Lyonsden Blog

Tag - Retro

Tiny Arcade Space Invaders

Tiny Arcade Space Invaders

Rounding off this month with something a little different… I’ve seen these Tiny Arcade games around for a while now but managed to resist the temptation to buy one. At the back of my mind I was always thinking they’d just be too small to play on and just a gimmick. Well last weekend I finally caved in and bought the Space Invaders one on impulse at the checkout of my local Game store so here’s my little review of it.

 

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Contents

The packaging is all transparent plastic which allows you to see exactly what you are buying. A little cut-out in the front lets you start up a demo without opening the pack (assuming it’s not behind a locked cabinet in the shop of course). Once you’ve got it home only a couple of pieces tape need to be sliced through on the top flap and the whole package opens easily and safely.

 

Tiny Arcade Space Invaders

Size comparison with a AA battery

 

A closer look

They’re certainly not kidding about it being tiny. Once unpacked it stands just 9cm (3.5″) tall and 4cm (1.5″) wide. It’s powered by 3 AAA batteries and a set are supplied inside it. There’s an on/off switch on the rear although I won’t be using that so much myself. The device goes into sleep mode if you don’t touch it for 30 seconds and so long as you let it do this it maintains your high score. I think that’s well worth sacrificing a little battery life for.

 

Tiny Arcade Space Invaders

Back panel and battery compartment

 

What does it look like?

By default the game ships in ‘demo’ mode so you need to turn the power off and back on again when you first open it. Doing this basically resets it, something I didn’t do at first, leaving it stuck in perpetual demo mode. Chalking that one up to one of those rare occasions when it actually pays to read the manual!

There is a key-chain on the rear of the cabinet, though why anyone would want to attach it to their keys is beyond me. Still, it doesn’t interfere with using the device and it isn’t visible when the device is on display so it’s not really an issue. If it really bothers you it could be removed easily enough by snipping through the metal attachment loop with some wire cutters.

Once it is turned on you’ll immediately notice just how good that little screen is. I’m not sure what sort of technology it is using, but whatever it is, it’s very clear and vibrant. A particularly nice feature I noticed was that the ‘Space Invaders’ sign above the screen lights up when it’s turned on. This really helps to recreate that authentic arcade cabinet appearance.

 

Tiny Arcade Space Invaders

Screen is crisp, clear and vibrant

 

What does it sound like?

The sound also impressed me too, being both loud and clear with no distortion. One small criticism is that I couldn’t find a way to alter the volume or mute it. Thankfully it’s set to a sensible level and I didn’t really feel the need to change it. It might be an issue if you wanted to play it next to someone trying to sleep or watch TV though.

 

Tiny Arcade Space Invaders

High Score is saved so long as you don’t turn the power off via the rear switch

 

How does it play?

Incredibly well actually! It’s an extremely faithful version of the game we all know and love. Despite my large hands and the tiny joystick and fire buttons I was able to control my ship and fire away without an issue. My fingers didn’t block the screen either which was another thing I was concerned about. The screen is easy to see, even for me wearing varifocal glasses. As I mentioned earlier the game saves your high score so that urge to have ‘one more go’ to get a higher one is as strong as it ever was.

 

Videos

Here’s a couple of videos of it in action. They only show the demo running but should give you a good idea of how the game plays. The funny noises at the start of the first video are just Vector chirping away to himself, nothing to do with the game!

 

 

 

 

 

Worth a buy?

Absolutely. I’m no Space Invaders aficionado by any means but to me this seems like a pretty accurate replica of both the arcade cabinet and the game itself. Space Invaders was one of the first arcade games I ever played as child alongside Asteroids and Pacman. This little package really encapsulates that early 1980’s experience perfectly for me and all within a cabinet that fit’s in the palm of my hand!

There are a lot of copycat products that offer dozens, even hundreds of games but they rarely have the official games on them and tend to be full of rubbish clones. They certainly don’t have the game specific arcade cabinet designs like the Super Impulse ones do which is quite a big deal to me.

These little arcade cabinets retail for around £25 although occasionally pop up in sales for less. I got mine from Game (a physical shop in the UK) but you can get them online from Amazon and other places too.

Whether you buy it as a cool shelf ornament or to actually play on I think it’s a terrific little device and well worth the money. In fact I’m so impressed with it that I’ll be picking up some more of the range so I can build up a mini arcade of my own!

Fusion Issue 4 has arrived

Fusion Issue 4

This morning the latest edition of Fusion magazine, issue 4, dropped onto my doormat. There’s quite a variety of interesting gaming content including a look at the Picade, PlayStation Classic and reviews of Spiderman and Hollow Night. There’s also articles about the Robocop arcade game, the history of Super Monkey Ball and even a ‘Retro Man Cave’ article looking at the Pioneer LaserActive.

There’s quite a bit more I’ve not covered too, but despite all that, I can’t help but feel short changed by the complete lack of Commodore related content this month. There’s simply nothing about my beloved machines at all. The most relevant thing I could find was an article about joysticks. Still, that’s the chance you take with any multi-format publication I guess. Hopefully in the next issue they will redress the balance!

Should any of those subject areas I’ve mentioned sound interesting then you might like to visit their website to order your own copy. However, if you’re mainly interested in reading about Commodore related stuff then I wouldn’t blame you for wanting to skip this issue.

If you’ve never heard of this magazine before then you might like to take a look at my overviews of the previous 3 issues here: Issue #1, Issue #2, Issue #3.

 

Fusion Issue 4

Interesting article about retro Joysticks

Powerglove Reloaded and Tiger Claw

Powerglove Reloaded and Tiger Claw

Just received Powerglove Reloaded and Tiger Claw in the post from RGCD and they both look absolutely awesome. The new style of packaging makes them look really premium and they’re going to look amazing displayed on my shelves.

 

Powerglove Reloaded and Tiger Claw

Comparison with standard DVD case

 

As you can see from the photo above, the boxes are much wider and ever-so-slightly taller than a standard DVD case. This allows more space for cool artwork on the spine and of course extra room for goodies inside!

 

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Both boxes were crammed with extras including: the game on 3.5″ floppy disk, the game on CD (with jewel case and inserts), instruction manual, postcards, stickers, pin badges and a very useful spare 3.5″ disk label to put on your own backup copy of the game! Both games also came with glorious A3 colour posters featuring the game artwork on one side and maps of the games on the other. Tiger Claw also came with a really cool rubber shuriken. Even though it’s made of rubber it’s still pretty pointy though!

 

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I already own Powerglove Reloaded and Tiger Claw on the Commodore 64 (digitally) but these Amiga releases just looked too good for me to pass up.  At £16 (or just £15 without the floppy disk) I think they’re an absolute bargain too and I could not be happier with my purchase.

 

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I was also relieved to find that both games loaded and played flawlessly off their respective floppy disks on my heavily modified Amiga 500 computer. Happy days!

Mayhem in Monsterland 25th Anniversary Collector’s Edition

Mayhem in Monsterland 25th Anniversary Collector's Edition

Here’s a quick look at what came in my Mayhem in Monsterland 25th Anniversary Collector’s Edition game I received yesterday. I have to say I was super impressed with the design and finish of the box, it looks and feels amazing. It’s clear that an awful lot of love and attention has been lavished on this release…

 

 

The Generation Game…

Inside the box things got even better, it was literally crammed full of goodies. Box contents included the game on a 5.25″ floppy disk, a soundtrack CD, glossy full colour user manual, art postcard, key ring, loads of stickers, 2 pin badges, an A3 glossy art poster and a double sided A3 map of all the levels! There was also an unexpected, but much appreciated packet of Milky Way Magic Stars in there too. Needless to say it didn’t last long!

 

 

I’ve bought my fair share of special edition games over the years but for the money, Mayhem in Monsterland 25th Anniversary Collector’s Edition is definitely one of the finest in my collection. You can find out more about this release over at the Binary Zone Interactive Store.

 

 

 

 

C64 LCD Cassette Slideshow

C64 LCD Cassette Slideshow

I saw this “C64 LCD Cassette Slideshow” whilst browsing through my twitter feed one night a few weeks ago. The moment it caught my eye I knew I had to have one for my man cave. Today it finally arrived and I’m over the moon with it so thought I’d share some photos and info about it.

 

C64 LCD Cassette Slideshow

Slideshow in action – note the timings are greatly sped up in this GIF.

 

It’s made from a real cassette tape box and has a 4″ LCD panel mounted inside, framed by a Commodore styled inlay. I’m not entirely sure what is driving the screen (and I’m not going to risk breaking it by opening it up) but I suspect it’s probably a Raspberry Pi. The slideshow comes ready to go with ‘over 2500 images of nostalgic games’ according to its’ creator. Each image is on display for around 5 seconds before moving onto the next automatically (my animated GIF has sped up the timings greatly).

 

C64 LCD Cassette Slideshow

Side view

 

It’s mounted on a stylish Commodore themed perspex base that features the iconic Commodore blue and white stripes and the words ‘Commodore 64 1982-1994’. Around the back there is a decent length USB cable which provides power for the device. The cable is permanently attached and incorporates an inline power switch so it can be turned on and off without unplugging the cable which is a useful feature.

 

C64 LCD Cassette Slideshow

Rear view – note the inline power switch on the USB cable

 

The C64 LCD Cassette Slideshow is completely hand crafted to order but has been completed to a high standard. It would have been nice to have access to some sort of timer facility to have it automatically turn on and off at preset times but that probably would have added to the complexity and cost. At £80 for the 4″ version including postage it’s not a cheap item but I think it’s a very fair price for what I received. There is a 3.5″ version that is £5 cheaper but don’t know why anyone would choose that over the larger screen for the sake of saving a measly £5.

 

C64 LCD Cassette Slideshow

A closer look at the back of the device

 

EDIT (June 2021) – The sellers Etsy shop has now closed so it’s no longer possible to buy these.

 

Finally here’s a few more photos of some cassette covers…

 

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Network your Commodore 64

I’ve had my 1541 Ultimate II+ cart for around a year now. It’s a fantastic modern addition to my Commodore 64 and one that I certainly wouldn’t ever want to be without. However in all that time I’ve never bothered to explore using its built-in Ethernet port. Well the other day I finally got around to setting it up and am really glad I did too. I thought I’d share my experience in case it can help someone else get more out of their device. Basically this post will explain how to network your Commodore 64   (with a 1541 Ultimate II) to copy your games, music, demos, documents or anything else straight to your 1541 Ultimate II without ever needing to swap USB drives around.

 

Connecting to your network

You may have noticed the red ‘Link Down’ status that appears on screen when you press the menu button on your Ultimate cart. The is basically the built-in network card of the device telling you that it’s not connected to anything. The ‘MAC’ with the 12 Hexadecimal codes along side is the ‘MAC Address’ of your cart in case you need to find it on your network router.

 

Network your Commodore 64

‘Link Down’ Status shown in red

 

All you need to do to network your Commodore 64 is connect it to your router with an [amazon_textlink asin=’B00J3UYNII’ text=’Ethernet cable’ template=’ProductLink’ store=’lyonsden-21′ marketplace=’UK’ link_id=’885964d9-fae3-11e8-9619-05a5a6b29c97′]. Providing your router is configured to use DHCP (and by default, pretty much all of them are) your cart should pick up an IP address on your network straight away.

 

Network your Commodore 64

Ethernet cable plugged in. Note the Green link/activity light. This should blink on and off.

 

After you have plugged the cable in you should see a green activity light appear on the device itself. You should also see an IP address appear on the menu screen and the red ‘Link Down’ status should change to a green ‘Link Up’.

 

Network your Commodore 64

‘Link Up’ Confirmation Status and IP address shown

 

FTP Software

So far so good, but it’s still not much use at the moment. To be useful you’re going to need some FTP software on your PC. I’ll use Filezilla as an example as it’s free and easy to use. The principal will be the same regardless of what software you choose to use. (As a side note I normally use Directory Opus which is still going strong – only just for PC’s these days rather than the Amiga). Note, if you are going to download and install Filezilla it’s just the client you want, not the server version. Also make sure you un-tick any boxes during the install to avoid any unwanted ‘bundled extras’ being installed (one of my pet peeves these days). The FTP software is going to allow you to connect to the USB storage device that is plugged in to the 1541 Ultimate II and transfer files across.

 

Network your Commodore 64

Configuring the FTP software to connect to your C64

 

Adding your C64 as a ‘site’

Once you’ve got your FTP software up and running you need to add a new ‘site’ to it (basically your 1541 Ultimate II). Simply got to the ‘File’ menu and select ‘Site Manager’ and then click on ‘New Site’. Give the site a suitable name so you’ll be able to recognise it easily in future. I simply called mine ‘C64’. Now make sure all the various settings below are entered. These have already been entered in the screenshot above.

 

  • Protocol: FTP
  • Host: (this will be the IP address displayed on YOUR C64 screen)
  • Port: (you can leave this blank)
  • Encryption: Only use plain FTP (insecure). (You are only transferring stuff within your own home network so this is not an issue)
  • Logon Type: Anonymous

 

Once you’ve checked that all the above settings are correct, click on ‘connect’. The new site you’ve just created will be saved and it should connect to your Ultimate cart and display something similar to the screenshot below.

 

Network your Commodore 64

FTP software – PC on the left, C64 on the right

 

The top window is basically a scrolling log of the actions performed by the FTP software and is just for info purposes. The two areas highlighted in blue and red above are where you can get stuff done. The left hand side is your PC and the right hand side your C64, or rather the USB drive plugged into your 1541 Ultimate II. The upper window on each side is where you can browse through the directories / folders whilst the lower section shows you the contents of them.

 

How to actually transfer games onto your C64!

To transfer games across to your C64 all you need to do is click through to where they are stored on your PC in the left window, where you want them to go in the right window, and then simply drag and drop them over, it’s that simple.

 

Network your Commodore 64

Files being transfer over FTP

 

In the above screenshot I’ve dragged a bunch of Rob Hubbard SID tunes across from my PC to my 1541 Ultimate II’s USB drive. You can see a log of what is happening in the top window and view the individual files’ transfer progress in the bottom window.

 

Network your Commodore 64

The files on my C64 after being transferred across

 

The file transfers are really fast, taking just a few seconds so I find this a really quick and convenient way of getting new software onto my C64 without constantly faffing about with a flash drive. I definitely won’t be unplugging that USB drive from my 1541 Ultimate anytime soon now!

 

Reservations

One other thing you should probably do is to ‘reserve’ your C64’s IP address on your router. Most routers offer the facility to do this. This will ensure that every time you turn your C64 on it will pick up the same IP. If you don’t, it will likely get a different one each time and you will need to change the connection info in the FTP software.

 

Apparently you can also connect to the 1541 Ultimate using Telnet and use it for stuff life swapping disk images on the fly for multi-disk games. I might explore this in the future but I doubt it would be something I’d use much, unlike transferring files across which I do on a regular basis. Anyway I hope this has helped you to network your Commodore 64. If you have any questions or comments please do get in touch.

Fusion Issue 3

Fusion Issue 3

The latest issue of the relatively new retro/modern gaming mag, Fusion Issue 3 arrived this morning. Had a quick flick through and there’s lots of suitably ‘christmassy’ themed stuff in it to enjoy. The ‘Guide to gifts of Christmas past ‘ looked especially interesting. A great trip down memory lane for any kid that grew up during the 70’s and 80’s. Plenty of other stuff too including a review of the new NeoGeo Mini, a look at some of the best games you can get for the PS Vita and loads more. Definitely looking forward to reading it over the weekend in front of the fire!

 

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Farming Simulator C64 Edition

Farming Simulator C64 Edition

So here’s my look at Farming Simulator C64 Edition and the various options available if you want to get hold of a copy. Apparently this started life as an April fools joke but took on a life of its’ own as one of the programmers had friends active in the C64 scene.

 

Farming Simulator C64 Edition

Title Screen (on a 1084S monitor)

 

Digital Version

At the moment there are only two ways to get hold of the game in the here and now. The cheapest and by far the quickest is to head on over to the Farming Simulator website and pick up a digital copy of the game for €4.99. Although it states ‘PC Version’ you will actually get C64 software cartridge/disk images that you can run on the included emulator, C64 Mini or on a real C64 via an SD2IEC type device.

 

Farming Simulator C64 Edition

Gameplay screen (1084S monitor)

 

Collector’s Edition

The next method, which will bag you a physical copy of the game, is to purchase the physical ‘Collector’s Edition’ (available now) which includes the C64 Edition on a CD, housed in a 5.25″ Floppy Disk ‘look-alike’ wallet. You can pick this up from [amazon_textlink asin=’B07FV14S8V’ text=’Amazon’ template=’ProductLink’ store=’lyonsden-21′ marketplace=’UK’ link_id=’96d22f2c-f719-11e8-9bcc-13e16fc3c1ac’] for £39.99.

Inside you will find the C64 version of the game as shown below

 

Farming Simulator C64 Edition

The 5.25″ Floppy Styled Cardboard CD Wallet

 

At first glance it appears to be a 5.25″ Floppy Disk, but in reality it’s actually a carefully designed cardboard CD wallet. Inside you will get a nicely designed ‘C64 Edition’ CD with a digital version of the game on it along with the necessary emulators to run it on a PC should you wish to do so. There is also a copy of the manual in PDF format, presented in multiple languages.

 

Farming Simulator C64 Edition

Rear of the CD wallet

 

Farming Simulator C64 Edition

The CD sliding out of the “Floppy Disc” wallet

 

Now this might seem like an expensive way to get hold of ‘Farming Simulator C64 Edition’ but you do get a really nice big collectors edition box, 10 stickers, a beanie hat, a DVD containing a ton of tutorial videos, 5 concept art cards, exclusive DLC content, a miniature John Deere tractor, 2 A2 posters and of course the full PC game on DVD for the PC.

 

Farming Simulator C64 Edition

Farming Simulator 19 Collectors Edition Box

 

Farming Simulator C64 Edition

Contents of the Farming Simulator 19 Collectors Edition (Official Image)

 

If you are only interested in the C64 version this might not be the choice for you. However if you’ve got even a passing interest in playing the PC version then this option begins to make a lot of sense.

 

Farming Simulator C64 Edition

Here’s the control setup for the C64 version of the game

 

The C64 Cartridge Version

Finally, if you want Farming Simulator C64 Edition in a physical C64 themed box complete with the game on a proper C64 Cartridge then you can place a pre-order for the game from Protovision. This will also ship with an instruction book and the aforementioned CD version of the game for use with emulators or the C64 Mini.  The cost for this version is €50 plus postage. Granted it’s a lot more and you don’t get the PC version but for collectors this will be a tempting choice. At the time of writing this post they currently have no stock available.

*UPDATE 1 – 9th December – As of this morning they have 12 copies of the game left in stock!

*UPDATE 2 – 18th December – After snagging one of those 12 copies it has now arrived safely so here’s a few pictures of what you get inside. Unlike the PC Collectors Edition this one has been made especially for the C64 and in very limited quantities it would seem!

Inside the box is the same copy of the game on CD as found in the PC collectors edition. There is also a nice little instruction booklet and of course the main event… a proper physical cartridge containing the Farming Simulator C64 Edition game itself.  Needless to say I’m really happy I managed to get my hands on a copy of this!

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*UPDATE 3 – 21st December – Looks like the cartridge version is no longer available to purchase. The listing for it on Protovision’s website has vanished. Not sure exactly when it disappeared.

Happy farming, whichever version you go for!

 

 

 

Eight Bit Magazine

Eight Bit Magazine

In this post I’m taking a look at Eight Bit magazine, another new (to me at least) retro computer magazine. I actually ordered these 6 issues 4 months ago as part of a Kickstarter campaign but they took a fair bit longer to arrive than expected. I’ve only had time to read through the first issue so far but things are looking promising. The magazines are well written and interesting to read and feature multiple contributors rather than being written by just one person.

 

Eight Bit Magazine

Genesis article

 

Issue one weighs in at almost 70 pages so there’s plenty to keep you occupied. As the title suggests, the content is spread across all 8-Bit formats. There’s a very interesting and in-depth look at the ‘Genesis’ of gaming. Here they delve into the history of the first arcade machines and home consoles that appeared in the 1970’s and early 80’s. This is a very long (14 pages) and text heavy article, but thankfully the font and colours used in the printing make it easy to read. Having lived through the entire period the article covers I found it to be a great trip down memory lane. I particularly enjoyed reading about long forgotten software companies such as Imagine (which was based in my home city) – as a child I used to dream of getting a job with them and razzing around in a flash car!

 

Eight Bit Magazine

Commodore 64 Collectors Guide

 

Elsewhere in the magazine the article ‘Collectors Guide: The Commodore 64’ caught my eye. This is a brief introduction to the machine, what it can do and some of the most popular peripherals available for it. I hope to see more in depth articles about the 64 in future issues as this one didn’t really tell me anything new. However I think the point of these features is to give non-owners of such systems an idea of what the machine is capable of and what is available for it. The article did hint that they would be looking at GEOS in a future issue so I’m really looking forward to that!

 

Eight Bit Magazine

Commodore 64 Collectors Guide

 

Also in issue one there is a brief (and I do mean brief) look at BASIC programming and machine code. I really hope they expand on this in future issues as I’ve got a strong hankering to get back into programming on the C64 and would love to see some proper tutorials. There’s also an extensive look at the early Apple 8-Bit computers, a quirky computer from Yugoslavia and even a couple of short game reviews. All in all I’m very pleased with this magazine and look forward to getting stuck into the other five issues. I’ll definitely be subscribing to future issues too.

If you would like to find out more information about the magazines or order your own copies then you can visit their webpage here: Eight Bit Magazine.

Freeze 64 Issue 23

Freeze64 Issue 23

The latest Freeze64 Issue 23 dropped through my letterbox yesterday. This one features a photo of the late Ben Daglish on the cover rather than the pixel game art that I’ve become so accustomed to. In case you are not aware he was a legend in the C64 music scene and composed some amazing music for many great games including The Last Ninja.

As always there’s plenty to read inside including my personal favourite, a ‘Talkies’ article looking at games that featured speech. I always used to love games with speech – it was just so cool to hear your 64 talk, no matter how scratchy or poor quality it may have been. The fact that they were able to do this with just a few kilobytes of memory still amazes me to this day!

Most of the regular features make a welcome return including Zzapback and a look at new and upcoming games in the Commodore 64 scene.

This fanzine/magazine continues to go from strength to strength and really deserves your support. If you would like to get hold of your very own copy of Freeze64 Issue 23 then take a look here.

 

Amiga Future Issue 135

Amiga Future 135

Plenty of reading material this week as in addition to K&A Plus 11, Amiga Future 135 is also out now. This edition is packed with all the latest news from the entire Amiga scene…

 

Amiga Future 135

Amiga Future 135 News pages

 

…including an in depth look at Gamescom 2018 that took place in Cologne back in August this year.

 

Amiga Future 135

Gamescom 2018 Feature

 

There are also plenty of reviews of both old and new Amiga games including the newly released ‘Extended Collector’s Edition’ of Rocket Ranger.

 

Amiga Future 135

Rocket Ranger Extended Collector’s Edition Review

 

A little late for me personally (having installed this about 6 months ago) but still of great interest, is a detailed review of MorphOS 3.11, the latest iteration of the long running replacement Amiga OS.

 

Amiga Future 135

MorphOS 3.11 Review

 

There’s plenty more to read about besides the few things I’ve highlighted already so if you are interested in finding out more about this long running Amiga magazine take a look here.

K&A Plus Issue 11

K&A Plus Issue 11

This magazine is only published a couple of times a year but is always packed with great content and K&A Plus Issue 11 is no exception. This is probably the biggest magazine both in terms of thickness and content there is for the Commodore range of machines in 2018, packing in a whopping 81 pages and none of them are filled by adverts!

 

K&A Plus Issue 11

Single Button Games & Exploding Fish Reviews

 

This issue has a fairly even split of content between the Commodore 64 and Amiga computers which is fantastic for me as I actively support both formats. There’s news, reviews, tutorials and retrospective articles covering both machines and even some stuff for the Vic 20 and the post Amiga MorphOS and AROS systems.

 

K&A Plus Issue 11

Mini reviews of C64 Racing Games.

 

The star of the whole issue for me is the included (if you pay a little extra for it) 5.25″ Coverdisk featuring a brand new game for the Commodore 64 – ‘Tower of Rubble’. This is the first 5.25″ Coverdisk I have seen since Commodore Disk User ceased publication back in 1991.

 

K&A Plus Issue 11

Tower of Rubble Coverdisk

 

There’s loads of content, far too much to list but some of the highlights for me are: A look into the Spy vs Spy franchise, H. R. Giger’s Dark Seed, reviews of ‘Retro Radio Stations’, an article about the pro’s and cons of modifying/upgrading retro machines and an ‘Amiga in your pocket’ tutorial showing you step by step how to convert a windows tablet into a portable Amiga!!!

 

K&A Plus Issue 11

A look at Dark Seed on the Amiga

 

If you want to find out more, or order yourself a copy, head on over to the Komoda & Amiga Plus website. The magazine is produced in Poland and shipping to the UK only takes a few days.