Lyonsden Blog

Category - Gaming

Freeze 64 Issue #63 Fanzine

Issue 63 of Freeze 64 has just arrived.

 

Freeze 64 Issue #62

This edition comes with cheat cared #39 to add to your collection.

 

Here’s a shot of the contents page so you can get an idea of what’s in this issue.

 

Freeze 64 Issue #62

Freeze64 Issue 63 Contents Page.

 

I’ve been getting Freeze 64 for many years now and Vinny continues to make a fantastic magazine that deserves our support. If you would like find out how you can get hold of your own copy then head over to the Freeze64 website and take a look.

Finally, here’s a link to some of my previews of earlier editions of Freeze64.

Amiga Addict Issue 23 out now

Amiga Addict 23

Unbelievably I had yet another retro mag, Amiga Addict, delivered this morning. Don’t think I’ve ever had a four magazines arrive in the same week before, never mind on 4 consecutive days! Amiga Addict has been running for over 2 years now and I covered the first few issues way back in 2021. It’s now up to issue 23 and this one features Lightwave (of Baylon 5 fame) on the front cover.

 

Amiga Addict 23

Amiga Addict 23 Cover

 

This months coverdisk features the full game Hoi (AGA remix), 5K Invaders and also 6K Pacman (which isn’t mentioned) but is on the there too!

 

Issue 23’s coverdisk.

 

If you are not familiar with Amiga Addict cover disks, they only provide the labels – you have to supply the floppy disk. The self-adhesive labels are always of a super-high quality in glossy full colour with a peel-off backing. When applied to a suitable floppy (preferably a blue one) they really look the part and provide a good excuse to blow the cobwebs out of your Amiga’s floppy drive.

 

Amiga Addict 23

What’s on this editions coverdisk?

 

The magazine consists of 60 A4 full colour pages and features loads of news, reviews, articles, tutorials and more. This issue costs £6.50 (plus P&P) and is available from the Amiga Addict website. Amazingly it is also available in some bricks and mortar newsagents such as WHSmith so you may be able to pick it up there if you’re lucky and save yourself the postage!

 

Amiga Addict 23

Issue 23’s Contents Page

 

A Look Inside Issue 23

 

I’ll leave you with a quick look at just few of the articles that can be found in issue 23.

 

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Zzap! 64 Issue 15 out now

Zzap! 64 Issue 15

Wouldn’t you just know it, like buses, you wait months for the next editions of your favourite retro gaming magazines to arrive and then they all come at once! Yep today my postie delivered Zzap! 64 to join yesterdays Zzap! Amiga and Freeze 64 from the day before! This is issue 15 of Zzap! 64 and features possibly one of the most iconic and memorable bits of cover artwork the original run of the magazine ever used.

 

Zzap! 64 Issue 15

Yummy.

 

The magazine is packed with content spanning its 60 pages, with news and game reviews, including more than one title that gets the coveted ‘sizzler’ award!

 

A Peek Inside

Here’s a quick look at the contents page giving an overview of what’s inside this issue.

 

Zzap! 64 Issue 15

Zzap! 64 issue 15 Contents page.

 

Sadly the coverdisk for Zzap! 64 is digital only these days as the supply of ‘new old stock’ 5.25″ disks has run dry (nobody manufactures new ones any more) . There’s still a page dedicated to letting you know what you can enjoy when you ‘insert’ the .D64 file into your 1541 Ultimate II+ though (or whatever your 1541 emulator of choice happens to be).

 

Zzap! 64 Issue 15

Digital ‘covermount’ content page.

.

 

Getting hold of a copy of Zzap! 64 Issue 15

This is another great edition of Zzap! 64 and well worth a buy. The magazine is available from Fusion Retro Books priced at £4.99. Make sure you use the code ‘LYONSDENBLOG’ to grab yourself a nifty 15% off the price! This code works for everything you place in your basket too!

I’ll leave you with a small gallery of images from the magazine.

 

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Zzap! Amiga Issue #11 is out now

Zzap! Amiga Issue #11

My weekend reading material is looking pretty good this week, what with with Freeze 64 arriving yesterday and now Zzap! Amiga Issue #11 dropping through my letterbox too.

This magazine, published by Fusion Retro Books, has been running for a good 18 months or more now and this is the 11th issue.

 

Zzap! Amiga Issue #11

Zzap! Amiga Front Cover

 

 

A Look Inside

 

Here’s a quick peek at the contents page and a handful of the 60 pages within this edition.

 

Zzap! Amiga Issue #11

Zzap! Amiga Issue #11 Contents Page

 

 

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At £4.99 plus postage for 60 pages of Amiga goodness it’s a no-brainer for me and a worthy addition to my retro magazine collection. Don’t forget you can get 15% off a copy of your own with code ‘LYONSDENBLOG’ at the checkout!

Head on over to Fusion Retro Books to pick up your own copy of Issue #11.

Freeze 64 Issue #62 Fanzine is out now

It’s been a long time since I made a post about a new edition of Freeze 64 arriving. It’s certainly not because I’ve stopped reading it, but a few years ago I made the decision to make these sort of quick news type posts on Twitter instead of on here. However since cutting all ties with that platform I still want to continue to give it a bit of publicity by mentioning it on my blog.

Issue 62 literally landed on my doormat this morning so other than a cursory flick through it I’ve not had time to actually read anything yet. I can however report that it did come with another cheat card for the collection! 🙂

 

Freeze 64 Issue #62

This edition comes with cheat cared #38 to add to your collection.

 

Here’s a shot of the contents page so you can get an idea of what’s in this issue.

 

Freeze 64 Issue #62

Freeze64 Issue 62 Contents Page.

 

I’ve been getting Freeze 64 for many years now and Vinny continues to make a fantastic magazine that deserves our support. If you would like find out how you can get hold of your own copy then head over to the Freeze64 website and take a look.

Finally, here’s a link to some of my previews of earlier editions of Freeze64.

Razer Basilisk Ultimate Battery Replacement

Razer Basilisk Ultimate Mouse

When I am not tinkering around with my old Commodores my ‘daily driver’ computer is a Windows PC and lately the mouse I use with it has been driving me crazy. It’s a wireless Razer Basilisk Ultimate that I bought three years ago and it’s been terrific until recently. Over the past 6 months or so the battery life has deteriorated to the point where it barely lasts an hour before it needs charging again! I made sure the contacts were clean on both the mouse and dock and even charged it with a micro USB cable but nothing worked. Basically the rechargeable battery was completely knackered and so began my mission to replace it!

 

Razer Basilisk Ultimate

Positions of the 5 screws holding the case together.

 

The first job was to find where the screws were hiding so I could take the mouse apart. I removed all the glide feet and managed to find two of the screws. The remaining three screws were hidden underneath the serial number/barcode sticker which I also had to remove. The sticker came away quite cleanly with the use of a craft knife to lift up a corner. However the glide pads were really stuck down well so although I got them all off in one piece they were quite tatty afterwards and wouldn’t stick back down properly. They ended up in the bin! The good news if you are looking to do this yourself is that you now know that only the bottom two gliders need removing so if you are careful you might not need to replace them like I did!

 

The T-6 bit needed to undo the screws.

 

The screws were tiny little torx head ones and required the use of a T6 bit to remove them as you can see in the photos above and below.

 

Razer Basilisk Ultimate

Removing the screws.

 

With the five screws now removed the top of the mouse shell could be lifted off. There was a short ribbon cable joining the two halves but it was just long enough to not have to bother disconnecting it whilst working on the lower half.

 

Razer Basilisk Ultimate

View of the two halves of the case.

 

The battery was connected to the mouse by means of a short connector with red, yellow and black wires which unplugged easily.

 

Razer Basilisk Ultimate Battery

The battery is lurking under this piece of grey foam.

 

The battery itself was stuck to the mouse chassis but pulled away fairly easily.

 

Razer Basilisk Ultimate

Battery removed.

 

The top of the battery had a small square of foam attached. I can only assume it was there to help make sure the battery didn’t work its way loose so I opted to keep it and carefully removed it with my craft knife.

 

Razer Basilisk Ultimate Battery

Razer Basilisk Ultimate Battery still covered by the foam.

 

With the foam removed (mostly in-tact) I could finally read the label to get the exact specs of the battery.

 

Foam removed in one piece.

 

Sourcing a New Battery

The battery model number was ‘PL782144’ and the specs stated it was 3.7v, 700mAH and 2.59Wh.

 

Razer Basilisk Ultimate Battery

The old battery label.

 

These specs didn’t help too much initially as I scoured both Amazon, eBay and even AliExpress for a suitable replacement. I found many batteries with the same ratings but they were all the wrong shape or size or only had two wires instead of three. The battery was quite a snug fit inside the mouse so I needed something the same size.

 

Razer Basilisk Ultimate Battery Listing on eBay.

 

After a lot of searching around I found a battery that claimed it would fit my mouse and had the right specs, connector and size. The seller was based in China and the delivery time suggested it could take up to two months to arrive but it seemed to be my only option so I went ahead and ordered one. Here’s a link to the one I ordered: Mouse Battery. The link works right now but at some point in the future it may not so just use the details in the screengrab above to search around for an alternative.

 

Razer Basilisk Ultimate Gliders Listing on eBay.

 

As I’d also messed up the gliders I found a set of those too here. They were only a few quid including postage from China so well worth it. The picture showed them as being white but they were actually black when I got them. No big deal as I think they look better black anyway. Besides, you never get to see them when the mouse is on your desk anyway!

 

New Gliders and Battery in supplied packaging.

 

Thankfully both items arrived in a little under three weeks, much sooner than the listings had stated. I guess they quote the worst case scenario so that people don’t complain.

 

New Gliders and Battery unpacked.

 

When I placed the battery next to the original they were a pretty good match in terms of size with the new one just a millimetre or two smaller.

 

New Gliders and Battery in supplied packaging.

Old battery (left) and new battery (right).

 

Installing the New Battery

Now that I had everything I needed to fix my Razer Basilisk Ultimate mouse I set about finishing the job.

 

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The first thing to do was peel off the adhesive cover on the new battery ready for it to be stuck into position.

 

Peeling the tape off the adhesive pad.

 

I made sure to orient the battery with the cable nearest the socket but as it was quite a bit longer than the original I looped it around a section of the battery holder to keep it from getting into harms way when reassembling the mouse.

 

Razer Basilisk Ultimate Battery

New battery fitted.

 

Once the battery was fitted and the wire connector plugged back in I re-fitted the foam pad to the battery. It had enough residual stickiness left to just stick right back on. Not entirely sure it was necessary but it was on there before so I put it back,

 

Old piece of foam re-fitted.

 

With the battery stuck in place, reconnected and foam replaced I put the case back together and turned my attention to the bottom of the case…

 

Fitting the New Gliders

To fit the new gliders I used a pair of precision tweezers to remove them from the backing sheet and position them on the base of the mouse before pressing them firmly into place. It’s far easier to see where they go when your view isn’t obscured by the end of a finger!

 

Holding one of the gliders with a pair of tweezers.

 

The gliders had a thin protective film on them that needed removing after application.

 

Peeling off the protective film.

 

I also carefully replaced the barcode sticker and also the square glider around the laser in the middle. I hadn’t removed this but since all the new ones were now black and this was still white it had to go!

 

Razer Basilisk Ultimate

Ta-da! The finished article with all gliders and serial number sticker fitted.

 

Whilst I was at it I decided to give the charging contacts a quick clean too.

 

Razer Basilisk Ultimate

These are the charging contacts that need periodic cleaning.

 

A quick spin of an isopropyl alcohol soaked cotton bud was all it took to make sure they were nice and clean. I did the same thing with the prongs of the charging dock too for good measure.

 

Cleaning the contacts with some Isopropyl Alcohol on a cotton bud.

 

I then gave the whole mouse a quick wipe down to remove any dirty marks I’d made before taking the photo below and then putting it straight back into active service.

 

Razer Basilisk Ultimate Mouse

My Razer Basilisk Ultimate Mouse – Restored to its Former Glory!

 

At the time of writing it’s been three days since I fitted the new battery and my mouse is still going strong on the one and only charge I gave it that first day. The battery replacement has been a resounding success and my Razer Basilisk Ultimate is basically as good as new now. The total cost was £32 for the battery, gliders and postage whilst the repair probably took about 30 minutes. Given that the mouse cost me £150 when new I think that was money and time well spent for another three years of top class service (touch wood).

Hollywood Hijinx by Infocom – Classic C64 Purchase

Infocom Hollywood Hijinx

Not too long ago I was fortunate enough to acquire a whole bunch of Infocom adventure games from a generous donor over in the USA. Even though the cost for me to get them all shipped over to the UK was significant it was all worth it when the package finally arrived and I got to open it up. So here’s a look at one of the games I received in that delivery… Hollywood Hijinx from 1987.

Considering this game is 36 years it’s in superb condition with just a little creasing to the spine towards one edge in the middle. The previous owner clearly looked after it really well.

 

Infocom Hollywood Hijinx

Infocom Hollywood Hijinx – Back Cover.

 

This particular adventure takes place in the mansion and surrounding grounds of your rich Aunt and Uncle who have recently passed away. Your Uncle was a famous actor and amassed a lot of wealth over the years and you stand to inherit the lot – but only if you can find the ten treasures your Aunt cunningly hid away (before she died obviously) around the estate. Oh and you have to collect every single one of them in just one night!

 

Infocom Hollywood Hijinx

The Hollywood Hijinx opening screen on my Commodore 64 and 1084 monitor.

 

Hollywood Hijinx’s difficulty level is rated by Infocom themselves as ‘Standard’ which means it is supposed to be playable by normal mortals. I’ve never played this particular adventure before so that remains to be seen. However they do have two higher difficulty levels of Advanced and Expert so that does encourage me somewhat. The easiest difficulty for reference is ‘Introductory’ which they say is suitable for children aged 9 and above.

 

Tinsel World

This is a fictional Hollywood tabloid that sets the scene for the game and is integrated into the box lid as is usually the case with Infocom’s ‘grey box’ releases. There are numerous stories about your Uncles exploits that gives some background info for the story. There’s also some other completely unrelated, ludicrous but often humorous tales that you might expect to see in such a ‘trashy’ magazine. The publication then transitions into the instruction manual, describing how to play the game and providing tips on drawing a map and so on.

 

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Inside the Infocom Hollywood Hijinx box

As with all Infocom games there’s far more than just a disk included here.

 

Infocom Hollywood Hijinx

Back of the box.

 

Removing the plastic ‘lid’ from the recessed ‘hole’ inside the box reveals a small treasure trove of trinkets and extras (or feelies as Infocom used to call them).

 

Infocom Hollywood Hijinx

Storage compartment inside the box.

 

When picking up these games second hand I often find the lid has been lost (along with some of the contents too if you are unlucky). Happily it was included here, probably explaining why everything was present and correct within.

 

Infocom Hollywood Hijinx

Hollywood Hijinx Floppy Disk.

 

The game runs off a single floppy disk which was in great condition with the original label that, although a little yellowed with age, had not succumbed to mould or graffiti. Amazingly the game still loads perfectly from that disk too.

 

Infocom Hollywood Hijinx

All the stuff included inside the box.

 

The United Products of Infocom ‘passport’ was included with this game. This is basically a little catalogue showing you all the other adventure games they had available at the time. The registration card (unused) and Quick Reference card is also present and correct.

 

Infocom Hollywood Hijinx

At least the claim about the size of the swizzle stick was true!

 

One of the most prominent of the ‘feelies’ included is the amazing ‘Lucky palm tree swizzle stick!’ which really is the same size as in the fictional advert. Luckily it was included with the game otherwise I would have had to pay $12.95 plus $3.00 P&P to get hold of one! Sadly no matter how many times I twizzled my stick (oo’er missus) I’ve not uncovered a chest of gold coins whilst digging in my garden!

 

Buddy Burbank Photo

Signed photo of your Uncle.

 

Also included is a suitably cheesy signed photo of your Uncle Buddy which looks like it was taken after he’d doused his hair with an entire bottle of Grecian 2000…

 

Uncle Buddy Letter

Reverse side of the photo reveals a letter from your Uncle.

 

Flipping the photo over reveals a note off your uncle with some clues to help point you in right direction to find the treasures.

 

Aunties Will

Your Aunts Last Will and Testament

 

Last but by no means least there is a letter written by your Aunt explaining why they have left everything to you and also why they hid the treasures away instead of just giving them to you.

However your nieces and nephews have also received a similar letter, so, in a nutshell; you get first dibs on the treasure hunt as your Uncle’s favourite nephew… but if you can’t find all the treasures in a single night then tough luck – your other nieces and nephews will get a shot instead and you’ll end up with nothing!

This sounds like a fairly straightforward treasure hunt game, albeit with a timer. I haven’t played it yet but am really looking forward to having a go at this one and seeing how many treasures I can find!

If you enjoyed reading about this game then here’s a look at some of the other Infocom games in my collection that I’ve posted about.

Adventures with JiffyDOS

I recently bought some official JiffyDOS ROM’s from Retro Innovations in the USA and they arrived a couple of weeks ago. They came individually cossetted in small little cardboard boxes packed with fluff like tiny little eggs in nest. The boxes themselves were packaged inside a jiffy bag. Interestingly no instructions were supplied but these are readily available on their website so not too much of an issue.

 

JiffyDOS

The three different types of JiffyDOS ROM’s I received.

 

I excitedly opened up the case on my 64C so I could set about installing the replacement Kernal ROM chip… and immediately encountered my first major problem. My ROM wasn’t socketed, meaning I would have to de-solder the existing chip before I could even think about replacing it.

 

C64C kernal ROM soldered directly to motherboard.

 

I don’t have any fancy de-soldering tools, just a cheap solder sucker and some braid. I’ve never had much luck with a solder sucker as the solder always seems to solidify by the time I get the sucker into position. I knew it would all end in tears unless I bought a new tool to make life easier. I’ve seen people on YouTube using electric de-soldering guns that use a vacuum pump to suck out the solder which would be perfect but I didn’t want to spend that much money on something I wouldn’t be using very often. I settled for the tool you see below (Preciva Electric Desoldering Pump) which was a nice compromise coming in at under £40. Instead of a vacuum pump it uses a spring loaded mechanism just like a normal solder sucker – but with the added benefit of a heated nozzle to melt the solder.

 

Preciva Electric Desoldering Pump

Preciva Electric Desoldering Pump

 

Thankfully the device turned out to be a good investment and worked well. I just placed the nozzle over each of the pins in turn and left it there for about 6 seconds or so and then triggered the suction pump. I repeated the process a couple of times for each pin to make sure I’d got all the solder out. Obviously not as convenient as having continuous suction but no big hardship to re-prime the pump each time.

 

De-soldering the Kernal ROM with my new tool.

 

Of course things are never quite so simple and when I tried to remove the chip a few pins were still being held in place by a few bits of solder so I revisited those a couple of times before it finally came free.

 

De-soldered and ready to remove.

 

Once I had removed the original kernal ROM I stored it away in a safe place and popped in the new socket, making sure the notch was in the correct place (facing the back of the C64).

 

This is the 28pin socket I needed to install to take the JiffyDOS ROM.

 

I then soldered each corner of the socket in place whilst holding it in position with a few lumps of Blu Tack.

 

Socket soldered into place.

 

With the socket now held secure I soldered the rest of the pins. I always use a lead based solder as I just find it so much easier to work with than the lead-free stuff. I used flux to ensure the solder flowed nicely too which did leave a sticky mess to clean up afterwards but it came off easily with some isopropyl alcohol.

 

Socket now soldered into place. Flux still needs cleaning off.

 

After satisfying myself that all my solder joints were ok (by using a magnifying glass) I reinstalled the mainboard into my C64 and popped in the JiffyDOS kernal ROM.

 

JiffyDOS

JiffyDOS ROM installed in the socket.

 

Now I just needed to find a home for the switch. I chose the area above the datasette port to mount the switch but it could have gone anywhere really.

 

JiffyDOS

JiffyDOS toggle switch installed on the back of my C64C.

 

If I was bothered about drilling my case I could even have routed it through to the outside via the openings for the user/datasette ports.

 

JiffyDOS

JiffyDOS Startup message.

 

With the install finished I put my C64 back together and booted her back up to make sure everything was working. I was greeted with a brand new message on startup; ‘JIFFYDOS V6.01 (C)1989 CMD’ which meant that the new Kernal was working. I turned my C64 off, flipped the switch and turned it back on to check I could still get the usual ‘BASIC V2’ message which I did. Happy days!

Phase one was complete. Next up was phase two – installing all the JiffyDOS ROM’s into my disk drives!

 

Installing JiffyDOS in my 1581 Drive

I started with the easiest drive to upgrade – my 1581. The version of the kernal for this drive doesn’t require a switch as it’s able to detect whether the C64 itself is running JiffyDOS and can switch modes on the fly automatically.

There were only 2 screws holding the two halves of the case together and once the top section was lifted off I could see the familiar steel casing of a 3.5″ drive inside.

 

1581 drive with top cover removed.

 

This was held in place by four more screws and could be lifted out of the way entirely once they had been removed.

 

1581 drive mainboard.

 

Thankfully the kernal ROM was socketed which was a real stroke of luck as every other chip on the board was soldered directly in place.

 

Removing the 1581 kernal ROM.

 

It needed a good old tug with the chip removal tool to get it budge but it parted ways with the socket eventually allowing me to drop in the replacement, taking care to make sure it was aligned correctly.

 

JiffyDOS

1581 JiffyDOS Kernal ROM installed.

 

With the new JiffyDOS kernal installed I put the drive back together again, hooked it back up to my C64 and powered everything back on. Using the ‘@’ command I was able to read the error channel of the drive which confirmed the V6 JiffyDOS ROM was working. Two installs down, two remaining!

 

JiffyDOS

Reading the drive error channel (by pressing just one key!) to make sure the new ROM was working.

 

Installing JiffyDOS in my 1541-II Drives

Next up were my two 1541-II drives which I knew would be a little more involved as they would both need a small toggle switch installing to change between the standard kernal and JiffyDOS,

 

Removing the four screws holding the 1541-II case together.

 

There were four screws holding the two halves of the case together which I removed from the bottom of the drive. Flipping the whole case over then allowed the top half to be lifted off and placed out of the way.

 

1541-II Drive latch lever removed.

 

The drive latch lever needed removing in order to get the front panel off. It just pulls off with the application of a bit of force, but shouldn’t require any tools.

 

Drive mechanism flipped over out of the way allowing a clear view of the drive belt and stepper motor.

 

With the front bezel removed there were an additional four screws holding the actual disk drive mechanism to the base of the case. After these were removed I was able to flip the mechanism over and place it at the back of the case leaving all the cables still attached.

 

1541-II mainboard with kernal ROM removed (bottom left). Not yet had it’s spring clean in this photo!

 

The kernal ROM was also socketed on the drive so it was an easy job to remove it (bottom left in the photo above). At this point I realised the inside of the case was pretty dirty so I actually removed the whole board and gave it a good clean before continuing!

 

JiffyDOS

1541-II JiffyDOS ROM fitted – after the drive had received a spring clean!

 

I fitted the JiffyDOS ROM and then routed the wire through to the back of the case where I found a nice spot to mount the switch.

 

JiffyDOS

1541-II JiffyDOS switch location.

 

I replaced the disk mechanism, making sure that I didn’t trap any of the wires underneath and that they wouldn’t foul the drive belt either.

 

Re-fitting the drive mechanism.

 

Whilst I had the lid off I thought I may as well give the drive head a quick clean. Normally I just use a 5.25″ cleaning floppy every few months but theres no substitute for a proper clean.

 

JiffyDOS

Another view of 1541-II with JiffyDOS ROM and switch installed.

 

I used a few drops of isopropyl alcohol on a cotton bud and gently wiped across the head a few times to ensure it was in tip top condition.

 

Giving the read/write head a quick clean with a cotton bud and some isopropyl alcohol.

 

With the new JiffyDOS ROM installed, the case sparkling and head shiny clean I reassembled everything and gave it quick test before repeating the entire process on my other 1541-II drive.

 

JiffyDOS

Back of the 1541-II drive showing the location of the JiffyDOS selector switch.

 

Speed Tests

Although the process took a little while longer than I expected (thanks mostly to carrying out an impromptu spring clean) the actual installs went smoothly. It was finally time to see what sort of benefits the JiffyDOS system would bring!

To test the speed increase I used a 40 block program, Klondike, that I had typed in from a listing a while back. I copied the same file onto both a 3.5″ floppy and a 5.25″ floppy. I then timed how long the program took to load on each drive with the standard kernal and then with JiffyDOS enabled. Here’s the results:

 

JiffyDOS Speed Test

DriveStandard Load TimeJiffyDOS Load Time
1541-II
27 seconds5 seconds
158121 seconds5 seconds
1541 Ultimate-II+22 seconds5.5 seconds
Time taken to load a 40 block BASIC program off a 5.25" disk in a 1541-II, a 3,5" disk in a 1581 drive, and a 1541 Ultimate-II+ cartridge with and without the use of JiffyDOS..

 

The speed improvement was pretty dramatic, going from 27 seconds to load the game on the 1541 drive to just 5 seconds – a reduction in the loading time of over 80%. The speed increase was also very impressive on the 1581, reducing the loading time by 76%. It’s interesting to note that the standard loading time on the 1581 was already 6 seconds quicker than on the 1541-II drive thanks to an improved read/write speed.

 

JiffyDOS

Assigning a digital JiffyDOS ROM to use in my 1541 Ultimate-II .

 

I also tested JiffyDOS out on my 1541 Ultimate-II+ device after installing a digital copy of the 1541-II ROM into the Flash memory of the cart. I got almost identical results to my real 1581 drive with my stopwatch recording times just a whisker slower for the virtual drive.

 

Quality of Life Improvements

JiffyDOS offers a lot more than just data transfer speed increases, it actually incorporates a complete implementation of the Commodore DOS 5.1 wedge command set in ROM. What this means in practise is an end to the ridiculously complex strings of commands needed to perform simple tasks like formatting a disk and the introduction of a new easy to use command set. Being in ROM means these benefits are available all the time, from the moment you power on your computer.

Here’s a few examples:

Reading a disk directory: Normally this would require entering the command ‘LOAD”$”,8’ which would load the directory of a disk into the C64’s memory so you can list it. It works and it’s not particularly difficult to remember but it wipes the C64’s memory in the process so is not ideal. With JiffyDOS you can simply enter ‘@$’ and it will LIST the directory of the default drive WITHOUT destroying whatever program is resident in RAM. In fact you don’t even need to type it in, simply press ‘F1’ and then hit RETURN. A whole bunch of common commands are pre-programmed into the function keys to make your life easier.

Formatting a disk: This would normally require the following command ‘OPEN 1,8,15,”N:NEWDISK,01″:CLOSE 1’. However using JiffyDOS you simply enter ‘@N:NEWDISK,01’ which is much easier to remember.

Reading the error channel: This is a much more striking example. Remember trying to find out why the error light of your drive was flashing? You would normally have to type in a small BASIC program like this:

10 OPEN 15,8,15
20 INPUT#15,F,E$,T,S
30 PRINT F;E$;T;S
40 CLOSE 15

However with JiffyDOS all you do is enter ‘@’ (or ‘@””,9’ for a non default drive number) to achieve the same thing! Incidentally this feature is also really useful for checking that JiffyDOS is enabled and working on a specific drive when first powering up.

 

My Commodore 64 hooked up to my 1541-II and 1581 drives.

 

In addition to dozens of new easy to use disk commands there are other amazing new features like a built-in file copier. Copying files from one disk to another is now a doddle – simply set the source and target drive, tag files you want to copy from a directory listing using ‘CTRL+W’ and then ‘RUN’ the copy.

Now you might be wondering, as I did, how all these extra commands and functions have been added to the kernal without squeezing out other functionality. Well in truth they haven’t – the datasette routines have been removed to make space for them. This means that whilst JiffyDOS is enabled you are unable to load or save data from cassette. In reality this is no great hardship though as a quick power cycle and flick of the switch will revert back to the regular kernal and enable tape operations.

JiffyDOS is an amazing upgrade and something I wish I had installed years ago. The speed improvement it brings is pretty amazing but it’s probably all the new DOS features and commands that I appreciate the most. They turn what was, in all honesty, a pretty horrible and unintuitive user experience, into a pleasure.

Installing a LumaFix64

LumaFix64

I’ve actually had this LumaFix64 kit (from SharewarePlus) lurking around the back of my ‘future projects’ box for quite a while now. I was waiting for a good opportunity to fit it so whilst I had my C64 in bits recently to work on a JiffyDOS install I thought the time was definitely right to install it.

In a nutshell the LumaFix64 is designed to help remove, or at least reduce the vertical lines and chequerboarding that you often experience with the Commodore 64’s video output, particularly when hooked up to a modern flat screen TV/Monitor. These issues are caused by noise generated within the VIC-II video chip. TheLumaFix64 allows you to adjust AEC, PHIO and CHR using tiny little potentiometers (pots) on the device itself.  According to the manual it is able to improve the displayed image by inverting these errant signals and feeding them back into the Luma signal.

 

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The device itself came supplied in a small Ziplock bag along with a small manual and a warning card that says you might have to do a lot of adjusting. With hindsight I now know exactly why they included this card!

 

LumaFix64

Close-up of the LumaFix64 device.

 

Thankfully my VIC-II chip is socketed so installing the LumaFix64 was pretty straightforward. All I had to do was remove the VIC-II, install the LumaFix64 into the now empty socket and then put the VIC-II chip into the socket on the LumaFix64.

 

LumaFix64

LumaFix64 installed and ready to go!

 

With the LumaFix64 installed I turned on my C64 to check everything was still working OK and was immediately horrified at the sight before me. Rather than improve the image, it had completely ruined it, so much so that I actually thought I’d damaged the VIC-II somehow during the installation.

 

C64 vertical bars

Noooooooooo! This is how the display looked immediately after installing the LumaFix64.

 

Fearing the worst but hoping for the best I started turning the topmost Pot (AEC). I turned and turned and turned it and nothing seemed to happen at all. Was it broken? Had I turned it too far? Turns out I still hadn’t turned it enough! After a few more twists of my screwdriver the image started to improve until eventually I heard a faint ‘click’ which signified I had turned it as far as it would allow. I then turned it back the other way and did some further fine tuning until I got the best image I could before moving on to the next pot .

Next I moved onto the centre pot (PHIO) and adjusted that back and forth until I got the best looking image from this pot. Same deal with the third and final part of the puzzle (CHR) which didn’t need too much tuning to reach a sweet spot. I went back and forth like this a few times, cycling through the 3 pots until I was finally happy with the image. I didn’t time it but the whole process of tweaking the pots probably took around twenty minutes. There was no real methodology to it, just trial and error. With the benefit of hindsight I should have marked the screwdriver in some way before starting so I knew how many full rotations I’d made. It was pretty much impossible to keep track after the first few twists but I got there in the end which is all that really matters.

 

C64 Vertical Bars

This is what the vertical bars looked like before installing the LumaFix64. Not terrible but room for improvement.

 

When I used to have my C64 connected to an LCD TV the image was significantly worse than the one I now enjoy on my 1084S and they (LCD’s) are really the main use case scenario for the LumaFix. The C64 was designed to display images on CRT’s so you would expect a decent picture when using one. The picture I had beforehand (on the 1084) was pretty good already and the vertical bars were only really noticeable on light coloured screens like the green one above. However I was able to almost completely eradicate them with patience using the LumaFix as you can see in the photo below. I do think they are still very faintly visible and maybe I could improve the image even more if I persevered but I’m happy with the quality now so will leave well alone.

 

Improved image after tinkering with the LumaFix64.

 

The only other problem I ran into was the result of me previously attaching a heat-sink to my VIC-II chip. With the added height of the LumaFix64 it was simply too tall to fit under the keyboard. As a result I had to elongate the cutaway section I had previously made in the black plastic frame (to fit over my SIDFX) to accommodate the VIC-II as well. There would have been just enough clearance without the heartsink..

 

LumaFix64

Keyboard modification to clear the LumaFix64 + VIC-II Chip + Heatsink combo!

 

All in this was a pretty simple, cheap (less than £20) upgrade that produced a small but noticeable improvement in image quality. All it requires is a little bit of patience to dial in the correct settings for the three pots. Of course if your VIC-II isn’t socketed then it’s a much bigger job and depending on your skills and/or available equipment you might want to reconsider. Similarly, if you have a heatsink fitted to your VIC-II like me then factor that in to your buying/installation decision too.

Commodore 1581 Disk Drive

The 1581 was the last disk drive Commodore produced for their 8-bit range of machines way back in 1987. It should look instantly familiar to Amiga users as it looks very similar to the A1010 drive and uses the same double-sided, double-density (DSDD) disks to provide 800K of storage. This was 80K more than PC’s could manage (720K) with the same disks at the time, but 80K less than the Amiga (880K).

In terms of program storage this equated to a whopping 3160 blocks free on a single formatted disk. This represented a huge jump from the 170K of storage (664 blocks) available on a standard 5.25” 1541 floppy and even the 340k (1328 blocks) achievable with a 1571. The 1571 was able to read/write both sides of a disk simultaneously without it’s owner having to resort to the use of a Disk Notcher and flipping the disk like a record as we swapped from Side A to Side B!

 

Floppy Disk Notcher

Who remembers using one of these back in the 80’s?

 

Despite its impressive specifications the 1581 didn’t sell well at all, for a couple of reasons. Firstly because it arrived late in the life of the C64, so late in fact that the Amiga 1000 had already been around for two years and the A500 had just launched. It also didn’t help that it was more expensive than both the ubiquitous 1541 and also the 1571 drives. Consequently there’s not many of them floating around today and decent working examples are hard to find.

Fast forward to today and there are many modern alternatives to using original Commodore hardware. For instance I already have an SD2IEC reader, a Pi1541, a Turbo Chameleon Mk2 and a 1541 Ultimate-II+, not to mention an Easy Flash 3 cartridge. All these devices offer a quick and easy way to access digital disk images on my 8-bit machines. Yet despite all logic I’ve been hankering after a 1581 for years now. Presumably like quite a few others judging by the price they can go for on eBay.

Well anyway, the point of all this is that a short while ago I finally succumbed to that desire and picked up the stunning little beauty that you can see below. In my defence I was feeling pretty miserable at the time as I was convalescing after surgery and this was a much needed bit of retail therapy!

 

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It’s in superb, practically mint condition and came complete with the original Commodore power supply and comprehensive User’s Guide. It’s working perfectly too and shows no sign of the dreaded yellowing that my 1541-II’s have suffered.

 

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It’s not just going to be sat on a shelf like a trophy gathering dust though, as I fully intend to put it to good use. In that regard I plan to fit it with a JiffyDOS ROM in the near future to give it a significant speed boost. I also want to incorporate it into my GEOS eco-system as it should really help improve my overall experience there by enabling me to combine multiple disks onto just one. Expect posts about both of those projects in the coming months.

 

Commodore 1581 Dust Cover

1581 Dust Cover

 

Having said that, for those occasions when it isn’t being used I picked up this rather natty embroidered dust cover for it off eBay to protect it from dust and sunlight. The seller does a whole range of covers for Commodore machines and I have to confess I’m tempted to kit everything out in matching covers!

C64 User Port Expander

Over the years I’ve amassed quite a number of C64 peripherals that attach via the User Port. Off the top of my head I have a Wi-Fi modem, FM Radio, MP3 Player, sound sampler, Parallel printer device, Power Monitor, webcam interface not to mention DIY contraptions from various electronics projects. I’ve probably got other stuff that I’ve forgotten about too. Constantly swapping all these device over is a bit of a pain and not only that it must exact a toll on the user port which has already seen decades of wear and tear. Suffice to say that this all lead me to the idea of getting hold of some sort of user port ‘expander’ device.

 

C64 User Port Expander

Don’t press that big red button… unless you want to reset your C64!

 

I reached out to Tim Harris over at SharewarePlus who stocks a plethora of Commodore 64 peripherals and as luck would have it he had such a device in stock and sent one over. Once attached it provides three user port edge connectors instead of just one. As an added bonus it also incorporates a handy (impossible to miss) reset button on the board too.

 

C64 User Port Expander

Underside of the user port expander.

 

I immediately set about attaching everything I could to the expander to see what would work and what wouldn’t. There’s certainly one glaring issue right away in that anything you hook up to the right hand connector is going to interfere with the datasette port.

 

C64 User Port Expander

Nothing is connecting to the right-hand side unless I remove that tape adapter!

 

I had to disconnect my 1541 Ultimate II+ tape adapter to be able to attach anything I owned on that side.

 

C64 User Port Expander

A losing combination of user port gizmo’s.

 

The other issue is that not everything plays nicely with other devices as they are sharing the same connections. My FM Radio was particularly anti-social in this respect and refused to work at all when anything else was attached to the expander. However my MP3 player, Wi-Fi modem and Power Monitor were all much better behaved in this regard. I had a great time listening to some tunes from my MP3 player whilst browsing BBS’s via the Wi-Fi modem. Awesome stuff!

 

C64 User Port Expander

Winner winner, chicken dinner!

 

I haven’t tested every combination of devices together but it definitely requires a level of experimentation to see what will work. Don’t get one expecting to be able to just attach three random devices and for them to just work. I will be leaving the expander connected most the time, even if it means only having a single device attached to it. Why? Because it will stop the wear and tear on my user port – the poor thing has been getting used and abused for forty years now, it deserves a rest!

 

C64 User Port Expander

Happy compromise so that I don’t lose access to my datasette port.

 

The reset button worked well although I usually just use the one on my 1541 Ultimate II+,  it’s nice to have another option. My only other criticism would be that the expander isn’t supported in any way so the weight any devices attached causes it to droop down at an angle. This isn’t really that much of an issue since the user port is quite low and the length of the board means the angle it comes to rest at is pretty shallow.

 

C64 User Port Expander

Added a couple of silicone feet to the board.

 

However my OCD just couldn’t let it slide so I had a rummage around my junk drawer and found a few silicone feet that were the correct height and attached them to the bottom of the board.

 

C64 User Port Expander

Board is well supported now.

 

With the little feet attached I was much happier as I knew the weight of the board and attachments wasn’t going to put any strain on the solder joints.

 

Pros & Cons

This is a great little device to have in your arsenal of C64 peripherals and can potentially offer a lot of convenience and functionality, provided the devices you choose to hook up are mutually compatible. It will also help to protect your C64’s user port and if you don’t already have one, the reset button comes in really handy and saves wearing out the power button on your C64.

It’s by no means perfect though, especially if you want to keep using your datasette port. Doing so effectively means you lose the use of a connector. I suppose a version with vertical slots would help here, but in my case that would create a new problem as my monitor stand only offers 8cm of headroom. Some extra circuitry to allow you to disable a slot if an attached device won’t play nice would be a boon too. Regardless I’m really happy with it as it lets me use two devices at the same time and when I do need to swap over to a difference device I know that it isn’t wearing out that edge connector on my 64.

If you would like to get a user port expander for your own C64, head over to SharewarePlus and drop Tim Harris a message to let him know what you are after and he’ll sort you out.

Getting ‘SAY’ Speech Synthesizer to Work on Workbench 3

I remember having an awful lot of fun with the speech synthesiser (called ‘Say’) on my Amiga 500 back in the day. As a teenager I would spend far too much time getting it to utter all sorts of obscenities and disparaging remarks to anyone within earshot. So imagine my disappointment a few days ago when I tried to revisit that memory on my Amiga 1200 and discovered the Say program was nowhere to be found!

Turns out that Commodore, in their infinite wisdom, killed off Say back in 1992 with the release of Workbench 3. As my A1200 is running the very latest Workbench 3.2.1. it simply wasn’t included and hasn’t been for a great many years.

I couldn’t leave it there though, I really wanted Say on my Amiga and wasn’t going to settle until I made it happen. Thankfully the fix turned out to be pretty simple, provided you can lay your hands on an old Workbench floppy disk that is! Luckily I have loads of old workbench disks going back to version 1.2 so finding the files wasn’t too difficult..

The first and most obvious thing to grab is the Say program itself. This can be found in the Utilities drawer on a Workbench 2 disk. Once you’ve found it copy it to the Utilities drawer on your Workbench 3 machine. Now you may be tempted to run it at this point and have it say something infantile like ‘I like boobies’ but you will be disappointed. There are some missing pieces of the puzzle we need to find before it will work.

 

Amiga Say

Everything you need to get Say working on a Workbench 2.0 disk.

 

There are three additional files that are required to restore the Amiga’s voice (which I found through trial and error with the help of good old SnoopDOS). The files we need are:- ‘narrator.device’, ‘translator.library’ and ‘speak-handler’ and thankfully all of these files can be found on that very same Workbench 2.0 floppy disk.

Now I realise not everyone has a bunch of Workbench disks to hand so I have gathered the files together and made them available for you below. This LHA archive contains all the necessary files you need so just download it and unpack it on your Amiga.

SayStuff.lha

 

Where to put the files?

The main ‘Say’ program itself can technically go anywhere but traditionally it was found in the Utilities drawer so I recommend copying it there. The other three files must go in the correct drawers otherwise the program won’t work. You can use any method you like to copy the files into place. I prefer using Directory Opus but you can use the Shell or Workbench too, whatever is easiest for you.

Here’s a quick rundown of where to put the files (and by extension, where to find them too, if you are using your own floppy to source them):

narrator.device -> Devs:

translator.library -> Libs:

speak-handler -> L:

Once all four files have been copied across you can finally run Say and have some fun. Enjoy!

 

Amiga Speech Sample

Below is a sample of speech from my Amiga 1200 just for fun. I think the quality of the speech is pretty good but in case your ears aren’t tuned to 80’s speech technology here’s a transcript of what it is saying:

“Hello there and a warm welcome from the Lyonsden Blog Amiga 1200 computer. I really hope you enjoyed this article about getting my voice back!”