Lyonsden Blog

Category - Gaming

Freeze 64 Issue 31 Fanzine is out now

Freeze 64 Issue 31

It’s amazing how time appears to move faster the older you get. I remember waiting for the next issue of Zzap! 64 to appear in my local newsagent as a teenager and it felt like an eternity! Yet here I am sitting down with Freeze 64 Issue 31 but it only feels like a week ago I was reading issue 30!

 

Freeze 64 Issue 31

Freeze 64 Issue 31 comes with a cool Zybex sticker and a gift subscription order form to give to your significant other.

 

This issue does away with the usual collectors card in favour of a sticker instead. I love stickers so this is a good thing in my book. I’d be more than happy for this to continue in the future. Even though I’ve got an existing subscription to the mag I’ll still put that gift subscription leaflet to good use too. 😉

 

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So what’s in this months issue then?  Well the featured game and interview is Zybex and its’ programmers Kevin Franklin and Adam Gilmore. There’s also some cool level skipping cheats and pokes for a whole host of C64 games. A suitably icky sounding game, MaggotMania features in the Mouldy Cupboard section. Regular sections Zzapback!, Secret Squirrel and My C64 Heaven are all present and correct too. It’s probably no longer a surprise that Badlands is the featured game in the ‘The Diary of…’ series…

 

Freeze 64 Issue 31

Here’s a peek at the contents page of this issue.

 

If you fancy your own copy then head over to the Freeze64 website and show your support by purchasing this issue.

Here’s a link to my previews of several earlier editions of Freeze64 if you’d like to check out what you’ve been missing!

Cassette Deck Maintenance: Demagnetising a Tape Head

Binatone Data Recorder - Demagnetising Tape head

In addition to regular cleaning another vital part of keeping your cassette deck running smoothly is demagnetising the tape head. This applies to both computer cassette decks and Hi-Fi ones. Over time a residual magnetic field can build up on the head. Not only can this adversely affect playback (more noise and loss of high end response) but it can also degrade the quality of any tape passing over it.

A cassette tape is basically a strip of thin plastic coated with a ferrous material. Music (or data in the case of a computer tape) is recorded onto it by using an electro-magnet to magnetise the tape surface to varying degrees. A tape can be erased by placing a strong magnet near it so even a weakly magnetised head will, over time, slowly erase any recordings passing over it. The more you play a tape on a deck with a magnetised head, the greater the cumulative effect will be.

TDK HD-01 Tape Head Demagnetiser

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So what can you do about it? Well thankfully there are a number of different ways you can demagnetise tape heads. Popular methods include a mains powered electro-magnetic wand and those cheap cleaning cassettes that contain a rotating magnet on a little disc. In the past I relied on an the latter; an old Maxell cleaner/demagnetising cassette. However just recently I stumbled across this TDK one advertised as ‘New Old Stock’. I’ve always trusted TDK as a brand, they make good quality products and know their stuff. It was a little on the expensive side due to me needing to pay shipping and import taxes from the US but I felt it was worth it.

 

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Although the box it came in was very tatty, the contents were like new. Inside there was a small instruction manual and the demagnetiser itself. The device is powered by a small 1.5V lithium battery which should be good for 500 uses according to the instructions.

Naturally I had to install a new battery before I could get it to work. The rear of the instruction manual is stamped with the year 1978 so this little gadget is now over 40 years old! Thankfully it takes a standard size A76/LR44 button cell battery that is still readily available.

 

How does it work? – Demagnetising the tape heads

So how do you use it? Well it really couldn’t be any simpler. You basically pop it into your cassette player and press play! There’s a small plastic micro-switch above the play head that is activated by the motion of play head moving upwards when you press the play button. A red LED illuminates at the centre of the cassette to demonstrate that it’s working and that’s it, job done! When activated the circuitry inside the demagnetiser generates a pulse signal which demagnetises the play head in a matter of seconds.

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There’s a little more to the process than that if you are using the device in a cassette deck that doesn’t have a mechanical play button. The device won’t work until the play button is pressed so if you have a deck that won’t allow you to press play whilst powered off then you need to take a few precautions. This is because of the strong signal it outputs which can damage amplifiers and headphones if you don’t make sure to fully turn down any volume controls first. My Hi-Fi has a fully electronic transport mechanism so I have to be careful when using it on that device for example.

 

Commodore C2N - Demagnetising Tape head

Commodore C2N – Demagnetising the tape head in progress!

 

Thankfully most older devices have fully manual play buttons and need no such precautions. With devices like the Commodore C2N Datasette I can simply pop the cassette in, press play and the get the job done in seconds. I would imagine virtually all Walkmans would be equally simple to work with.

The manual recommends demagnetising your tape head every 30 hours of playing time. Therefore, how often you need to do this will depend on what sort of tapes you are playing and how often you play them. For my Hi-Fi deck regularly playing C60 and C90 tapes this could be as often as once a fortnight. For my computer decks playing relatively short C15 tapes much less frequently, once every 6 months would be more appropriate.

Despite the cost I think the device is totally worth my time and money. Given how precious some of my old cassette tapes and games are to me, anything I can do to help prolong their lifespan is worth doing in my book.

The Witness by Infocom – Classic C64 Purchase

The Witness by Infocom

I was only saying in a recent post that it had been a while since I last came across an Infocom adventure. Then I stumbled onto this little beauty just a week later. It’s Infocom’s ‘The Witness’ in a ‘greybox’ release. It’s in amazing condition for it’s age and just like the last purchase, all the extra ‘feelies’ and paperwork are present and correct.

 

Infocom's The Witness Back Cover

Infocom The Witness Back Cover

 

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Not surprisingly, I’ve never had the pleasure of playing through this game before. I just couldn’t afford these sort of games back when they were originally released. As is often the case, this will be joining my ever growing retro game backlog. Definitely looking forward to playing this during a rainy Sunday afternoon soon though.

 

Infocom's The Witness running on my Commodore 64.

Infocom’s The Witness running on my Commodore 64.

 

The disk still loads just fine which is pretty amazing considering it’s about 36 years old! 5.25″ floppy disks just seem to be so much more reliable than the more modern 3.5″ ones that the Amiga used. Needless to say the loading time was pretty slow but it’s a text adventure so speed isn’t really an issue.

 

The Witness ‘Feelies’

As always with Infocom games, a big part of their appeal is the extras (feelies) tucked inside the box. These weren’t special ‘collectors edition’ versions at inflated prices either, this was the standard release.

 

The Witness box contents

The Witness box contents

 

 

There’s loads of stuff included with The Witness. First we have the ‘Detective Gazette’ which forms part of the front inside cover. There’s also a suicide note, Western Union Telegram and a huge A3 double-sided newspaper called ‘The Register’.

 

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The coolest extra of all though has to be the book of matches with a name and number scribbled on the inside. A classic clue from many a detective film. Not sure if they are real, but they sure look like the real deal, not that I have any intention of using them!

 

The Witness book of matches

A book of matches with a name and number written inside…

 

Rounding off the contents we have an Infocom brochure and of course the 5.25″ floppy disk, instruction manual and even the original registration card. A far cry from a DVD in an empty clamshell case that passes as a physical game release these days!

 

The Witness game box contents

Just look at all that swag!

If you enjoyed looking at this page then here’s a look at some of the other Infocom games in my collection that I’ve posted about.

Amiga CD32 Vertical Display Stand Review

CD32 Vertical Stand

I was browsing around AmiBay one day when I stumbled across a guy selling stands/brackets that you can use to display Commodore equipment with. His stand for the CD32 caught my eye and was pretty cheap (€12.50) so I thought it was well worth a punt. The stands are made in Italy and delivery to the UK took less than a week.

The stand itself is 3D printed and is finished to a very hight standard. It’s also incredibly strong unlike many 3D printed objects thanks to some sort of exotic ‘ngen’ plastic used in its construction. The end result is a very attractive and sturdy stand that is available in three different colours. Champagne Gold, Clear Grey and my choice, Light Grey.

 

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How it fits the CD32

The stand features four prongs along the bottom that hook into the slots under the front lip of the CD32. A gently sloped back means your CD32 is held at an angle ensuring it won’t tip forward. There stand also incorporates a couple of holes so it can be mounted on a vertical surface.

 

CD32 Stand

Here are the slots that the prongs of the stand fit into.

 

CD32 Stand

Here you can see the prongs securely located into the slots.

 

Use as a Display Stand

The design of the stand allows it to be used in two different ways. The most straightforward is as a simple shelf stand to display your console on, as you can see in the photos below. This works really well and if you have the space is a great way to show off your kit.

 

CD32 ‘Display’ Stand – seen from behind.

 

CD32 ‘Display’ Stand – seen from the front. Hard to tell from the photo but it’s leaning back so there’s no danger of it falling over.

 

Use as Wall Bracket

The other way of using it, and the reason I bought it in the first place, is as a wall bracket. Used this way you can actually gain a little bit of extra space in your man cave. This is because when affixed to a wall or other vertical surface your CD32 no longer needs shelf or cupboard space. As an added bonus it looks awesome whilst stored this way too!

 

CD32 Stand

Here you can see the stand/bracket securely attached to the side of my computer desk. The curved screw slot allows easy alignment/levelling.

 

There are two screw holes used to mount the stand/bracket vertically. You put the first screw in the top hole as normal. The next screw goes through the curved slot below which allows the bracket to pivot left and right so you can align it. Get the bracket level and then tighten both screws and bob’s your uncle!

 

CD32 Stand

CD32 ‘bracket’ simultaneously displaying and storing my CD32.

 

I’ve actually owned this product for several months before getting around to producing this post. Consequently I’ve had plenty of time to test it out. I’m happy to report that it works brilliantly. I feel confident that my CD32 is held securely thanks to both the way the prongs lock into the slots and the angle it is held at. I have mine attached to the side of my desk and I walk past it several times a day. It’s never been knocked off, even when I’ve accidentally bumped into it. It has rocked forward a couple of times but the prongs prevent it from ever tipping over.

 

CD32 Stand

CD32 ‘bracket’ simultaneously displaying and storing my CD32.

 

Lifting the console off the bracket does take a little getting used to. You need to angle it just right and then pull it out and up at the same time for it to break free of the prongs. I didn’t find it a big issue though and I’d rather it was held securely than risk it falling off the bracket because it was too loose! Once you’ve done it a few times you develop a knack for it. I’ve also had it on and off the bracket dozens of times now and it is showing no signs of wear.

Verdict

Whether you want to store your own CD32 vertically or put it on display I’d happily recommend this product. It’s well made, priced fairly and does exactly what it sets out to do. The guy has a website where you can order them from here: ComputerGrafica3D. He also sells brackets for the breadbin cased Commodore 64 or VIC20 computers which I will be reviewing soon.

Planetfall by Infocom – Classic C64 Purchase

Planetfall Infocom

It’s been a while since I last came across an Infocom adventure that I don’t already own. Consequently when I spotted Planetfall a couple of weeks ago I snapped it up straight away. It’s in terrific condition for a 36 year old game and it looks like all the extra bits and bobs are present and correct.

 

Infocom Planetfall

Infocom Planetfall Back Cover

 

A place for everything and everything in its place!

 

This is yet another game I’ve never had the pleasure of playing through before. As a result it will be joining my ever growing list of retro titles that I’m looking forward to completing at some point in the (hopefully) not too distant future!

 

Infocom Planetfall

Infocom Planetfall running on my Commodore 64.

 

Planetfall’s Extra Goodies

An Infocom game just wouldn’t be complete without a bunch of extra physical content included in the box. Planetfall is no exception. Tucked away in the two top pockets there’s a small book, “Today’s Stellar Control”, some intergalactic post cards, an instruction booklet and a some hand-written journal entries. Then in the two slots lower down there’s a plastic Stellar Patrol ID badge and the most important item of all, a floppy disk containing the game.

 

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Here’s a look at some of the other Infocom games in my collection, well the ones I’ve posted about anyway.

Retrokomp Issue 2 (1) Out Now!

Issue two of the multi-format retro magazine has finally been released and I received my copy a few days ago. Just to confuse things slightly this magazine is actually named Retrokomp Issue 1. That’s because the first issue was in fact numbered ‘0’. This is a slightly odd numbering convention that can be found on their other magazines such as Amiga User too.

 

Retrokomp Issue 1

Retrokomp Issue 1 Cover

 

This issue is packed with even more Commodore content that the previous one and arrives with a hefty count of 76 thick glossy pages.

 

A welcome bias towards Commodore in this issues contents

 

As I mentioned in my look at the very first issue, this is definitely a magazine aimed at the more serious user. There’s a big emphasis on productivity and creative software rather than gaming. This is no bad thing though as there are plenty of magazines offering gaming news and reviews now. That’s not to say the Retrokomp doesn’t dabble with games though. This issue has the first part of really interesting series of articles delving into MicroProse F-19 Stealth Fighter, possibly their finest flight simulation ever in my opinion.

 

F-19 Stealth Fightrer

F-19 Stealth Fighter on the C64

 

Rocket Smash EX Review

Rocket Smash EX Review

 

Of course there’s no shortage of interesting articles to expand your retro computing knowledge either. I particularly enjoyed the LHArchie GUI guide that shows how to install a GUI for the previously shell only LHA archive utility.

 

LHArchie GUI

LHArchie GUI

 

Other stand-out articles for me were the Ray-tracing and Brilliance articles for the Amiga.

 

Amiga Ray-tracing

Amiga Ray-tracing

 

Brilliance

Everyone remembers Deluxe Paint on the Amiga but who remembers Brilliance?

 

A quick run-down of the Commodore-centric articles in Retrokomp Issue 1:

  • F-19 Stealth Fighter
  • Data compression methods on the PET
  • Truths and myths about the Commodore 64
  • Rocket Smash EX Review
  • Black Box cartridge: Assembler support
  • My personal games set for Plus/4
  • Raytracing on the Amia 500 with 1MB RAM
  • Amiga Vision
  • (True) Brilliance: 24-bit on Amiga chipset
  • Get to know AmigaOS: programs and processes
  • PowerPC software tips
  • LHArchie GUI

 

 

Plus/4 Gaming

Plus/4 Gaming

 

If you’ve never come across Retrokomp magazine before you might like to read through my preview of the first issue here.

Alternatively if you’d like to purchase a copy of Retrokomp Issue 1 for yourself then visit the publishers website here and show your support.

Freeze 64 Issue 30 Fanzine is out now

Freeze 64 Issue 30

Anyone who subscribes to Freeze 64 will know exactly what this envelope contains without even opening it… Of course it can only be the very latest Freeze 64 Issue 30!

 

Freeze 64 Issue 30 Envelope

Freeze 64 Issue 30 Envelope

 

Not only is this issue 30 but the fanzine has now been going for three whole years! To celebrate there’s a little retrospective article looking back at some of the stand-out moments from the previous 30 issues.

 

Freeze 64 Issue 29Freeze 64 Issue 30

Freeze 64 Issue 30 pictured with limited edition collectors trading card.

 

This issue’s featured game and interview is Comic Bakery and its’ programmer, Colin Gresty. There’s also some much needed cheats for the recent ‘Mancave’ game as well as ‘Doctster’s Digger’ and ‘Run Demon Run’. Naturally the regular features like the Mouldy Cupboard, Zzapback! and Secret Squirrel can be found inside too.

Badlands is still the featured game in part 5 of the ‘The Diary of…’ series. ‘Bruce Lee: Return of Fury’ is also under the spotlight for this issues ‘The Making of…’ article.

 

Freeze 64 Issue 29 Contents

Here’s a peek at the contents page of this issue.

 

If you fancy your own copy then head over to the Freeze64 website and show your support by purchasing this issue.

Here’s a link to my previews of several earlier editions of Freeze64 if you’d like to check out what you’ve been missing!

A look at K&A Plus #13 Magazine

K&A Plus #13

It’s been six months since the last edition of K&A Plus plopped through my letterbox. Consequently my excitement level was high when I received K&A Plus #13 last week. Doubly so as this is the first edition of the magazine to come with a coverdisk!

Here’s a look at the magazine cover and that snazzy coverdisk in more detail.

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The CoverCD

Coming in a ‘proper’ slim jewel case with glossy cover and inlay the quality of the CoverCD is superb. The CD itself is a standard printable CDR but it’s been laid out well and is also printed in colour. The CD is loaded with software, utilities, wallpapers, icons, games and more. There’s also PDF versions of every edition of K&A+ on there. This is a really great feature since issues #1 – #6 only exist digitally.  Other content includes several full PD games such as the rather splendid Barbarian+ and Trap Runner. Demos of brand new games such as Bridge Strike and Reshoot R are also ready and raring to go too. I’d definitely recommend getting the CoverCD – it’s only an extra €5 and totally worth it.

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Inside the magazine there’s tons of content for all Commodore machines from the VIC20 right through to MorphOS and emulators. One of my favourite game series, The Settlers, gets a terrific multi-page article devoted to the game. There’s also reviews of many new games such as Mancave, Farming Simulator, Bridge Strike, Trap Runner and loads more. On the more productive side there’s a review of a new PDF viewer for the Amiga and tutorials for WinUAE and the C64 Strike WiFi modem. Incidentally, RNOPDF, the PDF viewer reviewed in the magazine is also included on the CoverCD!

Magazine Preview

Here’s a little preview of some of the stuff in K&A Plus #13:

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If you’ve never come across this magazine before you might want to take a look at some of my previews of previous issues here.

If you want to find out more about K&A Plus #13 or order yourself a copy, head on over to the Komoda & Amiga Plus website. The magazine is produced in Poland but the English translation is great. Shipping to the UK only takes a few days.

 

Amiga Future #140 – September/October edition out now.

Amiga Future #140

The latest issue of Amiga Future (Amiga Future #140) arrived a couple of days ago. It’s great to see it maintaining a hefty weight and plenty of content. Sadly the price has risen slightly from €6.50 to €7.00 but this is a very small increase and the first one they’ve made in many years. As I’m a subscriber I’ve not actually had to pay the increase but obviously my renewal will reflect the new price. However it’s still excellent value for money and this certainly won’t deter me from purchasing it in the future.

Inside Amiga Future #140 there’s several game reviews including SkillGrid, Labyrinth and the excellent text adventure Hibernated. There’s also a very interesting in-depth article about X-Copy. I think pretty much every Amiga owner used this software back in the day whether they care to admit it or not! Richard Lowenstein of Reshoot R fame is the focus of this issues big interview.

I was a little disappointed that there was no CD32 section this time around, hopefully it will make a return in the next issue.

This issues coverdisk is a nice return to form containing no less than 3 full games. Amongst them is a great little RPG called ‘Crystal Dragon’ that I’m looking forward to playing properly in the near future.  The other two games are Dead Metal and Craggy and Croco.

 

Crystal Dragon

Crystal Dragon RPG (screenshot from Amiga Forever emulation)

 

Below is a little peak at some of the stuff inside Amiga Future #140. If you’d like to purchase a copy then do please take a look here and support what is now the last remaining commercially printed Amiga magazine!

 

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Never come across Amiga Future magazine before? Perhaps you’d care to take a look at some of my other Amiga Future magazine previews here.

 

 

Freeze 64 Issue 29 Fanzine is out now

Freeze 64 Issue 29

Just received my subscriber edition of Freeze 64 in the post, now up to issue 29!

 

Freeze 64 Issue 29Freeze 64 Issue 29

Freeze 64 Issue 29 – with Subscriber exclusive cover.

 

This issue’s featured game and interview is Doc Cosmos and its’ programmer, Simon Jameson. There’s also a nice little review of Run Demon Run, a new game published by Psytronik Software. Of course there’s the welcome return of several regular features like Zzapback! and Secret Squirrel too.

Badlands is once again the featured game in the ‘The Diary of…’ series. Doc Cosmos is also under the spotlight for this issues ‘The Making of…’ article.

 

Cover Comparisons

 

As you can see from the animated GIF above, this issue is a little different. Vinny has introduced a new feature whereby subscribers to the fanzine get different cover artwork from non-subscribers. Whether this is going to be a regular feature or not going forward remains to be seen. Those of you who absolutely must collect everything might like to avail yourselves of an additional copy of the mag so you have both covers!

 

Freeze 64 Issue 29

Here’s a peek at the contents page of this issue.

 

If you fancy your own copy head over to the Freeze64 website and show your support by purchasing this issue.

Here’s a link to previews of several earlier editions of Freeze64 if you’d like to check out what you’ve been missing!

Amiga Future #139 – July/August edition out now.

Amiga Future #139

Another feature packed issue of Amiga Future (Amiga Future #139) arrived a couple of days ago. Weighing in at 50 pages there’s certainly plenty of content to read.

Inside Amiga Future #139 there’s several game reviews including Bridge Strike and Reshoot R. There’s also a very interesting review of a hardware project that allows hooking up an Iomega Zip drive to the parallel port of your Amiga. I know back in the day I used a Zip drive with my Amiga 4000 but that was with a SCSI interface…

This time around the CD32 section focuses on the final Beer games compilation CD whilst the magazines big interview is with Volker Wertich, the designer behind The Settlers game.

Sadly I have to say this issues coverdisk content was a little disappointing. There’s a full game on there called ‘Jonathan’ which appears to be some sort of adventure game. To say it’s a bit weird (and not in a good way) would be a massive understatement though!

Below is a little peak at some of the stuff inside Amiga Future #139. If you’d like to purchase a copy then do please take a look here and support what is now the last remaining commercially printed Amiga magazine!

Never come across Amiga Future magazine before? Perhaps you’d care to take a look at some of my other Amiga Future magazine previews here.

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Freeze 64 Issue 28 has just landed on my doormat

Freeze 64 Issue 28

Just received my subscriber edition of Freeze 64 in the post, now up to issue 28!

This issue’s featured game and interview is Mikie and its’ programmer, Tony Pomfret. There’s a third instalment of ‘The Talkies’ focusing on C64 games that feature speech alongside many of the regulars like Zzapback! and Secret Squirrel.

Badlands is once again the featured game in the ‘The Diary of…’ series whilst ‘Escape from the Waste Disposal Unit’ is under the spotlight for this issues ‘The Making of…’

 

Freeze 64 Issue 28

Here’s a peek at the contents page of Freeze 64 Issue 28.

 

If you fancy your own copy head over to the Freeze64 website and show your support by purchasing this issue.

Here’s a link to previews of several earlier editions of Freeze64 if you’d like to check out what you’ve been missing!