Lyonsden Blog

Category - Sega Megadrive

Checkmate Retro Monitor

A couple of years ago I backed a Kickstarter campaign for a new ‘Retro Styled Modular IPS Display for old and new systems” (from now on I’ll just refer to it as the ‘Checkmate Retro Monitor’). It was basically a brand new monitor using a modern IPS display that incorporated a ton of ‘old’ inputs for hooking up all the retro game consoles and computers we know and love.

I’ve been following the project closely over the past two years, tuning in to Steve Jones’s regular YouTube updates documenting it’s progress, revisions and refinements along the way. However the wait is finally over now and my shiny new Checkmate Retro Monitor is in my possession courtesy of DHL.

 

Checkmate Retro Monitor

Monitor Box

 

It came double-boxed which ensured it arrived in tip top condition with the inner box not suffering any damage at all

 

Checkmate Retro Monitor

Checkmate Retro Styled Monitor Box

 

The monitor itself is protected by heavy duty polystyrene, further protecting it from damage.

 

Checkmate Retro Monitor Manual

Colour manual tucked into packaging

 

A little recessed area houses the spiral bound full colour manual.

 

Checkmate Monitor Manual

 

After removing the top half of the polystyrene packaging the monitor is finally revealed. In true retro fashion, even though I ordered the white version (the alternative was black) it is actually beige. This is a good thing as I don’t own a single ‘white’ retro computer – they have all yellowed to some degree or other, even after retro-brighting.

 

Checkmate Retro Monitor

First glimpse of my new monitor

 

The packaging was hiding a few more things out of sight…

 

Just as well I didn’t toss the packaging straight in the bin!

 

…inside another box tightly wedged into a recess in the polystyrene.

 

Accessories box

 

This contained the remote control, PSU for the monitor and a couple of alternative panels for the bottom front panel of the monitor.

 

Accessories

 

There were a couple of noticeable omissions here, namely a set of batteries for the remote and an IEC (kettle) cable. We (the Kickstarter backers) were told not to expect these so this came as no surprise. I’m sure most people will have these things in plentiful supply if they’re anything like me.

 

Back Panel

The back panel is where all the magic begins and is where you can add and remove the ‘pods’ that give the monitor its unparalleled versatility,

 

Checkmate Retro Monitor

Ports galore

 

Out of the box none of the ports are labelled – this is a little DIY job for the user!

 

Sticker Sheet

 

Tucked inside the manual is a small sheet of stickers which need to be aligned correctly and stuck to the relevant areas on the back to identify each group of connections.

 

Labelled ports.

 

I used a pair of tweezers to carefully position the stickers followed by a blast from my heat gun to ensure they were firmly attached.

 

Pods

All the monitors come with the bottom ‘Pod 0’ which leaves two bays to fill. I opted for (Appy’s) Retro Scaler with GBS Control and a Raspberry Pi pod. I could also have chosen a MiSTer Pod but I already own a few Raspberry Pi’s so that was the more appealing option. I do hope to pick up a MiSTer at some point in the future, funds permitting, but for now I’m looking forward to setting up either PiMiga or AmiKit on a Pi 4 housed inside my monitor!

 

Contents of the Raspberry Pi Pod Kit

 

The monitor includes a fully functioning tilt and swivel base, stereo speakers, an OLED display panel on the front, a remote control and of course more inputs around the back than you can shake a stick at.

 

Powering On my Checkmate Retro Monitor for the first time

 

Checkmate Retro Monitor

Screen with light bleed

 

The monitor powered on without issue and displayed a very natty ‘Checkmate’ logo. However I was a little bit disappointed to see quite a lot of backlight bleed down both sides of the screen which is definitely something I wasn’t expecting. I put up with it for a week or so before deciding to tinker with the bezel screws and managed to greatly reduce the issue thankfully.

 

Checkmate Retro Monitor

Screen without the light bleed issues

 

I basically had to slacken the side bezel screws off almost to the point were they came out completely but this did pretty much eradicate the bleed as you can see in the photo above (taken a week later after I had rearranged my desk). The bezel is a little loose both sides now but it’s not going anywhere (there’s other screws holding it in place) so it doesn’t bother me too much.

 

OLED Screen for the GBS Controls

 

Underneath the screen is a tiny little OLED panel that provides access to some of the GBS Control features/pre-sets on the Scaler via the jog dial. You can use it to check what the current settings are and also reset the scaler without having to power it off and on again. Changing pre-sets (stored custom configurations) is as simple as selecting a numbered pre-set from the menu and pressing in the jog dial.

 

Hooking up stuff to my new Checkmate Retro Monitor

 

Checkmate Retro Monitor

Amiga Workbench via HDMI

 

My Amiga 1200 is fitted with an Indivision AGA Mk3 board so I was able to hook this up to the Checkmate Retro Monitor directly via HDMI. After a (good) few minutes playing around with the Indivision config tool (and some pointers off a helpful soul on the discord channel) I was able to achieve a beautifully crisp, rock-steady Workbench display running at 1280×1024 resolution that filled the screen from edge to edge.

 

Checkmate Retro Monitor

Roguecraft running on my new Checkmate monitor

 

This also gave me a good excuse to boot up Roguecraft for a quick blast which displayed just fine straight out of the box. Such a great game too – I don’t need much of an excuse to fire it up!

After a few goes of Roguecraft I decided it was time to hook up a few different systems to the monitor to see how it performed with those.

 

Checkmate Retro Monitor

Sega Rally on Dreamcast via Composite cable

 

I tried my Dreamcast first and hooked it up via a Composite cable and got a really nice picture.

 

Checkmate Retro Monitor

Sega Rally on Dreamcast via Composite cable

 

Next up I hooked up my OG Xbox and had a blast of Indiana Jones and the Emperor’s Tomb. This was hooked up via an HDMI adapter cable and I had no issues with picture quality.

 

Checkmate Retro Monitor

Indiana Jones on Xbox via Composite to HDMI adapter

 

I fired up my trusty Commodore 64C next with an (admittedly cheap) composite cable and got a pretty decent looking picture. It was a little soft but perfectly useable. There were some very very faint vertical lines but I’m sure I could eradicate those if I spent some time twiddling with the pots on my LumaFix64 board.

 

Commodore 64 via Composite cable

 

SCART Test

I thought I’d give the Scaler inputs a test next. I hooked up my pretty ancient Matsui VCR (which used to belong to my Grandad back in the 1990’s) using a SCART cable and popped in a copy of the greatest movie of all time…

 

I’d buy that for a dollar!

 

…and then proceeded to spend the next hour and a half watching the whole movie. Picture quality was really good considering the source and sound was great too with some very meaty gunshot and explosion effects coming through the built-in speakers.

 

Checkmate Retro Monitor

ED209 vs Robocop

 

It’s probably been 20 years or longer since I’ve watched this with a PAL 5:4 aspect ratio as all my subsequent purchases have been in widescreen. To get this to display I had to select AV3 as the channel but other than that it just worked.

 

Dick Jones really does live up to his name…

 

Getting an Amiga to display an image via (RGB) SCART proved a little trickier. Initially I just couldn’t get an image at all. After going on the Discord I realised that there are basically multiple ‘hidden’ VGA channels that you can access by pressing the channel up and down buttons on the remote. After doing this a few times (pausing for a few seconds in-between) I eventually got an image to appear. Not very intuitive for sure but at least my monitor wasn’t faulty and now I know! The colours were washed out but I’m putting that down to an issue with my Amiga SCART cable as I’ve had it for donkeys years and not used it for a long time. The colours from my VCR were just fine.

 

Checkmate Retro Monitor

Amiga via RGB SCART (think I need a new SCART cable).

 

Component Video Test

Thought I’d test out the Component video input next so hooked up my PlayStation 2 slim via Component, making sure to select ‘Y Cb/Pb Cr/Pr’ for Component Video Out in the PS2’s System Configuration. Again I had to jump VGA channels blindly until I stumbled across the correct one. I also needed to spend a bit of time messing around with the settings to get a decent looking, centered image as the default one was over to the far left and was ghosting quite badly. I did get a terrific picture in the end though and made sure I saved my GBS Control settings into a special ‘PS2’ slot which I can easily select from the OLED control on the front panel in future.

 

GBS Control Interface

Some of my GBS Control Pre-sets – including one for my PS2

 

Unfortunately there are no red/white RCA stereo inputs which you would normally expect to find with component cables. Thankfully I discovered in the manual that the VGA audio input will accept audio for the component input so by using an RCA to headphone jack converter I was able to get the sound working as well.

 

Checkmate Retro Monitor

PS2 Config Screen

 

Playing Media Files via USB Ports

Not really Retro related but there’s a couple of USB ports on the back so I thought I’d give them a quick try and see what sort of media files I could access through them.

 

USB Media Access Screen

 

Turns out quite a lot! I put a bunch of music, photos and videos on a USB flash drive and popped it in one of the ports. There are two of them and you have to select the correct one from the on-screen menu via the remote.

 

Checkmate Retro Monitor

Audio Player

 

I had no problems dealing with audio files and was able to play back both high bit-rate MP3’s and FLAC files. You can have it play them sequentially, randomly, utilise playlists and access track info – it’s got quite a lot of functionality for a tacked on feature.

 

Image Viewer

 

Likewise pictures were no problem at all and the monitor helpfully displays them as a slideshow automatically complete with random transitions.

 

Video Player

 

I didn’t fare quite so well with video playback. It doesn’t like MOV files and although I had better success with MP4 files it is quite fussy about the resolution of them. I was able to play back some (very) old home movie footage in MP4 format successfully though so it’s just a matter of working out the resolutions it likes.

Other Video Devices tested with my Checkmate Retro Monitor

I didn’t bother taking pictures of all the systems I tested out but I can confirm I successfully hooked up all of the systems below without any major issues*.

  • Amiga 500 (via HDMI – Vampire V2)
  • Mega 65 (via HDMI)
  • Spectrum Next (via HDMI)
  • Evercade VS (via HDMI)
  • Analog Mega SG (via HDMI)
  • Mini Pet (via RGB)
  • Mac Mini G4 (via VGA)
  • WiiU (via HDMI).

 

*I did discover one thing during my testing of the above. If you have anything plugged into the VGA port in slot 0 then you won’t get an image from anything you plug into the scaler (in my case it was my Mac Mini G4). It doesn’t seem to matter if the device you have connected is powered off either. It’s not the end of the world but it is a bit annoying to have to reach around the back and keep plugging/unplugging the VGA cable. I might investigate whether a VGA switch box will solve the issue as it does reference using an ‘isolation switch’ when designing pods that require VGA in the manual to avoid issues.

 

Evercade VS

Evercade VS with 16:9 aspect ratio enabled in monitor settings.

 

Another small thing to bear in mind is that modern stuff, like my Evercade VS console for instance, are designed for Widescreen TV’s and thus produce a vertically stretched image on the Checkmate display. I found that to get the aspect ratio correct I needed to select ’16:9′ in the monitor settings but this came at the expense of chunky black bars top and bottom. This is to be expected though and if it bothers you then it’s probably best to use such systems with modern TV’s and monitors.

 

Final thoughts about the Checkmate Retro Monitor

This is a great monitor and I’m really glad I bought it. It works amazingly well with all my Commodore machines, especially my Amiga via HDMI. Workbench was never meant to be displayed on a 16:9 display and it’s great to be able to enjoy a lovely, crisp and vibrant image in the original aspect ratio. The quality of sound from the speakers is impressive and the huge variety of input options is a retro collectors dream come true. It does however make me regret not purchasing the extra S-Video/RF expansion and also the HDMI splitter to make use of those unused HDMI ports and the blank holes in the back of the scaler. Steve from Checkmate has said he’ll be offering these for sale separately soon so I’ll be ordering those as soon as they’re available.

It’s not without its drawbacks though and most of those are related to the complexity of using the scaler. There’s frequently an element of ‘fiddling’ required to get something to display on the screen. Once you’ve got an image you often then need to ‘tweak’ it to get it displayed optimally. This is exacerbated by the fact there are actually two ways to adjust the image size; the panel has it’s own built-in adjustment via the VGA menu and then there’s the GBS Control which offers a myriad of customisable features on top of this. It’s quite easy to mess up when adjusting things to the point where you think the monitor is broken so it’s best to make small incremental changes rather than wading in clicking everything in sight! Thankfully you can save GBS Control settings into ‘Presets’ that you can load up in future for each device.

The issue with light bleed (even though I have now sorted it) from the bezel being too tight didn’t create an amazing first impression. The lack of RCA audio inputs for the component cable was also a bit disappointing as most consoles have these connections when you get a component cable, although once more there was a solution which involved purchasing a suitable adapter.

The instruction manual, whilst well made and very interesting, doesn’t really do a great job of actually explaining to a lay person (i.e. someone who wasn’t involved in making the monitor) how to use it. It’s more of a technical reference really. Thankfully there is an active and helpful bunch of people on the Checkmate Discord and Steve himself is quick to respond to issues by email.

This is very much an enthusiast project – a product made by a hardcore retro fan, for other hardcore retro fans. So long as you are happy to tinker, mess around with configurations, menus, twiddle knobs, experiment and learn as you go along then I’m sure you will love the Checkmate Retro Styled Monitor just as much as I do.

Xeno Crisis Review

Xeno Crisis Game

Xeno Crisis, a brand new Sega Mega Drive game – on a cart no less – is finally here! It’s been almost exactly two years since I originally backed it and a year beyond it’s originally projected completion time. In fact this had long been the second oldest unfulfilled pledge on my Kickstarter account. (The oldest being Xydonia which I backed way back in 2016, now two years behind schedule). But now it’s here in the flesh all that waiting has finally paid off.

Just like with Tanglewood, the moment I saw the Xeno Crisis project on Kickstarter I backed it instantly. I have a huge soft spot for the Mega Drive even if it was a direct competitor to the Amiga.

The game arrived yesterday in a pretty nondescript cardboard box. As soon as I saw the name ‘Bitmap Bureau’ on the address label I was pretty sure what would be inside and I was not disappointed.

 

Physical Presentation

Just like Tanglewood, Bitmap Bureau has taken the safe option of not slapping a Sega Mega Drive logo on the cover. However what they have done instead is create an almost identical logo with their own name in it. Basically the box looks exactly how you would expect any self respecting 90’s Mega Drive game to appear, even down to the retail hanger on the top.

 

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Opening the case up reveals the cartridge in all its glory along with a beautifully made full colour instruction manual.

 

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Instruction Manual

The 20 page booklet starts out by setting the scene and then shows the two control schemes on offer for 3 and 6-button controllers. It then goes on to portray some of the enemies you will encounter along with weapons, equipment and pick-ups you will come across. Finally it describes the different areas you will explore, the hostages you need to set free and some advanced playing tips. Pretty essential reading really and it’s packed with colourful in-game images that makes it a pleasure to read. If only all games still came with manuals like this!

 

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Compatibility

Although I own an original Sega Mega Drive and Mega Drive II console, the console I actually use most of the time is an AtGames Flashback HD. I know these AtGames clones get a lot of stick online but personally I think it’s a great piece of kit for the money, especially for a casual owner like myself. It has super crisp HDMI out, wireless pads, a proper cartridge slot and it also allows game save states which are a godsend these days. I do occasionally experience the odd minor sound glitch or stutter in some games but never anything that spoils my enjoyment.

 

Xeno Crisis

Xeno Crisis installed on my AT Games Mega Drive Clone (sorry about the reflections)

 

I remember reading a blog post about how they extensively tested Xeno Crisis on this system and many other clones. I’m happy to report that it has performed flawlessly so far. I’m actually thinking about buying an Analogue Mega Sg in the not too distant future so it’s good to know the game has been tested on a wide variety of both old and new hardware.

 

Getting Started

On first starting the game you’re presented with a cool little intro that features a number of static images with some text that rolls in along the bottom helping to set the scene. The story, in a nutshell, is that you’ve received a distress call from a research facility on Io after an alien attack. It’s your job to rescue survivors and deal with the alien threat.

 

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After the intro you reach the title screen from where you can select a 1 or 2 player game, access the options and select your character. The game defaults to ‘Hard’ difficulty but I found this to be too punishing and quickly swallowed my pride and stuck it on ‘Easy’. You can easily tell what difficulty is selected as the entire title screen changes colour. Red for Hard and Green for Easy – a nice touch.

 

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Once you’ve made your selections it’s on to the game proper. It starts very dramatically with your dropship briefly touching down in front of the airlock before leaving you all alone to carry out your mission. This is all slickly animated in a style that you only get on a 16-bit machine. It’s very well done and really gets you pumped for the mission ahead.

 

Xeno Crisis Dropship

The Dropship landing on Io

 

This game is basically a proper old-school arena shoot em up. Each room or arena is randomly selected so each play through will be slightly different. Once you enter the first room there will be a number of enemies to despatch before an exit will appear and you can move onto the next. Occasionally more than one exit will appear giving you a choice of where to go.

 

 

The Controls

The controls do take a little bit of getting used to. It’s what we would now call a ‘twin stick shooter’ with one stick controlling movement and another controlling the direction in which you shoot. However the Sega controllers only have one D-pad so a compromise has to be made. Basically the D-pad moves your character around while the ABXY buttons control your 8-way firing direction. Additionally you can also use C to do an evasive roll and Z to chuck a grenade. Finally you can use the mode button to discard your current weapon pick-up in case it’s not suited for the job in hand. This returns you to your default assault rifle.

I found the 8-way firing using the ABXY buttons took a lot of getting used to. This lead to a lot of unnecessary deaths whilst I was fumbling to press the correct directional button. You can play the game on a 3 button controller too but I don’t own one so have been unable to test how it plays with this type of pad.

 

 

Gameplay

There’s a wide variety of enemies to tackle with some shuffling around slowly while others home in on your position. Some remain stationary and will either act as a gun turret or explode if you get too close. Others will just burst through the floor unexpectedly and try to shoot you. You simply can’t afford to stay still at all and need to constantly be on the lookout for new enemies appearing from all sides of the screen.

Your standard assault rifle has a very limited ammo supply so if you constantly spray bullets everywhere you will quickly run out. You also have a very limited supply of grenades that you can use to get out of a tight spot. Thankfully ammo crates appear at random locations on the screen and you need to ensure you get to them as soon as possible. Occasionally a new weapon will appear and if you manage to pick it up it will give you increased fire-power and unlimited ammo for around 20 seconds. There are 10 different weapons in the game including lasers, shotguns, flame-throwers and even a BFG.

Sometimes you will encounter a room with hostages in – you free them by walking up to them and bag yourself a bonus for doing so. There are also a variety of pick-ups that can improve your chances of survival. These range from things like med-kits and ammo to security cards to open doors and dog-tags. Dog-tags are a form of currency which you can spend at the end of each stage to upgrade your gear. Upgrades include health boosts, weapon power-up’s, increased ammo capacity, speed-ups (to run faster and roll further), a gas mask and finally an Elixir which is basically an extra ‘continue’.

 

The first boss fight

 

There are 7 different areas in the game including ‘The Perimeter’ where you start plus a forest and lab area and several more. Each area has a distinct graphical style and enemy type so it’s always exciting to see what the next area has in store for you.

An area consists of several interconnecting rooms. Once you’ve cleared enough rooms you will face a boss fight. These are suitability epic battles with impressive full-screen animated monsters that need blasting to smithereens. There will usually be waves of additional smaller enemies to deal with as well so expect to die frequently until you’ve worked out the best strategy to deal with them.

 

Continue Game

Continues use up your Elixir’s

 

When you die you get the option to continue from where you left off by using one of the 3 elixirs you started out with. You can buy additional elixirs after clearing a stage by spending dog-tags though they are quite pricey. Alternatively you can spend the tags on better weapons and more health making death less likely in the first place. Decisions, decisions.

 

Xeno Crisis Game Over Screen

Sooner or later you’ll end up on this “Game Over” screen

 

Verdict

I’ve not had the game long enough to finish it yet but everything I’ve witnessed so far during my play-throughs has been terrific. The graphics are superb and easily rank amongst the best I’ve seen on the Mega Drive. The main character is very detailed and has plenty of animations bringing them to life. Likewise there is a diverse range of enemy types and they are all superbly realised in-game. The variety of guns is equally impressive and they have suitably meaty sound effects to accompany them.

The thumping soundtrack is also exceptionally good and again is amongst the best on the system and suits the game perfectly. I received the digital soundtrack with the game and it’s well worth a play, especially if you like Chip/Synthwave music.

It’s not an easy game, even when played in ‘easy’ mode, there’s so much going on and so many buttons to use that it can often feel a little overwhelming at first. However once you’ve put some time in you can feel yourself improving and you get a little further on each play through. Basically you need to ‘git gud’ as they say these days.

The overall presentation in general is of an extremely high quality indeed and it’s abundantly clear that this has been a labour of love from start to finish. Xeno Crisis is a superb game and I have no hesitation in recommending this to any retro gaming enthusiast and I would consider this an essential purchase if you’re a Mega Drive fan.

Hopefully the success of both Xeno Crisis and Tanglewood will be enough to spur other developers on to create more new physical cartridge releases for the Mega Drive. I certainly hope so anyway and look forward to what the future may bring.

Tanglewood: A New Sega Mega Drive Release

Tanglewood Mega Drive

In addition to my affection for Commodore’s range of computers I also have quite a soft spot for the Sega Mega Drive. I was really excited when I discovered that ‘Big Evil Corp‘ had developed a brand new game called Tanglewood and were planning to do a proper physical release. I pre-ordered it on the spot. That was 8 months ago now though so I’d almost forgotten all about it. Almost.

On Saturday morning I received a sturdy looking cardboard box in the post with the ‘Big Evil Corp’ logo on it. I instantly knew what it was and my excitement level peaked again as I hastily ripped the packaging open to reveal the contents inside. I was not disappointed!

 

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Although I backed Xeno Crisis on Kickstarter over a year ago, that has still not materialised so this is the first brand new Mega Drive game I’ve clapped eyes on in well over 20 years. Although lacking the Sega Mega Drive logo on the cover (for legal reasons) they have otherwise captured the essence of what a Mega Drive game box should look like perfectly. Opening the case up reveals a beautifully made full colour instruction booklet (remember them?) and the cartridge in all its glory. The box even has that annoying retail hanger on the top for the ultimate in authenticity!

 

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Although I own an original Sega Mega Drive and Mega Drive II console, the console I actually use 99% of the time is an AtGames Flashback HD. I know these AtGames clones get a lot of stick online but personally I think it’s a great piece of kit for the money, especially for a casual owner like myself. It has super crisp HDMI out, wireless pads, a proper cartridge slot and it also allows game save states which are a godsend these days. I do occasionally experience the odd minor sound glitch or stutter in some games but never anything that spoils my enjoyment.

 

Tanglewood Mega Drive

Tanglewood Cartridge loaded on AtGames Flashback Console

 

Why am I mentioning this? Well I must admit I was a little nervous when I inserted the cart and switched my console on. With it being a brand new cart I was worried they might have done things a little differently causing the game to ‘break’ on my console. Would they even know about the Flashback HD and would they have tested their game with such a clone?

Happily all my concerns were completely unfounded and the cart was recognised straight away. I sank a good few hours into the game and experienced no issues with it what-so-ever. I’m enjoying the game immensely too, it looks beautiful, has some great sound effects and music and the main character is endearing and beautifully animated. It’s just an all round charming and fun game to play. I’m sure it would have featured high in the charts had it been released during the Mega Drive’s heyday.

 

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