Lyonsden Blog

Category - Amiga

Installing Amiga OS 3.1.4 – Part 2 (Fitting a CF Card & Kickstart 3.1.4 ROMS)

Having created the physical floppy disks in Part 1 of this guide it is now time to fit the IDE Compact Flash adapter and the 2 Kickstart 3.1.4 ROMS.

Fitting the IDE Compact Flash Adapter

For this I needed to open up my A1200 to gain access to the mainboard.

 

Location of the 5 case screws.

 

Removing the top half of my A1200’s case was just a matter of turning it over and removing five screws. I’ve circled their locations in the photo above. There were three along the front edge and one each side of the case. The two rear edges of the case are held together by some little lugs and recesses in the case itself.

 

Pin 1 of ribbon cable aligned with pin 1 on mainboard.

 

Fitting the IDE Compact Flash adapter simply involved fitting the 44 pin cable connector to the IDE header on the board. Notice how the coloured strip of the ribbon cable aligns with PIN 1 on the board. I chose an 8GB CF card for my install as Workbench 3.1.4 now natively supports large drives. However a smaller card would work just as well. I think my original A1200 had an 80MB (yes I do mean Megabyte!) drive back in the 90’s so 8GB is an insane amount of storage!

 

Foam pad fitted to insulate underside of adapter.

 

As the compact flash adapter has lots of solder pads on the base, I stuck a thick foam pad on the underside. This will ensure that the contacts don’t short out when sat on top of the metal drive bracket. (This drive bracket would have been used to house a 2.5″ IDE HDD back in the day).

 

CF adapter in it’s final resting place.

 

 

Removing the old Kickstart ROMS

Luckily the Kickstart ROMS have their own little cut-out in the metal RF shielding so there is no need to remove the shield to access them.

 

Kickstart 3.0 ROMS

The original Kickstart 3.0 ROMs. Note the empty socket pins on the left!

 

I used my trusty chip puller to remove these, gently alternating pressure from one side to the other until they popped out. You could use a small flat bladed screwdriver to do this. Make sure to alternate from side to side, lifting the chips one millimetre at a time so you don’t bend the pins. If you want to make life even easier, use an old screwdriver and bend the blade 90′ at the end to make getting it under the chip easier.

 

Kickstart 3.0 ROMS

Pulling out the Kickstart 3.0 ROMS.

 

 

Fitting the new Kickstart ROMS

With the old ROMs removed it was time to fit the new ones. After making sure the pins would line up OK (they were splayed out a little too far) I began to fit them.

It’s vitally important they are fitted correctly and besides the usual static precautions there are three things to watch out for.

  1. The chips have to go in the right sockets. The chip marked as ‘HI’ must go in the front slot. The chip marked ‘LO’ must go in the rear slot.
  2. The chips must be oriented correctly. The end with the notch must be fitted so that it is on the same side as the notch in the socket.
  3. The sockets have 42 pins whereas the chips only have 40! You must make sure to leave the 2 pins on the left side of each socket empty.

 

Kickstart 3.1.4 ROMS

The 2 new Kickstart ROMS fitted correctly.

 

Thankfully testing the ROMS is pretty straightforward. Flicking on the power should display a brand new boot screen. That boing ball is definitely new! You can also see the updated ROM version and copyright message.

 

Kickstart 3.1.4 ROMS

The brand new Hyperion Amiga boot screen.

 

That concludes Part 2. In Part 3 I will deal with partitioning and formatting the Compact Flash card.

Installing Amiga OS 3.1.4 – Part 1 (Obtaining the Disks)

For my ‘new’ Amiga 1200 I decided I wanted to have the latest Workbench running on it so I ordered myself a copy of AmigaOS 3.1.4 from Sordan in Ireland. It arrived a few days later in a small cardboard box and consisted of a ROM Installation Guide, 2 Kickstart chips and a bunch of labels for you to stick to your own Amiga OS 3.1.4 Disks.

 

Amiga OS 3.1.4 Disks

This is what you get when you purchase Amiga OS 3.1.4

 

Registering my Purchase

To actually obtain digital copies of the disks I had to register my serial number (found on the top of the Kickstart ROM’s) on the Hyperion Entertainment website. After doing that I was able to download a bunch of ADF files and a few other things (Wallpapers, Icon packs and documentation mainly) on my PC.

 

Box of Blank 3.5" Floppy Disks

Time to crack open a nice box of 3.5″ Floppies.

 

It would have been nice to have received the disks in the box but it’s no real hardship creating my own and it cuts down the price quite a lot. I love working with real floppy disks anyway, the tactile feel of them in use and listening to the whirring of the drive as it accesses them*.

*I hate working with grotty, mouldy, faulty old disks that end up giving me nothing but aggravation and a headache.

 

3.5" Disk made in England

You don’t see this much any more…

 

I decided to use my trusty Amiga 500 to create the disks as it has an SD Card reader that makes transferring the files across from my PC a doddle. Once I’d copied the ADF files over I loaded up my favourite ADF software, GoADF and dug out a box of new 3.5″ DS DD floppy disks and set about creating my 6 Workbench disks.

 

GoADF

 

Creating the Workbench Disks

I started with the Workbench disk first, selecting it from the list of ADF files provided. Double-clicking the name of the ADF loads the image into the software.

 

Amiga OS 3.1.4 Disks

Here we can see all the Amiga OS 3.1.4 Disk images in GoADF.

 

Alternatively you can click the ‘Load image’ button on the bottom left of the screen.

 

GoADF

Load (ADF) Image.

 

As I wanted to create a physical disk from the ADF files I selected ‘Image to disk…’

 

GoADF

To write ADF images to a real floppy you must select the ‘Image to disk’ option.

 

Which loads up the disk creation window. Here you can select which drive you want to use and whether you want to format and/or verify the disk.

 

GoADF

My disks were IBM PC formatted hence the ‘not a valid DOS disk’ warning.

 

I opted to both format and verify the disk. You simply can’t be too careful when working with floppy disks these days. Most DS/DD floppy disks have to be at least 20 years old by now as new ones haven’t been manufactured in a long time.

 

GoADF

At this point it might be a good time to check that the disk you have inserted really is the one you want to use!

 

Writing the First Disk

Clicking ‘write image to disk’ brings up the obligatory warning that the disk will be overwritten. Clicking ‘yes’ begins the process which starts off with the disk being formatted.

 

GoADF

Formatting the disk…

 

GoADF features a neat virtual representation of the floppy disk marking each sector white as it’s formatted…

 

GoADF

Writing the data to the disk…

 

Then blue as the data is written to it…

 

GoADF

Verifying the disk…

 

And finally places a small black dot in it after the data has been successfully verified. A couple of minutes later a little box appears to confirm the disk has been created successfully.

 

GoADF

Hurrah – one down, five to go!

 

And here’s the completed disk with it’s snazzy label affixed.

 

Amiga OS 3.1.4 Disks

Amiga OS 3.1.4 Workbench Disk.

 

Now it was just a matter of repeating the process for the other 5 ADF’s to give me a complete set of Workbench disks.

 

Amiga OS 3.1.4 Disks

A full set of Workbench 3.1.4 floppy disks!

 

However there’s a couple of other disks that needed creating – ones that no labels are provided for. The first is the ‘Modules Disk’ and the second is a new ‘3.1.4.1’ update that has recently been released containing the latest Workbench bug-fixes. The update disk was a separate download from the Workbench disks but is provided free for registered users.

 

Amiga OS 3.1.4 Disks

The extra disks needed. Sadly no professionally printed labels for these!

 

In Part 2 I will cover installing the ROM chips and performing a clean install of Workbench on a new CF/HDD.

Blizzard 1230 MkIV Accelerator Card

Blizzard 1230 MkIV

I recently managed to pick up a nice Blizzard 1230 MkIV accelerator off eBay which arrived a couple of days ago. I reckon I was probably just as excited to get this one in 2020 as I was back in the 90’s when I got my first one!

After opening it up I gave it a good visual once over and everything looked to be in good order. Not sure why the markings have come off the top of the chips but I won’t see them once it’s installed anyway.

Some Information about the Blizzard 1230 MkIV

My 1230 was made by Phase 5 Technologies which is the original manufacturer of the cards. Unfortunately Blizzard went out of business so later cards were manufactured by a company called DCE. Ironically it looks as though DCE still exists to this day making electronic circuit boards!

 

Blizzard 1230 MkIV

I’m guessing this was manufactured some time in 1995 looking at the board.

 

As standard the Blizzard 1230 MkIV comes with a 50Mhz Motorola 68030 Processor and can be fitted with a single 72 pin SIMM up to 128MB in size. Mine came fitted with a 64MB SIMM. The exposed edge connector is where an optional Blizzard 1230-IV Fast SCSI-II controller module can be attached. The SCSI module actually incorporates a second 72 pin SIMM slot meaning you could theoretically add a whopping 256MB of FAST RAM to your A1200 if you wanted to! Of course now I want to do just that but the SCSI modules are super rare these days!

 

Blizzard 1230 MkIV

The Motorola 50Mhz 68030 CPU (on the right) and 50Mhz 68882 FPU (left).

 

I made sure I got one with the FPU installed as this was not included as standard. These were never strictly necessary and most software didn’t benefit from having one. However VistaPro (one of my favourite programs) is just one such title that relies heavily on having one. The FPU really makes a significant speed difference for programs like this that involved performing a lot of complex mathematical calculations.

 

Blizzard 1230 MkIV

View of the reverse side of the board.

 

Fitting the card

I’d forgotten just how snuggly the Blizzard 1230 fitted inside an A1200. After triple-checking it was correctly aligned I needed to gave the card a worryingly forceful push before it finally clicked into position.

 

Blizzard 1230 MkIV

This is how the card looks fitted inside my A1200. The edge connector, visible on the upper left, is for the optional SCSI module. If I ever come across one I’ll add it to my setup for sure.

 

Of course the real moment of truth was turning the Amiga on. Happily this proved to be completely uneventful. Workbench booted up without a hitch and reported 65,957,656Mb of Fast RAM which was a great start.

 

Workbench Screen showing Chip and Fast RAM levels.

From 0 to 65,957,656Mb. A good start!

 

Speed Test

The next test was to load up the classic Sysinfo and make sure the CPU and FPU were correctly identified, which they were. Of course you can’t load Sysinfo and not run a quick speed test! My Blizzard equipped Amiga topped out at 9312 Dhrystones, or 9.72 Mips. Basically twice as fast as a 25Mhz A3000 which is exactly what you would expect.

Of course it’s nowhere near as fast as my Vampire equipped A500 and it actually cost quite a bit more too. But you know what? I don’t care. This just ‘feels’ right. The best way I can describe it is if you imagine upgrading a classic car. The Blizzard is like fitting a period authentic performance exhaust and carburettor to the engine whereas the Vampire is like replacing the whole engine with an electric one. Don’t get me wrong, the Vampire is an amazing piece of hardware and you can’t beat it in terms of value for money. However absolute power is not my goal here… it’s having an authentic Amiga experience.

 

Blizzard 1230 MkIV Speed Test

SysInfo Speed Report.

 

Real Time Clock Test

Anyway enough of that. There was one final test that would take a little longer to complete. The Blizzard incorporates a 3V rechargeable battery backed clock for keeping track of the date and time. However when I plugged the card in the date/time were completely wrong. The seller told me the card hadn’t been used in years which is why he was selling it so this wasn’t unexpected.

To test the battery I set the date and time correctly and then left the Amiga turned on for a couple of hours before going to bed. This would hopefully give it a chance to get some charge before turning it off for the night. Booting it up the following evening revealed it had retained the correct time so the battery was still working! Of course the battery may no longer hold enough charge to last for extended periods but for now I’m happy that everything appears to work perfectly!

 

Amiga keeping the correct date and time!

 

MMU Library

With the card installed and tested there was just one niggle for me to sort out. Every time I booted my A1200 I was getting the following error about no MMU library being installed:

“This system is running from a 32-bit CPU (68030, 68040 or 68060) which may require specific CPU libraries to be installed in the LIBS: directory of your hard disk.”

It then goes on to recommend you either install these files off the disk that came with your accelerator card or search Aminet. As I didn’t receive a disk with the card I went straight to Aminet and had a rummage around. Sure enough there was an MMULib.lha download for just such a scenario. I ran the installer and let it install an mmu.library and a bunch of 680×0 library files and then rebooted. And just like magic the error was gone – happy days!

Now I just need to get hold of that SCSI module!

Welcoming an Amiga A1200 into the fold.

Today the Lyonsden computer collection just got a little bit bigger with the arrival of a Commodore Amiga A1200 computer! 🥰 This is actually something I’ve been hankering after for a long time now. I’ve missed being able to play those old AGA games and also wanted to get back to using an ‘original’ machine. Not only that but the A1200 is just a more capable and expandable machine. It has an internal IDE interface as standard and a PCMCIA slot that can be used for a multitude of things. Wi-Fi and ethernet network cards, card readers, SCSI interfaces and so on. That AGA chipset is not just for games either, it provides a range of improved workbench screen modes that support up to 256 colours too!

Amiga A1200

View from the left.

The A1200 has been recapped already so hopefully it will provide many more years of faithful service now. It’s a really nice example and hasn’t been modified in any way which is how I intend to keep it. I’ve already heavily modified my A500 so hopefully I’ve scratched that particular itch well enough already!

Amiga A1200

View from the right. Original floppy disk drive fully intact.

The plan is to operate the Amiga A1200 just like I would have done 25+ years ago. That’s not to say I’ll be keeping it stock… oh no. But it does mean I won’t be fitting a modern FPGA accelerator into it for example. Whether I can operate it without a Gotek remains to be seen but I’m certainly going to try!

Amiga A1200

View from above.

Upgrades on the way…

I’ve already got a Blizzard MkIV 68030 accelerator on the way for it and a SCSI CDROM drive is sat on the desk ready to be hooked up too. These are both accessories that I had back in the 90’s and so meet my criteria for keeping things original. I also plan to fit a hard drive (well CF card) and install the very latest AmigaOS 3.1.4 on it too. Basically lots of new projects to look forward to!

Amiga A1200

View showing the serial number and silver Commodore label.

A look at Fusion #12

Fusion #12

Time to take a look through this months Fusion #12 magazine and give a little insight into what you can find inside it.

 

Fusion #12

A look at the cover of Fusion #12.

 

As I’ve come to expect there’s a broad range of content this month. Topics include (non computer) games, toys, TV shows and of course computer games. Buckaroo is in the spotlight this month and is a game I played a lot with my mates during the 80’s. There’s also a look at merchandise from the TV show ‘V’ (and a look at the associated computer game too). I was glued to the TV every night when that show was on and remember being genuinely shocked when Diana stuffed a hamster into her mouth! Needless to say the article triggered many happy memories and reminded me of my teenage crush on Diana 😉.

Elsewhere there’s articles covering the Frey twins, the 1942 arcade game, Teenage Mutant Ninja Turtles, a flashback 1999 PlayStation chart and loads more.

Here’s a little peak at some of the stuff in this new issue:

 

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Here’s the contents page so you can see what else features in this issue:

 

Fusion #12

Fusion #12 Contents.

 

If you want to pick up a copy of Fusion #12 magazine then head on over to their website. The mag is £3.99 plus postage. Use the code ‘LYONSDENBLOG’ at the checkout to get a 15% discount. I will also receive a tiny bit of commission which helps towards the hosting costs of running this blog.

Amiga Future #145 – July/August edition out now.

Amiga Future #145

The latest issue of Amiga Future (Amiga Future #145) for subscribers has arrived. It features artwork from the game Fred’s Journey on the front cover.

 

Amiga Future #145

Amiga Future #145 Front Cover.

 

What’s in this issue?

There’s a good mix of stuff in this issue as always with plenty of reviews to get stuck into. I’m a big fan of adventure games so was delighted to see a review of ‘The Queen’s Footsteps’. This is a brand new text adventure for the Amiga that had completely slipped under my radar. There’s also a complete guide to speed-running your way through Monkey Island 2 but that seems like sacrilege to me!

 

Amiga Future #145

Issue #145’s cover CD.

 

There’s plenty of brand new game reviews in this issue. Fred’s Journey, Little Princess 1 & 2, Chips and Eye are all critiqued. Software wise there’s a review of Distant Suns 5 (which is included on the CD), Hollywood Designer 5 and RNOxfer, a new FTP client.

For the hobbyist there’s the regular AmigaOS 3.1.4 tips section, latest uploads to Aminet plus the latest Amiga news across 68K, OS4 and MorphOS systems.

 

Amiga Future #145

Contents of Issue #145

 

The Cover CD

The main event for this issue’s cover CD is a full version of Distant Suns 5. This is a Desktop Planetarium and whilst I do having a passing interest in space, this software is on a whole other level entirely. Budding Patrick Moore’s may well get a lot of mileage out of it but sadly for me it was of no interest.

 

This is a preview of what you can expect to find in the latest edition of the long running Amiga Future magazine, Amiga Future #145.

Full version of Distant Suns on this issue’s Cover CD.

 

Below is a little peek at some of the stuff inside Amiga Future #145. If you’d like to purchase a copy then do please take a look here and support what is now the last remaining commercially printed Amiga magazine!

 

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Never come across Amiga Future magazine before? Perhaps you’d care to take a look at some of my other Amiga Future magazine previews here.

Fusion Amiga Magazine – Special Edition

Fusion Amiga Magazine

This edition of Fusion magazine is for all us Amiga fans out there. It’s a special edition of the magazine, completely dedicated to all things Amiga (and CD32!). It’s just a little bit thinner than the regular magazine running to 52 pages all in.

 

Fusion Amiga Magazine

Closer look at the magazine cover.

 

So what sort of things are covered in this issue? Well there’s a mixture of game reviews, several Top 5 ‘best of’ lists, hardware guides and a bunch of Amiga-centric articles from luminaries in the scene.

The top 5’s include CD32 Games, Amiga Utilities and also Point and Click Adventure games. Meanwhile the hardware guide covers each Amiga model from the first A1000 right through to the final CD32 System.

Here’s a little peak at some of the stuff in this new issue:

 

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Take a peek at the contents page below to see what else features in this issue:

 

Fusion Amiga Magazine

Fusion Amiga Magazine Contents.

 

If you want to pick up a copy of Fusion Amiga Magazine then head on over to their website. If you use the code ‘LYONSDENBLOG’ at the checkout you will also get 15% off the price! I will also receive a tiny bit of commission to help towards my running costs.

Retro Format – A Brand new Retro Computer Magazine

Retro Format

Believe it or not there is now another Retro Computing magazine on the block! It’s called Retro Format and it’s a multi-format magazine that caters for all retro 8/16/32-bit systems. Born from a successful Kickstarter campaign, this magazine is mostly focussed on games, specifically reviewing them, much like you’d imagine an all format ZZap!64 might look.

 

Retro Format

Retro Format Cover.

 

Initial impressions are very good indeed. It’s a full-size magazine, 64 pages in length (cover to cover) and all printed in full colour. There are over a dozen full reviews of games for retro systems inside. The games themselves are almost exclusively new ones created recently for retro systems. The two main exceptions to this are John Wick (a new NES styled game for modern PC’s) and Strike Commander – an old DOS game.

 

Retro Format

Retro Format Contents Page.

 

The Reviews

I really like the review style. It breaks game scores down by Graphics, Audio, Playability, Lastability and then gives an Overall score. This is how games used to be reviewed back in the day and I welcome seeing this format again.

 

Retro Format

Retro Format Game Scoring System.

 

As for the reviews, the bulk of the magazine is split almost 50/50 between Commodore and Spectrum games with the remainder made up of a handful of MSX, CPC and PC titles.

There’s also a future classics section which looks at a couple of modern games for the Vita and Playstation VR systems. I’d say the jury is out on this section though as I’m not sure I felt it was relevant.

Besides the games there was a really interesting 8-page feature on the SEGA Dreamcast system along with some of the best games available for it. I ended my SEGA experience with the Mega Drive but this definitely piqued my interest and made me think about getting one…

 

More than just games…

 

Retro Format

A look at the Christopher Reeve Superman Movies.

 

The magazine is rounded off by a classic Movie and TV section which I enjoyed a lot. It features the Christopher Reeve Superman movies and also delves into some past episodes of The Twilight Zone. As a big  Sci-Fi fan I found these articles to be right up my street.

 

The original Twilight Zone – NOT the recently re-hashed abomination.

 

Here’s a peek at some of the reviews featured in the magazine.

 

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How to get your own copy…

If you are interested in purchasing your own copy of the magazine then head on over to the Retro Format website.

Latest Retrokomp Issue 2 is now out

Retrokomp Issue 2

Just received my copy of Retrokomp Issue 2, the multi-format retro magazine.

 

Retrokomp Issue 2

Retrokomp Issue 2 Cover

 

Once again there is plenty of content with a hefty count of 72 thick glossy pages and over a third of them devoted to Commodore machines. If you are interested in other machines besides Commodore then there’s even more on offer with the like of ZX Spectrum, Atari, Amstrad, Apple 2 and even old IBM PC’s covered.

 

Retrokomp Issue 2

Contents of this issue

 

Here’s a few highlights of this issues contents.

 

C64 Restoration project.

 

Retrokomp Issue 2

A look at Simon’s BASIC on the C64.

 

How to clear the Hi-Res screen on a C64.

 

A look at the Pi1541 disk drive emulator.

 

Retrokomp Issue 2

Part two of the Project Stealth Fighter article.

 

Comparison between Atari and CBM BASIC.

 

A look at file backup on the Amiga.

 

24-bit datatypes on the Amiga.

 

A look at archiving software for PowerPC equipped Amiga’s.

 

Card readers on the Amiga.

 

Amiga Modula-2 Programming.

 

A quick run-down of the Commodore-centric articles in Retrokomp Issue 2:

  • Sysres
  • Commodore 1541 Drive – Typical Problems
  • Simon’s BASIC – Sprites mean strange objects on the screen
  • Raspberry Pi 1541
  • Commodore PET vs Atari BASIC
  • Using the USR statement
  • Clearing the high resolution screen
  • Commodore 64 Restoration
  • Modula-2 Programming
  • 24-Bit datatypes for Workbench
  • Simple file backup
  • Memory card readers

If you’ve never come across Retrokomp magazine before you might like to read through my preview of the first issue here and the second, here.

Alternatively if you’d like to purchase a copy of Retrokomp Issue 2 for yourself then visit the publishers website here and show your support.

Fusion Magazine #11 just arrived

Fusion #11

Received the latest edition of Fusion Magazine, issue #11, a couple of days ago. This little magazine has really grown in terms of content and quality over the past year thanks in no small part to the diverse range of contributors. This issue see articles from Retro Man Cave, Octav1us and Dave Perry to name but three.

 

Fusion #11

A look at the cover of Fusion #11.

 

I’m focussing on the retro gaming content here but there is more to it than that as it covers a smattering of modern games along with retro toys and memorabilia. All in there’s 60 pages worth of content, which for £3.99 is great value for money and should ensure that even if some of the content doesn’t interest you, there should be plenty that will. I’ve got a discount code for 15% off the price at the bottom of this page too.

Here’s a little peak at some of the stuff in this new issue:

 

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Here’s a little look the contents page so you can see what else features in this issue:

 

Fusion #11

Fusion #11 Contents.

 

If you want to pick up a copy of Fusion #11 magazine then head on over to their website. The mag is only £3.99 plus postage, a very reasonable amount for such a well produced magazine. If you use the code ‘LYONSDENBLOG’ at the checkout you will also get 15% off the price making it just £3.40! I will also receive a tiny bit of commission which will help towards the hosting costs of running this blog.

K&A Plus #15 Magazine has arrived!

K&A Plus #15

Received my copy of K&A Plus #15 today. This was another magazine heavily impacted by the current Coronavirus situation but it was definitely worth the wait. As with the previous issue I paid an extra €5 for the cover disk. This issue came with a second compilation of 11 super C64 games; ‘Good Old 8-Bit Games #2’.

 

K&A Plus #15 Front Cover

K&A Plus #15 Front Cover.

 

I have to say I really love the fantasy artwork on cover of this issue. The  illustrated colour disk jacket is pretty awesome too, a really nice touch.

 

The CoverDisk

 

Good Old 8-Bit Games #2

Good Old 8-Bit Games #2.

Even better, an extra matching jacket was included for the previous ‘Good Old 8-Bit Games #1’ disk!

 

Good Old 8-Bit Games #1

Good Old 8-Bit Games #1 wearing it’s snazzy new jacket!

 

There’s some superb games on the cover disk. Highlights for me are PowerGlove, Bruce Lee – Return of Fury and PO Snake. Amazing value for money for just €5!

Here’s a full rundown of what’s included…

 

K&A Plus #15 disk contents.

Good Old 8-Bit Games #2 – Disk Contents.

 

Magazine Preview

 

There’s a big emphasis on gaming in this issue with game reviews galore. There’s reviews for every major Commodore system from the VIC 20, the C64 through to the Amiga and CD32. The reviews cover a mixture of old and modern games.

Of course there’s some other non-gaming stuff featured too. There’s a look at how to get a C64 emulator running on the Nintendo Wii, RayCasting on the VIC20 complete with (partial) program listings, news and lots more.

Here’s a quick look at the contents page of K&A Plus #15.

 

K&A Plus #15 Contents.

K&A Plus #15 Contents.

And here’s a little preview of some of the stuff in this issue:

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If you’ve never come across this magazine before you might want to take a look at some of my previews of previous issues here.

If you want to find out more about K&A Plus #15 or order yourself a copy, head on over to the Komoda & Amiga Plus website. The magazine is produced in Poland but they produce an English language version too. Shipping to the UK (before COVID-19 at least) only takes a few days.

 

Amiga User 9 (Print Edition) has arrived!

Amiga User 9

This issue of Amiga User 9 has been a long time coming. Unfortunately due to the inescapable Coronavirus the physical shipment of the magazine from Poland was severely delayed. Anyway I’m glad it has finally arrived as there’s plenty to get stuck into during lockdown.

 

Amiga User 9

Amiga User 9 Front Cover

 

In this issue there’s a big focus on the various FPGA systems and their strengths and weaknesses as modern Amiga systems. Maintaining that theme there’s an interesting article that delves into setting up emulation on a Raspberry Pi device too. Rounding off the Amiga emulation topic there’s also an informative little review of the AmiKit Crystal USB kit. As a long time user of AmiKit I’ve often wondered what I was missing from this kit and now I no longer have to.

Elsewhere there’s a very intriguing article about fitting a CD-ROM drive inside an A1200 case. One day soon I hope to add an A1200 to my collection and this is one mod that I would love to try. There’s also some good guides to creating Zip archives, using TrueType fonts and creating DMS/ADF disk images on the Amiga.

 

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Here’s a peek at the contents page so you can see what else is covered in this issue as there’s a lot more than I’ve mentioned.

 

Amiga User 9 Contents

Amiga User 9 Contents

 

If you fancy getting hold of your own copy take a look at the Bitronic.pl website. Amiga User is produced in Poland but the English is jolly good. Delivery to the UK (normally!) only takes a week or so. If you’d rather get a digital version they offer that option too.

If you’d like to take a look at some of my previous previews of the magazine then please click here.