Lyonsden Blog

Category - Gaming

Amiga User 6

Amiga User 6

There’s certainly no shortage of reading material this month as Amiga User 6 arrives alongside K&A Plus magazine. This is another twice a year publication and is also an equally weighty tome packed with interesting articles.

This is definitely a mag devoted to the more serious Amiga user. Although games do get a mention occasionally, the bulk of the pages are devoted to applications, utilities and the like.

There’s a great piece that looks into exactly what areas of the Internet you can still access on old Amiga systems and how to do so.   There’s also part 2 of an article delving into the intricacies of MUI and a interesting article looking into the history of Sid Meier’s Silent Service.

 

This slideshow requires JavaScript.

There’s tons more to read, far too much to list here so if you fancy getting hold of your own copy take a look at the Bitronic.pl website. Like K&A Plus, Amiga User 6 is also produced in Poland but again the English is excellent and delivery to the UK is pretty quick.

 

K&A Plus Issue 12

K&A Plus Issue 12

K&A Plus magazine is only published twice a year but is always packed with great content and issue 12 is no exception. Weighing in at 81 pages there’s plenty of content to get stuck into over the coming weeks.

 

K&A plus

What a great cover!

 

Although the magazine supports all Commodore machines (even MorphOS and AROS systems) the bulk of the magazine is devoted to the good old C64 and original Amiga systems and that suits me just fine.

 

K&A Plus Issue 12

Here’s a look at the contents page showing the breadth of articles

 

The magazine is packed with interesting articles and reviews of new games for both the C64 and Amiga computers.

 

K&A Plus Issue 12

The rise and fall of Psygnosis

 

As a scouser, one article that immediately caught my eye was ‘The rise and fall of Psygnosis’. This deals with how the company sprang into existence and what they got up to before being engulfed by Sony and ultimately, closing. There’s even some photos inside their old Liverpool offices where they used to work.

 

K&A Plus Issue 12

Expedition to the world of Dune

 

Another fascinating article is ‘Expedition to the world of Dune’ which is a in depth look at the transition from book, to movie and ultimately the games.

 

K&A Plus Issue 12

Gunship 2000

 

As a big Microprose simulation fan the article about Gunship 2000 for the Amiga also warranted my immediate attention.

If you want to find out more, or order yourself a copy, head on over to the Komoda & Amiga Plus website. The magazine is produced in Poland (but the English is great) and shipping to the UK only takes a few days.

 

Tanglewood: A New Sega Mega Drive Release

Tanglewood Mega Drive

In addition to my affection for Commodore’s range of computers I also have quite a soft spot for the Sega Mega Drive. I was really excited when I discovered that ‘Big Evil Corp‘ had developed a brand new game called Tanglewood and were planning to do a proper physical release. I pre-ordered it on the spot. That was 8 months ago now though so I’d almost forgotten all about it. Almost.

On Saturday morning I received a sturdy looking cardboard box in the post with the ‘Big Evil Corp’ logo on it. I instantly knew what it was and my excitement level peaked again as I hastily ripped the packaging open to reveal the contents inside. I was not disappointed!

 

This slideshow requires JavaScript.

 

Although I backed Xeno Crisis on Kickstarter over a year ago, that has still not materialised so this is the first brand new Mega Drive game I’ve clapped eyes on in well over 20 years. Although lacking the Sega Mega Drive logo on the cover (for legal reasons) they have otherwise captured the essence of what a Mega Drive game box should look like perfectly. Opening the case up reveals a beautifully made full colour instruction booklet (remember them?) and the cartridge in all its glory. The box even has that annoying retail hanger on the top for the ultimate in authenticity!

 

This slideshow requires JavaScript.

 

Although I own an original Sega Mega Drive and Mega Drive II console, the console I actually use 99% of the time is an AtGames Flashback HD. I know these AtGames clones get a lot of stick online but personally I think it’s a great piece of kit for the money, especially for a casual owner like myself. It has super crisp HDMI out, wireless pads, a proper cartridge slot and it also allows game save states which are a godsend these days. I do occasionally experience the odd minor sound glitch or stutter in some games but never anything that spoils my enjoyment.

 

Tanglewood Mega Drive

Tanglewood Cartridge loaded on AtGames Flashback Console

 

Why am I mentioning this? Well I must admit I was a little nervous when I inserted the cart and switched my console on. With it being a brand new cart I was worried they might have done things a little differently causing the game to ‘break’ on my console. Would they even know about the Flashback HD and would they have tested their game with such a clone?

Happily all my concerns were completely unfounded and the cart was recognised straight away. I sank a good few hours into the game and experienced no issues with it what-so-ever. I’m enjoying the game immensely too, it looks beautiful, has some great sound effects and music and the main character is endearing and beautifully animated. It’s just an all round charming and fun game to play. I’m sure it would have featured high in the charts had it been released during the Mega Drive’s heyday.

 

This slideshow requires JavaScript.

 

VIC20 Penultimate+ Cartridge

Penultimate+ Cartridge

Thought I’d share a little review of a new gizmo I picked up for my VIC20 recently. It’s called the ‘Penultimate+’ cartridge and it’s sold by The Future Was 8-bit.

It aims to be the only cartridge you will ever need to put in your VIC20’s expansion slot. It combines a RAM pack, various expansion carts, reset button, system diagnostics and over 70 game ROM’s into a single cartridge and all accessible through a simple and intuitive menu system.

 

What you get

The artwork on the packaging is fantastic, riffing off the original cartridge boxes to produce a product dripping with nostalgia. It’s a slip-case rather than a box though which disappointed me a little bit. Although I realise my cartridge is likely going to stay plugged in most of its life, it would have been great to have a proper box to store it in for those times when it’s not. Even if I never unplug the cartridge again, as a collector I would have appreciated a proper box to display on my shelf. With no cartridge inside the slip-case is very flimsy and could be easily squashed flat.

 

This slideshow requires JavaScript.

 

The cartridge itself is sturdily built from brown plastic to a very high standard. It fits snugly into the VIC20’s expansion port without any issues at all. Most of Commodore’s original expansion carts were produced in a similar colour so again this is a nice nostalgic nod to the past.

On the top are two buttons. The first button on the left is an illuminated ‘menu’ button that launches the Penultimate+ Cartridge’s menu screen. The second ‘reset’ button on the right resets your VIC20 vastly reducing the need to power cycle your machine.

Given that much of the time this cart is going to be used for playing games, having joystick navigation through menus is a godsend. Simply move up and down with the stick and press fire to select a menu item or launch a game. Some frequently used options also have handy keyboard shortcuts too.

 

This slideshow requires JavaScript.

The RAM Pack Function

The RAM pack behaves in much the same way as other switchable RAM packs like the Vixen one I already have. The one big difference with this one is that you can change the amount of RAM available using the on-screen menu instead of messing with DIP switches. You are able to chose from Unexpanded (no extra RAM), 3K, 8K, 24K, 32K and 35K. Strangely there’s no option to select 16K but playing 16K games with the 24K option seems to work just fine.

There’s a couple of ways to access the extra RAM depending on what you need it for:

  1. Select one of the ‘Set RAM…’ options from the menu to have that amount of RAM allocated whilst remaining in the menu system so you can load a game ROM.
  2. Press one of the function key shortcuts at the bottom of the screen to reset your VIC20 and drop you at the BASIC screen with the extra memory allocated. This is the option you would choose if you wanted to write a program or load one off a cassette tape and needed the extra RAM to do so.

 

Penultimate+ Cartridge

Main menu with RAM options.

 

The Games

The games are neatly arranged into 4 categories:

  • The Future Was 8-Bit Titles (exclusive new games released by TFW8b)
  • Games (this is where the vast majority of the game ROMs can be found)
  • Adventure Games (all the Scott Adams cartridge adventure games)
  • Paddle Games (all the paddle compatible games)

 

This slideshow requires JavaScript.


[table id=2 /]


SD2IEC Functionality

Unlike, for example, the 1541 Ultimate cartridge that you can get for the Commodore 64, the Penultimate+ Cartridge does not allow you to add any content of your own. You are stuck with the cartridges and game ROM’s that it ships with.

 

Penultimate+ Cartridge

SD2IEC Device

 

Thankfully however, it does provide a quick way to access any content you may have via an SD2IEC device. Selecting this option from the menu will allow you to easily browse through the content of an SD card using a joystick. For games that won’t run on an unexpanded VIC20 you can allocate the correct amount of additional RAM needed before launching a game. I found this to work really well but I do need to spend a little time organising my game collection by how much RAM each needs.

 

Penultimate+ Cartridge

Navigating the SD2IEC menus

 

Utilities

Under this section you will find a bunch of utilities that may be of interest to the more dedicated user.

 

 

Penultimate+ Cartridge

Utilities

 

Vic Term

This is a terminal program but as I don’t have a suitable modem for my VIC20 I’ve been unable to try this.

Vickit

This is a high speed cassette loading system. If you load this up and re-save a program to cassette it will load back in a fraction of the time.

BASIC4

This adds a number of sorely lacking disk handling commands to the VIC20’s BASIC arsenal such as ‘DIRECTORY’ and ‘DLOAD’.

Super Expander

This is probably the most useful of the bunch and greatly increases the BASIC commands available for writing programs. It provides dedicated graphics and sound commands along with some extra RAM to create them. It also provides commands that enable you to easily read paddle and joystick inputs. If you were thinking of writing a VIC20 game then this would be a great cart to load up. The only downside to this is however is that anyone else that wanted to run your program would also need the Super Expander for it to work!

VIC20 Dead Test+

This could prove to be another really useful feature to have on board. When you load this up it will test various aspects of your VIC20’s RAM and ROM in an endless cycle. If your VIC20 ever starts behaving strangely then this would be a great tool to load up to get an idea what’s going wrong.

If your VIC20 won’t even boot up then you can hold down the reset button for 10 seconds after switching it on to go straight to the dead test function. This is where ‘Dead Test’ cart actually earns its name.

I would have liked an option to buy dongles to plug into the various ports enabling a more comprehensive test but it’s still a great tool to have at your disposal. Maybe a future version will offer this feature.

 

Penultimate+ Cartridge

‘Dead Test’

Verdict

If you have a VIC20 then you should seriously consider getting one of these cartridges. It successfully combines a huge number of cartridges, games and functions into a single plug and play cartridge driven by a simple and intuitive menu system.

Even if you’re like me and have an extensive collection of cartridges already I would still recommend getting this. Not only is it hugely convenient to have an entire library of titles and functions always at the ready but it saves the wear and tear of both your VIC20’s cartridge port and the individual edge connectors of your cartridges. If you add an SD2IEC reader then you can literally have everything a few stick waggles and a button press away.

Does it fulfil it’s mission to be the one and only cartridge you need? Almost, but I still have an Adman speech synthesiser cartridge that I enjoy messing about with from time to time. Maybe a future ‘Ultimate’ version will incorporate this too and then it really can remain plugged in forever!

Retrokomp – A brand new Retro Computer Magazine

Retrokomp Magazine

I originally spotted Retrokomp Magazine a few months ago. I thought it looked interesting but sadly it was only available in Polish at the time. That’s changed now though so I ordered myself a copy for €10 plus postage last week and it arrived today.

 

Retrokomp Magazine

A technical article looking at diagnosing issues with the Commodore 64

 

So what exactly is it?

Retrokomp Magazine is a brand new retro computer magazine that focuses on 8-Bit and 16-Bit machines and is published by Bitronic.pl in Poland. Although it covers other makes and models of machine there is a lot of Commodore content covering everything from the VIC20 though to the Amiga. The other machines covered include Atari, ZX Spectrum, Amstrad CPC and the old Apple computers. It’s produced in full colour to a high standard on A4 glossy paper and there are 74 pages in total.

 

Retrokomp Magazine

Detailed look at the long lost methods of interacting with 5.25″ floppies and how you can convert them to .D64’s

 

The first thing that struck me as I flicked through it is that it’s not like most of the other magazines in circulation right now. This is not a game-centric magazine, it’s very text heavy and it contains a lot of articles and information. This is a good thing in my opinion as there are plenty of other magazines that cover games already.

I’ve read a few of the articles in full and they’re well written, interesting and informative. They’re the sort of articles that I will either refer back to in the future or prompt me to start experimenting with a particular piece of kit or write a program. They remind me a little bit of the sort of articles you used to get in Amiga Shopper magazine (RIP).

 

Retrokomp Magazine

Making a VIC20 sound generator, complete with type-in listing

 

A quick run-down of the Commodore-centric articles in this issue:

  • Transferring data to the C64 (looks at converting real floppies into .D64 files)
  • Controlling the floppy disk drive (in depth look at floppy disks usage on the 64)
  • Expansion cards for the C16 – Plus/4 family (everything from adding more RAM to sound cards)
  • Diagnostic info for repairing Commodore 64’s
  • Better sound for the VIC20 (how to write your own sound generator – complete with listing to type in!!!)
  • Hardware expansions for the CD32 (looks at several devices you can get to expand the capabilities of the machine)
  • Devices supported by handlers (a look at Amiga DOS handlers and what you can do with them)
  • Tandem IDE controller (a look at the Tandem IDE CD-ROM drive controller for the Amiga)

 

 

Retrokomp Magazine

CD32 Expansions

 

Verdict

Although I’ve not read all of the magazine yet, what I have read so far impressed me. Even the non Commodore articles look interesting, so if I ever pick up one of those other machines there’s plenty to come back for.

Basically if you are interested in using your old computers for anything other than simply playing games on then I’d definitely recommend giving this magazine a try. It’s clearly targeted at hobbyists and tinkerers like myself and has plenty to offer.  If, however, you are only interested in games then this probably isn’t the magazine for you.

 

Retrokomp Magazine

Happy days – a program listing to type in! This alone made the purchase worthwhile. (yes it’s deliberately blurred)

 

Amiga Future #137

Amiga Future #137

Once again, just in time for some weekend reading, the latest issue #137 of Amiga Future was posted through my letterbox this morning. I was reassured to see that it’s packed to the gills with great content as usual with a particular focus on reviews this time.

 

Amiga Future #137

Amiga Future Front Cover

 

There’s several game reviews including Powerglove Reloaded, The Kiwi’s Tale, Trap runner and more. A review of SMBFS which allows the Amiga to access NAS drives using the Samba File System (might do an article about setting this up in the future). There’s a great review of Amiga Forever 8 from Cloanto, latest Amiga news, Aminet uploads and plenty more to read. The coverdisk includes a full release of NemacIV plus lots of other goodies too.

I also received a notification that my 12 month subscription was about to expire, certainly doesn’t seem like 12 months since I last renewed! Anyway, at under £63 (€69) for another 12 months (including coverdisks) it was an easy decision to renew it.

Here’s a little peak at some of the pages of Amiga Future #137. If you’d like to purchase a copy then take a look here.

 

This slideshow requires JavaScript.

 

 

 

VIC20 Keyboard Repair

VIC-20

This is just a quick post about how I was able to repair the damaged keyboard on my recently unearthed Commodore VIC20.

As I mentioned previously in my VIC20 Attic Find post, the decades of storage in my attic had taken its toll on the keyboard. The insides of the keys had become brittle and four of them had broken apart. As you can see from the following photo they were in a pretty bad shape. In this condition they just wobbled around on top of the plungers and fell straight off if the keyboard was turned upside down.

 

VIC20 Keyboard Repair

Broken and crumbling keys

 

The quick and easy solution would have been to stick some blue-tack in there but I doubt that would have been an effective bodge for long. Alternatively I could have glued them in place but then they would be permanently attached to the keyboard with no way of removing them for future cleaning or repairs. As my dad always used to say, if a job’s worth doing then it’s worth doing properly!

I did toy with the idea of replacing the whole keyboard with one from a donor machine off eBay. However that wasn’t cost effective and I really wanted to keep my VIC as original as possible.

I asked and searched around and eventually stumbled across retroleum.co.uk. They sell (amongst other spares) individual replacement Commodore 64 keys for £1 each. Luckily for me, the keyboard on my VIC20 is identical to the ones found on the original breadbin style C64’s. Not all revisions are so do check carefully before buying C64 keys if you want to fit them on a VIC20.

 

VIC20 Keyboard Repair

My new VIC20 keys!

 

Particularly useful was the fact that they sell a wide variety of keys, not just from different models of C64’s, but with different levels of yellowing too! This meant I was able to choose some that would blend in perfectly with the rest of my keyboard. In the end the keys I ordered were described as ‘Breadbin C64 – Keyboard Type 2, Grade 1.5’. A couple of days after ordering them they arrived in a neat little cardboard box.

 

VIC20 Keyboard Repair

New keys fitted – perfect match!

 

Fitting the new keys only took a few seconds and I was really pleased to see that they turned out to be a perfect match for my keyboard. My VIC20 is certainly looking a lot happier and I can actually use the keyboard now too.

Now that the keyboard is sorted I still need to look into sorting a few other things out. Next job will be to pop a few heat-sinks onto some of the more critical chips and maybe retrobrite it, if I’m feeling brave that is, (my last attempt was a disaster).

Freeze 64 Issue 25

Freeze 64 Issue 25

I have been eagerly awaiting Issue 25 of Freeze 64 for ages… I’m sure my postie must have travelled via the Bermuda Triangle to get to me!

Anyway it finally arrived today and as usual it does not disappoint. This issue’s featured game and interview is Herobotix and its’ programmer, Steven Collins. There’s also a tongue-in-cheek look at toilets that feature in C64 games, and the making of Rupert & The Toymakers Party plus all the regulars such as The Mouldy Cupboard, Secret Squirrel and much more.

 

Freeze 64 Issue 25

Freeze 64 Issue 25 pictured with this months Cheat Card (#22) and Herobotix, this months featured game.

 

This is a particularly special edition for me personally because I’m actually in it!!! Vinny (the Editor) did a little interview with me about my C64 game collection for the regular “My Commodore 64 Heaven” feature. The following copy of the article is only reproduced here with his kind permission.

 

Freeze 64 Issue 25

My Commodore 64 Heaven Interview (reproduced with permission).

 

As always, if you’d like to get your own copy (this magazine is only available in print form) then please head over to the Freeze64 website and show your support by buying a copy.

Hibernated 1 – A New Text Adventure

Hibernated 1

Been waiting for this particular game to arrive for what feels like an eternity after having pre-ordered it last year. As of today that wait is finally over! Hibernated 1 – This Place is Death is now on my desk waiting to be played! 🙂

This isn’t a review as I’ve not had time to play the game yet, just a look at the physical edition and what’s inside it. Hopefully once I’ve completed it (always the optimist) I’ll write one.!

 

Hibernated 1

Amiga 3.5″ Disk & MicroSD Card

 

Which format?

I deliberated over whether to get the game on the Commodore 64 or Amiga for a while before ordering. In the end the Amiga won out due to it being able to display a greater number of characters per screen row. Given this is a text adventure I thought that was the most important consideration. However the beauty of this release is that although I chose the Amiga, this only affects the physical media the game ships with. On the MicroSD card are digital versions of ALL of the supported formats, including the Commodore 64. The other formats on the card are; Atari ST, Amstrad CPC, Spectrum and IBM PC along with some bonus stuff like concept art.

Eight Feet Under

An extra bonus is that a digital copy of the spin-off game, ‘Eight Feet Under’ is included – you can download it from itch.io and again you have the same choice of formats as above. You can also choose to get Hibernated 1 digitally if you like, it’s available here and you can name your own price.

 

Hibernated 1

A look at what’s inside the box

 

Box Contents

Inside the box there are plenty of goodies to enjoy, here’s a quick rundown:

 

  • A5 full colour game manual
  • A3 full colour poster
  • Game on physical disk
  • Digital version of the game on MicroSD card (in a snazzy Hibernated case)
  • Password to download ‘Eight Feet Under’ from itch.io
  • Terran Alliance round cloth patch
  • Stickers
  • Adverts for some other poly.play games

 

Couple of screenshots

Here’a quick look at the loading screen and the opening screen to the game.

Open eyes… 😉

 

Hibernated 1

Loading Screen

 

Hibernated 1

Open eyes…….

 

Replacing Grotty Game Library Cases

Replacing Game Library Cases

Replacing your game library cases is a very quick and easy method of rejuvenating some of your old cassette games. If yours are anything like some of mine then you may have several scratched up, chipped, broken or yellowed cases skulking around in your collection. The good news is that there are still companies out there supplying replacement cassette library cases. The company I use, based in the UK, is called Tapeline but there are probably others too.

The ones I’m using here are just standard black library cases costing around 26p each at the time of writing. You can get a variety of different types and colours too, even double and triple cases should you need them.

 

Replacing Game Library Cases

Standard Black Library Case

 

Once the cases arrive it’s simply a matter of removing the cassette tape and paper ‘J’ card inlay from the old case and popping it inside a nice shiny new one. Here’s a few before and after photos to show the difference they can make. I’m sure you’ll agree that after replacing the game library cases the games look infinitely better, almost like new!

 

Replacing Game Library Cases

Before

 

Replacing Game Library Cases

After

 

Replacing Game Library Cases

Before

 

Replacing Game Library Cases

After

 

Replacing Game Library Cases

Before

 

Replacing Game Library Cases

After

 

Replacing Game Library Cases

Before

 

Replacing Game Library Cases

After

Tiny Arcade Space Invaders

Tiny Arcade Space Invaders

Rounding off this month with something a little different… I’ve seen these Tiny Arcade games around for a while now but managed to resist the temptation to buy one. At the back of my mind I was always thinking they’d just be too small to play on and just a gimmick. Well last weekend I finally caved in and bought the Space Invaders one on impulse at the checkout of my local Game store so here’s my little review of it.

 

This slideshow requires JavaScript.

 

Contents

The packaging is all transparent plastic which allows you to see exactly what you are buying. A little cut-out in the front lets you start up a demo without opening the pack (assuming it’s not behind a locked cabinet in the shop of course). Once you’ve got it home only a couple of pieces tape need to be sliced through on the top flap and the whole package opens easily and safely.

 

Tiny Arcade Space Invaders

Size comparison with a AA battery

 

A closer look

They’re certainly not kidding about it being tiny. Once unpacked it stands just 9cm (3.5″) tall and 4cm (1.5″) wide. It’s powered by 3 AAA batteries and a set are supplied inside it. There’s an on/off switch on the rear although I won’t be using that so much myself. The device goes into sleep mode if you don’t touch it for 30 seconds and so long as you let it do this it maintains your high score. I think that’s well worth sacrificing a little battery life for.

 

Tiny Arcade Space Invaders

Back panel and battery compartment

 

What does it look like?

By default the game ships in ‘demo’ mode so you need to turn the power off and back on again when you first open it. Doing this basically resets it, something I didn’t do at first, leaving it stuck in perpetual demo mode. Chalking that one up to one of those rare occasions when it actually pays to read the manual!

There is a key-chain on the rear of the cabinet, though why anyone would want to attach it to their keys is beyond me. Still, it doesn’t interfere with using the device and it isn’t visible when the device is on display so it’s not really an issue. If it really bothers you it could be removed easily enough by snipping through the metal attachment loop with some wire cutters.

Once it is turned on you’ll immediately notice just how good that little screen is. I’m not sure what sort of technology it is using, but whatever it is, it’s very clear and vibrant. A particularly nice feature I noticed was that the ‘Space Invaders’ sign above the screen lights up when it’s turned on. This really helps to recreate that authentic arcade cabinet appearance.

 

Tiny Arcade Space Invaders

Screen is crisp, clear and vibrant

 

What does it sound like?

The sound also impressed me too, being both loud and clear with no distortion. One small criticism is that I couldn’t find a way to alter the volume or mute it. Thankfully it’s set to a sensible level and I didn’t really feel the need to change it. It might be an issue if you wanted to play it next to someone trying to sleep or watch TV though.

 

Tiny Arcade Space Invaders

High Score is saved so long as you don’t turn the power off via the rear switch

 

How does it play?

Incredibly well actually! It’s an extremely faithful version of the game we all know and love. Despite my large hands and the tiny joystick and fire buttons I was able to control my ship and fire away without an issue. My fingers didn’t block the screen either which was another thing I was concerned about. The screen is easy to see, even for me wearing varifocal glasses. As I mentioned earlier the game saves your high score so that urge to have ‘one more go’ to get a higher one is as strong as it ever was.

 

Videos

Here’s a couple of videos of it in action. They only show the demo running but should give you a good idea of how the game plays. The funny noises at the start of the first video are just Vector chirping away to himself, nothing to do with the game!

 

 

 

 

 

Worth a buy?

Absolutely. I’m no Space Invaders aficionado by any means but to me this seems like a pretty accurate replica of both the arcade cabinet and the game itself. Space Invaders was one of the first arcade games I ever played as child alongside Asteroids and Pacman. This little package really encapsulates that early 1980’s experience perfectly for me and all within a cabinet that fit’s in the palm of my hand!

There are a lot of copycat products that offer dozens, even hundreds of games but they rarely have the official games on them and tend to be full of rubbish clones. They certainly don’t have the game specific arcade cabinet designs like the Super Impulse ones do which is quite a big deal to me.

These little arcade cabinets retail for around £25 although occasionally pop up in sales for less. I got mine from Game (a physical shop in the UK) but you can get them online from Amazon and other places too.

Whether you buy it as a cool shelf ornament or to actually play on I think it’s a terrific little device and well worth the money. In fact I’m so impressed with it that I’ll be picking up some more of the range so I can build up a mini arcade of my own!

Fusion Issue 4 has arrived

Fusion Issue 4

This morning the latest edition of Fusion magazine, issue 4, dropped onto my doormat. There’s quite a variety of interesting gaming content including a look at the Picade, PlayStation Classic and reviews of Spiderman and Hollow Night. There’s also articles about the Robocop arcade game, the history of Super Monkey Ball and even a ‘Retro Man Cave’ article looking at the Pioneer LaserActive.

There’s quite a bit more I’ve not covered too, but despite all that, I can’t help but feel short changed by the complete lack of Commodore related content this month. There’s simply nothing about my beloved machines at all. The most relevant thing I could find was an article about joysticks. Still, that’s the chance you take with any multi-format publication I guess. Hopefully in the next issue they will redress the balance!

Should any of those subject areas I’ve mentioned sound interesting then you might like to visit their website to order your own copy. However, if you’re mainly interested in reading about Commodore related stuff then I wouldn’t blame you for wanting to skip this issue.

If you’ve never heard of this magazine before then you might like to take a look at my overviews of the previous 3 issues here: Issue #1, Issue #2, Issue #3.

 

Fusion Issue 4

Interesting article about retro Joysticks