardware.

 

Demo’s

One of the things I used to love doing in my youth was watching and listening to scene demos on both my C64 and later on my Amiga. Well the WiC64 has got me covered here too with a nifty Demo section containing 8 demo’s filled with pulsating graphics and sound for that shot of nostalgic dopamine.

 

“Quadrants” Demo

 

Most of these demo’s loaded pretty much instantaneously for instant retro gratification. The Elite Code Mechanics demo soon proved to be a particular favourite due to the amazing music which I could (and did) happily listen to for hours.

 

Elite Code Mechanics Demo

 

The still pictures obviously don’t do the demos justice but I just couldn’t get my iPhone to capture video off my 1084 monitor without it turning into a horrid flickering mess.

 

Crystal Gazer Demo

 

Ideally I’d like to see many, many more demos appear here so hopefully the developers add to this section over time, after all, most of them are probably in the public domain (unlike the games) so there shouldn’t be too many obstacles to making it happen?

 

Chat/Messaging

WiC64 seems to be a predominantly German project right now so the Chat and Message board areas are dominated by German users which is a shame but I’m sure in time as more of us come on board this will change

 

Sadly most, if not all, the messages seem to be in German

 

However I was intrigued by the ChatGPT option at the bottom of the menu. Surely this couldn’t be THE ChatGPT that is all the rage right now?

 

Surely not, ChatGPT on the C64?

 

Chat GPT

Well yes, actually it is. Incredibly the AI revolution has made it to our trusty C64’s in 2024. You can ask it any question and get a near instant reply. It works just like it does on a modern computer, simply ask it a question and it will respond with an answer almost immediately.

 

ChatGPT in action on the C64

 

Obviously unlike, for example, Copilot in Windows 11, it is unable to create images but I wouldn’t really have expected that anyway. It also does seem to lack the continuity you get when interacting with ChatGPT on modern systems. For example if you try to tell it a Knock Knock joke it will respond with ‘who’s there’ but then thinks your answer is a new question. Likewise you can start a game of hangman but your guesses don’t seem to be recognised. It’s probably churlish of me to nit pick things like this when the fact it works at all is an astonishing achievement, but it would be the icing on the cake if they could fix this. However ask it any other straight question and you will get just as comprehensive a response as you would on a new computer which is just incredible.

 

Google Maps!

Yes you read that heading right, WiC64 also gives you a portal to Google Maps on your C64 and what’s more its actually useable too! This is arguably even more impressive than ChatGPT given the graphical overhead involved in drawing them.

 

Google Maps

 

You can search for a place or post code from the menu screen or just dive straight in. It seems to have a rough idea where you are already, presumably based on your external IP address, unless it was just pure coincidence that it started me off in Merseyside! Once the map is visible on the screen you are able to zoom in and out using the function keys and pan around using WASD. There’s a choice of satellite view or road map view. Each page refresh takes about 5 seconds or thereabouts to display – eminently useable and I was able to find and navigate around places I know very easily.

 

Google Streetview!

 

But there’s more! Pressing ‘V’ toggles Street View so you can look around in glorious 8-bit 3D at your street and even find your house, all on your Commodore 64. I would not have believed this possible if I’d not experienced it myself. It’s an absolutely astonishing accomplishment.

 

Clocks

There’s plenty more programs and features to be discovered that I haven’t mentioned yet too. For instance there’s an entire sub-menu devoted to a collection of Real Time Clocks (synced to the Internet of course), ranging from a simple digital clock to some downright convoluted affairs that require some serious thought to decipher!

 

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C/Place Pixel Project

There’s also something called  “C/Place Pixel Project” which is an interesting little concept. It’s basically a community art project – you take it in turns with other users to place a single pixel on a 40×50 screen in order to ‘paint’ a picture. If nobody else is around you can make a picture on your own instead! It also has an option to let you watch a timelapse of pictures being created which can be quite mesmerising to watch and a really neat extra feature.

 

c/place Pixel Project

 

 

WiC64 Media Center

This is yet another really cool feature that lets you upload your physical disks into the cloud, either for public use or your own private use.

 

Uploading one of my disks to the WMC

 

You simply pop a disk in your drive, enter a few details to help catalogue it so you and/or others can find it in future and then hit upload. Naturally you can also download the disks too.

 

Downloading a disk from the WMC.

 

In just a couple of minutes I was able to download a game from the WMC cloud onto a floppy disk with just a few keypresses and then load it up and play it.

 

Playing the game I’d just downloaded.

 

There’s a whole repository of disks already waiting to be accessed in the cloud too. This is the sort of thing I could only dream about back when I was a teenager but it’s now a reality thanks to the WiC64.

 

Honourable Mentions

There’s even more stuff to play around with that I’ve not covered yet including:

  • MOSCloud Compiler (a facility to upload your BASIC programs and have them compiled in the cloud).
  • Remote Image Viewer (enter an image URL and it will render it on your C64). I didn’t have much success with this as most online images have horrendously long and complex URL’s and it’s very easy to make a mistake entering them without the option of copy’n’paste. However even when I was absolutely sure I had the URL correct I’d get a ‘failed to process image’ error. Hopefully it’s just a glitch and will be ironed out in due course.
  • CSDB Browser to keep up to date with the latest C64 releases
  • RSS Feed viewers for Forum64 and Tagesschau – sadly both in German only.
  • Telnet program – with a few provided servers to try (similar sort of experience to BBS’s) or you can try entering your own.
  • A DiskMags section – I found the intro screens and accompanying chip music a lot more entertaining than reading some of them but as always with these things YMMV.

 

Excess RapidNews DiskMag

 

Conclusion

I did have a few crashes and lock-ups but nothing major and considering what it’s trying (and succeeding) to do I can totally forgive a little instability. Besides, on the odd occasions it happened I just reloaded the launcher via my 1541 Ultimate-II+ cart and was immediately returned to the exact same position in the menu that I’d launched the program from. It was a minor inconvenience at most. There were also few little issues I had during setup but nothing major and they were all easily solved by a spot of RTFM. There were a couple of sections that seemed to be dominated by German speaking users but hopefully that will change as the device becomes more popular, but even if it doesn’t it only affects a tiny fraction of what’s on offer anyway.

Without a doubt this is an absolutely incredible hardware and software package that really brings the venerable C64 into the 21st Century. It offers so many new ways of accomplishing things, new ideas to try out not to mention the potential new features it may bring in the future. This is one of those devices that every C64 user owes it to themselves to get hold of. Whether you are a gamer or a tinkerer there’s something to interest everyone here and at just £35 it’s a bit of a no-brainer too. SharewarePlus has them in stock now so what are you waiting for? Go get one!

Amiga Addict 27 out now

Amiga Addict 27

Here’s the latest issue of Amiga Addict magazine, issue 27, that arrived today featuring some artwork for the Wolfchild game on the front cover. This months mag includes a six page in-depth look at the story behind the creation of this particular game,

 

Amiga Addict 27

Issue 27 cover

 

Below is a peek at the contents page giving an overview of what’s inside this months issue of Amiga Addict.

 

Amiga Addict 27

Contents page

 

The magazine consists of 60 A4 full colour pages and features loads of news, reviews, articles, tutorials and more. This issue costs £6.50 (plus P&P) and is available from the Amiga Addict website. Amazingly it is also available in some bricks and mortar newsagents such as WHSmith so you may be able to pick it up there if you’re lucky and save yourself the postage!

 

A Look Inside Amiga Addict Issue 27

 

I’ll leave you with a quick look at just few of the articles that can be found in issue 27.

 

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Finally, here’s a link to some of my previews of other, earlier editions of Amiga Addict magazine.

Zzap! Amiga Issue #14 is out now

Zzap! Amiga Issue #14

A few days ago the latest edition of Zzap! Amiga Issue #14 ‘Micro Action’ arrived on my doormat so lets take a quick peek inside.

 

Zzap! Amiga Issue #14

Zzap! Amiga Front Cover

 

A Look Inside

 

Here’s the contents page and a handful of the 60 pages within this edition.

 

Zzap! Amiga Issue #14

Zzap! Amiga Issue #14 Contents Page

 

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At £4.99 plus postage for 60 pages of Amiga goodness it’s a no-brainer for me and yet another worthy addition to my retro magazine collection. Don’t forget you can get 15% off a copy of your own with code ‘LYONSDENBLOG’ at the checkout!

Head on over to Fusion Retro Books to pick up your own copy of Issue #14.

Some more Zzap! Amiga magazine previews here.

Amiga Addict Issue 26 out now

Amiga Addict 26

Here’s the latest issue of Amiga Addict magazine, issue 26, with a cover devoted to the largest Amiga software collection in the world – Aminet.

 

Amiga Addict 26

Issue 26 cover

 

Here’s a look at the contents page giving an overview of what’s inside this months issue.

 

Amiga Addict 26

Contents page

 

The magazine consists of 60 A4 full colour pages and features loads of news, reviews, articles, tutorials and more. This issue costs £6.50 (plus P&P) and is available from the Amiga Addict website. Amazingly it is also available in some bricks and mortar newsagents such as WHSmith so you may be able to pick it up there if you’re lucky and save yourself the postage!

 

 

A Look Inside Amiga Addict Issue 26

 

I’ll leave you with a quick look at just few of the articles that can be found in issue 26.

 

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Finally, here’s a link to some of my previews of earlier editions of Amiga Addict.

Zzap! Amiga Issue #13 is out now

Zzap! Amiga Issue #13

My copy of Zzap! Amiga Issue #13 arrived in the post this morning.

 

Zzap! Amiga Issue #13

Zzap! Amiga Front Cover

 

A Look Inside

 

Here’s a quick peek at the contents page and a handful of the 60 pages within this edition.

 

Zzap! Amiga Issue #13

Zzap! Amiga Issue #13 Contents Page

 

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At £4.99 plus postage for 60 pages of Amiga goodness it’s a no-brainer for me and a worthy addition to my retro magazine collection. Don’t forget you can get 15% off a copy of your own with code ‘LYONSDENBLOG’ at the checkout!

Head on over to Fusion Retro Books to pick up your own copy of Issue #12.

Some more Zzap! Amiga magazine previews here.

Amiga Addict Issue 25 out now

Here’s the latest issue of Amiga Addict magazine, number 25, a bonafide Christmas Special no less, sporting a super Robocod cover.

 

Amiga Addict 25

Issue 25 cover and coverdisk!

 

This months coverdisk features a playable demo of AmigaBill’s Boom! platform game, created by members of his Twitch livestreaming community. The ADF image needs to be downloaded and transferred to a real floppy if you want make a physical coverdisk using the supplied floppy disk label as I have done in the photo below.

 

Amiga Addict 25

This months coverdisc.

 

Here’s a look at the contents page giving an overview of what’s inside this months Christmassy issue.

 

Amiga Addict 25

Contents page

 

Here’s the coverdisc page providing details about what you can expect to find on this issues media.

 

Amiga Addict 25

What’s on this editions coverdisk?

 

The magazine consists of 60 A4 full colour pages and features loads of news, reviews, articles, tutorials and more. This issue costs £6.50 (plus P&P) and is available from the Amiga Addict website. Amazingly it is also available in some bricks and mortar newsagents such as WHSmith so you may be able to pick it up there if you’re lucky and save yourself the postage!

 

 

A Look Inside Amiga Addict Issue 25

 

I’ll leave you with a quick look at just few of the articles that can be found in issue 25.

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Andy’s Utility Cart Review

In this post I’ll be taking a look at ‘Andy’s Utility Cart’, a collection of 12 utilities (and one music demo) from SharewarePlus, all combined onto a single C64 cartridge..

 

Andy's Utility Cart

The Cartridge and Instruction Manual

The cartridge comes packaged in an attractive cardboard box along with an ‘instruction’ booklet. However this is just a small folded sheet containing a list of what programs are on the cart. No instructions for any of the included programs are actually provided.

 

Inside the Cartridge

Removing the solitary Philips screw and opening the cartridge shell reveals a smart looking white circuit board hosting a 1Mb Atmel AT27C010-70PU EPROM along with a couple of ancillary chips. The Atmel chip is a ‘one time programmable’ affair that contains all the C64 programs.

 

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What’s on the Cartridge?

So now that we’ve seen the hardware inside the shell it’s time to see what programs are on it. See below for a full list of what’s included.

 

  1. 64 DOCTOR
  2. 64 TESTER
  3. FAST LOADER
  4. TURBO NIB COPY
  5. DISK TOOL b.S
  6. CASS.AZIMUTH
  7. HEAD ALIGN
  8. 1541 ALIGNMENT
  9. 15 SEC FORMAT
  10. THRUST CONCERT
  11. 1541 ALPS CHECK
  12. TURBO 250 [Bonus Program]
  13. DIAGNOSTIC [Bonus Program]

 

All of the utilities on the cart are selectable from a handy menu screen as can be seen in the photo below. There’s no way to exit most of the programs or get back to this menu screen so you will need to power cycle your C64 to achieve this.

 

Andy's Utility Cart

Andy’s Utility Cart Menu Screen

 

Strangely for a compilation that is described as ‘twelve utilities for the Commodore 64’ there’s actually 13 in total. Not sure why there’s a discrepancy. Maybe they considered 13 to be unlucky?   Perhaps it’s because one of the programs, Thrust Concert, isn’t actually a utility at all but more of a scene demo? Alternatively it’s conceivable that they felt some of the programs were a bit samey? Who knows… but I’m certainly not going to complain about having an extra program included!

 

Andy's Utility Cart

Back of the box (and a list of what’s on the cart)

 

Here’s quick look at each of the 12 13 Utilities

 

64 DOCTOR (Diagnostic sequence by Computer Software Associates)

 

This is a comprehensive diagnostic program that can help with troubleshooting issues with your C64. It can test the keyboard, video, audio, joysticks, disk drive, datasette, RAM and even an attached printer.  You are able to launch a complete systematic scan or you can select a specific test and just run that.

 

Menu Screen for 64 Doctor

 

In the photo below I ran the keyboard test which marks each character on the screen as you press the corresponding physical key on the keyboard. Great for seeing at a glance which keys might be faulty on an old keyboard.

 

Running through the keyboard test

 

64 TESTER (Comprehensive screen, keyboard & joystick port tester by Tim Cannell)

 

This is another diagnostic program that focuses on testing the screen, keyboard and joystick ports. The tests are displayed on-screen immediately on launch and includes character maps, colour palette (including overscan borders), along with sprites, and the current status of both joystick port axes.

 

C64 Tester Screen

 

Additionally a counter ticks upwards at the bottom, presumably so you know the program is still running/not crashed and a rather annoying ‘Close Encounters’ style 5 note beep jingle is stuck on repeat too which had me reaching for the volume knob after about 30 seconds!

 

FAST LOADER (Commodore 64 fast disk loader with shortcuts by MR. BYTE)

 

This one is a floppy disk fast loader utility, presumably similar to Epyx Fastload and the like. Unfortunately in my testing I didn’t have much luck with it and nothing would load with it enabled.  At first I had both my 1541 drives on and I was getting an error in German saying ‘Bitte nur floppy anschalten’ which translated to ‘floppy only please’. Not very helpful but I took it to mean ‘one floppy drive only’. Thinking it didn’t like having both drives on I turned one off and tried again. This time I didn’t get that error but instead the screen would just go blank when attempting to load stuff, unsuccessfully. I tried a variety of disks and programs but nothing made any difference. Some instructions for this one might have been helpful – maybe I was missing a vital step. I also made sure my JiffyDOS ROM was disabled, but that too made no difference. Maybe it just doesn’t like my C64? The brief description did mention ‘with shortcuts’ but I have no idea what they are and whether they were optional or a necessity to get it working. In the end I had to throw in the towel and admit defeat with this one.

 

I may never know how speedy Mr Bytes fastloader is…

 

 

TURBO NIB COPY – (Copy Q turbo nibbler disk copier with error scanner by Cracker & CSS)

 

This is a very handy and easy to use ‘nibbler’ disk copy utility that can copy the contents of one disk to another using either one or two 1541 drives.

 

Turbo NIB Copy Initial Screen

 

An option screen allows you to select drive unit numbers for both the source and destination drives letting you configure disk to disk copies if you have more than one drive.

 

Options Menu

 

Obviously copying disks is quicker and more convenient using two 1541 drives but it’s still perfectly possible if you only have a single drive at your disposal.

 

Reading phase

 

In the case of single drive copying, disks are copied in sections with you swapping the source and destination disks in and out of the drive. It takes four passes (8 disk insertions in total) to completely copy a single disk although the fourth and final pass is much faster than the previous three.

 

Writing phase

 

A visual representation of the tracks and sectors being copied is displayed on screen in real-time providing reassurance that progress is being made.

 

DISK TOOL b.S (Disk Tool V6.5 with comprehensive floppy & disk monitors by Klaus Raczel)

 

This program includes a whole raft of disk related tools ranging from the mundane like formatting and verifying to advanced sector editing.

 

Disk Tool Title Screen

 

Unfortunately the menu’s are all in German which I cannot understand (it’s been nearly 40 years since I studied it at school and I was never particularly good at it anyway). Some of the German words were close enough to their English counterparts that I could understand them, but others, not so much.

 

Some of the German is easy to understand… some is not

 

Basically I struggled to use this utility. I did try the translation feature of my iPhone which did a pretty good job of translating the photos I took of the menus to be fair but it made using what is already quite a complex program a chore. One rainy day maybe I’ll go through all the menus and translate them into English…

 

CASS.AZIMUTH (Cassette Azimuth for aligning & adjusting your datasette by H Diebek)

 

This is a really useful tool when you are having issues loading software off tapes from your datasette unit. Apart from having a dirty read/write head, azimuth (head alignment) is probably the main reason for having games and programs fail to load. On Commodore’s datasette units you can adjust azimuth using a small Philips screwdriver but you need real-time feedback to let you know whether your are making things better or worse. This program provides that feedback.

 

Menu/Instruction Screen

 

I do already have software to do this that I purchased back in the 80’s from Interceptor Micro’s. It came with a little Philips screwdriver and a pointer to attach to it so you could see how much you had rotated it. However it’s one glaring flaw was that the software came on cassette. Not ideal if your read/write head is totally out of whack!

 

Alignment screen – clearly my drive needs some adjustment…

 

The program displays the data being read off a C64 tape in real time as little black dots falling down the screen. This allows you to fine-tune the azimuth on the fly by adjusting the screw until the dots appear as orderly and distinct thin vertical lines (rather than be splattered across the screen). In the photo above there is certainly room for improvement on my deck.

However it’s important to remember that azimuth can vary on a tape by tape basis as much depends on the azimuth of the machine that recorded the program onto the tape in the first place!

 

HEAD ALIGN (Minimal head alignment v1.1 for your datasette by Enthusi)

This is basically another Datasette azimuth alignment program only this time a more streamlined, bare bones version that doesn’t require you to press any keys to start the process. It also didn’t like having my JiffyDOS ROM enabled and refused to supply power to my cassette port until I disabled it. Not a big deal, just something to be aware of.

 

Head alignment screen

 

1541 ALIGNMENT (Commodore 1541 disk drive track & sector alignment by Antiram)

 

This is a comprehensive track/sector alignment tool for tuning 1541 drives. Happily my drives are in perfect shape so I didn’t mess around with this program at all but it’s a very useful tool to have in ones toolbox for when the need arises for sure!

 

1541 Alignment Menu Screen

 

15 SEC FORMAT (Fast 15 second formatter by Mike J. Henry & Alf Maier)

This literally does what it says on the tin – load it and it prompts you for a disk name and ID number. Enter these and press RETURN and away it goes!

 

The name’s Bond…

 

In fact calling it ’15 Sec Format’ actually does it an injustice as I found it was consistently formatting disks in 12 seconds. Using JiffyDOS made no difference to the speed in this case. The program ends once the format is complete but you can simply RUN it again to format another. If you have a whole bunch of disks to format then this would be a great solution.

 

THRUST CONCERT (Music concert featuring Rob Hubbard & Jeremy Smith by Stoat & Tim)

 

This isn’t a utility but still a welcome addition to the cart. I suppose it could be considered a ‘sound test’ but that’s a bit of a stretch.

 

Stoat and Tim Present…

 

This is basically a music demo and I do actually remember listening to this quite a lot back in the day. The demo features the music Rob Hubbard created for the budget Firebird game callerd ‘Thrust’ and is ‘played’ by a band of animated computer characters.

 

Rob Hubbard on keyboard (bottom right)

 

If, like me, you love Rob Hubbard’s music then this demo is an essential listen.

 

1541 ALPS CHECK (Alps 1541 drive alignment with LED & stepper motor tests by Commodore)

 

This is another terrific 1541 diagnosing program that allows you to test/adjust everything including the LED’s, head alignment, stepper motor speed and even the write protect tab. A very useful program to have, especially on cartridge in case your drive is in no state to load up your utility floppy.

 

1541 ALPS Check Menu

 

 

Bonus Programs

 

F1. TURBO 250 (Turbo cassette load & save by Mr Z)

This is a pretty simple but effective program that allows you to save (and then subsequently load) programs onto cassette tape in turbo format. It cannot load non-turbo programs from cassette at faster speeds as the speed itself isn’t altered. What this program actually does is increase the density of data saved onto a tape. With more tightly packed data, any given length of tape will contain a larger section of the saved program and thus when read at the same speed, loads more of that program into your C64’s RAM. Ultimately the result is that the program loads in a fraction of the time.

 

Turbo 250 Menu Screen

 

Of course densely packed data is more susceptible to read errors but with this cart you have the tools required to sort that problem out too!

 

F3. DIAGNOSTICS (Diagnostic Program 324528, by Commodore)

This is another C64 diagnostic program that tests things like RAM, Timers, Memory and Colour output.

 

Diagnostics Test

 

It runs all the tests automatically on launch and loops through them continually. A counter is updated at the end of each test cycle allowing you to keep track of how many times it has run, useful for bench testing a machine after a repair for example.

 

Colour Test

 

Final Thoughts

Andy’s Utility Cart is a really useful collection of utilities to have in your arsenal. Sure, there are a few duplicated programs but this allows you to pick the one that suits your needs best.

It’s a shame I couldn’t get the Fast Loader to work and that the Disk Tool utility is presented in German but there are loads of other programs available so it’s far from a dealbreaker. There are no instructions provided (nor links to online documentation) so you either need to know what you are doing or be prepared to do a bit of research and hunt around online for information in order to get the most out of some of the packages.

Priced at just £18 it’s easy to forgive these minor shortcomings anyway. I certainly had a lot of fun playing around with all the programs on the cart and have no doubt I will be using several of the utilities to maintain my disk drives and datasette.

The cart is available from Tim Harris over at Shareware Plus priced at £18 at time of posting.

Amiga Addict Issue 24 out now

Amiga Addict 24

Here’s the latest issue of Amiga Addict magazine, number 24. This edition is a corker and marks the 30th Anniversary of the CD32 console and as such is absolutely jam-packed with content for Commodores swansong console. If you have a soft spot for the CD32 like me then this is not an issue you should miss.

 

Amiga Addict 24

Issue 24 cover photo.

 

This months coverdisk is a special one as it’s actually a cover CD and contains a full (legal) version of Beneath a Steel Sky along with a whole host of other games and demos. Naturally you don’t get a physical copy,  just an ISO to download and burn onto your own disc. My copy in the photo below was burned onto a Lightscribe disc which allowed me to etch the Steel Sky and Amiga Addict logos directly onto the disc surface.

 

Amiga Addict 24 Coverdisc

Issue 24 CD32 Coverdisk.

 

Below you can see the menu screen for the CD32 coverdisk with Beneath a Steel Sky front and centre.

 

Amiga Addict 24 Coverdisc Menu Screen

Issue 24’s CD32 Coverdisk Menu screen.

 

Here’s a look at the contents page giving an overview of what’s inside this issue, spoiler alert – there’s a LOT of CD32 coverage this month with it being the 30th Anniversary of the console.

 

Amiga Addict 24

Contents Page.

 

Here’s the coverdisc page providing details about what you can expect to find on this issues offering.

 

Amiga Addict 24

What’s on this editions coverdisk?

 

The magazine consists of 60 A4 full colour pages and features loads of news, reviews, articles, tutorials and more. This issue costs £6.50 (plus P&P) and is available from the Amiga Addict website. Amazingly it is also available in some bricks and mortar newsagents such as WHSmith so you may be able to pick it up there if you’re lucky and save yourself the postage!

 

 

A Look Inside Issue 24

 

I’ll leave you with a quick look at just few of the articles that can be found in issue 24.

 

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Zzap! Amiga Issue #12 is out now

Zzap! Amiga Issue #12

Zzap! Amiga Issue #12 is now available.

 

Zzap! Amiga Issue #12

Zzap! Amiga Front Cover

 

A Look Inside

 

Here’s a quick peek at the contents page and a handful of the 60 pages within this edition.

 

Zzap! Amiga Issue #12

Zzap! Amiga Issue #12 Contents Page

 

 

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At £4.99 plus postage for 60 pages of Amiga goodness it’s a no-brainer for me and a worthy addition to my retro magazine collection. Don’t forget you can get 15% off a copy of your own with code ‘LYONSDENBLOG’ at the checkout!

Head on over to Fusion Retro Books to pick up your own copy of Issue #12.

Amiga Addict Issue 23 out now

Amiga Addict 23

Unbelievably I had yet another retro mag, Amiga Addict, delivered this morning. Don’t think I’ve ever had a four magazines arrive in the same week before, never mind on 4 consecutive days! Amiga Addict has been running for over 2 years now and I covered the first few issues way back in 2021. It’s now up to issue 23 and this one features Lightwave (of Baylon 5 fame) on the front cover.

 

Amiga Addict 23

Amiga Addict 23 Cover

 

This months coverdisk features the full game Hoi (AGA remix), 5K Invaders and also 6K Pacman (which isn’t mentioned) but is on the there too!

 

Issue 23’s coverdisk.

 

If you are not familiar with Amiga Addict cover disks, they only provide the labels – you have to supply the floppy disk. The self-adhesive labels are always of a super-high quality in glossy full colour with a peel-off backing. When applied to a suitable floppy (preferably a blue one) they really look the part and provide a good excuse to blow the cobwebs out of your Amiga’s floppy drive.

 

Amiga Addict 23

What’s on this editions coverdisk?

 

The magazine consists of 60 A4 full colour pages and features loads of news, reviews, articles, tutorials and more. This issue costs £6.50 (plus P&P) and is available from the Amiga Addict website. Amazingly it is also available in some bricks and mortar newsagents such as WHSmith so you may be able to pick it up there if you’re lucky and save yourself the postage!

 

Amiga Addict 23

Issue 23’s Contents Page

 

A Look Inside Issue 23

 

I’ll leave you with a quick look at just few of the articles that can be found in issue 23.

 

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Zzap! Amiga Issue #11 is out now

Zzap! Amiga Issue #11

My weekend reading material is looking pretty good this week, what with with Freeze 64 arriving yesterday and now Zzap! Amiga Issue #11 dropping through my letterbox too.

This magazine, published by Fusion Retro Books, has been running for a good 18 months or more now and this is the 11th issue.

 

Zzap! Amiga Issue #11

Zzap! Amiga Front Cover

 

 

A Look Inside

 

Here’s a quick peek at the contents page and a handful of the 60 pages within this edition.

 

Zzap! Amiga Issue #11

Zzap! Amiga Issue #11 Contents Page

 

 

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At £4.99 plus postage for 60 pages of Amiga goodness it’s a no-brainer for me and a worthy addition to my retro magazine collection. Don’t forget you can get 15% off a copy of your own with code ‘LYONSDENBLOG’ at the checkout!

Head on over to Fusion Retro Books to pick up your own copy of Issue #11.

Building a Mini PET Kit

Mini PET

I’ve long been a fan of those little electronic DIY kits that Maplin used to sell for a few quid. They would have little Xmas trees made up of LED’s, alarm clocks with a handful of digital number displays, that kind of thing. So when I spotted the Mini PET micro-computer kit over at TFW8b I snapped one up straight away. Of course this kit was £350 – a far cry from the inexpensive little packs I used to pick up in Maplin so I was quite nervous about starting the project and messing it up. To reduce the chances of this happening I bought a few inexpensive electronics kits to practice my soldering skills on before letting myself loose on the Mini PET.

 

SpikenzieLabs calculator

My completed SpikenzieLabs calculator kit.

 

Probably the most fun and useful kit was the calculator pictured above that I picked up from SpikenzieLabs. I also picked up a Pinecil soldering iron which I can highly recommend. I paired the Pinecil with some leaded 60/40 solder which I find flows infinitely better than the lead-free stuff so prevalent nowadays. Suffice to say that I procrastinated, researched and practiced quite extensively before I finally felt ready to move on to the main event.

 

Mini PET

The Mini PET Kit box.

 

What do you get in the box?

Inside the box you get everything needed to build a fully working ‘Mini PET’ computer including the motherboard, all electronic components, chips, sockets, switches, keys, keycaps and screws. You also get an attractive perspex case complete with stand-offs and screws to build around your completed computer. There’s also a suitable PSU supplied in the box.

 

Mini PET

Here’s all the Mini PET components included in the box.

 

Besides the computer components you also get a comprehensive spiral bound assembly guide and a PET game on cassette; ‘3D Monster Maze’. Also included (as an optional extra) was an SD2PET device which I think is a pretty essential addition. There was also some fun merchandise included too; a fabric mouse mat, a ‘floppy disk’ coaster, a rubber and a snazzy biro/iPad stylus.

 

Mini PET

The rest of the box contents including the all important manual, SD2PET device and 3D Monster Maze game plus assorted merchandise.

 

Getting Started

The first stage of building the kit involved fitting all the smaller electronic components to the board, starting with the resistors and capacitors. The instructions helpfully included colour code charts to help identify the correct resisters but I double checked each one with my multi-meter just to be on the safe side.  I found a magnifying glass to be pretty useful here too as some of the coloured bands are pretty small and the writing on the caps was almost invisible to my middle-aged eyes.

 

Mini PET

The Mini PET mainboard with resistors and caps installed.

 

Next up was the fitting of the single timing crystal along with sockets for the chips and the resistor arrays. The sockets were a little tricky to install as I couldn’t bend over their legs like I could with things like resistors. I ended up using lumps of blue-tack to keep them fixed whilst soldering them as I found this worked really well.

 

Mini PET

The board now with added sockets, timing crystal and resistor arrays.

 

The DIP switch array, large electrolytic capacitor and the power and video sockets were installed next. The RGB socket in particular needed quite a bit of solder to anchor it into position so I whacked up the temp on my Pinecil temporarily to make this easier. Again blu-tack came to the rescue here to keep them in position whilst the board was upside down.

 

Mini PET

…with added DIP switch, ports and electrolytic capacitor.

 

Following on from that it was time to install the piezo AC transducer (speaker) and the coloured LED’s. The green LED is used to show that the board is receiving power whilst two RED ones will indicate motor activity on the datasette ports. The other red LED is used to signify that the system is ‘ready’ and should be outputting a video signal. This is to aid in troubleshooting any issues further down the line.

 

Mini PET

…with added speaker and LED’s.

 

Building the Keyboard

Finally it was time for the part I’d been secretly dreading – constructing the keyboard. Each key is constructed using a physical key plunger attached to the mainboard, a keycap, a printed keycap label and a keycap cover.

 

Mini PET

Carefully cutting out the keycap labels.

 

The coloured keycap labels were supplied on a glossy printed sheet and needed to be carefully cut out, one by one. For this I used a craft knife and a small steel ruler that I got out of a Christmas cracker! Immediately after cutting each label out I sandwiched it between a keycap and cover as you can see in the photo below. They were much less likely to get wafted off my desk and onto the floor like this!

 

Mini PET

The keycaps and a plunger switch.

 

Now all the plungers needed fitting to the board. Thankfully from a soldering perspective their little wire legs grip the board really well so once attached they stay put.

 

Mini PET

This pile of plunger switches aren’t going to solder themselves…

 

This was a very good thing indeed as you cannot solder them to the board yet – you have to attach all the keycaps to the plungers before proceeding any further.

 

Mini PET

Keyboard starting to take shape now.

 

You also have to fit the keyboard overlay over the keycaps and fasten it to the mainboard too. This is to ensure that all the little plungers are perfectly aligned before they are permanently soldered into position.

 

Mini PET

Really starting to look like a computer now!

 

So began a marathon soldering session. Each of the 77 keys needed soldering to the board. Each key has four pins so that’s over 300 little pins that needed to be soldered. Once you get into a rhythm it’s not too bad though. Before I knew it they were all done and I was ready to begin installing the chips.

 

Mini PET

Each of these little pins (below the text) need soldering…

 

Installing the Chips

 

Mini PET

All of the ‘brains’ of the PET have been installed now.

 

Helpfully all the chips were already correctly positioned on the anti-static protective foam. Consequently it was just a matter of transposing them to the corresponding sockets on the mainboard. Most of the chips had legs that were splayed out too far and needed bending into position to fit into their socket. If I had to do this again I’d probably buy a proper tool to achieve this. As it was I used my desk surface whilst applying a slight rotational force to the chip to bend the legs into the correct position. It got the job done but not always on the first or even second try!

 

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Above you can see some close-up photos of the various chips used in the kit.

 

Powering On!

With all the chips installed it was time for best bit of all – powering on for the first time. I was obviously pretty nervous but I plugged in the PSU and switched it on. A dim green LED lit showing the board had power but the red ‘ready’ LED wasn’t lighting up.

 

Mini PET

Mini PET Power LED.

 

For a few moments I thought I’d really messed something up, until I remembered that there’s a key on the keyboard that turns the PET on/off. Doh! Pressing that button elicited a little electronic ‘chirp’ and the ‘ready’ light lit up. Hurrah!

 

Mini PET

Mini PET ‘Ready’ LED.

 

I hooked the PET up to my trusty Commodore 1084 monitor and was delighted to see a “MINI PET BASIC 4.1 – 31743 Bytes Free” message appear. So far, so good.

 

Mini PET

Mini PET boot screen.

 

The instruction guide referred to a built in test you could run to make sure everything was working properly. It’s accessed by entering the command “SYS 40960″… I entered the command and hit Return and immediately knew something wasn’t right. All the text was garbled, showing graphics characters in place of some of the letters as you can clearly see in the photo below.

 

Mini PET

Uh oh – test failed 🙁

 

I powered it down, got out the magnifying glass and carefully inspected every single solder joint for issues. Sure enough I found 5 pins across the various chip sockets that I had somehow managed to miss completely with the soldering iron. I heated the iron back up and soldered the ones that had got away and tried running the test again.

 

Mini PET

Mini PET- test passed! 🙂

 

Bingo! This time everything passed with flying colours. Just to be on the safe side I let the test run for a while but happily every test cycle completed successfully. Not really sure how I managed to completely miss soldering some of the pins but I was just glad it was a simple, easily rectifiable issue.

With the tests complete it was time to install my new baby inside it’s protective Perspex case. This was a simple matter of peeling off the protective film from the Perspex sheets and fastening them together with the supplied plastic stand-offs and screws.

 

Mini PET

Looking good.

 

I have to say it looks amazing in its case and I love the way it has a transparent top section so I can admire my hard work. I think it looks really cool and ‘industrial’ showing the chips inside and having the little LED’s lit up.

 

Mini PET

Power and video sockets.

 

The photo above shows, in order from left to right; the power socket, composite video output and RGB video output.

 

Mini PET

View of the rear ports.

 

This next photo shows the ports at the rear of the Mini PET. From left to right, Datasette Port 1, Datasette Port 2, User Port and finally the IEEE-488 Interface Port.

 

Mini PET

The finished kit in all its glory.

 

Just look at those sleek lines… Bootiful – as Bernard Mathews used to say… An additional neat touch is that the names of all the ports and sockets are etched into the Perspex case itself. You can just make this out in the photo above.

 

Mini PET

Chiclet style keyboard up close.

 

Here’s a close-up of the keyboard. It’s been designed to replicate the chiclet style keyboard of the original PET machines and I think it does an admirable job. It’s actually quite comfortable to type on too – I’ve certainly used worse keyboards on other devices that’s for sure!

SD2PET Device

 

With my Mini PET build complete it was time to put it to good use. I hooked up my SD2PET device to the IEEE-488 port and Datasette 2 port (for power). This is a clever little device that fools the computer into thinking it has a floppy disk drive attached. Files on the card appear as virtual disks to the PET.

 

SD2PET

SD2PET plugged into back of Mini PET.

 

The SD card must be formatted as FAT32 which is easy enough to do on a Windows 11 PC. Next I transferred a few PET games and demos to the card, inserted it into the SD2PET and fired up the Mini PET.

 

SD2PET

SD2PET – Rear view.

 

The Mini PET has a nifty little feature if you press the dedicated MENU key (bottom right).

 

SD2PET

SD2PET File Browser.

 

It brings up the file browser for the SD2PET allowing you to select a program to run straight away as shown in the photo above. By the way, I apologise for the quality of the photos in advance. I found it very hard, if not impossible to achieve an exposure that could both capture the bright green luminous display on my 1084 CRT and avoid the flickering scanlines. The images look pin sharp and vibrant in real-life but not so much in my photos…

 

Demos and Games

 

PET Games

Space Invaders

 

I found a really terrific version of Space Invaders that both looked and sounded the part and was as addictive as ever to play with keyboard controls.

 

PET Demo

Back to the PET demo.

 

I also ran a few demos and was particularly impressed by one called “Back to the Pet”. It featured some pretty groovy music given the hardware it was running on and some flashy graphics including parallax scrolling. This demo was only released this year so it really pushes the limits of what the PET can achieve. I certainly never thought the humble PET was capable of something like this!

 

Back to the PET demo.

Another Back to the PET capture.

 

I also tried Attack of the PETSCII Robots which felt appropriate given the name and was pretty impressed with how well it ran.

 

Attack of the PETSCII Robots

Attack of the PETSCII Robots Title Screen.

 

This game actually allows you to swap out the physical character ROM chip in order to get some enhanced custom graphics. This involves programming an EPROM and is something I might look into as a project for the future but right now I was content to just play the game ‘as is’.

 

Attack of the PETSCII Robots

Attack of the PETSCII Robots Game Screen.

 

At this point I remembered that a copy of 3D Monster Maze was included in the box so I hooked up my Datasette to Port one and loaded it up.

 

 

Graphically this is quite a simplistic game but it ran really well.  It was easy to control with the keyboard and I had a fun experience while it lasted.

 

Rounding Off

All in all I’m super impressed with the Mini PET. It was much easier to build than I’d anticipated and I definitely wish I had gotten round to making it sooner instead of putting it off. Although it probably cost almost as much as a real Commodore PET on eBay it’s built with new components so should be much more reliable. It’s also a fraction of the size of those behemoth PET machines plus I’ve had the satisfaction of building it myself.

My experience of building the Mini PET computer has certainly left me a lot more receptive to the idea of building my own retro machines in the future now too. If they ever offer a build your own Commander X16 kit then I’m all in!

The Future

TFW8b sell a hardware expansion for the Mini PET and some more games on cassette so I’ve ordered these and will post some more updates when they arrive. I’ll also be keeping a look out for any books or magazines containing BASIC listings for the PET computer so that I can have a go at typing them in in true 1980’s style!