Lyonsden Blog

Category - Commodore 64

Cosmic Force Review

This was a game I backed on Kickstarter back in March 2019 and a couple of weeks ago it finally arrived through my letterbox.

 

Cosmic Force Review

Cosmic Force Box Cover.

 

The front box artwork is nicely done featuring your spaceship surrounded by blueprints of what are presumably enemy spacecraft. The back of the box shows a few screenshots of the game along with a description of the gameplay elements you will encounter.

 

Cosmic Force Review

Back of the Cosmic Force box.

 

Opening up the box reveals a number of physical goodies that enhance ownership of the game, harking back to a time when this sort of thing was commonplace.

 

Cosmic Force Box Contents

Cosmic Force Box Contents

 

Included inside is a Blu-ray ‘making of’ documentary, a Cosmic Force sticker plus the game on a 5.25″ floppy disk along with a paper jacket to store the disc in.

 

Cosmic Force Box Contents

Goodies laid out.

 

Completing the physical box contents is a full colour instruction manual with a cover that duplicates the artwork found on the box.

 

Cosmic Force Instruction Manual.

 

The instruction manual is terrific and includes a little bit of history behind the games creation along with some technical insights into how it was programmed. Littered throughout are many colour screenshots of the game to accompany the instructions and gameplay hints provided.

 

Cosmic Force Review

A look inside the instruction manual.

 

Rounding off the manual is a list of all the Kickstarter backers who enabled the game to be created. I really liked this feature and it gave me a warm fuzzy feeling inside seeing my name listed amongst them.

 

Cosmic Force Review

My name in the Kickstarter backer list.

 

The Game

Upon first loading the game you are presented with a menu screen of sorts allowing you choose between starting the game, loading the pixel art title screen and resetting the high score. This game stores your high score on the disk which is a terrific feature that I wish a lot more games offered.

 

This is the first screen you are presented with after loading the game.

 

The vibrant pixel art title screen is well worth a load at least once. The fact that it is accompanied by a funky piece of Rob Hubbard/Jason Page music certainly doesn’t hurt it either!

 

The ‘Pixel Art’ title screen.

 

Once you’ve had enough of the title screen and music you can press fire and the game will load. You get a brief overview of the games plot and also a view of the current high score. This is a pretty spartan screen compared to the title screen which is a bit of a shame. The use of a custom font here at the very least would have elevated its appearance greatly.

 

Cosmic Force Review

This is the main title screen of the game proper.

 

Phase 1

Pressing fire starts the game proper. The first section is, as the game event admits in the manual, just like Galaxians. Waves of enemies will make their way down the screen in various formations whilst shooting at you. When destroyed some of the enemies will drop a range of power ups for you to pick up. These include a twin shot, a protective force field, a bomb which will destroy everything on screen, extra lives and an EMP that that freezes enemies in place allowing you to pick them off with ease.

If you die you will lose your current power-up. In fact even if you don’t you will lose it as soon as you enter the next level. Fortunately they are not in short supply. Extra lives in particular are thrown at you regularly and you will need them all if you are to stand a chance of reaching level 108.

 

Cosmic Force Review

The ‘Galaxians’ Phase.

 

Your ship is able to move both vertically and horizontally as you would expect and firing speed is only limited by how fast you can mash the fire button. A simplified version of the music continues to play during the game using one less channel leaving room for the sound effects of your laser fire and enemy explosions.

 

Phase 2

After a few waves of Galaxians you move onto the next series of levels – the ‘Star Wars’ phase. This is easily the weakest part of the game for me. Waves of enemy drones follow an elliptical path ‘into’ the screen. To give a 3D effect, blocky sprites are reduced in size to make them appear to fly away into the distance which in itself is an acceptable effect. However they do not fire back at you!! You can sit there doing nothing and the drones will just appear in front of you and fly away into the distance only to reappear in front of you and do the same again and again until you shoot them down. At the very least there should have been a timer or something to add some level of tension here but really the enemies should have been firing back at you.

 

Cosmic Force Review

The ‘Star Wars’ Phase.

 

Another niggle I have with this section is the lack of a firing animation. When you press fire the crosshairs will briefly flash and you hear a beep… and that’s it. If an enemy is under the crosshairs at the time it will be destroyed. Some sort of laser beam effect would have been nice here… even if it was just a couple of flashing lines like you got in Elite so you know your weapon is actually firing.

 

Phase 3

When you complete the star wars bit (and lets face it, it’s impossible to fail) it’s on to the final Defender phase. Here you fly your ship horizontally left and right across a scrolling vector landscape shooting down enemies and trying to prevent them from building bases on the planet surface.

 

Cosmic Force Review

The ‘Defender’ Phase.

 

The enemies are by and large the same as the ones you faced in the first stage of the game. They share similar attack patterns even though the screen is now scrolling horizontally. The new mechanic here is preventing the aliens from landing and building bases on the surface. Sadly there is no radar included for this section of the game which is an odd omission for a defender clone. It doesn’t ruin the gameplay completely but it does make accidental mid-air collisions with enemies more frequent than I would have liked.

Interspersed between the three phases are the occasional challenge levels. These are a variation of the Galaxians phase but enemies drop lots of pick-ups giving you a chance to stock up on extra lives and bonus score. After phase three you go back to phase one with slightly more enemies to deal with.

Verdict

The presentation of the game is a little disappointing I feel. The game makes a great first impression with a high quality box, physical goodies and that impressive pixel art screen. However things take a turn for the lacklustre once the main game loads with a screen full of text using the C64’s standard font. The enemy sprites are also very dull with poor use of colour making the game look very drab and uninteresting.

After the three phases the levels just loop around with maybe a few extra enemies so you are basically playing the same levels over and over with little to set them apart. There’s the occasional challenge level thrown in that offers extra lives and score bonuses but these don’t look much different from the standard levels.  There are 108 levels in total and so far I’ve reached level 40. Other than encountering an asteroid field once there hasn’t been anything radically different from the first few levels of play.

 

Cosmic Force High Score Screen.

The ‘Game Over’ / High Score Screen.

 

Despite appearances though it’s actually a fun little shooter once you get into it. I highly recommend using a gamepad rather than a joystick as you really need that extra responsiveness you get with a D-pad. The inclusion of a permanent high score is a big positive too as you are always striving to beat it. Sadly it is literally just a high score that is saved though. No names or initials are stored so if your wife beats your score there’s no way to save that fact for posterity.

So is it worth the £35 I pledged on Kickstarter? Sadly I don’t think so, no. It would definitely make a great budget game, maybe on Itch.io for a few pounds. However I feel it just doesn’t have the polish or variety I expect for a game at this price level.

A look at Fusion #12

Fusion #12

Time to take a look through this months Fusion #12 magazine and give a little insight into what you can find inside it.

 

Fusion #12

A look at the cover of Fusion #12.

 

As I’ve come to expect there’s a broad range of content this month. Topics include (non computer) games, toys, TV shows and of course computer games. Buckaroo is in the spotlight this month and is a game I played a lot with my mates during the 80’s. There’s also a look at merchandise from the TV show ‘V’ (and a look at the associated computer game too). I was glued to the TV every night when that show was on and remember being genuinely shocked when Diana stuffed a hamster into her mouth! Needless to say the article triggered many happy memories and reminded me of my teenage crush on Diana 😉.

Elsewhere there’s articles covering the Frey twins, the 1942 arcade game, Teenage Mutant Ninja Turtles, a flashback 1999 PlayStation chart and loads more.

Here’s a little peak at some of the stuff in this new issue:

 

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Here’s the contents page so you can see what else features in this issue:

 

Fusion #12

Fusion #12 Contents.

 

If you want to pick up a copy of Fusion #12 magazine then head on over to their website. The mag is £3.99 plus postage. Use the code ‘LYONSDENBLOG’ at the checkout to get a 15% discount. I will also receive a tiny bit of commission which helps towards the hosting costs of running this blog.

Commodore 1530/1531/C2N/Datasette Dust Cover

Datasette dust cover

A modern, stylish datasette dust cover is something I’ve been after for quite some time. I do still have the burgundy leatherette one that my parents bought me back in the 80’s but it is seriously hideous now. In fact who am I kidding? It was probably hideous even back then but being just a kid I didn’t know any better!

 

Datasette Dust Cover

Was this even cool back in the 80’s? Regardless, the time has come for it to go…

 

Why do I need a dust cover anyway?

Most of my retro computers have very nice, custom made transparent perspex covers. They offer great protection from dust and scratches whilst also still allowing me to see my beloved machines.

We have two cats in our household that think everything is fair game to sleep on. Besides keeping dust at bay they are great at keeping cat hairs out of keyboards and everywhere else cat hairs shouldn’t be. I buy all my dustcovers from a company called Retronics based in Poland.

 

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Anyway back in February I spotted this teaser on their Facebook page which clearly showed they were  working on a dust cover for the Commodore Datasette. I duly made a mental note to keep checking back to see when it was available. A few weeks ago I checked again and noticed that it was finally available so I went ahead and bought one from their eBay shop.

Inside the box.

 

Sweeties!

 

It arrived yesterday so here’s a quick look at it. It was packed inside a very attractive box displaying a nice photo of a 1530 Datasette on the cover. Opening it up revealed the cover tucked into a plastic bag along with some delicious freebie Polish sweets. (Every order I have ever received from them has contained these) 🙂

 

Datasette Dust Cover

Naked Dust Cover.

 

With it being transparent it’s quite a tricky thing to photograph!

 

Datasette dust cover

The unmistakable bump for the counter reset button.

 

Impressions & Photos

There isn’t really a great deal you can say about a dust cover. This product does exactly what it says on the box. It’s very well made and the dimensions are just right so that it rests securely on top of the datasette without sliding around. It has all the lumps, bumps and ridges exactly where they need to be to fit correctly and look the part.

They say a picture speaks a thousand words, so here’s a bunch of photos of the dust cover doing its thing. From certain angles it almost looks like there’s no cover on at all, which for me, is exactly how I like it.

 

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The bottom line? If you own a 1530/1531/C2N/Datasette and you are in the market for a stylish dust cover then I don’t think you will find anything better than this.

Freeze 64 Issue #37 Fanzine is out now

Freeze 64 Issue #37

Looks like the post is finally getting back to normal after all the disruption brought about by the Coronavirus pandemic. How do I know this? Because I’ve just received the latest issue of Freeze 64, Issue #37 within a week of it being posted out!

 

Freeze 64 Issue #37

Here’s a look at the front cover of issue 37.

 

Here’s a rundown of the contents of this issue taken straight from the magazines’ directory listing! As always there’s no shortage of interesting Commodore 64 articles to get stuck into.

 

Freeze 64 Issue #37

Freeze64 Issue 37 Contents Page.

 

If you fancy getting hold of your own copy of Freeze 64, Issue #37 then head over to the Freeze64 website and show your support by purchasing this issue.

Physical copies (it isn’t available digitally) are priced at £3.99 plus postage. There are also subscriptions available which offer the opportunity to save a little money.

Finally, here’s a link to my previews of several earlier editions of Freeze64. If you’re new to Freeze64 and would like to check out what you’ve been missing all this time then this is a great place to find out!

How to Build Your Own Cassette Tape Winder

I’ve always wanted a cassette tape winder so when I stumbled across this plan on Thingiverse I thought it would make a great little project for my 3D printer. Sure I could search on eBay and maybe pick up an old one but where’s the fun in that? So here’s a little guide to how I built my own cassette tape winder.

Computer Stuff

First off I had to download the zipped STL files from the Thingiverse site. (STL files contain 3D CAD objects that you can print).

Each component has it’s own STL file and there were 10 of them for this project. You can see them all listed in the folder screenshot below.

 

These are the components that you need to 3D print.

 

You cannot print STL files directly so I use a piece of free software called Cura to work with them. This software allows you to see the STL files as an interactive 3D model. It also processes STL files by ‘slicing’ them into layers that can then be saved as GCODE files and printed on a 3D printer. If you’ve never 3D printed something this might all sound very complicated but it really isn’t.

 

Build Your Own Cassette Tape Winder

Winder case as viewed within Cura software.

 

The image above shows the main case for the winder in Cura. I have already sliced it and it shows an estimate of how long it will take to print, over 7 hours in this case. 3D printing is not a fast process!

 

Beginning the 3D Printing

 

Freshly printed winder case.

 

Above you can see the finished case print… but there’s some extra support material that will need to be removed from underneath it. 3D printers can’t print (over long distances at any rate) in thin air so they need to create a kind of scaffolding system (supports) in order to do so.

 

Removing the 3D printed support material.

 

Support material is designed to break away easily from the main print. In the above photo I used a sharp craft knife to break away the support material. It only took a couple of slices and then I was able to get my fingernail under it and simply pull it away in one piece.

 

View showing the support material removed.

 

With the support material removed you can now see the winder start to take shape. In the above photo you can see the latticed support material too. It’s made this way to minimise plastic wastage and also allow it to be broken away easily. The fewer points of contact it has with the main build, the easier it is to break off.

 

Here the few little pieces of support material that were clinging on have been removed with a craft knife.

 

In the above photo I have cleared away the few little straggly bits of plastic left by the supports with my craft knife.

 

This is the case viewed from the other side.

 

This is what the inside of the winder case looks like. There are 8 posts to support the case screws, a hole for the winder spool and 3 protrusions where the gears will sit.

 

Gathering the parts together

 

Build Your Own Cassette Tape Winder

All the 3D printed components ready for assembly.

 

This photo shows all the parts of the winder fully printed a few days later. The instructions advise printing the cogs on rafts because they can be difficult to remove from the print bed. However I didn’t bother… I have glass bed and things pop off very easily once it cools down. It also means the finished prints are smooth and clean but of course YMMV. I did use supports for everything where the instructions recommended to do so and carefully removed them after printing.

 

The bearings and screws needed.

 

What you will need

In addition to the 3D printed parts a few bits of hardware are also required. Some bearings, screws and a rubber belt. Here’s a rundown:

  • 6x  4x8x3 miniature ball bearings for the gear wheels – I used these.
  • 1x  3x8x3 miniature ball bearing (for the winder knob) – I used these.
  • 14x  3x12mm pan head self-tapping screws – I used these.
  • A 1mm square rubber belt approximately 55mm in diameter.
  • Philips screwdriver.
  • Craft Knife.
  • Side cutters (to help remove support material if necessary).
  • Silicone Grease (optional but recommended).
  • 3D printer!

 

Gears with bearings fitted.

 

The next step was to fit the 6 bearings into the gear wheels. The two pulley cogs are fitted with two bearings, one each side whilst the driving gear and spool take just one.

 

Gears with bearings fitted.

 

The bearings were a snug fit but I didn’t have to force them in at all. Once fitted they remained in place by friction alone so there was no need to glue them in.

 

One-way clutch.

 

The winder incorporates an ingenious little one-way clutch mechanism that will only rotate in one direction. The benefit of this is it prevents you from accidentally winding a tape in the wrong direction causing it to unspool inside the case. Impressively it prints in situ too – there are 6 moving parts which are all printed as one complete mechanism together.

 

Putting it all Together

 

Start with these gears first.

 

Next came the exciting part – putting it all together. The driving gear, both pulley’s and spool went in first, making sure the bearings all seated correctly on the pegs.

 

Then add these. Note that pulley 1 and the clutch have already been assembled in this photo.

 

Next to go in was the one-way clutch which fitted onto the hexagonal shaft of pulley 1.  It can fit either way around but needs to installed so that it ‘sticks’ when turned anti-clockwise but free-wheels clockwise. The instructions said to glue this in position but I didn’t bother as its going nowhere once the lid is attached.

 

Build Your Own Cassette Tape Winder

The rubber belt is added last.

 

The belt went in next and simply needed stretching around the clutch and pulley 2. There was a fair amount of tension here with the clutch being pulled over to one side, however once the lid goes on and the pegs slot into the bearing top and bottom, it sorts itself out.

 

A minor issue…

I did have one issue at this point when putting everything together. There was too much friction with the spool and it wasn’t turning freely. I tried shaving/filing plastic from the cog teeth, adding a drop of oil to the bearing and adding a little silicone grease to the teeth but none of this really helped.

In the end I reprinted the part scaled down slightly to 98% which allowed the spool to spin freely. I also had to enlarge the bearing recess slightly with a Dremel so the bearing would still fit inside. Possibly if I’d persevered a little longer with the file I could have got the original part to work. However given how everything else fits together perfectly I figured the part needed re-designing slightly for a better fit. Regardless, I’m happy with my fix and how it now operates.

Before I screwed the back cover on I also added a tiny bit of silicone grease to the other gear wheels just to help keep them lubricated.

 

The Finished Winder

 

View of the back of the assembled winder.

 

Here’s the winder with the back screwed on and the handle and knob attached.  The knob also has a bearing inserted into it so that when it’s screwed to the handle it will still spin freely.

I had no issues screwing things together but the instructions did advise caution in case the plastic splits and suggested drilling out the holes further as a precaution. Again I didn’t bother as I felt my screws were a good fit for the holes but again YMMV.

 

Front of Winder with retaining clips attached.

 

The two retainer clips attached to the front of the case using a couple more screws. The dimples are positioned such that they face the back of the winder.

 

Tape held captive by retaining clips.

 

The screws need to be tightened just enough so that the clips can move with a little force but remain in any position. These are used to hold cassette tapes securely in place whilst winding.

 

Build Your Own Cassette Tape Winder

View of the winder looking down.

 

Video of winder in use

And here’s the finished winder. I have to say it works extremely well and will be a great help in minimising wear and tear to my various C2N Datasette’s, Walkman’s and tape decks. It’s fast too, I managed to rewind a C90 tape in around 30 seconds. The use of a belt helps to ensure that when reaching the end of a tape, any excess force results in the belt slipping rather than damaging the tape.

 

Retro Format – A Brand new Retro Computer Magazine

Retro Format

Believe it or not there is now another Retro Computing magazine on the block! It’s called Retro Format and it’s a multi-format magazine that caters for all retro 8/16/32-bit systems. Born from a successful Kickstarter campaign, this magazine is mostly focussed on games, specifically reviewing them, much like you’d imagine an all format ZZap!64 might look.

 

Retro Format

Retro Format Cover.

 

Initial impressions are very good indeed. It’s a full-size magazine, 64 pages in length (cover to cover) and all printed in full colour. There are over a dozen full reviews of games for retro systems inside. The games themselves are almost exclusively new ones created recently for retro systems. The two main exceptions to this are John Wick (a new NES styled game for modern PC’s) and Strike Commander – an old DOS game.

 

Retro Format

Retro Format Contents Page.

 

The Reviews

I really like the review style. It breaks game scores down by Graphics, Audio, Playability, Lastability and then gives an Overall score. This is how games used to be reviewed back in the day and I welcome seeing this format again.

 

Retro Format

Retro Format Game Scoring System.

 

As for the reviews, the bulk of the magazine is split almost 50/50 between Commodore and Spectrum games with the remainder made up of a handful of MSX, CPC and PC titles.

There’s also a future classics section which looks at a couple of modern games for the Vita and Playstation VR systems. I’d say the jury is out on this section though as I’m not sure I felt it was relevant.

Besides the games there was a really interesting 8-page feature on the SEGA Dreamcast system along with some of the best games available for it. I ended my SEGA experience with the Mega Drive but this definitely piqued my interest and made me think about getting one…

 

More than just games…

 

Retro Format

A look at the Christopher Reeve Superman Movies.

 

The magazine is rounded off by a classic Movie and TV section which I enjoyed a lot. It features the Christopher Reeve Superman movies and also delves into some past episodes of The Twilight Zone. As a big  Sci-Fi fan I found these articles to be right up my street.

 

The original Twilight Zone – NOT the recently re-hashed abomination.

 

Here’s a peek at some of the reviews featured in the magazine.

 

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How to get your own copy…

If you are interested in purchasing your own copy of the magazine then head on over to the Retro Format website.

Latest Retrokomp Issue 2 is now out

Retrokomp Issue 2

Just received my copy of Retrokomp Issue 2, the multi-format retro magazine.

 

Retrokomp Issue 2

Retrokomp Issue 2 Cover

 

Once again there is plenty of content with a hefty count of 72 thick glossy pages and over a third of them devoted to Commodore machines. If you are interested in other machines besides Commodore then there’s even more on offer with the like of ZX Spectrum, Atari, Amstrad, Apple 2 and even old IBM PC’s covered.

 

Retrokomp Issue 2

Contents of this issue

 

Here’s a few highlights of this issues contents.

 

C64 Restoration project.

 

Retrokomp Issue 2

A look at Simon’s BASIC on the C64.

 

How to clear the Hi-Res screen on a C64.

 

A look at the Pi1541 disk drive emulator.

 

Retrokomp Issue 2

Part two of the Project Stealth Fighter article.

 

Comparison between Atari and CBM BASIC.

 

A look at file backup on the Amiga.

 

24-bit datatypes on the Amiga.

 

A look at archiving software for PowerPC equipped Amiga’s.

 

Card readers on the Amiga.

 

Amiga Modula-2 Programming.

 

A quick run-down of the Commodore-centric articles in Retrokomp Issue 2:

  • Sysres
  • Commodore 1541 Drive – Typical Problems
  • Simon’s BASIC – Sprites mean strange objects on the screen
  • Raspberry Pi 1541
  • Commodore PET vs Atari BASIC
  • Using the USR statement
  • Clearing the high resolution screen
  • Commodore 64 Restoration
  • Modula-2 Programming
  • 24-Bit datatypes for Workbench
  • Simple file backup
  • Memory card readers

If you’ve never come across Retrokomp magazine before you might like to read through my preview of the first issue here and the second, here.

Alternatively if you’d like to purchase a copy of Retrokomp Issue 2 for yourself then visit the publishers website here and show your support.

Fusion Magazine #11 just arrived

Fusion #11

Received the latest edition of Fusion Magazine, issue #11, a couple of days ago. This little magazine has really grown in terms of content and quality over the past year thanks in no small part to the diverse range of contributors. This issue see articles from Retro Man Cave, Octav1us and Dave Perry to name but three.

 

Fusion #11

A look at the cover of Fusion #11.

 

I’m focussing on the retro gaming content here but there is more to it than that as it covers a smattering of modern games along with retro toys and memorabilia. All in there’s 60 pages worth of content, which for £3.99 is great value for money and should ensure that even if some of the content doesn’t interest you, there should be plenty that will. I’ve got a discount code for 15% off the price at the bottom of this page too.

Here’s a little peak at some of the stuff in this new issue:

 

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Here’s a little look the contents page so you can see what else features in this issue:

 

Fusion #11

Fusion #11 Contents.

 

If you want to pick up a copy of Fusion #11 magazine then head on over to their website. The mag is only £3.99 plus postage, a very reasonable amount for such a well produced magazine. If you use the code ‘LYONSDENBLOG’ at the checkout you will also get 15% off the price making it just £3.40! I will also receive a tiny bit of commission which will help towards the hosting costs of running this blog.

Freeze 64 Issue #36 Fanzine is out now

Freeze64 #36

I’ve finally just received the latest issue of Freeze 64, Issue #36 – hurrah! Sadly this has been another victim of the Coronavirus situation with the postal services. I remember Vinny informing subscribers that this had been posted weeks ago. Still, better late than never!

 

Freeze 64 #36

Freeze 64 pictured alongside the featured game on the cover. (The game is from my collection).

 

Here’s a rundown of the contents of this issue taken straight from the magazine. I’m looking forward to reading this over the upcoming weekend.

 

Here’s a quick peek at the contents of this issue – image take straight from the magzaine.

 

If you fancy getting hold of your own copy of Freeze 64, Issue #36 then head over to the Freeze64 website and show your support by purchasing this issue.

Here’s a link to my previews of several earlier editions of Freeze64 if you’d like to check out what you’ve been missing!

K&A Plus #15 Magazine has arrived!

K&A Plus #15

Received my copy of K&A Plus #15 today. This was another magazine heavily impacted by the current Coronavirus situation but it was definitely worth the wait. As with the previous issue I paid an extra €5 for the cover disk. This issue came with a second compilation of 11 super C64 games; ‘Good Old 8-Bit Games #2’.

 

K&A Plus #15 Front Cover

K&A Plus #15 Front Cover.

 

I have to say I really love the fantasy artwork on cover of this issue. The  illustrated colour disk jacket is pretty awesome too, a really nice touch.

 

The CoverDisk

 

Good Old 8-Bit Games #2

Good Old 8-Bit Games #2.

Even better, an extra matching jacket was included for the previous ‘Good Old 8-Bit Games #1’ disk!

 

Good Old 8-Bit Games #1

Good Old 8-Bit Games #1 wearing it’s snazzy new jacket!

 

There’s some superb games on the cover disk. Highlights for me are PowerGlove, Bruce Lee – Return of Fury and PO Snake. Amazing value for money for just €5!

Here’s a full rundown of what’s included…

 

K&A Plus #15 disk contents.

Good Old 8-Bit Games #2 – Disk Contents.

 

Magazine Preview

 

There’s a big emphasis on gaming in this issue with game reviews galore. There’s reviews for every major Commodore system from the VIC 20, the C64 through to the Amiga and CD32. The reviews cover a mixture of old and modern games.

Of course there’s some other non-gaming stuff featured too. There’s a look at how to get a C64 emulator running on the Nintendo Wii, RayCasting on the VIC20 complete with (partial) program listings, news and lots more.

Here’s a quick look at the contents page of K&A Plus #15.

 

K&A Plus #15 Contents.

K&A Plus #15 Contents.

And here’s a little preview of some of the stuff in this issue:

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If you’ve never come across this magazine before you might want to take a look at some of my previews of previous issues here.

If you want to find out more about K&A Plus #15 or order yourself a copy, head on over to the Komoda & Amiga Plus website. The magazine is produced in Poland but they produce an English language version too. Shipping to the UK (before COVID-19 at least) only takes a few days.

 

Replacement C64/TheC64 Maxi badge

Even though I have a real C64 I also own a TheC64 Maxi computer. Cosmetically this machine is indistinguishable from a real breadbin 64 bar one thing… the badge. For whatever reason (probably copyright) the TheC64 Maxi doesn’t have a proper Commodore badge which has always irked me.

 

This is the standard label that comes on the ‘TheC64’ machine.

 

Thankfully I will be irked no longer thanks to an eBay seller in Australia who manufactures replica badges. Mine came supplied well packaged with a stiff piece of hardboard inside the envelope to make it impossible for the postman to bend it.

 

A close-up of the badge.

 

The badge itself is beautifully made with proper chrome lettering and features the authentic Commodore ‘chicken head’ and rainbow colours.

 

A close-up of the badge.

 

The badge is 0.8mm thick so it’s quite obvious that this isn’t some cheap vinyl print. It’s the same quality as the one found on the 1501 Power Monitor I have previously reviewed from the same seller.

 

Fitting the Replacement C64 badge

This has to be one of the easiest projects I’ve ever done. The first task is to peel off the old badge – it’s quite thick and the new badge won’t sit flush unless you remove it. I used a hobby knife to carefully lift the edge at one end and then gently peeled it off. I took my time and managed to get it off in one piece leaving virtually no residue behind.

 

Peeling the old label off.

 

I performed a quick clean up with some Isopropyl alcohol and then peeled off the protective film from the back of the new badge. It fitted the oval recess perfectly which made aligning it a simple task.

 

Replacement C64 badge

New badge fitted in all its glory.

 

Once fitted I think it looks fantastic, almost indistinguishable from the real thing. The only slight difference for aficionados is that the original had raised lettering but regardless it’s a massive improvement over the rubbish badge that it came supplied with.

 

Replacement C64 badge

The finished result. Very satisfied with it myself.

 

I’d definitely recommend this to anyone that wants to make their TheC64 Maxi a little bit more authentic. So if you fancy one then for the very reasonable sum of £7.50 plus postage you can purchase one these replica badges off his eBay store yourself.

 

Looks just like a real C64 now!

Hedaka Multi-Function HED-1 Joystick

Hedaka Joystick

While I was looking for a new gamepad for my Commodore 64 a while back I stumbled across this bad boy. It’s called the ‘Hedaka Multi-Function HED-1’ joystick and I spotted it on the German eBay site and imported it to the UK. All in with postage I think it cost me around £40.

Using the interactive 3D display immediately below you can take a look at the box it came in. Just click inside the box and then when the hand icon appears drag to rotate and zoom in and out.

I honestly don’t know too much about the origins of this device – I simply bought it because it looked interesting. From the German language used on the box it appears to have been made for the German market. However all the text on the device itself is in English which seems a little odd. It’s worked out great for me though as I know instantly what everything should do!

 

Hedaka Multi-Function HED-1 Joystick Specs

Using my amazing multi-lingual abilities Google translate I was able to glean the following information from the specifications listed on the box:

  • Control knob for computer games, suitable for many computers, Atari all types, Commodore VIC20, C64, 128 and C16 & Plus/4 with adaptor.
  • Additionally 2 integrated paddles
  • Particularly sensitive control by micro-switch
  • Auto-fire infinitely adjustable
  • Extra large fire-buttons
  • Stable metal housing
  • Practical suction feet for safe stand
  • Extra long connection cable

Basically this device looked to have been aiming to be the only controller you would ever need to use with your computer!

 

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Construction

This thing is built like a tank with the entire case being constructed from 1mm thick powder coated steel. The base measures 20cm x 12cm and the height to the top of the joystick is 10cm. A very generous 3m long cable is provided which means you can use this device from pretty much anywhere in the room.

 

Hedaka Joystick

Closer view of the joystick controls.

 

The stick itself is very comfortable in use and the micro-switches ensure you get a nice tactile ‘click’ as you move it around. The oversized fire buttons provide similarly satisfying feedback when pressed. The joystick requires only light pressure to operate and about 5mm deflection from centre to register a click.

 

View of the base showing the four sucker feet.

 

On the underside of the joystick are 4 large rubber suckers that allow you to stick the base to a desk or table. These work really well and on a completely smooth surface possibly a little too well. When I placed the joystick down on a glass coffee table I really struggled to get it off!

When firmly affixed to a surface it gives a great arcade-like experience. I tried using it on my knee but it quickly became uncomfortable. However sticking it onto a place mat first and then on my knee offered a comfortable compromise.

 

Hedaka Joystick

In this view you can see the red LED just to the right of the auto-fire speed control knob. This visually displays the rate of fire.

 

 

Auto-Fire

For shoot-em-ups you can opt to turn on auto-fire mode using the toggle switch. Once this is engaged there is a speed selector knob which can be rotated to fine tune the rate of fire. This is completely analogue and the knob rotates through 270′ so you really can set it to anything you desire. There is a red LED above the speed control knob that lights each time the fire button is activated providing instant visual feedback of the rate of fire. The auto-fire only engages whilst the fire button is held down too which makes perfect sense.

 

Hedaka Joystick

Close-up of the joystick itself.

 

Paddles

The real ace up its sleeve for me though is the inclusion of paddle controls. This means if I fancy a quick game of Panic Analogue (easily my favourite paddle game) I no longer need to dig out my Atari Paddles.

 

Hedaka Joystick

Close-up of the paddle controls.

 

Both paddles are implemented and of course each has its own fire button. The button for paddle 2 is activated by selecting another toggle switch. The paddle knobs do take a little getting used to as they are much smaller than a typical paddle wheel (1cm diameter v 6cm). However they work effectively and allow very smooth and precise movement.

 

A Look inside

Just out of curiosity I decided to open up the case and have a peek inside. There are four philips screws along the lower edge of the base keeping the cover firmly attached. These screws fit into four little slots cut into the sides of the cover so they only need to be loosened a few turns and the cover will slide up and off.

 

View of the inside with all the electronics attached to the top cover.

 

Close-up of the joystick micro-switches.

 

This is a close-up of the two micro-switch fire buttons (left) and the Paddle potentiometers (right).

 

Verdict

This is a terrific joystick and I’m so glad I took a chance and bought it. The auto-fire feature is superb, probably the best implementation I have seen. Furthermore, the design of the joystick with its large base, oversized fire buttons and limpet-like suckers means it offers a very arcade like experience. Playing the classic Gorf or the much more recent Galencia with this joystick is a real pleasure. When I want to play the odd paddle game, not having to swap controllers to do so is incredibly convenient. Definitely a recommended pickup if you see one up for sale.