Lyonsden Blog

Tag - Commodore

Zzap! Amiga Issue #13 is out now

Zzap! Amiga Issue #13

My copy of Zzap! Amiga Issue #13 arrived in the post this morning.

 

Zzap! Amiga Issue #13

Zzap! Amiga Front Cover

 

A Look Inside

 

Here’s a quick peek at the contents page and a handful of the 60 pages within this edition.

 

Zzap! Amiga Issue #13

Zzap! Amiga Issue #13 Contents Page

 

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At £4.99 plus postage for 60 pages of Amiga goodness it’s a no-brainer for me and a worthy addition to my retro magazine collection. Don’t forget you can get 15% off a copy of your own with code ‘LYONSDENBLOG’ at the checkout!

Head on over to Fusion Retro Books to pick up your own copy of Issue #12.

Some more Zzap! Amiga magazine previews here.

Amiga Addict Issue 25 out now

Here’s the latest issue of Amiga Addict magazine, number 25, a bonafide Christmas Special no less, sporting a super Robocod cover.

 

Amiga Addict 25

Issue 25 cover and coverdisk!

 

This months coverdisk features a playable demo of AmigaBill’s Boom! platform game, created by members of his Twitch livestreaming community. The ADF image needs to be downloaded and transferred to a real floppy if you want make a physical coverdisk using the supplied floppy disk label as I have done in the photo below.

 

Amiga Addict 25

This months coverdisc.

 

Here’s a look at the contents page giving an overview of what’s inside this months Christmassy issue.

 

Amiga Addict 25

Contents page

 

Here’s the coverdisc page providing details about what you can expect to find on this issues media.

 

Amiga Addict 25

What’s on this editions coverdisk?

 

The magazine consists of 60 A4 full colour pages and features loads of news, reviews, articles, tutorials and more. This issue costs £6.50 (plus P&P) and is available from the Amiga Addict website. Amazingly it is also available in some bricks and mortar newsagents such as WHSmith so you may be able to pick it up there if you’re lucky and save yourself the postage!

 

 

A Look Inside Amiga Addict Issue 25

 

I’ll leave you with a quick look at just few of the articles that can be found in issue 25.

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Andy’s Utility Cart Review

In this post I’ll be taking a look at ‘Andy’s Utility Cart’, a collection of 12 utilities (and one music demo) from SharewarePlus, all combined onto a single C64 cartridge..

 

Andy's Utility Cart

The Cartridge and Instruction Manual

The cartridge comes packaged in an attractive cardboard box along with an ‘instruction’ booklet. However this is just a small folded sheet containing a list of what programs are on the cart. No instructions for any of the included programs are actually provided.

 

Inside the Cartridge

Removing the solitary Philips screw and opening the cartridge shell reveals a smart looking white circuit board hosting a 1Mb Atmel AT27C010-70PU EPROM along with a couple of ancillary chips. The Atmel chip is a ‘one time programmable’ affair that contains all the C64 programs.

 

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What’s on the Cartridge?

So now that we’ve seen the hardware inside the shell it’s time to see what programs are on it. See below for a full list of what’s included.

 

  1. 64 DOCTOR
  2. 64 TESTER
  3. FAST LOADER
  4. TURBO NIB COPY
  5. DISK TOOL b.S
  6. CASS.AZIMUTH
  7. HEAD ALIGN
  8. 1541 ALIGNMENT
  9. 15 SEC FORMAT
  10. THRUST CONCERT
  11. 1541 ALPS CHECK
  12. TURBO 250 [Bonus Program]
  13. DIAGNOSTIC [Bonus Program]

 

All of the utilities on the cart are selectable from a handy menu screen as can be seen in the photo below. There’s no way to exit most of the programs or get back to this menu screen so you will need to power cycle your C64 to achieve this.

 

Andy's Utility Cart

Andy’s Utility Cart Menu Screen

 

Strangely for a compilation that is described as ‘twelve utilities for the Commodore 64’ there’s actually 13 in total. Not sure why there’s a discrepancy. Maybe they considered 13 to be unlucky?   Perhaps it’s because one of the programs, Thrust Concert, isn’t actually a utility at all but more of a scene demo? Alternatively it’s conceivable that they felt some of the programs were a bit samey? Who knows… but I’m certainly not going to complain about having an extra program included!

 

Andy's Utility Cart

Back of the box (and a list of what’s on the cart)

 

Here’s quick look at each of the 12 13 Utilities

 

64 DOCTOR (Diagnostic sequence by Computer Software Associates)

 

This is a comprehensive diagnostic program that can help with troubleshooting issues with your C64. It can test the keyboard, video, audio, joysticks, disk drive, datasette, RAM and even an attached printer.  You are able to launch a complete systematic scan or you can select a specific test and just run that.

 

Menu Screen for 64 Doctor

 

In the photo below I ran the keyboard test which marks each character on the screen as you press the corresponding physical key on the keyboard. Great for seeing at a glance which keys might be faulty on an old keyboard.

 

Running through the keyboard test

 

64 TESTER (Comprehensive screen, keyboard & joystick port tester by Tim Cannell)

 

This is another diagnostic program that focuses on testing the screen, keyboard and joystick ports. The tests are displayed on-screen immediately on launch and includes character maps, colour palette (including overscan borders), along with sprites, and the current status of both joystick port axes.

 

C64 Tester Screen

 

Additionally a counter ticks upwards at the bottom, presumably so you know the program is still running/not crashed and a rather annoying ‘Close Encounters’ style 5 note beep jingle is stuck on repeat too which had me reaching for the volume knob after about 30 seconds!

 

FAST LOADER (Commodore 64 fast disk loader with shortcuts by MR. BYTE)

 

This one is a floppy disk fast loader utility, presumably similar to Epyx Fastload and the like. Unfortunately in my testing I didn’t have much luck with it and nothing would load with it enabled.  At first I had both my 1541 drives on and I was getting an error in German saying ‘Bitte nur floppy anschalten’ which translated to ‘floppy only please’. Not very helpful but I took it to mean ‘one floppy drive only’. Thinking it didn’t like having both drives on I turned one off and tried again. This time I didn’t get that error but instead the screen would just go blank when attempting to load stuff, unsuccessfully. I tried a variety of disks and programs but nothing made any difference. Some instructions for this one might have been helpful – maybe I was missing a vital step. I also made sure my JiffyDOS ROM was disabled, but that too made no difference. Maybe it just doesn’t like my C64? The brief description did mention ‘with shortcuts’ but I have no idea what they are and whether they were optional or a necessity to get it working. In the end I had to throw in the towel and admit defeat with this one.

 

I may never know how speedy Mr Bytes fastloader is…

 

 

TURBO NIB COPY – (Copy Q turbo nibbler disk copier with error scanner by Cracker & CSS)

 

This is a very handy and easy to use ‘nibbler’ disk copy utility that can copy the contents of one disk to another using either one or two 1541 drives.

 

Turbo NIB Copy Initial Screen

 

An option screen allows you to select drive unit numbers for both the source and destination drives letting you configure disk to disk copies if you have more than one drive.

 

Options Menu

 

Obviously copying disks is quicker and more convenient using two 1541 drives but it’s still perfectly possible if you only have a single drive at your disposal.

 

Reading phase

 

In the case of single drive copying, disks are copied in sections with you swapping the source and destination disks in and out of the drive. It takes four passes (8 disk insertions in total) to completely copy a single disk although the fourth and final pass is much faster than the previous three.

 

Writing phase

 

A visual representation of the tracks and sectors being copied is displayed on screen in real-time providing reassurance that progress is being made.

 

DISK TOOL b.S (Disk Tool V6.5 with comprehensive floppy & disk monitors by Klaus Raczel)

 

This program includes a whole raft of disk related tools ranging from the mundane like formatting and verifying to advanced sector editing.

 

Disk Tool Title Screen

 

Unfortunately the menu’s are all in German which I cannot understand (it’s been nearly 40 years since I studied it at school and I was never particularly good at it anyway). Some of the German words were close enough to their English counterparts that I could understand them, but others, not so much.

 

Some of the German is easy to understand… some is not

 

Basically I struggled to use this utility. I did try the translation feature of my iPhone which did a pretty good job of translating the photos I took of the menus to be fair but it made using what is already quite a complex program a chore. One rainy day maybe I’ll go through all the menus and translate them into English…

 

CASS.AZIMUTH (Cassette Azimuth for aligning & adjusting your datasette by H Diebek)

 

This is a really useful tool when you are having issues loading software off tapes from your datasette unit. Apart from having a dirty read/write head, azimuth (head alignment) is probably the main reason for having games and programs fail to load. On Commodore’s datasette units you can adjust azimuth using a small Philips screwdriver but you need real-time feedback to let you know whether your are making things better or worse. This program provides that feedback.

 

Menu/Instruction Screen

 

I do already have software to do this that I purchased back in the 80’s from Interceptor Micro’s. It came with a little Philips screwdriver and a pointer to attach to it so you could see how much you had rotated it. However it’s one glaring flaw was that the software came on cassette. Not ideal if your read/write head is totally out of whack!

 

Alignment screen – clearly my drive needs some adjustment…

 

The program displays the data being read off a C64 tape in real time as little black dots falling down the screen. This allows you to fine-tune the azimuth on the fly by adjusting the screw until the dots appear as orderly and distinct thin vertical lines (rather than be splattered across the screen). In the photo above there is certainly room for improvement on my deck.

However it’s important to remember that azimuth can vary on a tape by tape basis as much depends on the azimuth of the machine that recorded the program onto the tape in the first place!

 

HEAD ALIGN (Minimal head alignment v1.1 for your datasette by Enthusi)

This is basically another Datasette azimuth alignment program only this time a more streamlined, bare bones version that doesn’t require you to press any keys to start the process. It also didn’t like having my JiffyDOS ROM enabled and refused to supply power to my cassette port until I disabled it. Not a big deal, just something to be aware of.

 

Head alignment screen

 

1541 ALIGNMENT (Commodore 1541 disk drive track & sector alignment by Antiram)

 

This is a comprehensive track/sector alignment tool for tuning 1541 drives. Happily my drives are in perfect shape so I didn’t mess around with this program at all but it’s a very useful tool to have in ones toolbox for when the need arises for sure!

 

1541 Alignment Menu Screen

 

15 SEC FORMAT (Fast 15 second formatter by Mike J. Henry & Alf Maier)

This literally does what it says on the tin – load it and it prompts you for a disk name and ID number. Enter these and press RETURN and away it goes!

 

The name’s Bond…

 

In fact calling it ’15 Sec Format’ actually does it an injustice as I found it was consistently formatting disks in 12 seconds. Using JiffyDOS made no difference to the speed in this case. The program ends once the format is complete but you can simply RUN it again to format another. If you have a whole bunch of disks to format then this would be a great solution.

 

THRUST CONCERT (Music concert featuring Rob Hubbard & Jeremy Smith by Stoat & Tim)

 

This isn’t a utility but still a welcome addition to the cart. I suppose it could be considered a ‘sound test’ but that’s a bit of a stretch.

 

Stoat and Tim Present…

 

This is basically a music demo and I do actually remember listening to this quite a lot back in the day. The demo features the music Rob Hubbard created for the budget Firebird game callerd ‘Thrust’ and is ‘played’ by a band of animated computer characters.

 

Rob Hubbard on keyboard (bottom right)

 

If, like me, you love Rob Hubbard’s music then this demo is an essential listen.

 

1541 ALPS CHECK (Alps 1541 drive alignment with LED & stepper motor tests by Commodore)

 

This is another terrific 1541 diagnosing program that allows you to test/adjust everything including the LED’s, head alignment, stepper motor speed and even the write protect tab. A very useful program to have, especially on cartridge in case your drive is in no state to load up your utility floppy.

 

1541 ALPS Check Menu

 

 

Bonus Programs

 

F1. TURBO 250 (Turbo cassette load & save by Mr Z)

This is a pretty simple but effective program that allows you to save (and then subsequently load) programs onto cassette tape in turbo format. It cannot load non-turbo programs from cassette at faster speeds as the speed itself isn’t altered. What this program actually does is increase the density of data saved onto a tape. With more tightly packed data, any given length of tape will contain a larger section of the saved program and thus when read at the same speed, loads more of that program into your C64’s RAM. Ultimately the result is that the program loads in a fraction of the time.

 

Turbo 250 Menu Screen

 

Of course densely packed data is more susceptible to read errors but with this cart you have the tools required to sort that problem out too!

 

F3. DIAGNOSTICS (Diagnostic Program 324528, by Commodore)

This is another C64 diagnostic program that tests things like RAM, Timers, Memory and Colour output.

 

Diagnostics Test

 

It runs all the tests automatically on launch and loops through them continually. A counter is updated at the end of each test cycle allowing you to keep track of how many times it has run, useful for bench testing a machine after a repair for example.

 

Colour Test

 

Final Thoughts

Andy’s Utility Cart is a really useful collection of utilities to have in your arsenal. Sure, there are a few duplicated programs but this allows you to pick the one that suits your needs best.

It’s a shame I couldn’t get the Fast Loader to work and that the Disk Tool utility is presented in German but there are loads of other programs available so it’s far from a dealbreaker. There are no instructions provided (nor links to online documentation) so you either need to know what you are doing or be prepared to do a bit of research and hunt around online for information in order to get the most out of some of the packages.

Priced at just £18 it’s easy to forgive these minor shortcomings anyway. I certainly had a lot of fun playing around with all the programs on the cart and have no doubt I will be using several of the utilities to maintain my disk drives and datasette.

The cart is available from Tim Harris over at Shareware Plus priced at £18 at time of posting.

Amiga Addict Issue 24 out now

Amiga Addict 24

Here’s the latest issue of Amiga Addict magazine, number 24. This edition is a corker and marks the 30th Anniversary of the CD32 console and as such is absolutely jam-packed with content for Commodores swansong console. If you have a soft spot for the CD32 like me then this is not an issue you should miss.

 

Amiga Addict 24

Issue 24 cover photo.

 

This months coverdisk is a special one as it’s actually a cover CD and contains a full (legal) version of Beneath a Steel Sky along with a whole host of other games and demos. Naturally you don’t get a physical copy,  just an ISO to download and burn onto your own disc. My copy in the photo below was burned onto a Lightscribe disc which allowed me to etch the Steel Sky and Amiga Addict logos directly onto the disc surface.

 

Amiga Addict 24 Coverdisc

Issue 24 CD32 Coverdisk.

 

Below you can see the menu screen for the CD32 coverdisk with Beneath a Steel Sky front and centre.

 

Amiga Addict 24 Coverdisc Menu Screen

Issue 24’s CD32 Coverdisk Menu screen.

 

Here’s a look at the contents page giving an overview of what’s inside this issue, spoiler alert – there’s a LOT of CD32 coverage this month with it being the 30th Anniversary of the console.

 

Amiga Addict 24

Contents Page.

 

Here’s the coverdisc page providing details about what you can expect to find on this issues offering.

 

Amiga Addict 24

What’s on this editions coverdisk?

 

The magazine consists of 60 A4 full colour pages and features loads of news, reviews, articles, tutorials and more. This issue costs £6.50 (plus P&P) and is available from the Amiga Addict website. Amazingly it is also available in some bricks and mortar newsagents such as WHSmith so you may be able to pick it up there if you’re lucky and save yourself the postage!

 

 

A Look Inside Issue 24

 

I’ll leave you with a quick look at just few of the articles that can be found in issue 24.

 

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Zzap! Amiga Issue #12 is out now

Zzap! Amiga Issue #12

Zzap! Amiga Issue #12 is now available.

 

Zzap! Amiga Issue #12

Zzap! Amiga Front Cover

 

A Look Inside

 

Here’s a quick peek at the contents page and a handful of the 60 pages within this edition.

 

Zzap! Amiga Issue #12

Zzap! Amiga Issue #12 Contents Page

 

 

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At £4.99 plus postage for 60 pages of Amiga goodness it’s a no-brainer for me and a worthy addition to my retro magazine collection. Don’t forget you can get 15% off a copy of your own with code ‘LYONSDENBLOG’ at the checkout!

Head on over to Fusion Retro Books to pick up your own copy of Issue #12.

Amiga Addict Issue 23 out now

Amiga Addict 23

Unbelievably I had yet another retro mag, Amiga Addict, delivered this morning. Don’t think I’ve ever had a four magazines arrive in the same week before, never mind on 4 consecutive days! Amiga Addict has been running for over 2 years now and I covered the first few issues way back in 2021. It’s now up to issue 23 and this one features Lightwave (of Baylon 5 fame) on the front cover.

 

Amiga Addict 23

Amiga Addict 23 Cover

 

This months coverdisk features the full game Hoi (AGA remix), 5K Invaders and also 6K Pacman (which isn’t mentioned) but is on the there too!

 

Issue 23’s coverdisk.

 

If you are not familiar with Amiga Addict cover disks, they only provide the labels – you have to supply the floppy disk. The self-adhesive labels are always of a super-high quality in glossy full colour with a peel-off backing. When applied to a suitable floppy (preferably a blue one) they really look the part and provide a good excuse to blow the cobwebs out of your Amiga’s floppy drive.

 

Amiga Addict 23

What’s on this editions coverdisk?

 

The magazine consists of 60 A4 full colour pages and features loads of news, reviews, articles, tutorials and more. This issue costs £6.50 (plus P&P) and is available from the Amiga Addict website. Amazingly it is also available in some bricks and mortar newsagents such as WHSmith so you may be able to pick it up there if you’re lucky and save yourself the postage!

 

Amiga Addict 23

Issue 23’s Contents Page

 

A Look Inside Issue 23

 

I’ll leave you with a quick look at just few of the articles that can be found in issue 23.

 

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Zzap! Amiga Issue #11 is out now

Zzap! Amiga Issue #11

My weekend reading material is looking pretty good this week, what with with Freeze 64 arriving yesterday and now Zzap! Amiga Issue #11 dropping through my letterbox too.

This magazine, published by Fusion Retro Books, has been running for a good 18 months or more now and this is the 11th issue.

 

Zzap! Amiga Issue #11

Zzap! Amiga Front Cover

 

 

A Look Inside

 

Here’s a quick peek at the contents page and a handful of the 60 pages within this edition.

 

Zzap! Amiga Issue #11

Zzap! Amiga Issue #11 Contents Page

 

 

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At £4.99 plus postage for 60 pages of Amiga goodness it’s a no-brainer for me and a worthy addition to my retro magazine collection. Don’t forget you can get 15% off a copy of your own with code ‘LYONSDENBLOG’ at the checkout!

Head on over to Fusion Retro Books to pick up your own copy of Issue #11.

Building a Mini PET Kit

Mini PET

I’ve long been a fan of those little electronic DIY kits that Maplin used to sell for a few quid. They would have little Xmas trees made up of LED’s, alarm clocks with a handful of digital number displays, that kind of thing. So when I spotted the Mini PET micro-computer kit over at TFW8b I snapped one up straight away. Of course this kit was £350 – a far cry from the inexpensive little packs I used to pick up in Maplin so I was quite nervous about starting the project and messing it up. To reduce the chances of this happening I bought a few inexpensive electronics kits to practice my soldering skills on before letting myself loose on the Mini PET.

 

SpikenzieLabs calculator

My completed SpikenzieLabs calculator kit.

 

Probably the most fun and useful kit was the calculator pictured above that I picked up from SpikenzieLabs. I also picked up a Pinecil soldering iron which I can highly recommend. I paired the Pinecil with some leaded 60/40 solder which I find flows infinitely better than the lead-free stuff so prevalent nowadays. Suffice to say that I procrastinated, researched and practiced quite extensively before I finally felt ready to move on to the main event.

 

Mini PET

The Mini PET Kit box.

 

What do you get in the box?

Inside the box you get everything needed to build a fully working ‘Mini PET’ computer including the motherboard, all electronic components, chips, sockets, switches, keys, keycaps and screws. You also get an attractive perspex case complete with stand-offs and screws to build around your completed computer. There’s also a suitable PSU supplied in the box.

 

Mini PET

Here’s all the Mini PET components included in the box.

 

Besides the computer components you also get a comprehensive spiral bound assembly guide and a PET game on cassette; ‘3D Monster Maze’. Also included (as an optional extra) was an SD2PET device which I think is a pretty essential addition. There was also some fun merchandise included too; a fabric mouse mat, a ‘floppy disk’ coaster, a rubber and a snazzy biro/iPad stylus.

 

Mini PET

The rest of the box contents including the all important manual, SD2PET device and 3D Monster Maze game plus assorted merchandise.

 

Getting Started

The first stage of building the kit involved fitting all the smaller electronic components to the board, starting with the resistors and capacitors. The instructions helpfully included colour code charts to help identify the correct resisters but I double checked each one with my multi-meter just to be on the safe side.  I found a magnifying glass to be pretty useful here too as some of the coloured bands are pretty small and the writing on the caps was almost invisible to my middle-aged eyes.

 

Mini PET

The Mini PET mainboard with resistors and caps installed.

 

Next up was the fitting of the single timing crystal along with sockets for the chips and the resistor arrays. The sockets were a little tricky to install as I couldn’t bend over their legs like I could with things like resistors. I ended up using lumps of blue-tack to keep them fixed whilst soldering them as I found this worked really well.

 

Mini PET

The board now with added sockets, timing crystal and resistor arrays.

 

The DIP switch array, large electrolytic capacitor and the power and video sockets were installed next. The RGB socket in particular needed quite a bit of solder to anchor it into position so I whacked up the temp on my Pinecil temporarily to make this easier. Again blu-tack came to the rescue here to keep them in position whilst the board was upside down.

 

Mini PET

…with added DIP switch, ports and electrolytic capacitor.

 

Following on from that it was time to install the piezo AC transducer (speaker) and the coloured LED’s. The green LED is used to show that the board is receiving power whilst two RED ones will indicate motor activity on the datasette ports. The other red LED is used to signify that the system is ‘ready’ and should be outputting a video signal. This is to aid in troubleshooting any issues further down the line.

 

Mini PET

…with added speaker and LED’s.

 

Building the Keyboard

Finally it was time for the part I’d been secretly dreading – constructing the keyboard. Each key is constructed using a physical key plunger attached to the mainboard, a keycap, a printed keycap label and a keycap cover.

 

Mini PET

Carefully cutting out the keycap labels.

 

The coloured keycap labels were supplied on a glossy printed sheet and needed to be carefully cut out, one by one. For this I used a craft knife and a small steel ruler that I got out of a Christmas cracker! Immediately after cutting each label out I sandwiched it between a keycap and cover as you can see in the photo below. They were much less likely to get wafted off my desk and onto the floor like this!

 

Mini PET

The keycaps and a plunger switch.

 

Now all the plungers needed fitting to the board. Thankfully from a soldering perspective their little wire legs grip the board really well so once attached they stay put.

 

Mini PET

This pile of plunger switches aren’t going to solder themselves…

 

This was a very good thing indeed as you cannot solder them to the board yet – you have to attach all the keycaps to the plungers before proceeding any further.

 

Mini PET

Keyboard starting to take shape now.

 

You also have to fit the keyboard overlay over the keycaps and fasten it to the mainboard too. This is to ensure that all the little plungers are perfectly aligned before they are permanently soldered into position.

 

Mini PET

Really starting to look like a computer now!

 

So began a marathon soldering session. Each of the 77 keys needed soldering to the board. Each key has four pins so that’s over 300 little pins that needed to be soldered. Once you get into a rhythm it’s not too bad though. Before I knew it they were all done and I was ready to begin installing the chips.

 

Mini PET

Each of these little pins (below the text) need soldering…

 

Installing the Chips

 

Mini PET

All of the ‘brains’ of the PET have been installed now.

 

Helpfully all the chips were already correctly positioned on the anti-static protective foam. Consequently it was just a matter of transposing them to the corresponding sockets on the mainboard. Most of the chips had legs that were splayed out too far and needed bending into position to fit into their socket. If I had to do this again I’d probably buy a proper tool to achieve this. As it was I used my desk surface whilst applying a slight rotational force to the chip to bend the legs into the correct position. It got the job done but not always on the first or even second try!

 

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Above you can see some close-up photos of the various chips used in the kit.

 

Powering On!

With all the chips installed it was time for best bit of all – powering on for the first time. I was obviously pretty nervous but I plugged in the PSU and switched it on. A dim green LED lit showing the board had power but the red ‘ready’ LED wasn’t lighting up.

 

Mini PET

Mini PET Power LED.

 

For a few moments I thought I’d really messed something up, until I remembered that there’s a key on the keyboard that turns the PET on/off. Doh! Pressing that button elicited a little electronic ‘chirp’ and the ‘ready’ light lit up. Hurrah!

 

Mini PET

Mini PET ‘Ready’ LED.

 

I hooked the PET up to my trusty Commodore 1084 monitor and was delighted to see a “MINI PET BASIC 4.1 – 31743 Bytes Free” message appear. So far, so good.

 

Mini PET

Mini PET boot screen.

 

The instruction guide referred to a built in test you could run to make sure everything was working properly. It’s accessed by entering the command “SYS 40960″… I entered the command and hit Return and immediately knew something wasn’t right. All the text was garbled, showing graphics characters in place of some of the letters as you can clearly see in the photo below.

 

Mini PET

Uh oh – test failed 🙁

 

I powered it down, got out the magnifying glass and carefully inspected every single solder joint for issues. Sure enough I found 5 pins across the various chip sockets that I had somehow managed to miss completely with the soldering iron. I heated the iron back up and soldered the ones that had got away and tried running the test again.

 

Mini PET

Mini PET- test passed! 🙂

 

Bingo! This time everything passed with flying colours. Just to be on the safe side I let the test run for a while but happily every test cycle completed successfully. Not really sure how I managed to completely miss soldering some of the pins but I was just glad it was a simple, easily rectifiable issue.

With the tests complete it was time to install my new baby inside it’s protective Perspex case. This was a simple matter of peeling off the protective film from the Perspex sheets and fastening them together with the supplied plastic stand-offs and screws.

 

Mini PET

Looking good.

 

I have to say it looks amazing in its case and I love the way it has a transparent top section so I can admire my hard work. I think it looks really cool and ‘industrial’ showing the chips inside and having the little LED’s lit up.

 

Mini PET

Power and video sockets.

 

The photo above shows, in order from left to right; the power socket, composite video output and RGB video output.

 

Mini PET

View of the rear ports.

 

This next photo shows the ports at the rear of the Mini PET. From left to right, Datasette Port 1, Datasette Port 2, User Port and finally the IEEE-488 Interface Port.

 

Mini PET

The finished kit in all its glory.

 

Just look at those sleek lines… Bootiful – as Bernard Mathews used to say… An additional neat touch is that the names of all the ports and sockets are etched into the Perspex case itself. You can just make this out in the photo above.

 

Mini PET

Chiclet style keyboard up close.

 

Here’s a close-up of the keyboard. It’s been designed to replicate the chiclet style keyboard of the original PET machines and I think it does an admirable job. It’s actually quite comfortable to type on too – I’ve certainly used worse keyboards on other devices that’s for sure!

SD2PET Device

 

With my Mini PET build complete it was time to put it to good use. I hooked up my SD2PET device to the IEEE-488 port and Datasette 2 port (for power). This is a clever little device that fools the computer into thinking it has a floppy disk drive attached. Files on the card appear as virtual disks to the PET.

 

SD2PET

SD2PET plugged into back of Mini PET.

 

The SD card must be formatted as FAT32 which is easy enough to do on a Windows 11 PC. Next I transferred a few PET games and demos to the card, inserted it into the SD2PET and fired up the Mini PET.

 

SD2PET

SD2PET – Rear view.

 

The Mini PET has a nifty little feature if you press the dedicated MENU key (bottom right).

 

SD2PET

SD2PET File Browser.

 

It brings up the file browser for the SD2PET allowing you to select a program to run straight away as shown in the photo above. By the way, I apologise for the quality of the photos in advance. I found it very hard, if not impossible to achieve an exposure that could both capture the bright green luminous display on my 1084 CRT and avoid the flickering scanlines. The images look pin sharp and vibrant in real-life but not so much in my photos…

 

Demos and Games

 

PET Games

Space Invaders

 

I found a really terrific version of Space Invaders that both looked and sounded the part and was as addictive as ever to play with keyboard controls.

 

PET Demo

Back to the PET demo.

 

I also ran a few demos and was particularly impressed by one called “Back to the Pet”. It featured some pretty groovy music given the hardware it was running on and some flashy graphics including parallax scrolling. This demo was only released this year so it really pushes the limits of what the PET can achieve. I certainly never thought the humble PET was capable of something like this!

 

Back to the PET demo.

Another Back to the PET capture.

 

I also tried Attack of the PETSCII Robots which felt appropriate given the name and was pretty impressed with how well it ran.

 

Attack of the PETSCII Robots

Attack of the PETSCII Robots Title Screen.

 

This game actually allows you to swap out the physical character ROM chip in order to get some enhanced custom graphics. This involves programming an EPROM and is something I might look into as a project for the future but right now I was content to just play the game ‘as is’.

 

Attack of the PETSCII Robots

Attack of the PETSCII Robots Game Screen.

 

At this point I remembered that a copy of 3D Monster Maze was included in the box so I hooked up my Datasette to Port one and loaded it up.

 

 

Graphically this is quite a simplistic game but it ran really well.  It was easy to control with the keyboard and I had a fun experience while it lasted.

 

Rounding Off

All in all I’m super impressed with the Mini PET. It was much easier to build than I’d anticipated and I definitely wish I had gotten round to making it sooner instead of putting it off. Although it probably cost almost as much as a real Commodore PET on eBay it’s built with new components so should be much more reliable. It’s also a fraction of the size of those behemoth PET machines plus I’ve had the satisfaction of building it myself.

My experience of building the Mini PET computer has certainly left me a lot more receptive to the idea of building my own retro machines in the future now too. If they ever offer a build your own Commander X16 kit then I’m all in!

The Future

TFW8b sell a hardware expansion for the Mini PET and some more games on cassette so I’ve ordered these and will post some more updates when they arrive. I’ll also be keeping a look out for any books or magazines containing BASIC listings for the PET computer so that I can have a go at typing them in in true 1980’s style!

 

The C64 Collectors Guide to Mastertronic Kickstarter Bundle

This is a compilation of mini reviews of stuff I got with ‘The Commodore 64 Collectors Guide to Mastertronic’ on Kickstarter a couple of months ago. It includes the book itself, ‘Hammer Down’ C64 game, ‘Classic C64 Soundtracks’ Tape/CD and a 25th Anniversary remaster of the first edition of Commodore Zone magazine.

 

Collectors Guide to Mastertronic

What I received in my bundle.

 

As you can see in the photo above I received quite a few items in the bundle. The book, a reproduction Commodore Zone magazine, Classic C64 Soundtrack CD and Cassette tape and a C64 game on cassette; Hammer Down. ‘Didn’t he do well!’ as Brucie used to say.

 

Collectors Guide to Mastertronic

The Commodore 64 Collectors Guide to Mastertronic.

 

The hardback book itself is a weighty tome, coming in at over 500 pages complete with glossy protective jacket. The cover takes its styling cues from the Mastertronic £1.99 range of its subject matter and is visually very appealing.

 

Collectors Guide to Mastertronic

The back cover.

 

Inside the Collectors Guide to Mastertronic Book

Inside there is coverage of every Mastertronic game ever released for the Commodore 64 alongside screenshots, game descriptions and mini reviews. It’s basically an encyclopaedia of everything Mastertronic for the C64. The presentation of the book is lovely with full colour box art and screenshots on glossy paper with a real premium feel to everything. The original Zzap! 64 scores for the games are also included where they exist (they may be present for every game but I certainly haven’t read every page in the book to check).

 

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I’ve had a lot of fun just randomly browsing through the book, stopping when a particular game catches my eye. I was quite shocked to discover that one of my favourite Mastertronic titles scored a measly 37% in Zzap! 64. I’d have given it at least double that score as it entertained me for many a rainy Sunday afternoon as a kid until I finally completed it.

 

Collectors Guide to Mastertronic

Shockingly low score for The Last V8!

 

Although I got the Collectors Guide to Mastertronic book as part of a Kickstarter campaign, it is available to be purchased separately from the Fusion Retro Books website. If you want to pick yourself up a copy don’t forget to use my code ‘LYONSDENBLOG’ to get yourself a whopping 15% off the price.

 

Collectors Guide to Mastertronic – C64 Soundtracks

Also included in the bundle was a collection of excellent C64 SID soundtracks on both CD and Cassette. Each contains exactly the same tracks but I wanted both just so I could play them on both my Hi-Fi and Walkman. There are 13 tracks in total and most are native SID tracks but there are also a couple of orchestral versions at the end taken from the 8-bit Symphony album.

 

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Just like the book, the design of the albums is based on typical Mastertronic releases from the past. This is especially true for the cassette version which would look right at home amongst my collection of classic games.

 

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The cassette features full colour labels and a J-card complete with track listings. The recording, whilst on a standard ferric cassette, sounded terrific and has been completed to a high standard.

 

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The CD is a thing of beauty too. The music has been recorded onto one of those vinyl record style black CD’s which makes it look like a diminutive 7″ single. It features an expanded version of the cassette artwork on the front and needless to say it also sounds fantastic.

Sadly I don’t think the soundtracks are available to buy anywhere now as they were limited edition runs.

 

Hammer Down Game

Also included in my Collectors Guide to Mastertronic bundle was a new original game for the C64 called ‘Hammer Down’. The game comes on cassette with a suitably Mastertronic style cover. Look carefully though and you will see that it’s actually made by Psytronik, the prolific modern day C64 game publisher.

 

Hammer Down C64.

Hammer Down cassette case.

 

The yellow cassette is very eye-catching and has colour artwork screen-printed directly onto it and looks fantastic.

 

Hammer Down C64.

Hammer Down tape and cassette case.

 

Likewise the yellow case and full colour J card complete with screenshots looks equally great.

 

Hammer Down C64.

Binatone Data Recorder – Loading…

 

The game takes a few minutes to load but during that time you are entertained by a very catchy SID tune and some great game artwork.

 

Hammer Down C64.

Press Play on Tape.

 

Hammer Down C64.

Hammer Down Loading Screen.

 

The game itself is like a cross between ‘The Last V8’ and ‘Action Biker’ which is no bad thing. The gameplay side of things comes from ‘Action Biker’ whilst the top-down view (rather than isometric) comes from ‘The Last V8’.

 

Hammer Down C64.

Hammer Down Title Screen.

 

 

Once the gamer finishes loading you are greeted with a neat ‘chequered flag’ title screen along with another great piece of SID music. This screen also displays your high score and the games credits. A really nice touch here is that the MPH and RPM dials become VU meters with needles that bounce away in sync to the music.

 

Hammer Down C64.

Never forget where the petrol station is!

 

You play as a motorcycle courier who must ride around and collect all the packages dotted around a small town. Of course it’s never quite that simple so in time honoured tradition you have 3 lives and will lose one if you hit an object or run out of fuel. Your fuel level drops at quite an alarming rate so you need to keep a close eye on it. Thankfully a warning will sound when the level gets critically low. Fill-ups are free so it really pays to keep your tank topped up.

 

Hammer Down C64.

GAME OVER – Expect to be seeing this screen a lot!

 

Like the games upon which it is based, controlling the bike in Hammer Down is quite tricky and takes some getting used to and navigating the scenery can be tough. The main problem is discerning what elements of the environment are fatal if touched and those you can get away with. For example there are thick black areas around walls and buildings which I thought would kill me. After a few minutes I realised they were shadows and I could safely drive through them. Conversely sometimes elements I thought were road markings turned out not to be resulting in a life lost. Basically a lot of trial and error is required but that’s all part of the fun.

Another skill that needs to be mastered is the U-turn! Your bike has no reverse so if you head down a dead end (which you must do to collect many of the packages) a U-turn is your only option! The bike has a pretty small turning circle but it can still be extremely tricky to turn around without hitting something!

There’s limited sound effects in the game, being mainly limited to explosions, a low-fuel warning/refuelling ‘glug’ and a parcel pickup chime. However the SID music that plays during the game more than makes up for this. It’s a terrific rendition of ‘The Return of the Los Palmas 7’ by Madness. They were one of my favourite bands back in the 80’s so this added greatly to my enjoyment of the game. Obviously your mileage may vary here!

All in all this is a terrific little game and I’m really glad I chose to add it to my Kickstarter bundle. I highly recommend it, especially if you are a fan of either ‘The Last V8’ or ‘Action Biker’. It definitely has that ‘one more go’ appeal as you strive to collect a few extra parcels on your next round and beat your high score.

If you would like to get yourself a copy Psytronik will be selling it on their website soon.

Commodore Zone 25th Anniversary Edition

Last but by no means least I picked up a ‘remastered’ 25th Anniversary Edition of the first issue of Commodore Zone magazine. For those unfamiliar with Commodore Zone it was a fan made A5 magazine produced in the UK in the mid 1990’s and ran for 16 issues.

 

Commodore Zone

Commodore Zone Remastered edition.

 

The original magazine was completely black and white, even down to the cover. Access to a colour printer was a luxury most of us couldn’t afford back then!  The photo below shows the original magazine from September 1995 on the left for a direct comparison.

 

Commodore Zone

Original and remastered edition side-by-side.

 

Clearly a lot of work has gone into this as you can see from the comparison photos below. It’s not just the addition of colour but also many of the pages have been completely redesigned to incorporate a more modern look and feel. The guys that did this have done a tremendous job and I really hope that they give the same treatment to the rest of the back-catalogue in the near future.

 

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The only thing missing is the coverdisk but as I have all the original discs already that’s no great loss. Here’s a photo of the (double-sided) disk I received with issue one 27 years ago!

 

Commodore Zone

The original coverdisk from issue 1.

 

Sadly printed versions of Commodore Zone aren’t available to purchase anywhere today (unless you get lucky on eBay). However you can buy a CD containing scanned copies of all 16 magazines along with .d64 versions of all the coverdisks here.

The A500 Mini Review

Despite the fact that I already own a real A500 an A1200 and a CD32 I still pre-ordered ‘The A500 Mini’ as soon as they were announced, such is my love for these old Commodore machines. I also picked up both ‘The C64 Mini’ and Maxi despite owning a VIC20 and C64 which they both emulate. I suppose even if I never use them much they’re still really cool devices to own and display but the truth is I just can’t resist these (or any) sort of gadgets.

First impressions were terrific. The A500 Mini came in a very attractive and colourful box adorned with pictures of the computer and peripherals on the front and a gallery of the included games on the back. The box was surprisingly heavy too, something I definitely wasn’t expecting.

 

The A500 Mini

Back of The A500 Mini Box.

 

The A500 Mini comes with the following 25 games pre-loaded:

Alien Breed 3D
Alien Breed: Special Edition’92
Another World
Arcade Pool
ATR: All Terrain Racing
Battle Chess
Cadaver
California Games
The Chaos Engine
Dragons Breath
F-16 Combat Pilot
Kick Off 2
The Lost Patrol
Paradroid 90
Pinball Dreams
Project-X: Special Edition 93
Qwak
The Sentinel
Simon the Sorcerer
Speedball 2: Brutal Deluxe
Stunt Car Racer
Super Cars II
Titus The Fox: To Marrakech And Back
Worms: The Director’s Cut
Zool: Ninja Of The “Nth” Dimension

 

What’s in the Box?

Opening up the box revealed the A500 mini itself, an optical USB Tank mouse, CD32-esque USB controller, quick start guide, HDMI cable and a USB C power cable.

 

The A500 Mini

The A500 Mini (with plastic cover).

 

The mouse and controller were tucked away under the A500 Mini inside their own little boxes.

 

The A500 Mini

Controller and Mouse Boxes.

 

The tank mouse is a perfect, slightly smaller replica of a real Amiga tank mouse.

 

Tank Mouse

The A500 Mini Tank Mouse.

 

The design of the gamepad was clearly inspired by the CD32’s controllers.

 

The A500 Mini

The A500 Mini Controller.

 

A suitably beige USB C power cable and HDMI cable are also included. I have to admit it was nice to see the adoption of USB C for the power as most of my modern day kit uses this standard now. You have to provide your own USB power socket but that was to be expected – most of us have plenty of these lying around.

 

Cables

USB C Power and HDMI Cables.

 

The Quick guide is literally just that. Strip away all the pages devoted to other languages, health and safety gubbins and a list of the package contents and you are left with a meagre 2 pages of instructions. The full 48 page English instruction manual is provided online – here’s the URL given in the quick guide. For a retro product I did find this disappointing and would much rather have had all of this info in a nice spiral bound or hardback manual. Hopefully they release this as an optional extra shortly like they did with the ‘The C64 User Manual‘.

 

The A500 Mini Guide

The A500 Mini Quick Guide.

 

A Closer Look at the A500 Mini

From the photos you could certainly be forgiven for mistaking the A500 Mini for a real A500 especially if you last used one in the 80’s or 90’s. Obviously it doesn’t have the Commodore logo on display but it’s only really when you see the USB ports on the back that you realise something isn’t quite right.

If you try to press any of the keys you will quickly realise something else isn’t right too. Just like with The C64 Mini the keyboard is completely non-functional and just for show. It’s certainly very convincing visually though with each key perfectly formed!

 

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The attention to detail on the case is amazing and really makes me wonder why I’ve been waiting for four years now for my ‘Compatible A500 case’ to be made!

 

The A500 Mini

Spot the subtle differences from a real A500.

 

The case displays the wording ‘The A500’ rather than Amiga and their own logo rather than the familiar Commodore ‘Chicken head’ which is obviously for copyright reasons.

 

The A500 Mini

Those keys look so real!

 

The floppy drive and eject button are very convincing but totally non-functional. Its a real shame they didn’t incorporate an SD card slot for expanding your game library here. At the very least they should have put an extra USB port here so we could insert our USB stick like it was a floppy disk…

 

The A500 Mini

Close-up of the non-functioning ‘floppy disk drive’.

 

The diminutive scale of The A500 Mini becomes instantly apparent when compared to a 3.5″ floppy disk!

 

The A500 Mini

A500 Mini Compared to 3.5″ Floppy Disk.

 

Ports

Unlike the original A500 the The A500 Mini come with a very modest selection of ports comprising USB-C for power, a full-size HDMI for video and 3 USB ports for the mouse, controller and memory stick with extra games on. There’s also a power switch included on the back.

I really think there should have been an extra USB port included here for attaching a USB keyboard. If all you are interested in is arcade style games then you’ll be fine. However if simulation games are more your thing (like the Microprose games that needed keyboard overlays) then you are going to need a USB hub to add a keyboard which is going to make for a very messy setup indeed.

 

The A500 Mini

Connectivity: From left to right, Power button, USB-C power socket, HDMI Video, 3x USB ports.

 

Here’s a photo of everything you get inside the box. The relative size of the A500 Mini becomes apparent when it is sat next to the mouse and gamepad.

 

The A500 Mini

Contents of the box.

 

What’s it like to use?

After plugging all the cables in and pressing the on/off switch the power LED came to life. Surprisingly the drive activity light doesn’t actually operate when loading the UI or any of the included games.

 

The A500 Mini

All plugged in and ready to go!

 

After approximately 8 seconds of staring at a blank TV whilst it booted up a very snazzy red and white A500 Mini splash screen appeared.

 

The A500 Mini

The A500 Mini Boot Screen.

 

As this was the first time the device had been used a couple of configuration screens popped up allowing me to choose my language and also whether I wanted to use 50Hz or 60Hz.

 

The A500 Mini

TV Settings Screen.

 

Naturally being in the UK I chose the superior 50Hz option for the optimal frame rate. 🙂

 

The A500 Mini

The A500 Mini User Interface.

 

After a quick test to make sure the mode was compatible I was presented with a gorgeous user-interface (UI). The UI features a scrolling carousel of Amiga game box art along with changing graphic montages from each game in the background. Some very relaxing ambient synth music plays softly whilst you navigate the UI too.

There are icons showing whether each game utilises the controller and/or mouse and how many players it supports. Each game can have a user star rating too, from 1 to four stars. As the carousel allows you to change the sort order between Author, Genre, Year, Publisher and Favourite this affords you the option of having the games displayed by order of preference should you want it.

 

The A500 Mini

The Chaos Engine playing as good as ever.

 

Over the course of an afternoon I had a lot of fun trying out all of the pre-installed games on The A500 Mini and they all ran perfectly. I didn’t do any side by side comparisons but nothing gave me pause for concern and I was very impressed with just how slick everything was. Games loaded in seconds – there’s no simulated loading times here.

There are plenty of quality of life features too. For example each game supports up to 4 ‘save states’ allowing you to instantly save your progress at any point in any game. It even includes a ‘disk label’ incorporating a screen capture of exactly what you were doing at the moment you created the save state to help you recognise it in future! I think these are a great feature and who knows – in 30 years time someone might be using using a PS5 mini console and using save-states to brute force through a boss encounter in Elden Ring…

 

The A500 Mini

Alien Breed Save State with thumbnail ‘disk label’.

 

Some of the included games need rudimentary keyboard support in order to work. Pinball Dreams is a good example, requiring the use of the function keys to select which level you want to play. The handy virtual keyboard (invoked by tapping the menu button) worked like a charm here. However for games that require frequent keyboard inputs or text adventures like The Pawn you would definitely need to use a USB keyboard.

 

The A500 Mini

Selecting a level in Pinball Dreams using the virtual keyboard.

 

Happily the tank mouse is a pleasure to use in the games that support it, in Simon the Sorcerer for example. I should point out that the main UI doesn’t support it at all though – you must use the controller to navigate around that.

Unlike the original A500 mouse this new one incorporates a modern optical sensor under the hood and is all the better for it. I’m not really nostalgic about the old ball mice – they were a pain and required constant cleaning. Even when new they were not as accurate in use as a cheap optical mouse is now. I’ve been using optical mice with all my Amiga machines for years which should speak volumes.

 

Simon the Sorcerer

Using the mouse in Simon the Sorcerer.

 

Tweaking the settings

So the included games all work like a charm – but there’s still room for improvement. There’s a bunch of options you can mess around with to alter each game to your personal preference. The settings screens all feature a Workbench 1.3 Window effect which is a nice nod to the past and another example of the thought that has gone into this product.

 

The A500 Mini

Display Options.

 

The Display Options screen allows you to select the zoom size of the screen. Some games are displayed as small 4:3 windows so you can use these settings to make the screen fit your display better. There’s also a CRT effect filter that adds scanlines to the image to make it appear as if its displayed on an old CRT monitor.

 

Alien Breed

WITHOUT CRT Effect.

 

The effect is subtle but quite effective which you can hopefully see on the two screenshots. Above is a screenshot taken without the CRT filter and below with it turned on.

 

Alien Breed

WITH CRT Effect.

 

The System Options screen allows you to adjust the mouse sensitivity, music volume and Power LED behaviour. The ‘mimic Amiga behaviour’ option just made the LED act weird when loading WHDLoad games (it would keep turning off) so I left this option disabled.

 

The A500 Mini

System Options Screen.

 

The Shutdown Device option allows a safe way to shutdown the A500 Mini and will probably be my go-to method for powering it off. If I invest a lot of time into a game and save my progress I don’t want to come back and find it’s been corrupted due to me pulling out the plug!

 

The A500 Mini

Safe Shutdown.

 

There’s also an ‘Advanced Options’ screen which is home to some less frequently needed settings. Here you can re-visit the 50/60Hz mode options, tweak whether a game should utilise the ‘border’ section of the screen, access System info, creator credits and also perform a factory reset.

 

The A500 Mini

Advanced Options Screen.

 

Loading Your Own Games

One of the advertised features of the console is being able to play your own selection of games on the device. However this isn’t explained at all in the Quick Guide, for this info you need to head online to their website: THEA500 Mini support (retrogames.biz)

In a nutshell these are the requirements for getting your own games onto The A500 Mini.

  • A USB stick formatted using FAT32.
  • The USB stick must have ‘THEA500 WHDLoad Package’ installed on it.
  • The WHDLoad programs all have to be LHA files.
  • The WHDLoad programs must be a complete archive of the program and
    not just the program’s WHDLoad installer.

 

My FAT32 Formatted 16GB USB Stick.

 

Once you’ve downloaded the ‘THEA500 WHDLoad Package v1.0.1 ‘ you simply unzip it to the ROOT of your USB stick. It should look like the screenshot below if you’ve done it correctly.

 

 

Games are simply copied into the root of the USB stick as well, or if you have a lot then you can also organise them into directories too. All the games must be in LHA format. I put a handful of games on my stick and it looked like the screenshot below. Note the ‘states’ directory and the various .uae files. These were all created by the A500 Mini itself and contain the save states and configuration options for my custom games. Don’t delete these files!

 

My USB Stick with a bunch of games ‘installed’.

 

The USB stick plugs into the spare USB port at the rear of the A500 Mini – assuming you aren’t using a USB keyboard of course.

 

The A500 Mini

A500 Mini with USB Stick plugged in.

 

If it has been setup correctly then a USB Stick icon should appear on the carousel as shown in the photo below.

 

The A500 Mini

USB Stick icon on the carousel.

 

Clicking ‘Start Game’ will then bring up the contents of the stick. In my example below I had put a few Lotus games on my USB stick to experiment with.

 

The A500 Mini

Selecting a custom game.

 

When loading the games the drive activity LED finally sprang into life!

 

The A500 Mini

The A500 Mini Drive activity light.

 

Lotus 1 loaded up and played just fine, but it was only using a fraction of the available screen space…

 

Lotus Turbo Esprit Challenge.

 

The Game Settings screen offers numerous tools to tweak how the game runs, including how it appears on screen.

 

The A500 Mini

Game settings screen.

 

By using a combination of auto-centre and auto-crop I was able to achieve the result in the next photo which was infinitely better. These settings are remembered for each custom game too which means once you’ve only got to configure things the way you like then the one time.

 

Lotus Esprit Turbo Challenge looking much better now that it’s using most of the available screen.

 

Mouse support is disabled by default which I discovered when I loaded up Walker for a quick blast. This was easily solved by going into the Game Settings screen and enabling the Mouse on Joystick Port 1. I also had to adjust the sensitivity as it seemed way over-sensitive to me. Once I’d sorted those two things it played perfectly.

 

Walker.

 

I’m not sure exactly how powerful the A500 mini is but it’s definitely much faster than a stock Amiga 500 that’s for sure. Here’s a video of it running the intro from Frontier Elite 2. Anyone who has seen this running on a stock A500 will know that it really struggles to keep up the framerate during most of this 3D animated sequence. The A500 Mini on the other hand makes it seem effortless.

 

 

Wing Commander also ran super smooth too which I remember being another game that really needed a decent CPU to shine. It actually runs better on the A500 Mini than it does on my TerribleFire 330 equipped CD32 which has a 50Mhz 68030 CPU.

 

ADF Support

You may have noticed that I’ve made no mention of loading ADF disk images so far and that’s because they are simply not supported. I have to say that this is a huge disappointment for me personally as I’ve purchased a lot of modern day Amiga games and many of them only came in ADF format. I’ve also converted many of my old original physical game disks into ADF images and I’m unable to use any of them. Furthermore I have no idea how to create WHDLoad versions of any of my games so I am faced with either not being able to play these games on the A500 Mini or having to search around to see if anyone else has created WHDLoad versions of them. I really hope Retro Games Ltd. add this feature in a firmware update soon as it really limits the devices appeal at the moment for me personally.

Verdict

The A500 Mini is a beautifully designed and executed piece of kit and it seems evident to me that the guys who created it are passionate Amiga fans. The UI is beautiful and I love the slick implementation of save-states and simple to configure options to tweak my gameplay experience. The mouse and controller both look the part and work really well. Most importantly of all, the games appear to run great on the device and at an improved frame-rate too, for games that support it. The lack of a decent printed manual is a bit disappointing but hardly a deal-breaker. The lack of ADF support on the other hand is a bit more troubling and quite a let-down for me personally. If using ADF images is important to you too then maybe hold off until Retro Games Ltd. announce they’re going to add support for them. For anyone else thinking of taking the plunge though, just get one – you won’t regret it.

Installing AmigaOS3.2

Seems like it was only yesterday that AmigaOS3.1.4 was released and yet here I am with AmigaOS3.2! I actually bought this in June last year but I’ve only just got around to having a play around with it. For the time being this release is only available physically on CD which is fine by me. Hyperion say there will be a digital download version of it at some point in the future.

I will preface this post by saying that things didn’t go smoothly during my first install attempt. Hopefully someone can benefit from the issues I experienced and how I overcame them.

 

A closer look at the what you get…

Anyway I ordered the CD along with the Kickstart ROMs for my A1200 from Amigastore.eu. I have to award top marks for presentation as the CD came in a very attractive DVD style case along with professionally printed jacket. Inside there is a 14 page manual and the silk-screen printed CD itself. Finally but by no means least there were 2 new Kickstart ROMs to replace the existing chips.

 

AmigaOS3.2

The AmigaOS3.2 case, CD and manual.

 

The serial number is on a little sticker affixed to the cellophane wrapping on the outside of the box – don’t make the mistake I did of throwing it in the bin. Luckily I realised before the bin was emptied! The code is needed to register your purchase on the Hyperion site in order to be eligible for future updates.

 

AmigaOS3.2

AmigaOS3.2 ROMS.

 

Workbench 3.2 actually spans a grand total of 35 floppy disks now which is why the decision was made to supply it on CD. Although half of those disks are either country or machine specific but it’s still a lot. The CD contains ADF images of all the discs should you wish to create your own physical versions. Likewise it contains the new ROM images so you can use them with a Vampire, map the ROMs to RAM or just use them with an emulator.

 

Fitting the 3.2 Kickstart ROMS

 

AmigaOS3.2 ROMS

Kickstart 3.2 ROMS Installed.

 

Naturally the first thing I did was to open up my A1200 and fit the two new ROM chips. If you are looking for detailed instructions on how to do this you can follow my detailed guide here. The important things are to get the ‘HI’ and ‘LO’ chips in the correct sockets (see photo above), that you orient them correctly (notched end of chip goes next to notched socket) and finally that you leave the last pair of pins in each socket empty as the sockets have 42 pins whereas the ROMS only have 40!

 

Compact Flash Card

My new A1200 hard drive – a 32GB SanDisk Extreme Compact Flash card.

 

Whilst I had the case open I thought it would be a good time to install the new Compact Flash card I’d bought for the occasion. I opted to go with a nice big 32GB card this time around as it’s surprising how quickly you fill these things up without even trying. The card I bought was a SanDisk Extreme 32GB Compact Flash. I wanted something that would prove reliable and SanDisk is a brand I trust.

 

Compact Flash Card

32GB Card installed.

 

With the ROMS and new Compact Flash card installed it was time to power up my A1200 and make sure everything was working.

 

AmigaOS3.2

The new 3.2 ROM boot screen.

 

Just a few moments after turning the power back on I was greeted with a brand new boot screen. Gone was the multi-colour tick that has been there for the last thirty years – replaced by the Amiga ‘boing’ ball. Commodore’s name has also been removed and replaced with Hyperion’s. Anyway, mixed feelings aside, so far so good! Now it was time to get cracking with the Workbench install.

 

Prepping the disks

(The Discovery of problem no. 1)

As I mentioned previously there are a whopping 35 disks in total for this install. Even after I weeded out all the language specific variations it still left 11 disks to install. Thankfully the CD contains all the disks as ADF images and if you have a Gotek drive available it’s a simple matter of copying them across to a USB flash drive and using that. This time around there are no snazzy pre-printed disk labels included either so that was another reason not to bother making physical copies of the ADF images. There are a bunch of PNG images included on the CD for you to print your own labels should you wish to though.

 

External Gotek Drive

The Install3.2 ADF selected ready to boot on my Gotek drive.

 

The journey starts with the ‘Install3.2’ disk so I selected that on my external Gotek and then selected DF1 as the boot device from the A1200’s Boot options screen. (Accessible by holding down both mouse buttons on bootup until the power LED flashes). If you have a Gotek configured as DF0 then you won’t need to do this.

 

Amiga 1200 Boot Options Screen

Amiga 1200 Boot Options Screen

 

A short while later I was greeted with a basic Workbench screen and I thought I was on my way. Well you know what thought did… Everything looked OK but the mouse pointer was completely frozen – likewise the keyboard wouldn’t respond either. I tried to boot a few more times with no success. I unplugged all my peripherals, PCMICA card, audio cables, SCSI devices until all that was left was power, video and my external Gotek. Still it wouldn’t work. Maybe it didn’t like my Gotek, or the fact it was hooked up as DF1? So I created a physical Install3.2 floppy disk, disconnected my external Gotek and tried again with a real floppy in DF0. Another fail. So it wasn’t that either.

 

AmigaOS3.2

AmigaOS3.2 Workbench Screen (with frozen mouse).

 

I tried all sorts of things like re-formatting my USB flash drive and copying across the ADF’s again. I even tried a different flash drive and removing my Indivision Mk3 flicker fixer, all to no avail.

Eventually I was left with one thing I hadn’t tried – removing my Blizzard 1230 MkIV card. Luckily I remembered that the card could be disabled by holding down the ‘2’ key on boot so I gave it a try. Just like magic after doing this Workbench loaded fine and I could use my mouse and keyboard without any issues. Clearly something was up with my accelerator card.

 

Blizzard 1230 MKIV

Blizzard 1230 MkIV – MAPROM feature disabled with jumper removed.

 

More head scratching and investigations ensued until I finally discovered the source of the issue. I had the MAPROM feature enabled on my card which is supposed to speed the Amiga up by copying Kickstart into FASTRAM. However for whatever reason OS3.2 didn’t like that because from the moment I disabled it by removing the jumper (see photo above) the problem simply vanished. Happy days!

 

Prepping the Compact Flash Card

(The beginning of problem no. 2)

 

Now I had a working 3.2 Workbench it was time to Partition that nice shiny new Compact Flash card. I loaded up HDToolBox from the disk and clicked ‘Change Drive Type’.

 

Amiga HDToolBox

Amiga HDToolBox – Defining a New Drive

 

Next I clicked ‘Define New…’  which brought up the Define/Edit Drive Type window shown below.

 

Amiga HDToolBox

Drive parameters screen.

 

The Amiga is perfectly capable of doing all the heavy lifting here – I just needed to click on ‘Read Configuration’ to get it to extract all the necessary parameters from the card. A little info window popped up and I clicked ‘Continue’.

 

Amiga HDToolBox

Info Message

 

A second or so later and all the parameters had been pulled from the card and filled out on the screen.

 

Amiga HDToolBox – Defining a New Drive

All drive parameters configured.

 

Clicking ‘OK’ brought me back to the ‘Set Drive Type’ window where I could see my newly created drive listed as ‘SDCFXS-0 32G’.

 

HDToolBox

Newly configured drive now listed.

 

Clicking ‘OK’ again brought me back to the main HDToolBox screen, shown below.

 

Amiga HDToolBox

Don’t click SAVE just yet…

 

Partitioning the Card

Now it was time to partition the drive by clicking on the appropriately named ‘Partition Drive’ button.

 

Amiga HDToolBox

Configuring my DH0 partition.

 

I chose to make my first partition 4GB, this would be my System/Workbench drive. To select the size I simply dragged the little triangle pointer and slid it along the bar. Annoyingly it’s still impossible to size a partition exactly so I just got it as close as I could which was 4011MB.

I called the first partition ‘DH0’ as this is the time honoured name for the Amiga’s boot drive and what most software expects to see by default. I also ticked the box to make it bootable as this is the first partition and the one the Amiga boots off.

 

Amiga HDToolBox

Configuring my DH1 partition.

 

I made the second partition 6GB (6018MB) and called it DH1. To do this I clicked ‘New partition’ and then clicked on an unused portion of the card in the visual representation on the screen.

 

Amiga HDToolBox

Configuring my last partition; DH2.

 

Finally I used all the remaining space to make one big 21GB partition and called it DH2. This will be were I install games, whether they be WHLoad or otherwise.

Once I was happy that all my partitions were sized and named exactly the way I wanted them I hit ‘OK’. (You can click each of the partitions in the bar to check their details before committing). This took me back to the main HDToolbox window shown below.

 

Amiga HDToolBox

Drive with changes waiting to be saved back to it.

 

To save all that configuration info and partition detail I clicked ‘Save Changes to Drive’ which flagged up a message (shown below) that a reboot was required. I then clicked continue to finish the process and write all the settings to the compact flash card.

 

Amiga HDToolBox

‘Reboot Required’ message.

 

Next I rebooted my Amiga off the Install3.2 ADF disk so I could begin formatting them. Unfortunately this was were I encountered problem number 2…

 

Missing DH0 partition

Spot the missing drive 🙁

 

There should have been three additional icons on the desktop, one for each of the partitions I had created. However for some reason DH0: was not being displayed. I tried going back through the HDToolbox configuration and making DH0 smaller and even making it the only partition on the card. Nothing worked.

 

Fixing the Problem

It turns out that for whatever reason, some cards are created with all the sectors on them filled with ‘1’s’ instead of ‘0’s’ and the Amiga doesn’t like that one bit.  So I had to remove the Compact Flash card from my A1200 and hook it up to my PC via a USB card reader.

I loaded up a piece of drive management software on my PC called ‘MiniTool Partition Wizard‘ (available as a free download). I then clicked on ‘Disk and Partition management’ which is the large green button near the bottom of the menu screen in the image below.

 

Mini Tool Partition Wizard

Main Menu Screen.

 

Next I needed to select my CF card from the list of available drives as can be seen in the image below. I knew my card was 32GB so it was pretty easy to spot – it appeared as a 29.82GB drive. It’s imperative to select the correct drive here – the consequences of picking the wrong one don’t bear thinking about!

 

Mini Tool Partition Wizard

Selecting my Compact Flash card from the list of drives.

 

With my CF card highlighted I right clicked on it to bring up the menu and selected ‘Wipe Partition’.

 

Mini Tool Partition Wizard

Selecting the ‘Wipe Partition’ option.

 

This brought up another window along with a warning that doing this is irreversible so once again I made absolutely sure I had the correct drive selected. Definitely better to be safe than sorry when messing with partitioning software! Anyway the option to fill all sectors with zeros was already selected by default so I simply clicked ‘OK’ here.

 

Mini Tool Partition Wizard

Choosing how to wipe the drive.

 

This took me back to the main screen. Up until this point no changes had actually been made to the drive. To actually wipe the drive I needed to click ‘Apply’ in the top left hand corner. A warning then popped up about not running any other applications whilst applying the changes and then I clicked ‘Yes’.

 

Mini Tool Partition Wizard

Applying the pending changes to the card.

 

Finally the ‘Apply pending operations’ window popped up and a progress bar slowly made its way across the bottom as my card was being fill with zeros.

 

Mini Tool Partition Wizard

Operation Progress Window.

 

The whole operation took around 5 minutes or so to complete successfully at which point I was able to close down the program and remove the card.

 

Mini Tool Partition Wizard

Mission Accomplished.

 

Back on Track.

Now that I finally had a correctly prepared Compact Flash card, I re-installed it into my A1200 and begin the entire Partitioning process again, choosing exactly the same options as before. When I rebooted at the the end of it this time I was greeted with the Workbench screen I’d been looking for. One with all 3 drive icons showing on the screen waiting to be formatted as shown below.

 

AmigaOS 3.2

Unformatted drive icons.

 

To format each drive I selected the relevant icon and then selected ‘Format disk…’ from the Icons menu.

 

AmigaOS 3.2

Amiga format disk window.

 

I named DH0 ‘Workbench’, DH1 ‘Work’ and DH2 ‘Games’. I also made sure that long file name support was ticked along with the Trashcan and Fast File System.

 

Amiga format disk request

Obligatory data loss warning.

 

I used the ‘Quick Format’ option otherwise I’d be waiting all day for the format to finish! It’s totally unnecessary for large drives anyway – the only time I ever do a full format is on floppy disks.

A couple of warning messages popped up reminding me that all data would be lost. I simply clicked ‘Format’ on both of them to get the job done.

 

Amiga format disk request

Last chance to bail if you’ve selected the wrong drive by mistake!

 

The format was almost instantaneous and once I’d done all three drives I ended up with a screen looking like the image below.

 

Amiga Workbench

All partitions successfully formatted.

 

Installing Workbench 3.2

Finally it was time to install Workbench for real. I opened the Install3.2 disk and ran the English(British) installer from within the Install folder.

 

AmigaOS3.2

AmigaOS3.2 English(British) Installer.

 

This invoked the first of many disk swaps. Thankfully I had all the ADF images on my USB flash drive so it was simply a matter of flicking through to the correct ‘disk’ and then letting the install continue.

 

AmigaOS3.2

Beginning the 3.2 install.

 

I clicked ‘Proceed’ on the first menu to appear as the other options are concerned with amendments/additions to an existing install.

 

AmigaOS3.2

Selecting the 3.2 Install option.

 

As I was doing a straightforward ‘clean install’ I left the Installation Mode set to ‘Novice User’ and then clicked ‘Proceed With Install’.

 

AmigaOS3.2

Selecting the Installation mode.

 

The next screen asked where I wanted to install OS3.2. I selected my ‘Workbench:’ partition and then clicked on Proceed.

 

AmigaOS3.2

Selecting where to install AmigaOS3.2.

 

The installer asked me which language(s) to install so being in the UK I naturally chose ‘English-British’ before hitting ‘Proceed’.

 

AmigaOS3.2

AmigaOS3.2 Language Selection Screen.

 

The next choice to present itself was whether I wanted to install GlowIcons or not. I most definitely did so I clicked on ‘Yes’.

 

AmigaOS3.2

GlowIcons option.

 

I spent the next several minutes swapping ADF disks as the installer plucked files from everywhere based on the choices I’d selected.

 

AmigaOS3.2

CPU Library warning.

 

Eventually the installation reached 100% and then popped up a message telling me I would need to install some CPU specific library files to support my 68030 CPU.

 

AmigaOS3.2

Installation complete.

 

Hitting ‘Proceed’ on that screen and then on the next concluded the first part of the install.

 

Booting Workbench for the First Time

A reboot was required to test out the new install so I reset my A1200 and hoped for the best…

 

AmigaOS3.2

Missing CPU library nag screen.

 

Soon I was greeted with yet another reminder that I had an 030 CPU but no library for it. I hit ‘Return’ to continue booting and a few moments later I reached the AmigaOS3.2 Workbench screen complete with backdrop and snazzy GlowIcons.

 

AmigaOS3.2

AmigaOS3.2 Workbench Screen.

 

Content with the knowledge that Workbench was working nicely it was time to fix that CPU library issue.

 

Installing CPU Support Libraries

Back when I installed AmigaOS3.1.4 I remember having to source the necessary MMULIBS files from Aminet. Thankfully that’s now a thing of the past as 3.2 can install the required files itself. In order to do so I needed to re-run the installer and this time select ‘Install CPU Support Libraries’ from that initial menu.

 

AmigaOS3.2

Installing CPU Support Libraries.

 

A confirmation window popped up and I simply responded with ‘Yes’ to proceed.

 

AmigaOS3.2

Confirming the location of my Workbench install.

 

The following dialogue wanted to know which model of accelerator card I had installed. As I have a Blizzard 1230 MkIV I chose ‘Phase 5’ from the list and then clicked ‘Proceed’.

 

AmigaOS3.2

Selecting my accelerator manufacturer.

 

A few moments later and the installation was complete – all I needed to do now was reboot my A1200 and make sure all the warning messages had all cleared. (They had).

 

AmigaOS3.2

CPU Library Installation Complete.

 

Configuring CD Access

There was one other quick configuration change I could make to round off my install and that was to get my CD drive working. OS3.2 includes a CD filesystem so I didn’t need to install anything extra.

The first thing to do was drag the CD0 device from STORAGE/DEVS/DOSDrivers to DEVS/DOSDrivers and bring up the Icon Information window to edit the Tooltypes. The Information window has changed a little bit under 3.2 so the Tooltypes now reside under a Tab called ‘Icon’.

 

AmigaOS3.2

Setting the CD ToolTypes.

 

There were two tooltypes I needed to alter; ‘DEVICE’ and ‘UNIT’. As I have a Blizzard SCSI card I needed to set ‘DEVICE=1230scsi.device’ as that is what my SCSI device is called. My CD drive has a SCSI ID of 3 so I set ‘UNIT=3’ and then saved my changes. As no CD device had been mounted up to this point I simply double-clicked the CD0 icon to test if the new settings worked and popped in my 3.2 CD. Happily a few moments later I could see a fancy little AmigaOS3.2 CD icon on my Workbench. Another job done.

 

AmigaOS3.2

Workbench 3.2 Installed and CD access working too.

 

With Workbench 3.2 successfully installed it was now time to get busy sorting out internet access and installing all my apps and games once more…

I’ve covered all that stuff before with 3.1.4 but if anything crops up that poses an unexpected issue I’ll add to this post.

Zzap! Amiga Micro Action – Brand new UK Amiga magazine!

2021 was a great year for Amiga magazines. Back in January there was the launch of Amiga Addict, then towards the end of the year, another brand new magazine appeared; Zzap! Amiga – Micro Action from the same guys who resurrected Zzap! 64 – Fusion Retro Books.

Zzap! Amiga

Zzap! Amiga Front Cover

The cover design adopts the familiar Zzap appearance and represents, perhaps, what we might have seen back in the late 80’s had Zzap fully transitioned over to the Amiga.

The magazine itself is A5 sized and is printed in full colour on thick glossy glossy paper, stapled at the centre. There’s a grand total of 58 pages sandwiched between the covers comprising mostly articles with a small smattering of adverts. From what I can gather Zzap! Amiga will be published 4 times a year (quarterly).

A Look Inside Issue 1

Zzap! Amiga

Zzap! Amiga Contents Page

There’s a clear emphasis on gaming here, which is to be expected considering Zzap’s heritage. This is probably why it’s only coming out quarterly too, allowing time for enough new games and news to surface. Some Zzap! regulars make an appearance including Zzap! Rrap (letters page) and The White Wizard (adventure gaming). RetroRecipes’ Chris Simpson (Perifractic) has his own section of the mag too whilst elsewhere there’s a 6 page article reminiscing about the CD32 console launch. There’s some cool featured Amiga art and a look at the success Bullfrog had with the Amiga. Of course there’s plenty of news from the Amiga gaming scene included too.

Zzap! Amiga

AMOS

AMOS Coding

Finally I have to mention I was really pleasantly surprised to see that there was an AMOS coding section near the back of the magazine. It even included a type-in listing to enter! The article also contained information on how you can legally get a free copy of AMOS to experiment with. As a big Amiga tinkerer this was definitely right up my street. I have a boxed original copy of AMOS so this is just the excuse I need to dust it off and put it to good use! I sincerely hope to see more of this sort of stuff in the future.

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All in all this was a great read, especially if you are an Amiga gamer. It was entertaining and informative without being dry and serious. I personally would have liked to see more game reviews – hopefully issue 2 will improve things in this respect.

At £3.99 plus postage it’s a no-brainer for me and a worthy addition to my retro magazine collection. Don’t forget you can get 15% off with code ‘LYONSDENBLOG’ at the checkout!

Head on over to Fusion Retro Books to pick up your own copy. At the time of writing issue 2 is about to be published too which I’ll definitely be getting.