Lyonsden Blog

Category - MEGA65

Checkmate Retro Monitor

A couple of years ago I backed a Kickstarter campaign for a new ‘Retro Styled Modular IPS Display for old and new systems” (from now on I’ll just refer to it as the ‘Checkmate Retro Monitor’). It was basically a brand new monitor using a modern IPS display that incorporated a ton of ‘old’ inputs for hooking up all the retro game consoles and computers we know and love.

I’ve been following the project closely over the past two years, tuning in to Steve Jones’s regular YouTube updates documenting it’s progress, revisions and refinements along the way. However the wait is finally over now and my shiny new Checkmate Retro Monitor is in my possession courtesy of DHL.

 

Checkmate Retro Monitor

Monitor Box

 

It came double-boxed which ensured it arrived in tip top condition with the inner box not suffering any damage at all

 

Checkmate Retro Monitor

Checkmate Retro Styled Monitor Box

 

The monitor itself is protected by heavy duty polystyrene, further protecting it from damage.

 

Checkmate Retro Monitor Manual

Colour manual tucked into packaging

 

A little recessed area houses the spiral bound full colour manual.

 

Checkmate Monitor Manual

 

After removing the top half of the polystyrene packaging the monitor is finally revealed. In true retro fashion, even though I ordered the white version (the alternative was black) it is actually beige. This is a good thing as I don’t own a single ‘white’ retro computer – they have all yellowed to some degree or other, even after retro-brighting.

 

Checkmate Retro Monitor

First glimpse of my new monitor

 

The packaging was hiding a few more things out of sight…

 

Just as well I didn’t toss the packaging straight in the bin!

 

…inside another box tightly wedged into a recess in the polystyrene.

 

Accessories box

 

This contained the remote control, PSU for the monitor and a couple of alternative panels for the bottom front panel of the monitor.

 

Accessories

 

There were a couple of noticeable omissions here, namely a set of batteries for the remote and an IEC (kettle) cable. We (the Kickstarter backers) were told not to expect these so this came as no surprise. I’m sure most people will have these things in plentiful supply if they’re anything like me.

 

Back Panel

The back panel is where all the magic begins and is where you can add and remove the ‘pods’ that give the monitor its unparalleled versatility,

 

Checkmate Retro Monitor

Ports galore

 

Out of the box none of the ports are labelled – this is a little DIY job for the user!

 

Sticker Sheet

 

Tucked inside the manual is a small sheet of stickers which need to be aligned correctly and stuck to the relevant areas on the back to identify each group of connections.

 

Labelled ports.

 

I used a pair of tweezers to carefully position the stickers followed by a blast from my heat gun to ensure they were firmly attached.

 

Pods

All the monitors come with the bottom ‘Pod 0’ which leaves two bays to fill. I opted for (Appy’s) Retro Scaler with GBS Control and a Raspberry Pi pod. I could also have chosen a MiSTer Pod but I already own a few Raspberry Pi’s so that was the more appealing option. I do hope to pick up a MiSTer at some point in the future, funds permitting, but for now I’m looking forward to setting up either PiMiga or AmiKit on a Pi 4 housed inside my monitor!

 

Contents of the Raspberry Pi Pod Kit

 

The monitor includes a fully functioning tilt and swivel base, stereo speakers, an OLED display panel on the front, a remote control and of course more inputs around the back than you can shake a stick at.

 

Powering On my Checkmate Retro Monitor for the first time

 

Checkmate Retro Monitor

Screen with light bleed

 

The monitor powered on without issue and displayed a very natty ‘Checkmate’ logo. However I was a little bit disappointed to see quite a lot of backlight bleed down both sides of the screen which is definitely something I wasn’t expecting. I put up with it for a week or so before deciding to tinker with the bezel screws and managed to greatly reduce the issue thankfully.

 

Checkmate Retro Monitor

Screen without the light bleed issues

 

I basically had to slacken the side bezel screws off almost to the point were they came out completely but this did pretty much eradicate the bleed as you can see in the photo above (taken a week later after I had rearranged my desk). The bezel is a little loose both sides now but it’s not going anywhere (there’s other screws holding it in place) so it doesn’t bother me too much.

 

OLED Screen for the GBS Controls

 

Underneath the screen is a tiny little OLED panel that provides access to some of the GBS Control features/pre-sets on the Scaler via the jog dial. You can use it to check what the current settings are and also reset the scaler without having to power it off and on again. Changing pre-sets (stored custom configurations) is as simple as selecting a numbered pre-set from the menu and pressing in the jog dial.

 

Hooking up stuff to my new Checkmate Retro Monitor

 

Checkmate Retro Monitor

Amiga Workbench via HDMI

 

My Amiga 1200 is fitted with an Indivision AGA Mk3 board so I was able to hook this up to the Checkmate Retro Monitor directly via HDMI. After a (good) few minutes playing around with the Indivision config tool (and some pointers off a helpful soul on the discord channel) I was able to achieve a beautifully crisp, rock-steady Workbench display running at 1280×1024 resolution that filled the screen from edge to edge.

 

Checkmate Retro Monitor

Roguecraft running on my new Checkmate monitor

 

This also gave me a good excuse to boot up Roguecraft for a quick blast which displayed just fine straight out of the box. Such a great game too – I don’t need much of an excuse to fire it up!

After a few goes of Roguecraft I decided it was time to hook up a few different systems to the monitor to see how it performed with those.

 

Checkmate Retro Monitor

Sega Rally on Dreamcast via Composite cable

 

I tried my Dreamcast first and hooked it up via a Composite cable and got a really nice picture.

 

Checkmate Retro Monitor

Sega Rally on Dreamcast via Composite cable

 

Next up I hooked up my OG Xbox and had a blast of Indiana Jones and the Emperor’s Tomb. This was hooked up via an HDMI adapter cable and I had no issues with picture quality.

 

Checkmate Retro Monitor

Indiana Jones on Xbox via Composite to HDMI adapter

 

I fired up my trusty Commodore 64C next with an (admittedly cheap) composite cable and got a pretty decent looking picture. It was a little soft but perfectly useable. There were some very very faint vertical lines but I’m sure I could eradicate those if I spent some time twiddling with the pots on my LumaFix64 board.

 

Commodore 64 via Composite cable

 

SCART Test

I thought I’d give the Scaler inputs a test next. I hooked up my pretty ancient Matsui VCR (which used to belong to my Grandad back in the 1990’s) using a SCART cable and popped in a copy of the greatest movie of all time…

 

I’d buy that for a dollar!

 

…and then proceeded to spend the next hour and a half watching the whole movie. Picture quality was really good considering the source and sound was great too with some very meaty gunshot and explosion effects coming through the built-in speakers.

 

Checkmate Retro Monitor

ED209 vs Robocop

 

It’s probably been 20 years or longer since I’ve watched this with a PAL 5:4 aspect ratio as all my subsequent purchases have been in widescreen. To get this to display I had to select AV3 as the channel but other than that it just worked.

 

Dick Jones really does live up to his name…

 

Getting an Amiga to display an image via (RGB) SCART proved a little trickier. Initially I just couldn’t get an image at all. After going on the Discord I realised that there are basically multiple ‘hidden’ VGA channels that you can access by pressing the channel up and down buttons on the remote. After doing this a few times (pausing for a few seconds in-between) I eventually got an image to appear. Not very intuitive for sure but at least my monitor wasn’t faulty and now I know! The colours were washed out but I’m putting that down to an issue with my Amiga SCART cable as I’ve had it for donkeys years and not used it for a long time. The colours from my VCR were just fine.

 

Checkmate Retro Monitor

Amiga via RGB SCART (think I need a new SCART cable).

 

Component Video Test

Thought I’d test out the Component video input next so hooked up my PlayStation 2 slim via Component, making sure to select ‘Y Cb/Pb Cr/Pr’ for Component Video Out in the PS2’s System Configuration. Again I had to jump VGA channels blindly until I stumbled across the correct one. I also needed to spend a bit of time messing around with the settings to get a decent looking, centered image as the default one was over to the far left and was ghosting quite badly. I did get a terrific picture in the end though and made sure I saved my GBS Control settings into a special ‘PS2’ slot which I can easily select from the OLED control on the front panel in future.

 

GBS Control Interface

Some of my GBS Control Pre-sets – including one for my PS2

 

Unfortunately there are no red/white RCA stereo inputs which you would normally expect to find with component cables. Thankfully I discovered in the manual that the VGA audio input will accept audio for the component input so by using an RCA to headphone jack converter I was able to get the sound working as well.

 

Checkmate Retro Monitor

PS2 Config Screen

 

Playing Media Files via USB Ports

Not really Retro related but there’s a couple of USB ports on the back so I thought I’d give them a quick try and see what sort of media files I could access through them.

 

USB Media Access Screen

 

Turns out quite a lot! I put a bunch of music, photos and videos on a USB flash drive and popped it in one of the ports. There are two of them and you have to select the correct one from the on-screen menu via the remote.

 

Checkmate Retro Monitor

Audio Player

 

I had no problems dealing with audio files and was able to play back both high bit-rate MP3’s and FLAC files. You can have it play them sequentially, randomly, utilise playlists and access track info – it’s got quite a lot of functionality for a tacked on feature.

 

Image Viewer

 

Likewise pictures were no problem at all and the monitor helpfully displays them as a slideshow automatically complete with random transitions.

 

Video Player

 

I didn’t fare quite so well with video playback. It doesn’t like MOV files and although I had better success with MP4 files it is quite fussy about the resolution of them. I was able to play back some (very) old home movie footage in MP4 format successfully though so it’s just a matter of working out the resolutions it likes.

Other Video Devices tested with my Checkmate Retro Monitor

I didn’t bother taking pictures of all the systems I tested out but I can confirm I successfully hooked up all of the systems below without any major issues*.

  • Amiga 500 (via HDMI – Vampire V2)
  • Mega 65 (via HDMI)
  • Spectrum Next (via HDMI)
  • Evercade VS (via HDMI)
  • Analog Mega SG (via HDMI)
  • Mini Pet (via RGB)
  • Mac Mini G4 (via VGA)
  • WiiU (via HDMI).

 

*I did discover one thing during my testing of the above. If you have anything plugged into the VGA port in slot 0 then you won’t get an image from anything you plug into the scaler (in my case it was my Mac Mini G4). It doesn’t seem to matter if the device you have connected is powered off either. It’s not the end of the world but it is a bit annoying to have to reach around the back and keep plugging/unplugging the VGA cable. I might investigate whether a VGA switch box will solve the issue as it does reference using an ‘isolation switch’ when designing pods that require VGA in the manual to avoid issues.

 

Evercade VS

Evercade VS with 16:9 aspect ratio enabled in monitor settings.

 

Another small thing to bear in mind is that modern stuff, like my Evercade VS console for instance, are designed for Widescreen TV’s and thus produce a vertically stretched image on the Checkmate display. I found that to get the aspect ratio correct I needed to select ’16:9′ in the monitor settings but this came at the expense of chunky black bars top and bottom. This is to be expected though and if it bothers you then it’s probably best to use such systems with modern TV’s and monitors.

 

Final thoughts about the Checkmate Retro Monitor

This is a great monitor and I’m really glad I bought it. It works amazingly well with all my Commodore machines, especially my Amiga via HDMI. Workbench was never meant to be displayed on a 16:9 display and it’s great to be able to enjoy a lovely, crisp and vibrant image in the original aspect ratio. The quality of sound from the speakers is impressive and the huge variety of input options is a retro collectors dream come true. It does however make me regret not purchasing the extra S-Video/RF expansion and also the HDMI splitter to make use of those unused HDMI ports and the blank holes in the back of the scaler. Steve from Checkmate has said he’ll be offering these for sale separately soon so I’ll be ordering those as soon as they’re available.

It’s not without its drawbacks though and most of those are related to the complexity of using the scaler. There’s frequently an element of ‘fiddling’ required to get something to display on the screen. Once you’ve got an image you often then need to ‘tweak’ it to get it displayed optimally. This is exacerbated by the fact there are actually two ways to adjust the image size; the panel has it’s own built-in adjustment via the VGA menu and then there’s the GBS Control which offers a myriad of customisable features on top of this. It’s quite easy to mess up when adjusting things to the point where you think the monitor is broken so it’s best to make small incremental changes rather than wading in clicking everything in sight! Thankfully you can save GBS Control settings into ‘Presets’ that you can load up in future for each device.

The issue with light bleed (even though I have now sorted it) from the bezel being too tight didn’t create an amazing first impression. The lack of RCA audio inputs for the component cable was also a bit disappointing as most consoles have these connections when you get a component cable, although once more there was a solution which involved purchasing a suitable adapter.

The instruction manual, whilst well made and very interesting, doesn’t really do a great job of actually explaining to a lay person (i.e. someone who wasn’t involved in making the monitor) how to use it. It’s more of a technical reference really. Thankfully there is an active and helpful bunch of people on the Checkmate Discord and Steve himself is quick to respond to issues by email.

This is very much an enthusiast project – a product made by a hardcore retro fan, for other hardcore retro fans. So long as you are happy to tinker, mess around with configurations, menus, twiddle knobs, experiment and learn as you go along then I’m sure you will love the Checkmate Retro Styled Monitor just as much as I do.

MEGA65 Showdown Review

MEGA65 Showdown

Showdown, by Badger Punch Games, takes the award for being the very first boxed retail game that I’ve picked up for my MEGA65 from PolyPlay. Hopefully as the MEGA65 userbase continues to grow more games like this will emerge as has happened with the ZX Spectrum Next scene. I actually bought this way back in November 2023 but as I never had a machine to play it on it’s been sat sealed on a shelf – until now!

 

MEGA65 Showdown

Back of the box

 

The box itself is beautifully produced with a picture of your typical spaghetti western gunslingers on the front and some screenshots of the game along with a description of the gameplay on the back.

 

MEGA65 Showdown

All of the goodies you get inside the box

 

So what comes in the box?

 

Removing the shrink-wrap seal on the collectors edition box reveals a plethora of goodies inside, including;

  • 3.5″ floppy disk with professionally printed game label.
  • Leather Showdown keyring
  • MicroSD card including D81  disk images and other digital files
  • Fold-out manual
  • Thick postcard with mock bullet hole (whole thing is made to look like its a plank of wood)
  • Stickers
  • A3 Showdown poster
  • Registration card

 

MEGA65 Showdown

3.5″ Floppy and MicroSD card. Both containing the game

 

The game is included on both a standard DS/DD 3.5″ Floppy Disk and also digitally on a small 256MB MicroSD card. The card also stores a copy of the manual in PDF format, the box artwork, postcard, poster and also the soundtrack music in mp3 format. It’s essential that releases like this have a digital option, either included on a card like this, or as a download, because magnetic media is notoriously unreliable now. Floppy disks haven’t been manufactured for about 15 years or more so even if you find some ‘new old stock’ they have still been in storage for at least that long!

 

poly.play MicroSD card

MicroSD Card

 

I’m really glad I had the digital D81 version of the game too because when I popped in the floppy disk I couldn’t get the game to load. On closer inspection there appeared to be nothing on it which was disappointing.

 

MEGA65 Showdown

Popping the game into the MEGA65’s floppy drive

 

Thankfully the D81 image loaded fine so there was an easy fix. Leaving the floppy disk in the internal drive I mounted the D81 disk image as drive 9 and then used the MEGA65 command ‘BACKUP U9 to U8’ to copy the contents of the disk image to the real floppy disk. It was quite a slow process but at the end I had a fully populated physical floppy disk. I ran a quick ‘DIR’ to make sure all the files were present before attempting to load up the game once more – which they were.

 

MEGA65 directory listing

Contents of the freshly copied Showdown floppy disk

 

I’ve no idea why my disk appeared blank – it’s the first MEGA65 game I’ve bought from poly.play. Maybe it’s supposed to be blank and you have to copy the game onto it yourself? Maybe somebody just forgot to put them on my disk? Who knows.

I did a bit of googling before posting this and it turns out this was an oversight by the team as they didn’t have access to an actual MEGA65 machine to test the disks on which is fair enough. Presumably any copy of the game bought since won’t have this issue.

Anyway this time I was able to boot up the game successfully from the floppy and was greeted with a nice Badger Punch Games splash screen.

 

Badger Punch splash screen

Badger Punch splash screen

 

Shortly after that the game finished loading and I reached the title screen with the option to pick either a 1 or 2 player game. Sadly I have no retro gaming friends so it was ‘1 Player Game’ or nothing for  me.

Gameplay is very straightforward and everything takes place on a single screen. You, the red guy, are on one side of a dirt road and the enemy, the blue guy, is on the other side. You can run around the confines of your side of the screen but you cannot cross the road. You need to shoot the other guy before he shoots you and the first gunslinger to rack up 5 kills wins.

 

MEGA65 Showdown title screen

MEGA65 Showdown title screen

 

Screens are are peppered with cacti and sometimes a few buildings which you can use as cover. These don’t last forever as bullet hits chip away at them, space invader base style. Occasionally a covered wagon will make its way up the screen making for some mobile cover whilst you duke it out.

If you stand still whilst firing then your bullets shoot straight across the screen. However if you fire from the hip whilst moving then your bullets follow a diagonal trajectory in the direction you were heading. Skilful exploitation of this mechanic can help take out the enemy from behind cover.

 

MEGA65 Showdown

Don’t play whilst trying to take photo’s…

 

Explosive crates appear from time to time and these are great for catching the enemy unawares as they have quite a wide blast radius if you shoot one. Just be careful he doesn’t do the same to you, or worse still, you accidentally shoot one next to you and take yourself out!

Your gun can only hold 5 bullets but thankfully ammunition is plentiful and you only need to walk over one of the blue bullet icons that randomly appear to replenish your supply. The first player to rack up 5 kills is the winner and that’s about it really as the game ends and you are whisked back to the title screen.

 

MEGA65 Showdown gameplay

Hiding behind cover

 

There’s some decent music playing throughout the game but no gunfire sound effects which is a shame. Showdown is certainly fun for a while but it lacks the mechanics that would keep me coming back for more. There’s no scoring and thus no high score to try and beat and no new levels to try and unlock. It’s clearly been designed as a 2 player game and I’m sure it would be infinitely more fun running around trying to kill your mate sat next to you and rubbing their nose in your victory than the rather more hollow satisfaction of besting an AI bad guy.

Wireless Tank Mouse

Wireless Tank Mouse Box

I missed the initial Kickstarter for this ‘Wireless Tank Mouse’ back in 2022 but now that they are on general sale I decided to pick one up from Sordan.ie to see if it was any good and hopefully use it with my Commodore and MEGA65 machines.

 

This slideshow requires JavaScript.

 

The packaging is certainly very attractive featuring a very 80’s neon VHS style design on the front and a multitude of specs and features plastered over the sides and back of the box.

 

Wireless Tank Mouse

Wireless Tank Mouse

 

In the flesh it certainly looks the part and is very similar to the Amiga tank mouse we all know and love. Of course there’s two striking differences, the first of which is that this is now an optical mouse with the ball having been relegated to the history books. The second is the lack of a wire as this is now fully wireless, utilising either Bluetooth or 2.4Ghz to transmit the necessary signals back to your computer. You can switch between these options using a little 3-way switch underneath. This same switch is also used to power the mouse off when it’s placed in the middle position.

 

Wireless Tank Mouse

Wireless Tank Mouse underside

 

An optional extra that I purchased was the Tom adapter which came packaged separately in a little plastic bag. I have to confess to wondering why it was called Tom for a little while until I remembered the Tom and Jerry cartoons and then it all made perfect sense! Without this little gizmo the mouse will only work with modern computers which would defeat the purpose of it for me.

 

Wireless Tank Mouse with Tom adapter

 

The Tom device is basically just a USB to DB9 adapter with some clever electronics to convert the USB signals into something old Commodore computers can understand. Compared to most of the Tom adapters available on eBay this one seems to be extremely compact and is actually referred to as a ‘Micro Tom’. It’s housed in a really nice 3D printed case that holds everything together securely.

 

This slideshow requires JavaScript.

 

When placed next to my original Amiga Tank mouse you can see just how close the design is. The main visible difference, besides the obvious lack of a wire, is that the buttons are a little narrower and spaced further apart on the new mouse. There’s a good reason for this that I will get to later on.

 

This slideshow requires JavaScript.

 

Opening up the battery compartment reveals a small USB receiver tucked away at the bottom.

 

Wireless tank mouse

Wireless tank mouse battery compartment and USB receiver storage

 

This USB receiver can be plugged directly into a modern computer should you wish (Mac, Linux or PC) so you can use the mouse with those systems (or emulators running on them). If your computer has Bluetooth then you can leave the receiver in its cubby hole and simply pair it with your PC using that instead.

 

USB Receiver

USB Receiver

 

To use the mouse with Commodore machines you need to insert the USB receiver into the Tom adapter.

 

Tom adapter with USB receiver plugged in

Tom adapter with USB receiver plugged in

 

It was a really tight fit, so much so that I felt the need to double check I was putting it in correctly before risking applying more force to get the job done!

 

Wireless tank mouse batteries

Let there be (green) light!

 

It’s powered by a couple of AAA batteries (rechargeable ones appear to work fine) which helps to add a bit of weight to it. I know some people like their mice light but I’m not one of them so the batteries went some way towards compensating for the lack of the ball.

 

Mousing Around

 

Before trying the wireless tank mouse with my retro machines I gave it a quick go in my Windows 11 PC and it worked immediately and completely flawlessly. I also tried it with my MorphOS Apple Mac Mini G4 with similar success. When used with modern machines you can use it with your favourite emulator for a more immersive experience or even as your daily driver should you wish.

In addition to the obligatory left and right mouse buttons the wireless tank mouse actually fully supports mouse scrolling too. Now you may well be thinking how’s that possible – it has no scroll wheel? Well remember earlier on when I mentioned about the buttons being spaced further apart? That’s because the designer has ingeniously incorporated a touch sensitive strip between the two buttons. You can simply swipe up and down with your finger to scroll in those directions. It works really well too. Obviously it lacks the tactile feedback of an actual wheel but having one of those would ruin the whole aesthetic.

 

wireless tank mouse with my A1200

Using the wireless tank mouse with my A1200

 

I have plenty of mice for my modern computers though, I got this to use with my Amiga mainly so I plugged the Tom adapter into port 1 of my A1200 and powered it on, and it just worked. No messing around, no pairing, no software to install, just plug and play. The scrolling support worked seamlessly too, (I installed scroll wheel support for my existing wired Amga mouse years ago). Tracking was super accurate and smooth and the mouse was just as comfortable to hold as ever – in fact more so now as I’m not constantly fighting against the cable in the limited space I have available to use it!

 

Wireless tank mouse ‘Tom’ adapter (on the right)

 

Satisfied that it worked with my Amiga I fired up my MEGA65 and loaded up GEOS65 and sure enough it worked really well with that too.

 

GEOS 65 running on my MEGA65 controlled by my wireless tank mouse

 

Next I invoked ‘GO64’ and switched my MEGA65 into C64 mode to load up a BASIC Solitaire game that I typed in a few years ago. This was designed to work the the Commodore 1351 mouse and sure enough this also worked like a charm with just occasional jittering. Incidentally this is also a game that really benefits from switching the CPU to 40Mhz mode – no more lag when shuffling the cards!

I tried it with my real C64C computer and ran into my first problem. It simply refused to work. After a bit of RTFM (or RTFW in this case) I discovered the following…

 

Switching between C64 and Amiga Mode

 

Out of the box the Tom adapter is configured to run in Amiga mode. Consequently when plugging it into a C64 it just doesn’t work. (Same for the alternative C64 CORE in the MEGA65). Thankfully it can be switched into C64 1351 mode quite easily by plugging in a USB mouse, holding down the middle button (usually the scroll wheel) at bootup and whilst still holding it down press the left mouse button a few times until the red LED flashes 3 times and then you can let go. The adapter will now behave like a 1351 mouse forever until you change it back.

I did come a little unstuck trying to change it back to Amiga mode though. Either I have a slightly different model of Tom adapter or whoever wrote the instructions on the Sordan site got a bit confused. Thankfully after about 30 minutes of swapping different mice, power cycling, cursing and failing I figured it out. To switch to Amiga mode I had to hold down the right mouse button at bootup and then rapidly press the left button until the red LED flashed just the one time and then let go. (The instructions tell you to do the complete opposite which makes it flash twice which appears to be Atari ST mode).

 

What do I think of it?

 

All in this is a fantastic product that works with a huge range of machines, both old and new. It oozes nostalgia thanks to its design but at the same time embraces modernity by swapping the ball for an optical sensor, the wire for wireless connectivity and adds ‘invisible’ scrolling support beneath the plastic case. It works with pretty much every machine I own; all my Amigas, CD32, MEGA65, Commodore 64, Mac Mini running MorphOS and even my PC’s and emulators. My only criticism is the method of switching modes on the Tom adapter is a bit of a faff. I would much prefer a little 3-way toggle switch than trying to pull off some kind of weird secret handshake with the mouse. Other than that though the wireless tank mouse seems to be a jack of all trades and a master of them all and I’m really glad I picked one up.

 

MEGA65 Dust Cover

MEGA65 Dust Cover

 

Picked up a new accessory for my MEGA65 today, granted not a particularly exciting one in the grand scheme of things, but useful nevertheless. It’s a MEGA65 Dust Cover in case you missed the post title – an essential retro accessory to keep not just dust at bay but UV rays too!

Back in the 80’s I always had covers on my Commodore computers and peripherals including my C64, VIC20, 1531 Datasette and even my dot-matrix printer. It just seemed the logical thing to do as I wanted to keep them all in tip-top condition. Now whether that was a commonplace thing or not I don’t know but it’s something I have always done.

 

VIC20 Vintage Dust Cover

Forty year old dust covers!

 

You can see a couple of the original cases I had on my childhood VIC20 above when I unearthed it a few years ago in the attic. Of course having survived for forty years they had long since passed their best but they fulfilled their mission and kept my stuff safe all that time.

 

MEGA65 Dust Cover

MEGA65 Dust Cover

 

I purchased this cover off eBay from a seller I have used before called Sew Ready. The woman who runs it makes all manner of covers for retro machines, including floppy drives, datasettes, monitors and even Spectrum Nexts!

 

MEGA65 Dust Cover

Side view

 

It’s a nice snug fit all around and features contrasting red piping along all the edges and a cut-away section at the back so you can leave all your cables and carts plugged in.

 

cut-away section

Handy cut-away section at the rear

 

Embroidered onto the front is the MEGA65 logo featuring the correct blue, green, yellow and red coloured stripes off the badge.

 

Embroidered Logo

MEGA65 Embroidered Logo

 

If I could change one thing it would be to add a cut-away section on the left hand side to allow controllers (or in my case a wireless controller dongle) to be left plugged in. However that’s a minor flaw in an otherwise terrific product.

MEGA65 User’s Guide – 2nd Edition

Although my MEGA65 came with the very latest Revision 6 mainboard, the same cannot be said about the User’s Guide which is from the original print run of 1st Edition tomes. Trenz won’t be shipping the newer user guide with machines until they’ve used up the rest of that stock. Of course there’s a PDF user’s guide available online which I could refer to but you just can’t beat a decent paper version that you can have open right in front of you.

Thankfully there is a ‘Print on Demand’ version of the user’s guide available from Lulu so about a week ago I placed an order for it and it has now arrived!

 

MEGA65 User's Guide

The 2nd Edition User Guide from Lulu.

 

Have to say I was very impressed with it. I wasn’t sure if the quality would take a hit but happy to say it didn’t. The only noticeable physical differences are that the comb binding is plastic on the Lulu one and it lacks the clear plastic covers on the back and front of the original.

 

MEGA65 User's Guide

1st vs 2nd Editon Dates

 

Opening up the guide reveals the edition details near the front with the First Edition having gone to print back in November 2021 whereas the Second Edition is dated February 2024.

 

MEGA65 User's Guide

How the two guides stack up side-by-side

 

One big difference between the two versions though (besides a snazzier front cover on the newer guide) is that the second edition comes with a whopping extra 54 pages making it almost a full 1cm thicker overall!

 

MEGA65 User's Guide

The newer front cover (left) is definitely a lot snazzier – I like it!

 

Looking at the contents pages side by side you can already see an extra 10 pages having been added by the end of section 3 (18 pages vs 28) and this continues throughout the remainder of the guide.

 

MEGA65 User's Guide

Differences stacking up already

 

Some of the sections have been expanded upon, others have morphed into something different entirely. There are aslo a lot more appendices. The table below gives a rough outline of the differences.

 

First EditionSecond Edition
IntroductionIntroduction
SetupSetup
Getting StartedGetting Started
Configuring your MEGA65Configuring your MEGA65
C64, C65 and MEGA65 ModesUpgrading the MEGA65
Cores and FlashingUsing Disks and Disk Images
Floppy Disks, the Freezer and D81 ImagesTransferring Files
APPENDICESAPPENDICES
A. BASIC 65 Command ReferenceA. BASIC 65 Command References
B. Special Keyboard Controls and SequencesB. PETSCII Codes
C. Supporters & DonorsC. Screen Editor Keys
D. Screen Codes
E. System Palatte
F. Supporters & Donors

 

MEGA65 User's Guide

There are plenty of splashes of colour within the guide

 

Very happy I picked this second edition up now. It contains tonnes of extra information over the original guide and it’s a lot more relevant to the hardware I actually have now. If you have one of the newer R6 machines but are still rocking the older manual then this is well worth the investment.

My MEGA65 is finally here!

MEGA65 Box

Finally, after waiting patiently for over two years for my pre-order, my MEGA65 arrived a today! I bought and paid for this way back in May of 2022 but production was delayed first by Covid and then by the resulting chip shortage that followed. The tedium of waiting has all been washed away now that I actually have it in my hands though, so in this post I will share my initial experiences with it.

 

Background

Just in case you are not aware of this machine it is based on the Commodore 65, a prototype machine made by Commodore in 1990. Had things panned out differently it would have been the direct successor to the Commodore 64, offering backwards compatibility alongside a feature set not dissimilar to the Amiga. Sadly however, the C65 never went into production and not many were ever made. Consequently, examples of this mythical machine sell for silly money on eBay on the extremely rare occasions that they do pop up.

That’s where the MEGA 65 comes in. It’s been developed by the Museum of Electronic Games and Art (hence MEGA) which is a not-for -profit organisation located in Germany. It’s manufactured and distributed by Trenz Electronic, also based in Germany. It aims to be a “100% open-source implementation of the official (but never-released) Commodore 65 computer”. Basically they have produced a C65 from (mostly) modern components and thus made it affordable for hobbyist use.

 

Packaging

Anyway that’s enough background, here’s some photos of the absolutely gorgeous packaging that has clearly been heavily inspired by the retail boxes that the C64 came in.

 

MEGA65 Box

MEGA65 Box

 

MEGA65 Box

MEGA65 Box

 

MEGA65 Box

MEGA65 Box

MEGA65 Box

MEGA65 Box

 

MEGA65 Box

MEGA65 Box

 

MEGA65 Box

MEGA65 Box

Unboxing

Inside the box there’s a lovely spiral bound manual, and a PSU (with regional plug adapters).

 

User Guide and PSU fitted with UK adapter

 

There was also a registration card (kind of). This contained a special code on it that gave me full access to the MEGA65 Filehost site and the Discord support message board. No postage stamp required!

 

The registration card.

 

Onto the main event, the glorious Mega65 itself!

 

MEGA65

A thing of beauty

 

The machine itself is a thing of beauty and looks like a genuine Commodore product through and through.

 

MEGA65 Badge

MEGA65 Badge

 

Only thing missing is the Commodore name but the styling cues are all there, the rainbow stripes, the silver font…

 

MEGA65

Serial Number: 1268

 

It even has a silver foil warranty sticker on the base of the machine. Mine is number 1268 so I know there are well over 1,200 MEGA65’s out in the wild now!

 

MEGA65 Keybaord

MEGA65 Keyboard with PETSCII Graphics

 

The keyboard itself is lovely to use – a far cry from the rather lacklustre examples found in the C64. The PETSCII symbols and font character colours are even printed onto the front of the keys as you would expect.

 

MEGA65

From left to right; on/off switch, joystick ports & reset switch.

 

Along the left hand side there’s the Power switch, two joystick ports and (finally) a little reset switch!

 

MEGA65

Rear ports (from left to right): Headphone jack, MicroSD slot, ethernet port, HDMI, VGA, serial port, cartridge slot & power socket

The back of the MEGA65 includes a headphone jack, MicroSD card slot, ethernet port, HDMI port, VGA port, serial port, cartridge slot and last but not least the power socket.

 

Quick Test

 

The MEGA65 didn’t come with any cables at all, but thankfully I was prepared for this and had HDMI and ethernet cables on standby, along with some MicroSD cards and batteries for the Real Time Clock (RTC).

 

Everything ready…

 

I hooked it up to my trusty ‘HD Ready’ Toshiba TV and powered it up. One day in the near future I hope to have it connected to my 19″ Checkmate monitor that I backed on Kickstarter but for now this will have to do.

 

MEGA65

The MEGA65 Onboarding Screen

 

After a few tense moments it booted up and presented the ‘Onboarding’ screen where I could set the date and time, video options and test the sound.

 

Inside the MEGA65

 

Satisfied that it was working I decided to turn it off, open it up and take a peak inside. I was curious to see what was inside and also wanted to fit a battery to power the RTC.

.

Undoing one of the case screws – trapdoor removed in the background

 

Just like on the C64 there’s only 3 screws to remove along the front – the back just has a row of clips holding it in place. There’s a little trapdoor on the bottom, similar to those on the Amiga. This provides access to the factory installed SD card which is handy.

 

MEGA65

First glimpse inside the MEGA65 computer

 

With the lid lifted up you can see the motherboard which only takes up a little over a quarter of the available space. The rest is occupied by the floppy drive, keyboard and a few cables.

 

MEGA65

The factory installed SD Card front and center

 

There’s quite a lot of unused sockets and pin headers – presumably for future expansions.

 

MEGA65

MEGA65 Revision 6 Board or simply ‘R6’

 

Mine is a Revision 6 board – the majority of the rest of the machines our in the wild are R3 although that will soon change as more of this batch is shipped out.

 

ALPS 1.44Mb Floppy drive

 

The floppy drive is an ALPS DF354H138F and these are widely available online which is good to know in case it ever needs replacing. It’s also interesting to note that this is actually a High Density 1.44Mb drive so perhaps one day we might be able to use the full capacity of HD disks with the MEGA65 with a future Core update? More likely is that this unit was simply chosen because it was more readily available than DD drives but one can hope…

 

MEGA65

Jumbo eject button

 

The floppy drive is recessed deep inside the MEGA65 case so needs a pretty enormous button capable of reaching the eject mechanism.

 

MEGA65

Not sure what these two ports are for but interesting how they are placed right above the trapdoor for easy access….

 

Most of the sockets are named on the board which is a nice touch. However there are a number of mysterious headers and sockets which aren’t.

 

MEGA65

Port names plus JTAG pin header on the right

 

Something that was always lacking on the C64 was a reset button.

 

MEGA65

The reset switch

 

No need to resort to a DIY option with the MEGA65 though as it has one built-in.

 

MEGA65

The power switch (coloured red) and cartridge port along the back

 

Powering the RTC

 

The MEGA65 Revision 6 (which is the version I have) does actually have a supercapacitor on the board which is capable of keeping the clock powered for several weeks – once fully charged.

However fitting a CR2032 battery will ensure the date and time aren’t lost even when the MEGA65 is having an extended holiday! Given CR2032 batteries are so cheap, and access to the clock so simple, there’s really no reason not to fit one.

 

MEGA65 Battery

CR2032 battery installed into the holder. The blue SuperCapacitor is visible behind it

 

Installing the battery was just a case of sliding it into place in the holder and bob’s your uncle.

 

Testing the MEGA65

 

With the battery installed I put it all back together again and hooked all the cables back up, I ran through the setup screens, set the time/date/video and audio preferences, enabled CRT scanlines and so on.

 

MEGA65 Clock

A MEGA65 Clock program

 

I quickly loaded up one of the clock utilities to check the RTC was working correctly and then it was time to honour the age old tradition of writing a childish BASIC program on my new computer!

 

BASIC Program

 

A program most nerds (including me) used to run on every computer we came across in department stores back in the 80’s. The salesmen must have been sick to death of kids doing this all day every day – some of the messages weren’t always so polite either!

 

Lyonsden Blog scroller

 

Have to say I was blown away by the speed at which the text flew up the screen when I pressed the Return key. Too fast too read – only for the fact that the shutter speed on my camera has managed a perfect freeze-frame you wouldn’t be able to see it! This bodes well for writing some decent programs in BASIC without having to resort to using assembly or machine code!

 

MEGA65

One of the 3 included MEGA65 Demo disks

 

There’s stacks of demos, music, games and utilities pre-loaded onto the SD card but I’ll round this post off by showing a little clip of my favourite MEGA65 demo so far’ Bad Apple!

 

 

Right I’m off to go and play with my MEGA65 some more….