Lyonsden Blog

Tag - Megadrive

Trade and Play Wirral

This is just a quick post I’m putting up after a recent visit I had to a Retro gaming shop called ‘Trade and Play’ in the Pyramids shopping centre in Birkenhead. Thought it might be of interest to anyone who lives in North West England as I was completely unaware of its existence until a friend tipped me off about it and I think it is well worth a visit. Spoiler alert – they stock Amiga games!

What sort of stuff does it sell?

Though the shop does stock (and accept trade-ins for) current generation games and consoles, what really sets it apart from the likes of Game and CEX is the amazing amount of retro games and hardware they stock. Not just a few old PlayStation or Xbox games but masses of games for every system including the likes of the NES, SNES N64, MasterSystem, MegaDrive, Saturn, Dreamcast, PS1, PS2 plus all the handheld systems like the Gameboy, Game Gear, PSP and Vita. We’re talking original boxed hardware, peripherals, games and more. They even had an original boxed Atari 2600 for sale along with a stack of cartridges for it.

However what really excited me the most was that they actually stocked Commodore Amiga hardware and big box games for both the regular Amiga computers and the CD32. On one wall nestled amongst a boxed Sega MegaCD and Master System 2 there was a beautiful Amiga 500 for a not entirely unreasonable £150 supplied with mouse, PSU and cables. Imagine being able to buy that and walk back to the car with an actual Amiga 500 you just bought from a shop in 2023! I was sorely tempted I can tell you, but as I already have one, explaining getting another one to my wife (who was with me!) would have been challenging to say the least!

Incidentally the store also stocks a massive range of pre-owned DVD’s, Blu-Rays, books, comics and Sci-Fi memorabilia. It’s the kind of place you can browse around for hours and spend a fortune in should you let yourself.

 

Nostalgia Time

My visit to Trade and Play really brought back fond memories from when I used to buy Amiga games ‘off the shelf’ in the high street. One of my favourite places to go was Electronics Boutique in Lord Street, Liverpool. This was way back in the 1990’s before it got taken over by Game. I would often visit during my lunch hour and spend half an hour or more simply browsing the shelves. I don’t think there’s anything quite like being able to browse a selection of physical games in a shop. Looking at the cover art, flipping the boxes over to read about the the game itself and then studying the screenshots to get an idea of what the game would be like. When you finally made your choice you’d take it over to the till to buy it. The experience didn’t end there though, because now you entered the next phase; the fervent anticipation of actually playing the game and imagining just how great it was going to be. This phase could last for hours depending on when you bought the game and how long it would be before you got home. During this period you could open the box up and pour over the manual to get a taste of what it would be like. Occasionally you could also take a look at the included game map or the keyboard overlays to see what keys worked which weapons and so on. Very occasionally you could even read a Novella that would set the scene for a game and really get you hyped to start playing.

This all happened in a golden age before the Internet existed and the only prior knowledge you would have about a game was word of mouth, or a review in a magazine. Oftentimes I would buy a game blind though and rely totally on the screenshots to guide me. Sometimes I would end up with a real hidden gem of a game, sometimes not but it was always a pleasurable experience. Simpler, happier times in my book.

 

Trade and Play

A look behind the counter at Trade and Play Wirral.

 

My Haul

Unlike Sega MegaDrive or SNES games (of which they stocked hundreds of titles) the selection of Amiga games was a lot more modest, we’re talking about maybe twenty titles in total here. However this is 2023 and I couldn’t name any other store that stocks even a single Amiga title so this is shopping nirvana as far as I’m concerned. The quality and condition of the Amiga games they did stock was outstanding and I would have been proud to add any of them to my collection.

 

Trade and Play

My haul from Trade and Play Wirral.

 

All the Amiga games I saw in Trade and Play were in superb condition and were offered in their original big cardboard boxes and included the manuals and disks. They guy in the store was really helpful too and dug out some Amiga games that weren’t even on display so I could have a look through them. He had no problem with me opening up the boxes to inspect the contents either. In the end I purchased four games in total, Harlequin, Legend, Superfrog and Indiana Jones and the Fate of Atlantis. I would say the prices I paid for them were reasonable too, certainly no more than you might (sensibly) expect to pay for them on eBay but often quite a bit less. They even had an Infocom adventure in stock – Leather Goddesses of Phobos! The only reason I didn’t pick this up was because I decided long ago to base my Infocom collection on their C64 releases, I simply don’t have the space to start an Amiga collection too!

Anyway here’s a closer look at each of the games I bought from Trade and Play Wirral so you can see the quality for yourself.

 

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Xeno Crisis Review

Xeno Crisis Game

Xeno Crisis, a brand new Sega Mega Drive game – on a cart no less – is finally here! It’s been almost exactly two years since I originally backed it and a year beyond it’s originally projected completion time. In fact this had long been the second oldest unfulfilled pledge on my Kickstarter account. (The oldest being Xydonia which I backed way back in 2016, now two years behind schedule). But now it’s here in the flesh all that waiting has finally paid off.

Just like with Tanglewood, the moment I saw the Xeno Crisis project on Kickstarter I backed it instantly. I have a huge soft spot for the Mega Drive even if it was a direct competitor to the Amiga.

The game arrived yesterday in a pretty nondescript cardboard box. As soon as I saw the name ‘Bitmap Bureau’ on the address label I was pretty sure what would be inside and I was not disappointed.

 

Physical Presentation

Just like Tanglewood, Bitmap Bureau has taken the safe option of not slapping a Sega Mega Drive logo on the cover. However what they have done instead is create an almost identical logo with their own name in it. Basically the box looks exactly how you would expect any self respecting 90’s Mega Drive game to appear, even down to the retail hanger on the top.

 

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Opening the case up reveals the cartridge in all its glory along with a beautifully made full colour instruction manual.

 

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Instruction Manual

The 20 page booklet starts out by setting the scene and then shows the two control schemes on offer for 3 and 6-button controllers. It then goes on to portray some of the enemies you will encounter along with weapons, equipment and pick-ups you will come across. Finally it describes the different areas you will explore, the hostages you need to set free and some advanced playing tips. Pretty essential reading really and it’s packed with colourful in-game images that makes it a pleasure to read. If only all games still came with manuals like this!

 

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Compatibility

Although I own an original Sega Mega Drive and Mega Drive II console, the console I actually use most of the time is an AtGames Flashback HD. I know these AtGames clones get a lot of stick online but personally I think it’s a great piece of kit for the money, especially for a casual owner like myself. It has super crisp HDMI out, wireless pads, a proper cartridge slot and it also allows game save states which are a godsend these days. I do occasionally experience the odd minor sound glitch or stutter in some games but never anything that spoils my enjoyment.

 

Xeno Crisis

Xeno Crisis installed on my AT Games Mega Drive Clone (sorry about the reflections)

 

I remember reading a blog post about how they extensively tested Xeno Crisis on this system and many other clones. I’m happy to report that it has performed flawlessly so far. I’m actually thinking about buying an Analogue Mega Sg in the not too distant future so it’s good to know the game has been tested on a wide variety of both old and new hardware.

 

Getting Started

On first starting the game you’re presented with a cool little intro that features a number of static images with some text that rolls in along the bottom helping to set the scene. The story, in a nutshell, is that you’ve received a distress call from a research facility on Io after an alien attack. It’s your job to rescue survivors and deal with the alien threat.

 

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After the intro you reach the title screen from where you can select a 1 or 2 player game, access the options and select your character. The game defaults to ‘Hard’ difficulty but I found this to be too punishing and quickly swallowed my pride and stuck it on ‘Easy’. You can easily tell what difficulty is selected as the entire title screen changes colour. Red for Hard and Green for Easy – a nice touch.

 

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Once you’ve made your selections it’s on to the game proper. It starts very dramatically with your dropship briefly touching down in front of the airlock before leaving you all alone to carry out your mission. This is all slickly animated in a style that you only get on a 16-bit machine. It’s very well done and really gets you pumped for the mission ahead.

 

Xeno Crisis Dropship

The Dropship landing on Io

 

This game is basically a proper old-school arena shoot em up. Each room or arena is randomly selected so each play through will be slightly different. Once you enter the first room there will be a number of enemies to despatch before an exit will appear and you can move onto the next. Occasionally more than one exit will appear giving you a choice of where to go.

 

 

The Controls

The controls do take a little bit of getting used to. It’s what we would now call a ‘twin stick shooter’ with one stick controlling movement and another controlling the direction in which you shoot. However the Sega controllers only have one D-pad so a compromise has to be made. Basically the D-pad moves your character around while the ABXY buttons control your 8-way firing direction. Additionally you can also use C to do an evasive roll and Z to chuck a grenade. Finally you can use the mode button to discard your current weapon pick-up in case it’s not suited for the job in hand. This returns you to your default assault rifle.

I found the 8-way firing using the ABXY buttons took a lot of getting used to. This lead to a lot of unnecessary deaths whilst I was fumbling to press the correct directional button. You can play the game on a 3 button controller too but I don’t own one so have been unable to test how it plays with this type of pad.

 

 

Gameplay

There’s a wide variety of enemies to tackle with some shuffling around slowly while others home in on your position. Some remain stationary and will either act as a gun turret or explode if you get too close. Others will just burst through the floor unexpectedly and try to shoot you. You simply can’t afford to stay still at all and need to constantly be on the lookout for new enemies appearing from all sides of the screen.

Your standard assault rifle has a very limited ammo supply so if you constantly spray bullets everywhere you will quickly run out. You also have a very limited supply of grenades that you can use to get out of a tight spot. Thankfully ammo crates appear at random locations on the screen and you need to ensure you get to them as soon as possible. Occasionally a new weapon will appear and if you manage to pick it up it will give you increased fire-power and unlimited ammo for around 20 seconds. There are 10 different weapons in the game including lasers, shotguns, flame-throwers and even a BFG.

Sometimes you will encounter a room with hostages in – you free them by walking up to them and bag yourself a bonus for doing so. There are also a variety of pick-ups that can improve your chances of survival. These range from things like med-kits and ammo to security cards to open doors and dog-tags. Dog-tags are a form of currency which you can spend at the end of each stage to upgrade your gear. Upgrades include health boosts, weapon power-up’s, increased ammo capacity, speed-ups (to run faster and roll further), a gas mask and finally an Elixir which is basically an extra ‘continue’.

 

The first boss fight

 

There are 7 different areas in the game including ‘The Perimeter’ where you start plus a forest and lab area and several more. Each area has a distinct graphical style and enemy type so it’s always exciting to see what the next area has in store for you.

An area consists of several interconnecting rooms. Once you’ve cleared enough rooms you will face a boss fight. These are suitability epic battles with impressive full-screen animated monsters that need blasting to smithereens. There will usually be waves of additional smaller enemies to deal with as well so expect to die frequently until you’ve worked out the best strategy to deal with them.

 

Continue Game

Continues use up your Elixir’s

 

When you die you get the option to continue from where you left off by using one of the 3 elixirs you started out with. You can buy additional elixirs after clearing a stage by spending dog-tags though they are quite pricey. Alternatively you can spend the tags on better weapons and more health making death less likely in the first place. Decisions, decisions.

 

Xeno Crisis Game Over Screen

Sooner or later you’ll end up on this “Game Over” screen

 

Verdict

I’ve not had the game long enough to finish it yet but everything I’ve witnessed so far during my play-throughs has been terrific. The graphics are superb and easily rank amongst the best I’ve seen on the Mega Drive. The main character is very detailed and has plenty of animations bringing them to life. Likewise there is a diverse range of enemy types and they are all superbly realised in-game. The variety of guns is equally impressive and they have suitably meaty sound effects to accompany them.

The thumping soundtrack is also exceptionally good and again is amongst the best on the system and suits the game perfectly. I received the digital soundtrack with the game and it’s well worth a play, especially if you like Chip/Synthwave music.

It’s not an easy game, even when played in ‘easy’ mode, there’s so much going on and so many buttons to use that it can often feel a little overwhelming at first. However once you’ve put some time in you can feel yourself improving and you get a little further on each play through. Basically you need to ‘git gud’ as they say these days.

The overall presentation in general is of an extremely high quality indeed and it’s abundantly clear that this has been a labour of love from start to finish. Xeno Crisis is a superb game and I have no hesitation in recommending this to any retro gaming enthusiast and I would consider this an essential purchase if you’re a Mega Drive fan.

Hopefully the success of both Xeno Crisis and Tanglewood will be enough to spur other developers on to create more new physical cartridge releases for the Mega Drive. I certainly hope so anyway and look forward to what the future may bring.

Tanglewood: A New Sega Mega Drive Release

Tanglewood Mega Drive

In addition to my affection for Commodore’s range of computers I also have quite a soft spot for the Sega Mega Drive. I was really excited when I discovered that ‘Big Evil Corp‘ had developed a brand new game called Tanglewood and were planning to do a proper physical release. I pre-ordered it on the spot. That was 8 months ago now though so I’d almost forgotten all about it. Almost.

On Saturday morning I received a sturdy looking cardboard box in the post with the ‘Big Evil Corp’ logo on it. I instantly knew what it was and my excitement level peaked again as I hastily ripped the packaging open to reveal the contents inside. I was not disappointed!

 

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Although I backed Xeno Crisis on Kickstarter over a year ago, that has still not materialised so this is the first brand new Mega Drive game I’ve clapped eyes on in well over 20 years. Although lacking the Sega Mega Drive logo on the cover (for legal reasons) they have otherwise captured the essence of what a Mega Drive game box should look like perfectly. Opening the case up reveals a beautifully made full colour instruction booklet (remember them?) and the cartridge in all its glory. The box even has that annoying retail hanger on the top for the ultimate in authenticity!

 

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Although I own an original Sega Mega Drive and Mega Drive II console, the console I actually use 99% of the time is an AtGames Flashback HD. I know these AtGames clones get a lot of stick online but personally I think it’s a great piece of kit for the money, especially for a casual owner like myself. It has super crisp HDMI out, wireless pads, a proper cartridge slot and it also allows game save states which are a godsend these days. I do occasionally experience the odd minor sound glitch or stutter in some games but never anything that spoils my enjoyment.

 

Tanglewood Mega Drive

Tanglewood Cartridge loaded on AtGames Flashback Console

 

Why am I mentioning this? Well I must admit I was a little nervous when I inserted the cart and switched my console on. With it being a brand new cart I was worried they might have done things a little differently causing the game to ‘break’ on my console. Would they even know about the Flashback HD and would they have tested their game with such a clone?

Happily all my concerns were completely unfounded and the cart was recognised straight away. I sank a good few hours into the game and experienced no issues with it what-so-ever. I’m enjoying the game immensely too, it looks beautiful, has some great sound effects and music and the main character is endearing and beautifully animated. It’s just an all round charming and fun game to play. I’m sure it would have featured high in the charts had it been released during the Mega Drive’s heyday.

 

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